2020-01-03 20:05:16 +01:00
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:20:42 +02:00
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#ifndef IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED
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#define IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "path.h"
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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}
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namespace io
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{
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class IReadFile;
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}
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namespace scene
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{
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//! Finding and loading textures inside meshloaders.
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/** A texture loader can search for a texture in several paths.
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For example relative to a given texture-path, relative to the current
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working directory or relative to a mesh- and/or material-file.
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*/
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class IMeshTextureLoader : public virtual IReferenceCounted
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{
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public:
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//! Destructor
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virtual ~IMeshTextureLoader() {}
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//! Set a custom texture path.
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/** This is the first path the texture-loader should search. */
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virtual void setTexturePath(const irr::io::path& path) = 0;
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//! Get the current custom texture path.
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virtual const irr::io::path& getTexturePath() const = 0;
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//! Get the texture by searching for it in all paths that makes sense for the given textureName.
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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\param textureName Texturename as used in the mesh-format
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\return Pointer to the texture. Returns 0 if loading failed.*/
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virtual irr::video::ITexture* getTexture(const irr::io::path& textureName) = 0;
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//! Meshloaders will search paths relative to the meshFile.
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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Any values you set here will likely be overwritten internally. */
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virtual void setMeshFile(const irr::io::IReadFile* meshFile) = 0;
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//! Meshloaders will try to look relative to the path of the materialFile
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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Any values you set here will likely be overwritten internally. */
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virtual void setMaterialFile(const irr::io::IReadFile* materialFile) = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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