2020-01-03 20:05:16 +01:00
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// Copyright (C) 2009-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
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#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
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2021-08-26 23:57:27 +02:00
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#include "matrix4.h"
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2020-01-03 20:05:16 +01:00
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#include "S3DVertex.h"
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#include "SColor.h"
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namespace irr
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{
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namespace scene
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{
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class IMesh;
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class IMeshBuffer;
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struct SMesh;
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//! Interface for vertex manipulators.
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/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
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*/
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struct IVertexManipulator
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{
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};
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//! Vertex manipulator which scales the position of the vertex
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class SVertexPositionScaleManipulator : public IVertexManipulator
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{
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public:
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SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
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template <typename VType>
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void operator()(VType& vertex) const
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{
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vertex.Pos *= Factor;
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}
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private:
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core::vector3df Factor;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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