irrlicht/source/Irrlicht/CD3D9RenderTarget.h

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// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
#define __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
#include "IRenderTarget.h"
#include "dimension2d.h"
#include "os.h"
#include <d3d9.h>
namespace irr
{
namespace video
{
class CD3D9Driver;
class CD3D9RenderTarget : public IRenderTarget
{
public:
CD3D9RenderTarget(CD3D9Driver* driver);
virtual ~CD3D9RenderTarget();
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_;
const core::dimension2d<u32>& getSize() const;
IDirect3DSurface9* getSurface(u32 id) const;
u32 getSurfaceCount() const;
IDirect3DSurface9* getDepthStencilSurface() const;
void releaseSurfaces();
void generateSurfaces();
protected:
core::dimension2d<u32> Size;
core::array<IDirect3DSurface9*> Surfaces;
IDirect3DSurface9* DepthStencilSurface;
CD3D9Driver* Driver;
};
}
}
#endif
#endif