forked from Mirrorlandia_minetest/irrlicht
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_STL_MESH_WRITER_H_INCLUDED__
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#define __IRR_STL_MESH_WRITER_H_INCLUDED__
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#include "IMeshWriter.h"
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#include "S3DVertex.h"
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#include "irrString.h"
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namespace irr
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{
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namespace scene
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{
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class IMeshBuffer;
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class ISceneManager;
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//! class to write meshes, implementing a STL writer
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class CSTLMeshWriter : public IMeshWriter
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{
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public:
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CSTLMeshWriter(scene::ISceneManager* smgr);
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virtual ~CSTLMeshWriter();
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//! Returns the type of the mesh writer
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virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
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//! writes a mesh
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
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protected:
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// write binary format
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bool writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
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// write text format
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bool writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
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// create vector output with line end into string
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void getVectorAsStringLine(const core::vector3df& v,
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core::stringc& s) const;
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// write face information to file
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void writeFace(io::IWriteFile* file, const core::vector3df& v1,
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const core::vector3df& v2, const core::vector3df& v3);
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scene::ISceneManager* SceneManager;
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};
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} // end namespace
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} // end namespace
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#endif
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