forked from Mirrorlandia_minetest/irrlicht
62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
|
||
|
#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
|
||
|
|
||
|
#include "CMeshSceneNode.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
class CWaterSurfaceSceneNode : public CMeshSceneNode
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! constructor
|
||
|
CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength,
|
||
|
IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||
|
const core::vector3df& position = core::vector3df(0,0,0),
|
||
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||
|
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
|
||
|
|
||
|
//! destructor
|
||
|
virtual ~CWaterSurfaceSceneNode();
|
||
|
|
||
|
//! frame registration
|
||
|
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||
|
|
||
|
//! animated update
|
||
|
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Update mesh
|
||
|
virtual void setMesh(IMesh* mesh) _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Returns type of the scene node
|
||
|
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_WATER_SURFACE; }
|
||
|
|
||
|
//! Writes attributes of the scene node.
|
||
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Reads attributes of the scene node.
|
||
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||
|
|
||
|
private:
|
||
|
|
||
|
inline f32 addWave(const core::vector3df &source, f32 time) const;
|
||
|
|
||
|
f32 WaveLength;
|
||
|
f32 WaveSpeed;
|
||
|
f32 WaveHeight;
|
||
|
IMesh* OriginalMesh;
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|