update stuff
This commit is contained in:
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dace42b399
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caecc3be01
@ -373,7 +373,7 @@ Mesh:
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serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -4085,7 +4376,7 @@ ParticleSystem:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
enabled: 1
|
enabled: 1
|
||||||
type: 4
|
type: 4
|
||||||
angle: 7.14
|
angle: 5.68
|
||||||
length: 5
|
length: 5
|
||||||
boxThickness: {x: 0, y: 0, z: 0}
|
boxThickness: {x: 0, y: 0, z: 0}
|
||||||
radiusThickness: 1
|
radiusThickness: 1
|
||||||
@ -4171,7 +4462,7 @@ ParticleSystem:
|
|||||||
sphericalDirectionAmount: 0
|
sphericalDirectionAmount: 0
|
||||||
randomPositionAmount: 0
|
randomPositionAmount: 0
|
||||||
radius:
|
radius:
|
||||||
value: 0.0001
|
value: 0.11
|
||||||
mode: 0
|
mode: 0
|
||||||
spread: 0
|
spread: 0
|
||||||
speed:
|
speed:
|
||||||
@ -4229,8 +4520,8 @@ ParticleSystem:
|
|||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
arc:
|
arc:
|
||||||
value: 0
|
value: 0
|
||||||
mode: 3
|
mode: 0
|
||||||
spread: 0
|
spread: 0.8
|
||||||
speed:
|
speed:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 0
|
||||||
@ -4343,7 +4634,7 @@ ParticleSystem:
|
|||||||
rateOverDistance:
|
rateOverDistance:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 0
|
||||||
scalar: 30.49
|
scalar: 29.54
|
||||||
minScalar: 0
|
minScalar: 0
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -7157,7 +7448,7 @@ ParticleSystem:
|
|||||||
m_EnergyLossOnCollision:
|
m_EnergyLossOnCollision:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 0
|
||||||
scalar: 0
|
scalar: 1
|
||||||
minScalar: 0
|
minScalar: 0
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -8625,7 +8916,7 @@ Light:
|
|||||||
m_BounceIntensity: 1
|
m_BounceIntensity: 1
|
||||||
m_ColorTemperature: 6570
|
m_ColorTemperature: 6570
|
||||||
m_UseColorTemperature: 0
|
m_UseColorTemperature: 0
|
||||||
m_BoundingSphereOverride: {x: 1.02e-43, y: 1e-45, z: 1.02e-43, w: 5.2e-44}
|
m_BoundingSphereOverride: {x: 0, y: 1e-45, z: 1.02e-43, w: 8e-45}
|
||||||
m_UseBoundingSphereOverride: 0
|
m_UseBoundingSphereOverride: 0
|
||||||
m_UseViewFrustumForShadowCasterCull: 1
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
m_ShadowRadius: 0
|
m_ShadowRadius: 0
|
||||||
|
@ -60,7 +60,14 @@ public class dragoncontrols : MonoBehaviour
|
|||||||
//add rotation from ziput
|
//add rotation from ziput
|
||||||
//transform.Rotate(0, zinput * Time.deltaTime * rotspeed, xrot * Time.deltaTime / 2 * rotspeed);
|
//transform.Rotate(0, zinput * Time.deltaTime * rotspeed, xrot * Time.deltaTime / 2 * rotspeed);
|
||||||
//set rotation from ziput addforce
|
//set rotation from ziput addforce
|
||||||
|
//Vector3 m_EulerAngleVelocity = new Vector3(0, yrot * Time.fixedDeltaTime * rotspeed, xrot * Time.fixedDeltaTime / 2 * rotspeed);
|
||||||
|
//make the rotation slower
|
||||||
|
//m_EulerAngleVelocity *= 0.1f;
|
||||||
Vector3 m_EulerAngleVelocity = new Vector3(0, yrot * Time.fixedDeltaTime * rotspeed, xrot * Time.fixedDeltaTime / 2 * rotspeed);
|
Vector3 m_EulerAngleVelocity = new Vector3(0, yrot * Time.fixedDeltaTime * rotspeed, xrot * Time.fixedDeltaTime / 2 * rotspeed);
|
||||||
|
//slow the rotation
|
||||||
|
m_EulerAngleVelocity *= 0.3f;
|
||||||
|
//add the rotation
|
||||||
|
rb.AddTorque(m_EulerAngleVelocity);
|
||||||
