solidify meshes,

add blend files,
fix spawn positions,
add materials
This commit is contained in:
Bruno Rybársky 2022-04-28 19:13:46 +02:00
parent 406b6519b3
commit 49757aaab7
29 changed files with 3998 additions and 1113 deletions

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g Cube_Cube_Material
usemtl Material
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f 124/151/12 54/26/12 183/182/12 253/308/12
f 129/153/6 62/34/6 191/190/6 258/310/6
f 60/33/6 128/155/6 257/311/6 189/188/6
f 56/30/12 125/156/12 254/312/12 185/187/12

12
Assets/models/enemy.mtl Normal file

@ -0,0 +1,12 @@
# Blender MTL File: 'enemy.blend'
# Material Count: 1
newmtl Material
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

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DefaultImporter:
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File diff suppressed because it is too large Load Diff

12
Assets/models/king.mtl Normal file

@ -0,0 +1,12 @@
# Blender MTL File: 'king.blend'
# Material Count: 1
newmtl Material
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

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@ -17,7 +17,7 @@ public class spawner : MonoBehaviour
for (int i = 0; i < numenemies; i++)
{
//spawn enemy
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
//set enemy name
enemyclone.name = "enemy" + i;
enemyclone.tag = "enemy";
@ -26,7 +26,7 @@ public class spawner : MonoBehaviour
for (int i = 0; i < numkings; i++)
{
//spawn king
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
//set king name
kingclone.name = "king" + i;
kingclone.tag = "king";

@ -3,7 +3,8 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- enemy
layers:
- Default
- TransparentFX