forked from Mirrorlandia_minetest/irrlicht
14 lines
237 B
GLSL
14 lines
237 B
GLSL
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precision mediump float;
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varying vec2 v_texCoord;
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varying vec4 v_color;
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uniform sampler2D myTexture;
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void main (void)
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{
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vec4 col = texture2D(myTexture, v_texCoord);
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col *= v_color;
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gl_FragColor = col * 4.0;
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}
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