homecontroller/gateDevice.go

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2024-09-05 20:59:46 +02:00
package main
type GateDevice struct {
baseDevice *Device
}
// init
func createGateDevice(device *Device) *GateDevice {
device.typeID = 3
return &GateDevice{baseDevice: device}
}
//states:
//0: unknown
//1: closed
//2: closing
//3: opening
//4: open
func (gateDevice *GateDevice) open() error {
if gateDevice.baseDevice.channels[0] != 3 && gateDevice.baseDevice.channels[1] != 4 {
return gateDevice.baseDevice.setChannel(0, 3)
} else {
return nil
}
}
func (gateDevice *GateDevice) close() error {
if gateDevice.baseDevice.channels[0] != 1 && gateDevice.baseDevice.channels[1] != 2 {
return gateDevice.baseDevice.setChannel(0, 2)
} else {
return nil
}
}
func (gateDevice *GateDevice) getStringState() string {
switch gateDevice.baseDevice.channels[0] {
case 1:
return "Closed"
case 2:
return "Closing"
case 3:
return "Opening"
case 4:
return "Open"
}
return "Unknown"
}