forked from Mirrorlandia_minetest/irrlicht
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
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// Copyright (C) 2012 Joerg Henrichs
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_ANDROID_ASSET_FILE_ARCHIVE_H_INCLUDED__
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#define __C_ANDROID_ASSET_FILE_ARCHIVE_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
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#include "IReadFile.h"
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#include "IFileArchive.h"
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#include "CFileList.h"
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#include <android/native_activity.h>
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namespace irr
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{
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namespace io
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{
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/*!
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Android asset file system written August 2012 by J.Henrichs (later reworked by others).
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*/
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class CAndroidAssetFileArchive : public virtual IFileArchive,
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virtual CFileList
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{
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public:
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//! constructor
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CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths);
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//! destructor
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virtual ~CAndroidAssetFileArchive();
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//! opens a file by file name
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virtual IReadFile* createAndOpenFile(const io::path& filename);
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//! opens a file by index
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virtual IReadFile* createAndOpenFile(u32 index);
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//! returns the list of files
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virtual const IFileList* getFileList() const;
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//! get the archive type
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virtual E_FILE_ARCHIVE_TYPE getType() const;
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//! Add a directory to read files from. Since the Android
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//! API does not return names of directories, they need to
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//! be added manually.
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virtual void addDirectoryToFileList(const io::path &filename);
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//! return the name (id) of the file Archive
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virtual const io::path& getArchiveName() const _IRR_OVERRIDE_ {return Path;}
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protected:
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//! Android's asset manager
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AAssetManager *AssetManager;
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}; // CAndroidAssetFileArchive
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} // end namespace io
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} // end namespace irr
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#endif // _IRR_COMPILE_ANDROID_ASSET_READER_
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#endif // __C_ANDROID_ASSET_READER_H_INCLUDED__
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