2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:20:42 +02:00
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#ifndef IRR_I_META_TRIANGLE_SELECTOR_H_INCLUDED
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#define IRR_I_META_TRIANGLE_SELECTOR_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "ITriangleSelector.h"
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namespace irr
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{
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namespace scene
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{
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//! Interface for making multiple triangle selectors work as one big selector.
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/** This is nothing more than a collection of one or more triangle selectors
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providing together the interface of one triangle selector. In this way,
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collision tests can be done with different triangle soups in one pass.
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*/
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class IMetaTriangleSelector : public ITriangleSelector
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{
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public:
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//! Adds a triangle selector to the collection of triangle selectors.
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/** \param toAdd: Pointer to an triangle selector to add to the list. */
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virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
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//! Removes a specific triangle selector from the collection.
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/** \param toRemove: Pointer to an triangle selector which is in the
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list but will be removed.
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\return True if successful, false if not. */
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virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
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//! Removes all triangle selectors from the collection.
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virtual void removeAllTriangleSelectors() = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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