Quaternion deltaRotation = Quaternion.Euler(m_EulerAngleVelocity * Time.fixedDeltaTime);
|
Quaternion deltaRotation = Quaternion.Euler(m_EulerAngleVelocity * Time.fixedDeltaTime);
|
||||||
rb.MoveRotation(deltaRotation);
|
rb.MoveRotation(deltaRotation);
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,10 @@ public class enemykiller : MonoBehaviour
|
|||||||
{
|
{
|
||||||
text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives + "\nKings remaining: " + GameObject.FindGameObjectsWithTag("king").Length + "\nEnemies remaining: " + GameObject.FindGameObjectsWithTag("enemy").Length;;
|
text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives + "\nKings remaining: " + GameObject.FindGameObjectsWithTag("king").Length + "\nEnemies remaining: " + GameObject.FindGameObjectsWithTag("enemy").Length;;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
void OnSoundEnd()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
//on particle coolision
|
//on particle coolision
|
||||||
void OnParticleCollision(GameObject otherx)
|
void OnParticleCollision(GameObject otherx)
|
||||||
@ -48,7 +52,12 @@ public class enemykiller : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (other.tag == "enemy")
|
if (other.tag == "enemy")
|
||||||
{
|
{
|
||||||
Destroy(other);
|
//play sound from enemy
|
||||||
|
other.GetComponent<AudioSource>().Play();
|
||||||
|
//turn off collider
|
||||||
|
other.GetComponent<Collider>().enabled = false;
|
||||||
|
//turn off renderer
|
||||||
|
other.GetComponent<Renderer>().enabled = false;
|
||||||
Debug.Log("enemy killed (" + other.name+ ")");
|
Debug.Log("enemy killed (" + other.name+ ")");
|
||||||
//increase score
|
//increase score
|
||||||
score++;
|
score++;
|
||||||
@ -60,7 +69,12 @@ public class enemykiller : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (other.tag == "king")
|
if (other.tag == "king")
|
||||||
{
|
{
|
||||||
Destroy(other);
|
//play sound from enemy
|
||||||
|
other.GetComponent<AudioSource>().Play();
|
||||||
|
//turn off collider
|
||||||
|
other.GetComponent<Collider>().enabled = false;
|
||||||
|
//turn off renderer
|
||||||
|
other.GetComponent<Renderer>().enabled = false;
|
||||||
Debug.Log("killed king" + other.name);
|
Debug.Log("killed king" + other.name);
|
||||||
//decrease score
|
//decrease score
|
||||||
score-= 20;
|
score-= 20;
|
||||||
|
BIN
Assets/sounds/LVL4.mp3
Normal file
BIN
Assets/sounds/LVL4.mp3
Normal file
Binary file not shown.
22
Assets/sounds/LVL4.mp3.meta
Normal file
22
Assets/sounds/LVL4.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8b5927b60f6ba7499e49e8041f0c10c
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 1
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/sounds/enemy.wav
Normal file
BIN
Assets/sounds/enemy.wav
Normal file
Binary file not shown.
22
Assets/sounds/enemy.wav.meta
Normal file
22
Assets/sounds/enemy.wav.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6fc596e047e78ca0ea8976328425eb45
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 1
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/sounds/king.wav
Normal file
BIN
Assets/sounds/king.wav
Normal file
Binary file not shown.
22
Assets/sounds/king.wav.meta
Normal file
22
Assets/sounds/king.wav.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ca3470116dd609578a9db64a4ca730e
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 1
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user