2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:20:42 +02:00
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#ifndef IRR_I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED
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#define IRR_I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "ISceneNodeAnimator.h"
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namespace irr
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{
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namespace scene
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{
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//! Special scene node animator for Maya-style cameras
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/** This scene node animator can be attached to a camera to make it act like a 3d
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modeling tool.
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The camera is moving relative to the target with the mouse, by pressing either
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of the three buttons.
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In order to move the camera, set a new target for the camera. The distance defines
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the current orbit radius the camera moves on. Distance can be changed via the setter
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or by mouse events.
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*/
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class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
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{
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public:
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//! Returns the speed of movement
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virtual f32 getMoveSpeed() const = 0;
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//! Sets the speed of movement
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virtual void setMoveSpeed(f32 moveSpeed) = 0;
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//! Returns the rotation speed
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virtual f32 getRotateSpeed() const = 0;
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//! Set the rotation speed
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virtual void setRotateSpeed(f32 rotateSpeed) = 0;
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//! Returns the zoom speed
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virtual f32 getZoomSpeed() const = 0;
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//! Set the zoom speed
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virtual void setZoomSpeed(f32 zoomSpeed) = 0;
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//! Returns the current distance, i.e. orbit radius
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virtual f32 getDistance() const = 0;
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//! Set the distance
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virtual void setDistance(f32 distance) = 0;
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//! Set the minimal distance to the camera target for zoom
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virtual void setTargetMinDistance(f32 minDistance) = 0;
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//! Returns the minimal distance to the camera target for zoom
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virtual f32 getTargetMinDistance() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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