2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2021-08-27 21:20:42 +02:00
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#ifndef IRR_I_TEXT_SCENE_NODE_H_INCLUDED
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#define IRR_I_TEXT_SCENE_NODE_H_INCLUDED
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2020-01-03 20:05:16 +01:00
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#include "ISceneNode.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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}
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namespace scene
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{
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//! A scene node for displaying 2d text at a position in three dimensional space
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class ITextSceneNode : public ISceneNode
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{
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public:
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//! constructor
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ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position = core::vector3df(0,0,0))
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: ISceneNode(parent, mgr, id, position) {}
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//! sets the text string
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virtual void setText(const wchar_t* text) = 0;
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//! get the text string
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virtual const wchar_t* getText() const = 0;
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//! sets the color of the text
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virtual void setTextColor(video::SColor color) = 0;
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//! get the color of the text
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virtual video::SColor getTextColor() const = 0;
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//! set the font used to draw the text
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virtual void setFont(gui::IGUIFont* font) = 0;
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//! Get the font used to draw the text
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virtual gui::IGUIFont* getFont() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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