highlighted enemies
fixed flamethrower added lives
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49757aaab7
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@ -2310,6 +2310,10 @@ MonoBehaviour:
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m_Calls: []
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m_text: 'Score: 0
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Highscore: 0
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Lives: 0
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'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@ -2373,7 +2377,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_margin: {x: -102.74609, y: -21.916016, z: -45.703125, w: -134.10547}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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@ -3010,7 +3014,7 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1570390063}
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serializedVersion: 8
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lengthInSec: 1
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lengthInSec: 0.05
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simulationSpeed: 1
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stopAction: 0
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cullingMode: 0
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@ -3085,7 +3089,7 @@ ParticleSystem:
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startLifetime:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0.63
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scalar: 1.2
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minScalar: 5
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maxCurve:
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serializedVersion: 2
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@ -3138,7 +3142,7 @@ ParticleSystem:
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startSpeed:
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serializedVersion: 2
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minMaxState: 0
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scalar: 11.42
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scalar: 3.8
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minScalar: 5
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maxCurve:
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serializedVersion: 2
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@ -3573,7 +3577,7 @@ ParticleSystem:
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m_RotationOrder: 4
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randomizeRotationDirection: 0
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gravitySource: 0
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maxNumParticles: 997
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maxNumParticles: 9
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customEmitterVelocity: {x: 0, y: 0, z: 0}
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size3D: 0
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rotation3D: 0
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@ -3839,7 +3843,7 @@ ParticleSystem:
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rateOverTime:
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serializedVersion: 2
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minMaxState: 0
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scalar: 86.8
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scalar: 2
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minScalar: 10
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maxCurve:
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serializedVersion: 2
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@ -3892,7 +3896,7 @@ ParticleSystem:
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rateOverDistance:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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scalar: 30.49
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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@ -7740,6 +7744,8 @@ MonoBehaviour:
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text: {fileID: 1294596441}
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part: {fileID: 1570390066}
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score: 0
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highscore: 0
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lives: 3
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--- !u!1 &1816246829
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GameObject:
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m_ObjectHideFlags: 0
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@ -78,6 +78,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -78,6 +78,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.48825955, g: 1, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -39,8 +39,13 @@ public class dragoncontrols : MonoBehaviour
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//control flames
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if (flamethrover)
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{
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//if not playing
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if (!flames.isPlaying)
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{
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//play flames
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flames.Play();
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}
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}
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else
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{
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flames.Stop();
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@ -12,6 +12,8 @@ public class enemykiller : MonoBehaviour
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public ParticleSystem part;
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public List<ParticleCollisionEvent> collisionEvents;
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public int score = 0;
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public int highscore = 0;
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public int lives = 3;
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void Start()
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{
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part = GetComponent<ParticleSystem>();
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@ -31,10 +33,16 @@ public class enemykiller : MonoBehaviour
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while (i < numCollisionEvents)
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{
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GameObject other = collisionEvents[i].colliderComponent.gameObject;
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//check if object exists
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if (other == null)
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{
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i++;
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continue;
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}
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if (other.tag == "enemy")
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{
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Destroy(other);
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Debug.Log("enemy killed");
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Debug.Log("enemy killed (" + other.name+ ")");
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//spawn new enemy
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GameObject enemyclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
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//set enemy name
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@ -42,23 +50,35 @@ public class enemykiller : MonoBehaviour
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enemyclone.tag = "enemy";
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//increase score
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score++;
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if (score > highscore)
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{
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highscore = score;
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}
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//update text
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text.text = "Score: " + score;
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text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives;
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}
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if (other.tag == "king")
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{
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Destroy(other);
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Debug.Log("killed king");
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Debug.Log("killed king" + other.name);
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//spawn new king
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GameObject kingclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
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//set king name
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kingclone.name = "king" + i;
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kingclone.tag = "king";
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GameObject kingclone2 = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
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//set king name
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kingclone2.name = "kingy" + i;
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kingclone2.tag = "king";
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//decrease score
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score-= 10;
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score-= 20;
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lives--;
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if (lives <= 0)
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{
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text.text = "GAME OVER";
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}
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//update text
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text.text = "Score: " + score;
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text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives;
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}
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i++;
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}
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