2023-10-03 20:37:00 +02:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "vector2d.h"
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typedef signed short TZBufferType;
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namespace irr
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{
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namespace video
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{
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struct S2DVertex
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{
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core::vector2d<s32> Pos; // position
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core::vector2d<s32> TCoords; // texture coordinates
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TZBufferType ZValue; // zvalue
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u16 Color;
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};
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} // end namespace video
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} // end namespace irr
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