2020-01-03 20:05:16 +01:00
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<Filter>Irrlicht\scene\loaders</Filter>
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<ClInclude Include="CQ3LevelMesh.h">
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<Filter>Irrlicht\scene\loaders</Filter>
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<ClInclude Include="CSkinnedMesh.h">
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<Filter>Irrlicht\scene\loaders</Filter>
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<ClInclude Include="CSTLMeshFileLoader.h">
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<Filter>Irrlicht\scene\loaders</Filter>
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<ClInclude Include="CXMeshFileLoader.h">
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<Filter>Irrlicht\scene\loaders</Filter>
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<ClInclude Include="dmfsupport.h">
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<Filter>Irrlicht\scene\loaders</Filter>
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<Filter>Irrlicht\scene\sceneNodes</Filter>
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<Filter>Irrlicht\scene\sceneNodes</Filter>
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<Filter>Irrlicht\scene\sceneNodes</Filter>
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<Filter>Irrlicht\scene\sceneNodes</Filter>
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<Filter>Irrlicht\scene\sceneNodes</Filter>
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleBoxEmitter.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleCylinderEmitter.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleFadeOutAffector.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleGravityAffector.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleMeshEmitter.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticlePointEmitter.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleRingEmitter.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleRotationAffector.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleScaleAffector.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleSphereEmitter.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CParticleSystemSceneNode.h">
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<Filter>Irrlicht\scene\particleSystem</Filter>
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<ClInclude Include="CMetaTriangleSelector.h">
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<Filter>Irrlicht\scene\collision</Filter>
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<Filter>Irrlicht\scene\collision</Filter>
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<Filter>Irrlicht\scene\collision</Filter>
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<Filter>Irrlicht\scene\collision</Filter>
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<ClInclude Include="CTriangleBBSelector.h">
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<Filter>Irrlicht\scene\collision</Filter>
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<ClInclude Include="CTriangleSelector.h">
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<Filter>Irrlicht\scene\collision</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<Filter>Irrlicht\scene\animators</Filter>
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<ClInclude Include="CColladaMeshWriter.h">
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<Filter>Irrlicht\scene\writers</Filter>
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<Filter>Irrlicht\scene\writers</Filter>
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<Filter>Irrlicht\scene\writers</Filter>
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<Filter>Irrlicht\scene\writers</Filter>
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<ClInclude Include="CSTLMeshWriter.h">
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<Filter>Irrlicht\scene\writers</Filter>
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<Filter>Irrlicht\video</Filter>
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<Filter>Irrlicht\video\Software</Filter>
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<ClInclude Include="CTRTextureGouraud.h">
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<Filter>Irrlicht\video\Software</Filter>
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<ClInclude Include="CZBuffer.h">
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<Filter>Irrlicht\video\Software</Filter>
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<Filter>Irrlicht\video\Software</Filter>
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<Filter>Irrlicht\video\Software</Filter>
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<Filter>Irrlicht\video\Software</Filter>
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<Filter>Irrlicht\gui</Filter>
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</ClCompile>
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<ClCompile Include="CGUIToolBar.cpp">
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<Filter>Irrlicht\gui</Filter>
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</ClCompile>
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<ClCompile Include="CGUITreeView.cpp">
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<Filter>Irrlicht\gui</Filter>
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</ClCompile>
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<ClCompile Include="CGUIWindow.cpp">
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<Filter>Irrlicht\gui</Filter>
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</ClCompile>
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<ClCompile Include="CSceneLoaderIrr.cpp">
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<Filter>Irrlicht\scene\loaders</Filter>
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</ClCompile>
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<ClCompile Include="CSMFMeshFileLoader.cpp">
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<Filter>Irrlicht\scene\loaders</Filter>
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</ClCompile>
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<ClCompile Include="CD3D9RenderTarget.cpp">
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<Filter>Irrlicht\video\Direct3D9</Filter>
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</ClCompile>
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<ClCompile Include="CB3DMeshWriter.cpp">
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<Filter>Irrlicht\scene\writers</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLCacheHandler.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLDriver.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLExtensionHandler.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLNormalMapRenderer.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLParallaxMapRenderer.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLShaderMaterialRenderer.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="COpenGLSLMaterialRenderer.cpp">
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<Filter>Irrlicht\video\OpenGL</Filter>
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</ClCompile>
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<ClCompile Include="CGLXManager.cpp">
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<Filter>Irrlicht\video\OpenGL Context</Filter>
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</ClCompile>
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<ClCompile Include="CWGLManager.cpp">
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<Filter>Irrlicht\video\OpenGL Context</Filter>
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</ClCompile>
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2020-06-12 22:41:49 +02:00
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<ClCompile Include="burning_shader_color.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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<ClCompile Include="CTRGouraudNoZ2.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
|
2020-01-03 20:05:16 +01:00
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|
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Irrlicht.rc" />
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</ItemGroup>
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</Project>
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