highlighted enemies

fixed flamethrower
added lives
This commit is contained in:
2022-04-28 19:47:24 +02:00
parent 49757aaab7
commit 7130abf7c0
5 changed files with 47 additions and 16 deletions

View File

@@ -39,7 +39,12 @@ public class dragoncontrols : MonoBehaviour
//control flames
if (flamethrover)
{
flames.Play();
//if not playing
if (!flames.isPlaying)
{
//play flames
flames.Play();
}
}
else
{

View File

@@ -12,6 +12,8 @@ public class enemykiller : MonoBehaviour
public ParticleSystem part;
public List<ParticleCollisionEvent> collisionEvents;
public int score = 0;
public int highscore = 0;
public int lives = 3;
void Start()
{
part = GetComponent<ParticleSystem>();
@@ -31,10 +33,16 @@ public class enemykiller : MonoBehaviour
while (i < numCollisionEvents)
{
GameObject other = collisionEvents[i].colliderComponent.gameObject;
//check if object exists
if (other == null)
{
i++;
continue;
}
if (other.tag == "enemy")
{
Destroy(other);
Debug.Log("enemy killed");
Debug.Log("enemy killed (" + other.name+ ")");
//spawn new enemy
GameObject enemyclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
//set enemy name
@@ -42,23 +50,35 @@ public class enemykiller : MonoBehaviour
enemyclone.tag = "enemy";
//increase score
score++;
if (score > highscore)
{
highscore = score;
}
//update text
text.text = "Score: " + score;
text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives;
}
if (other.tag == "king")
{
Destroy(other);
Debug.Log("killed king");
Debug.Log("killed king" + other.name);
//spawn new king
GameObject kingclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
//set king name
kingclone.name = "king" + i;
kingclone.tag = "king";
GameObject kingclone2 = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
//set king name
kingclone2.name = "kingy" + i;
kingclone2.tag = "king";
//decrease score
score-= 10;
score-= 20;
lives--;
if (lives <= 0)
{
text.text = "GAME OVER";
}
//update text
text.text = "Score: " + score;
text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives;
}
i++;
}