solidify meshes,

add blend files,
fix spawn positions,
add materials
This commit is contained in:
2022-04-28 19:13:46 +02:00
parent 406b6519b3
commit 49757aaab7
29 changed files with 3998 additions and 1113 deletions

View File

@@ -17,7 +17,7 @@ public class spawner : MonoBehaviour
for (int i = 0; i < numenemies; i++)
{
//spawn enemy
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
//set enemy name
enemyclone.name = "enemy" + i;
enemyclone.tag = "enemy";
@@ -26,7 +26,7 @@ public class spawner : MonoBehaviour
for (int i = 0; i < numkings; i++)
{
//spawn king
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
//set king name
kingclone.name = "king" + i;
kingclone.tag = "king";