forked from Mirrorlandia_minetest/irrlicht
Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
* getTextureByIndex is pretty useless (apart from iterating over all texture, which we don't do), as you can't get an id. * renameTexture is broken anyway: The sort call does nothing because the array is still flagged as sorted.
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@ -265,24 +265,10 @@ namespace video
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IReferenceCounted::drop() for more information. */
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virtual ITexture* getTexture(io::IReadFile* file) =0;
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//! Returns a texture by index
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/** \param index: Index of the texture, must be smaller than
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getTextureCount() Please note that this index might change when
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adding or removing textures
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\return Pointer to the texture, or 0 if the texture was not
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set or index is out of bounds. This pointer should not be
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dropped. See IReferenceCounted::drop() for more information. */
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virtual ITexture* getTextureByIndex(u32 index) =0;
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//! Returns amount of textures currently loaded
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/** \return Amount of textures currently loaded */
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virtual u32 getTextureCount() const = 0;
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//! Renames a texture
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/** \param texture Pointer to the texture to rename.
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\param newName New name for the texture. This should be a unique name. */
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virtual void renameTexture(ITexture* texture, const io::path& newName) = 0;
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//! Creates an empty texture of specified size.
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/** \param size: Size of the texture.
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\param name A name for the texture. Later calls to
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@ -303,16 +303,6 @@ void CNullDriver::removeAllTextures()
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}
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//! Returns a texture by index
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ITexture* CNullDriver::getTextureByIndex(u32 i)
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{
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if ( i < Textures.size() )
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return Textures[i].Surface;
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return 0;
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}
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//! Returns amount of textures currently loaded
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u32 CNullDriver::getTextureCount() const
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{
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@ -320,19 +310,6 @@ u32 CNullDriver::getTextureCount() const
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}
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//! Renames a texture
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void CNullDriver::renameTexture(ITexture* texture, const io::path& newName)
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{
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// we can do a const_cast here safely, the name of the ITexture interface
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// is just readonly to prevent the user changing the texture name without invoking
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// this method, because the textures will need resorting afterwards
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io::SNamedPath& name = const_cast<io::SNamedPath&>(texture->getName());
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name.setPath(newName);
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Textures.sort();
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}
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ITexture* CNullDriver::addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format)
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{
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if (0 == name.size())
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@ -79,15 +79,9 @@ namespace video
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//! loads a Texture
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ITexture* getTexture(io::IReadFile* file) override;
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//! Returns a texture by index
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ITexture* getTextureByIndex(u32 index) override;
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//! Returns amount of textures currently loaded
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u32 getTextureCount() const override;
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//! Renames a texture
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void renameTexture(ITexture* texture, const io::path& newName) override;
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ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
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ITexture* addTexture(const io::path& name, IImage* image) override;
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