forked from Mirrorlandia_minetest/irrlicht
82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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//
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// This Loader has been originally written by Saurav Mohapatra. I (Nikolaus Gebhardt)
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// modified some minor things and integrated it into Irrlicht 0.9. Thanks a lot
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// to Saurav Mohapatra for his work on this and that he gave me his permission to
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// add it into Irrlicht.
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// I did some changes to Saurav Mohapatra's loader, so I'm writing this down here:
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// - Replaced all dependencies to STL and stdio with irr:: methods/constructs.
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// - Moved everything into namespace irr::scene
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// - Replaced logging with Irrlicht's internal logger.
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// - Removed dependency to IrrlichtDevice
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// - Moved all internal structures into CCSMLoader.cpp
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// - Made the texture root parameter dependent on a ISceneManager string parameter
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// - removed exceptions
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// - Implemented CCCSMLoader as IMeshLoader
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// - Fixed some problems with memory leaks
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// - Fixed bounding box calculation
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//
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// The original readme of this file looks like this:
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//
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// This component provides a loader for the Cartography shop 4.x .csm maps for Irrlicht Engine.
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// This is a part of the M_TRIX Project.
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// This is licensed under the ZLib/LibPNG license
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// The IrrCSM library is written by Saurav Mohapatra.
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//
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// Features
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//
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// The IrrCSM library features the following capabilities
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//
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// * Loads the .csm 4.0 and 4.1 files transparently
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// * Presents the loaded file as irr::scene::IAnimatedMesh for easy creation of IOctreeSceneNode
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// * Loads the textures given the correct texture root. hence map and textures can be in separate directories
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//
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// For more information go to http://www.geocities.com/standard_template/irrcsm/downloads.html
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#ifndef __CSM_LOADER_H_INCLUDED__
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#define __CSM_LOADER_H_INCLUDED__
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#include "irrArray.h"
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#include "IMesh.h"
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#include "irrString.h"
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#include "IFileSystem.h"
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#include "IMeshLoader.h"
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namespace irr
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{
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namespace scene
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{
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class CSMFile;
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class ISceneManager;
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class CCSMLoader : public scene::IMeshLoader
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{
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public:
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CCSMLoader(ISceneManager* manager, io::IFileSystem* fs);
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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//! creates/loads an animated mesh from the file.
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virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
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private:
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scene::IMesh* createCSMMesh(io::IReadFile* file);
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scene::IMesh* createIrrlichtMesh(const CSMFile* csmFile, const io::path& lmprefix);
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io::IFileSystem* FileSystem;
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scene::ISceneManager* SceneManager;
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};
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} // end namespace
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} // end namespace
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#endif
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