2020-01-03 20:05:16 +01:00
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// Copyright (C) 2008-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:14:39 +02:00
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#ifndef IRR_OBJ_MESH_WRITER_H_INCLUDED
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#define IRR_OBJ_MESH_WRITER_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "IMeshWriter.h"
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#include "S3DVertex.h"
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#include "irrString.h"
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namespace irr
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{
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namespace io
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{
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class IFileSystem;
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} // end namespace io
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namespace scene
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{
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class IMeshBuffer;
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class ISceneManager;
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//! class to write meshes, implementing a OBJ writer
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class COBJMeshWriter : public IMeshWriter
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{
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public:
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COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs);
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virtual ~COBJMeshWriter();
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//! Returns the type of the mesh writer
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2021-08-27 21:14:39 +02:00
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virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
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2020-01-03 20:05:16 +01:00
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//! writes a mesh
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2021-08-27 21:14:39 +02:00
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
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2020-01-03 20:05:16 +01:00
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protected:
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// create vector output with line end into string
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void getVectorAsStringLine(const core::vector3df& v,
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core::stringc& s) const;
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// create vector output with line end into string
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void getVectorAsStringLine(const core::vector2df& v,
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core::stringc& s) const;
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// create color output with line end into string
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void getColorAsStringLine(const video::SColor& color,
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const c8* const prefix, core::stringc& s) const;
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scene::ISceneManager* SceneManager;
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io::IFileSystem* FileSystem;
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};
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} // end namespace
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} // end namespace
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#endif
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