irrlicht/include/EHardwareBufferFlags.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
namespace irr
{
namespace scene
{
enum E_HARDWARE_MAPPING
{
//! Don't store on the hardware
EHM_NEVER=0,
//! Rarely changed, usually stored completely on the hardware
EHM_STATIC,
//! Sometimes changed, driver optimized placement
EHM_DYNAMIC,
//! Always changed, cache optimizing on the GPU
EHM_STREAM
};
enum E_BUFFER_TYPE
{
//! Does not change anything
EBT_NONE=0,
//! Change the vertex mapping
EBT_VERTEX,
//! Change the index mapping
EBT_INDEX,
//! Change both vertex and index mapping to the same value
EBT_VERTEX_AND_INDEX
};
} // end namespace scene
} // end namespace irr
#endif