forked from Mirrorlandia_minetest/irrlicht
54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
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#define __I_GUI_MESH_VIEWER_H_INCLUDED__
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#include "IGUIElement.h"
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namespace irr
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{
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namespace video
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{
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class SMaterial;
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} // end namespace video
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namespace scene
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{
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class IAnimatedMesh;
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} // end namespace scene
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namespace gui
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{
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//! 3d mesh viewing GUI element.
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class IGUIMeshViewer : public IGUIElement
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{
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public:
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//! constructor
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IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
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//! Sets the mesh to be shown
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virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
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//! Gets the displayed mesh
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virtual scene::IAnimatedMesh* getMesh() const = 0;
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//! Sets the material
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virtual void setMaterial(const video::SMaterial& material) = 0;
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//! Gets the material
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virtual const video::SMaterial& getMaterial() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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