irrlicht/media/ogles2.frag

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precision mediump float;
varying vec2 v_texCoord;
varying vec4 v_color;
uniform sampler2D myTexture;
void main (void)
{
vec4 col = texture2D(myTexture, v_texCoord);
col *= v_color;
gl_FragColor = col * 4.0;
}