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Author SHA1 Message Date
68d7b40ec1 Update 4 2022-05-08 12:57:47 +02:00
21 changed files with 841 additions and 24 deletions

@ -3827,7 +3827,7 @@ ParticleSystem:
startLifetime:
serializedVersion: 2
minMaxState: 0
scalar: 1.2
scalar: 4.8
minScalar: 5
maxCurve:
serializedVersion: 2
@ -4315,7 +4315,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
gravitySource: 0
maxNumParticles: 9
maxNumParticles: 2280
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
@ -4581,7 +4581,7 @@ ParticleSystem:
rateOverTime:
serializedVersion: 2
minMaxState: 0
scalar: 2
scalar: 91.9
minScalar: 10
maxCurve:
serializedVersion: 2
@ -4634,7 +4634,7 @@ ParticleSystem:
rateOverDistance:
serializedVersion: 2
minMaxState: 0
scalar: 29.54
scalar: 118
minScalar: 0
maxCurve:
serializedVersion: 2
@ -8484,6 +8484,7 @@ MonoBehaviour:
score: 0
highscore: 0
lives: 12
killed: []
--- !u!1 &1581468909
GameObject:
m_ObjectHideFlags: 0

@ -44,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 53ccf1f208780aeea8ee0e93b0651b47, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0.5943396, b: 0.49865192, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -44,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 62b998ac170aa1e83b1088e9dfd79860, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 0.7842259, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -44,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 571586a8cbe1c2f0f931662ca790af0a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.4056604, g: 0.4056604, b: 0.4056604, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -44,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 3d77374e8252d49aa8876def3692fb82, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 0.9342736, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -44,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 00b266b3b1749ff4d83ed9225545c508, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@ -78,6 +78,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.3726415, g: 0.38986313, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

@ -39,16 +39,7 @@ public class dragoncontrols : MonoBehaviour
//control flames
if (flamethrover)
{
//if not playing
if (!flames.isPlaying)
{
//play flames
flames.Play();
}
}
else
{
flames.Stop();
flames.Emit(1);
}
//move relative to camera
//transform.Translate(xinput * Time.deltaTime * 4, yinput * Time.deltaTime * 4, zinput * Time.deltaTime);

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//include textmeshpro
using TMPro;
@ -14,6 +15,8 @@ public class enemykiller : MonoBehaviour
public int score = 0;
public int highscore = 0;
public int lives = 12;
//array of killed gameobjects
public List<GameObject> killed = new List<GameObject>();
void Start()
{
part = GetComponent<ParticleSystem>();
@ -50,6 +53,12 @@ public class enemykiller : MonoBehaviour
i++;
continue;
}
//check if object in killed list
if (killed.Contains(other))
{
i++;
continue;
}
if (other.tag == "enemy")
{
//play sound from enemy
@ -58,6 +67,8 @@ public class enemykiller : MonoBehaviour
other.GetComponent<Collider>().enabled = false;
//turn off renderer
other.GetComponent<Renderer>().enabled = false;
//add object to killed
killed.Add(other);
Debug.Log("enemy killed (" + other.name+ ")");
//increase score
score++;
@ -75,6 +86,8 @@ public class enemykiller : MonoBehaviour
other.GetComponent<Collider>().enabled = false;
//turn off renderer
other.GetComponent<Renderer>().enabled = false;
//add object to killed
killed.Add(other);
Debug.Log("killed king" + other.name);
//decrease score
score-= 20;

8
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