2020-01-03 20:05:16 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
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#define __I_CURSOR_CONTROL_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "position2d.h"
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#include "rect.h"
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namespace irr
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{
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namespace gui
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{
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class IGUISpriteBank;
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//! Default icons for cursors
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enum ECURSOR_ICON
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{
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// Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
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ECI_NORMAL, // arrow
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ECI_CROSS, // Crosshair
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ECI_HAND, // Hand
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ECI_HELP, // Arrow and question mark
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ECI_IBEAM, // typical text-selection cursor
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ECI_NO, // should not click icon
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ECI_WAIT, // hourclass
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ECI_SIZEALL, // arrow in all directions
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ECI_SIZENESW, // resizes in direction north-east or south-west
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ECI_SIZENWSE, // resizes in direction north-west or south-east
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ECI_SIZENS, // resizes in direction north or south
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ECI_SIZEWE, // resizes in direction west or east
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ECI_UP, // up-arrow
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// Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
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// then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those
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// additionally.
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ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime
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};
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//! Names for ECURSOR_ICON
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const c8* const GUICursorIconNames[ECI_COUNT+1] =
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{
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"normal",
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"cross",
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"hand",
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"help",
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"ibeam",
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"no",
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"wait",
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"sizeall",
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"sizenesw",
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"sizenwse",
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"sizens",
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"sizewe",
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"sizeup",
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0
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};
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//! structure used to set sprites as cursors.
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struct SCursorSprite
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{
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SCursorSprite()
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: SpriteBank(0), SpriteId(-1)
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{
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}
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SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=(core::position2d<s32>(0,0)) )
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: SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
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{
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}
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IGUISpriteBank * SpriteBank;
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s32 SpriteId;
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core::position2d<s32> HotSpot;
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};
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//! platform specific behavior flags for the cursor
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enum ECURSOR_PLATFORM_BEHAVIOR
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{
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//! default - no platform specific behavior
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ECPB_NONE = 0,
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//! On X11 try caching cursor updates as XQueryPointer calls can be expensive.
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/** Update cursor positions only when the irrlicht timer has been updated or the timer is stopped.
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This means you usually get one cursor update per device->run() which will be fine in most cases.
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See this forum-thread for a more detailed explanation:
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http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45525
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*/
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ECPB_X11_CACHE_UPDATES = 1
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};
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//! Interface to manipulate the mouse cursor.
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class ICursorControl : public virtual IReferenceCounted
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{
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public:
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//! Changes the visible state of the mouse cursor.
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/** \param visible: The new visible state. If true, the cursor will be visible,
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if false, it will be invisible. */
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virtual void setVisible(bool visible) = 0;
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//! Returns if the cursor is currently visible.
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2020-06-12 22:47:40 +02:00
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/** \return True if the cursor flag is set to visible, false if not. */
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2020-01-03 20:05:16 +01:00
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virtual bool isVisible() const = 0;
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//! Sets the new position of the cursor.
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/** The position must be
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between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
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the top left corner and (1.0f, 1.0f) is the bottom right corner of the
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render window.
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\param pos New position of the cursor. */
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virtual void setPosition(const core::position2d<f32> &pos) = 0;
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//! Sets the new position of the cursor.
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/** The position must be
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between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
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the top left corner and (1.0f, 1.0f) is the bottom right corner of the
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render window.
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\param x New x-coord of the cursor.
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\param y New x-coord of the cursor. */
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virtual void setPosition(f32 x, f32 y) = 0;
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//! Sets the new position of the cursor.
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/** \param pos: New position of the cursor. The coordinates are pixel units. */
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virtual void setPosition(const core::position2d<s32> &pos) = 0;
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//! Sets the new position of the cursor.
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/** \param x New x-coord of the cursor. The coordinates are pixel units.
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\param y New y-coord of the cursor. The coordinates are pixel units. */
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virtual void setPosition(s32 x, s32 y) = 0;
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//! Returns the current position of the mouse cursor.
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/** \param updateCursor When true ask system/OS for current cursor position.
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When false return the last known (buffered) position ( this is useful to
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check what has become of a setPosition call with float numbers).
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\return Returns the current position of the cursor. The returned position
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is the position of the mouse cursor in pixel units. */
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virtual const core::position2d<s32>& getPosition(bool updateCursor=true) = 0;
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//! Returns the current position of the mouse cursor.
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/** \param updateCursor When true ask system/OS for current cursor position.
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When false return the last known (buffered) position (this is
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useful to check what has become of a setPosition call with float numbers
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and is often different from the values you passed in setPosition).
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\return Returns the current position of the cursor. The returned position
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is a value between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
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the top left corner and (1.0f, 1.0f) is the bottom right corner of the
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render window. */
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virtual core::position2d<f32> getRelativePosition(bool updateCursor=true) = 0;
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//! Sets an absolute reference rect for setting and retrieving the cursor position.
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/** If this rect is set, the cursor position is not being calculated relative to
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the rendering window but to this rect. You can set the rect pointer to 0 to disable
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this feature again. This feature is useful when rendering into parts of foreign windows
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for example in an editor.
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\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
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virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
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//! Sets the active cursor icon
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/** Setting cursor icons is so far only supported on Win32 and Linux */
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virtual void setActiveIcon(ECURSOR_ICON iconId) {}
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//! Gets the currently active icon
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virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; }
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//! Add a custom sprite as cursor icon.
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/** \return Identification for the icon */
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virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; }
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//! replace a cursor icon.
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/** Changing cursor icons is so far only supported on Win32 and Linux
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Note that this only changes the icons within your application, system cursors outside your
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application will not be affected.
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*/
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virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {}
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//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
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virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); }
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//! Set platform specific behavior flags.
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virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {}
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//! Return platform specific behavior.
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/** \return Behavior set by setPlatformBehavior or ECPB_NONE for platforms not implementing specific behaviors.
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*/
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virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; }
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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