2020-01-03 20:05:16 +01:00
|
|
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
2021-08-27 21:20:42 +02:00
|
|
|
#ifndef IRR_I_INDEX_BUFFER_H_INCLUDED
|
|
|
|
#define IRR_I_INDEX_BUFFER_H_INCLUDED
|
2020-01-03 20:05:16 +01:00
|
|
|
|
|
|
|
#include "IReferenceCounted.h"
|
2021-08-26 23:57:27 +02:00
|
|
|
#include "EHardwareBufferFlags.h"
|
2020-01-03 20:05:16 +01:00
|
|
|
#include "SVertexIndex.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
|
|
|
|
class IIndexBuffer : public virtual IReferenceCounted
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
2022-05-04 23:26:18 +02:00
|
|
|
//! Pointer to first element
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual void* getData() =0;
|
|
|
|
|
2022-05-04 23:26:18 +02:00
|
|
|
//! Const pointer to first element
|
|
|
|
virtual const void* getData() const =0;
|
|
|
|
|
|
|
|
//! Same as getData(), just closer to core::array interface
|
|
|
|
void* pointer() { return getData(); }
|
|
|
|
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual video::E_INDEX_TYPE getType() const =0;
|
2022-05-04 23:26:18 +02:00
|
|
|
|
|
|
|
//! Change between 16 and 32 bit indices.
|
|
|
|
/** This copies all indices to a new buffer of corresponding type.
|
|
|
|
Be careful - going from 32 to 16 bit will only work correctly
|
|
|
|
if none of your indices is larger than 16 bit. */
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual void setType(video::E_INDEX_TYPE IndexType) =0;
|
|
|
|
|
2022-05-04 23:26:18 +02:00
|
|
|
//! Number of bytes per element
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual u32 stride() const =0;
|
|
|
|
|
2022-05-04 23:26:18 +02:00
|
|
|
//! Number of elements
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual u32 size() const =0;
|
2022-05-04 23:26:18 +02:00
|
|
|
|
|
|
|
//! Add value to end. Note that for 16 bit index types values shouldn't be larger than u16
|
|
|
|
virtual void push_back(u32 value) =0;
|
|
|
|
|
|
|
|
//! Set value at index. Note that for 16 bit index types values shouldn't be larger than u16
|
|
|
|
/** Buffer must be already large enough. This is basically the non const version of operator [] */
|
|
|
|
virtual void setValue(u32 index, u32 value) =0;
|
|
|
|
|
|
|
|
//! Access element value at given index
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual u32 operator [](u32 index) const =0;
|
|
|
|
virtual u32 getLast() =0;
|
2022-05-04 23:26:18 +02:00
|
|
|
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual void set_used(u32 usedNow) =0;
|
2022-05-04 23:26:18 +02:00
|
|
|
virtual void reallocate(u32 new_size, bool canShrink=true) =0;
|
2020-01-03 20:05:16 +01:00
|
|
|
virtual u32 allocated_size() const=0;
|
|
|
|
|
|
|
|
//! get the current hardware mapping hint
|
|
|
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
|
|
|
|
|
|
|
//! set the hardware mapping hint, for driver
|
|
|
|
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
|
|
|
|
|
|
|
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
|
|
|
virtual void setDirty() = 0;
|
|
|
|
|
|
|
|
//! Get the currently used ID for identification of changes.
|
|
|
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
|
|
|
virtual u32 getChangedID() const = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|
|
|
|
#endif
|