2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:20:42 +02:00
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#ifndef IRR_I_GUI_TOOL_BAR_H_INCLUDED
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#define IRR_I_GUI_TOOL_BAR_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "IGUIElement.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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} // end namespace video
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namespace gui
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{
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class IGUIButton;
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//! Stays at the top of its parent like the menu bar and contains tool buttons
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class IGUIToolBar : public IGUIElement
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{
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public:
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//! constructor
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IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
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//! Adds a button to the tool bar
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virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
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video::ITexture* img=0, video::ITexture* pressedimg=0,
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bool isPushButton=false, bool useAlphaChannel=false) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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