2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:20:42 +02:00
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#ifndef IRR_I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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#define IRR_I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "IParticleEmitter.h"
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#include "IAnimatedMeshSceneNode.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle emitter which emits particles from mesh vertices.
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class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
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{
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public:
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//! Set Mesh to emit particles from
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virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
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//! Set whether to use vertex normal for direction, or direction specified
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virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
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//! Set the amount that the normal is divided by for getting a particles direction
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virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
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//! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
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virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
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//! Get mesh we're emitting particles from
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virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
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//! Get whether to use vertex normal for direction, or direction specified
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virtual bool isUsingNormalDirection() const = 0;
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//! Get the amount that the normal is divided by for getting a particles direction
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virtual f32 getNormalDirectionModifier() const = 0;
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//! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
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virtual bool getEveryMeshVertex() const = 0;
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//! Get emitter type
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2021-08-27 21:20:42 +02:00
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virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_ANIMATED_MESH; }
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2020-01-03 20:05:16 +01:00
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};
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} // end namespace scene
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} // end namespace irr
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2021-08-27 21:20:42 +02:00
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#endif // IRR_I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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