solidify meshes,
add blend files, fix spawn positions, add materials
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@@ -17,7 +17,7 @@ public class spawner : MonoBehaviour
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for (int i = 0; i < numenemies; i++)
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{
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//spawn enemy
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GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
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GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
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//set enemy name
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enemyclone.name = "enemy" + i;
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enemyclone.tag = "enemy";
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@@ -26,7 +26,7 @@ public class spawner : MonoBehaviour
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for (int i = 0; i < numkings; i++)
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{
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//spawn king
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GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
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GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
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//set king name
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kingclone.name = "king" + i;
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kingclone.tag = "king";
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