spawn more enemies
make color difference smaller
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7130abf7c0
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@ -154,8 +154,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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enemy: {fileID: 636916275}
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king: {fileID: 758130062}
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numkings: 3
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numenemies: 30
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numkings: 16
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numenemies: 90
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--- !u!4 &18701317
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Transform:
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m_ObjectHideFlags: 0
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@ -78,6 +78,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 0.7842259, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -78,6 +78,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.48825955, g: 1, b: 0, a: 1}
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- _Color: {r: 1, g: 0.9342736, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -7,8 +7,8 @@ public class spawner : MonoBehaviour
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//get enemy and king prefab
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public GameObject enemy;
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public GameObject king;
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public int numkings = 3;
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public int numenemies = 30;
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public int numkings = 16;
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public int numenemies = 90;
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// Start is called before the first frame update
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void Start()
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