From 136fb8978a0a9c2db124838051b98ecd6bfd4349 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bruno=20Ryb=C3=A1rsky?= Date: Wed, 27 Apr 2022 19:12:09 +0200 Subject: [PATCH] init --- Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 8323 +++++++++++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/materials.meta | 8 + Assets/materials/drak.mat | 83 + Assets/materials/drak.mat.meta | 8 + Assets/materials/floor.mat | 83 + Assets/materials/floor.mat.meta | 8 + Assets/materials/walls.mat | 83 + Assets/materials/walls.mat.meta | 8 + Assets/models.meta | 8 + Assets/models/drak.obj | 425 + Assets/models/drak.obj.meta | 107 + Assets/models/enemy.obj | 704 ++ Assets/models/enemy.obj.meta | 107 + Assets/models/king.obj | 889 ++ Assets/models/king.obj.meta | 107 + Assets/scripts.meta | 8 + Assets/scripts/dragoncontrols.cs | 62 + Assets/scripts/dragoncontrols.cs.meta | 11 + Assets/scripts/enemykiller.cs | 42 + Assets/scripts/enemykiller.cs.meta | 11 + Assets/scripts/spawner.cs | 41 + Assets/scripts/spawner.cs.meta | 13 + Assets/sounds.meta | 8 + Packages/manifest.json | 47 + Packages/packages-lock.json | 450 + ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 30 + ProjectSettings/GraphicsSettings.asset | 63 + ProjectSettings/InputManager.asset | 312 + ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 91 + ProjectSettings/PackageManagerSettings.asset | 35 + .../com.unity.probuilder/Settings.json | 166 + .../Settings.json | 5 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 727 ++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 232 + ProjectSettings/SceneTemplateSettings.json | 167 + ProjectSettings/TagManager.asset | 43 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 35 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + 51 files changed, 13771 insertions(+) create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/materials.meta create mode 100644 Assets/materials/drak.mat create mode 100644 Assets/materials/drak.mat.meta create mode 100644 Assets/materials/floor.mat create mode 100644 Assets/materials/floor.mat.meta create mode 100644 Assets/materials/walls.mat create mode 100644 Assets/materials/walls.mat.meta create mode 100644 Assets/models.meta create mode 100644 Assets/models/drak.obj create mode 100644 Assets/models/drak.obj.meta create mode 100644 Assets/models/enemy.obj create mode 100644 Assets/models/enemy.obj.meta create mode 100644 Assets/models/king.obj create 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a/Assets/models/king.obj.meta b/Assets/models/king.obj.meta new file mode 100644 index 0000000..521d518 --- /dev/null +++ b/Assets/models/king.obj.meta @@ -0,0 +1,107 @@ +fileFormatVersion: 2 +guid: 7bc1f8d1241626c1c92334fafd723ce8 +ModelImporter: + serializedVersion: 22102 + internalIDToNameTable: [] + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + 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+folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/dragoncontrols.cs b/Assets/scripts/dragoncontrols.cs new file mode 100644 index 0000000..ca9a3b3 --- /dev/null +++ b/Assets/scripts/dragoncontrols.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class dragoncontrols : MonoBehaviour +{ + public float speed = 300; + float xinput = 0; + float yinput = 0; + float zinput = 0; + float xrot = 0; + float yrot = 0; + public float rotspeed = 360; + bool flamethrover = false; + Rigidbody rb; + ParticleSystem flames; + // Start is called before the first frame update + void Start() + { + rb = GetComponent(); + flames = GetComponentInChildren(); + speed *= rb.mass; + } + + // Update is called once per frame + void Update() + { + + } + void FixedUpdate() + { + + zinput = Input.GetAxis("Horizontal") * speed; + xinput = Input.GetAxis("Vertical") * speed; + yinput = Input.GetAxis("Jump") * speed; + xrot = Input.GetAxis("Rot") * speed; + yrot = Input.GetAxis("Yrot") * speed; + flamethrover = Input.GetButton("Fire1"); + //control flames + if (flamethrover) + { + flames.Play(); + } + else + { + flames.Stop(); + } + //move relative to camera + //transform.Translate(xinput * Time.deltaTime * 4, yinput * Time.deltaTime * 4, zinput * Time.deltaTime); + //move relative to camera addforce + //rb.AddForce(xinput * Time.fixedDeltaTime * 2, yinput * Time.fixedDeltaTime * 4, zinput * Time.fixedDeltaTime); + //add force relative to rotation + Vector3 inputs = new Vector3(xinput * Time.fixedDeltaTime * 2, yinput * Time.fixedDeltaTime * 4, zinput * Time.fixedDeltaTime); + rb.AddForce(transform.TransformDirection(inputs)); + //add rotation from ziput + //transform.Rotate(0, zinput * Time.deltaTime * rotspeed, xrot * Time.deltaTime / 2 * rotspeed); + //set rotation from ziput addforce + Vector3 m_EulerAngleVelocity = new Vector3(0, yrot * Time.fixedDeltaTime * rotspeed, xrot * Time.fixedDeltaTime / 2 * rotspeed); + Quaternion deltaRotation = Quaternion.Euler(m_EulerAngleVelocity * Time.fixedDeltaTime); + rb.MoveRotation(deltaRotation); + } +} diff --git a/Assets/scripts/dragoncontrols.cs.meta b/Assets/scripts/dragoncontrols.cs.meta new file mode 100644 index 0000000..0b5f495 --- /dev/null +++ b/Assets/scripts/dragoncontrols.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd8af2c7ddd2f5cb1a7e2632c5b59a2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/enemykiller.cs b/Assets/scripts/enemykiller.cs new file mode 100644 index 0000000..1655a6a --- /dev/null +++ b/Assets/scripts/enemykiller.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class enemykiller : MonoBehaviour +{ + // Start is called before the first frame update + public ParticleSystem part; + public List collisionEvents; + void Start() + { + part = GetComponent(); + collisionEvents = new List(); + } + + // Update is called once per frame + void Update() + { + + } + //on particle coolision + void OnParticleCollision(GameObject otherx) + { + int numCollisionEvents = part.GetCollisionEvents(otherx, collisionEvents); + int i = 0; + while (i < numCollisionEvents) + { + GameObject other = collisionEvents[i].colliderComponent.gameObject; + if (other.tag == "enemy") + { + Destroy(other); + Debug.Log("enemy killed"); + } + if (other.tag == "king") + { + Destroy(other); + Debug.Log("killed king"); + } + i++; + } + } +} diff --git a/Assets/scripts/enemykiller.cs.meta b/Assets/scripts/enemykiller.cs.meta new file mode 100644 index 0000000..94ac3e1 --- /dev/null +++ b/Assets/scripts/enemykiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 738bc617d23b9fa74b76773944fc8737 +MonoImporter: + externalObjects: {} + 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numkings; i++) + { + //spawn king + GameObject kingclone = Instantiate(king, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity); + //set king name + kingclone.name = "king" + i; + kingclone.tag = "king"; + } + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/spawner.cs.meta b/Assets/scripts/spawner.cs.meta new file mode 100644 index 0000000..975e3d1 --- /dev/null +++ b/Assets/scripts/spawner.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 8dc30419ebf6a3930be5b997ed5bacde +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - enemy: {fileID: 919132149155446097, guid: ded7e10a6d22af0d0924281aa81fd2e4, type: 3} + - king: {fileID: 919132149155446097, guid: 7bc1f8d1241626c1c92334fafd723ce8, type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sounds.meta b/Assets/sounds.meta new file 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