spawn more enemies

make color difference smaller
This commit is contained in:
Bruno Rybársky 2022-04-28 19:51:32 +02:00
parent 7130abf7c0
commit 38f8825075
4 changed files with 6 additions and 6 deletions

@ -154,8 +154,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
enemy: {fileID: 636916275}
king: {fileID: 758130062}
numkings: 3
numenemies: 30
numkings: 16
numenemies: 90
--- !u!4 &18701317
Transform:
m_ObjectHideFlags: 0

@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 0.7842259, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.48825955, g: 1, b: 0, a: 1}
- _Color: {r: 1, g: 0.9342736, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -7,8 +7,8 @@ public class spawner : MonoBehaviour
//get enemy and king prefab
public GameObject enemy;
public GameObject king;
public int numkings = 3;
public int numenemies = 30;
public int numkings = 16;
public int numenemies = 90;
// Start is called before the first frame update
void Start()