forked from Mirrorlandia_minetest/irrlicht
Merging r6073 through r6074 from trunk to ogl-es branch.
The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
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cb62c685de
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084e0e669a
@ -71,6 +71,12 @@ public:
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
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//! Uint interface for the above.
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/* NOTE: UINT only works with GLSL, not supported for other shaders.
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Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
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*/
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
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//! Sets a vertex shader constant.
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/** Can be used if you created a shader using pixel/vertex shader
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assembler or ARB_fragment_program or ARB_vertex_program.
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@ -95,6 +101,12 @@ public:
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
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//! Uint interface for the above.
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/* NOTE: UINT only works with GLSL, not supported for other shaders.
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Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
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*/
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
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//! Sets a pixel shader constant.
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/** Can be used if you created a shader using pixel/vertex shader
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assembler or ARB_fragment_program or ARB_vertex_program.
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@ -3177,6 +3177,19 @@ bool CD3D9Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
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}
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//! Uint interface for the above.
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bool CD3D9Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(true, index, ints, count);
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}
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return false;
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}
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//! Sets a constant for the pixel shader based on an index.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -3203,6 +3216,20 @@ bool CD3D9Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
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}
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//! Uint interface for the above.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(false, index, ints, count);
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}
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return false;
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
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@ -252,12 +252,18 @@ namespace video
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Returns a pointer to the IVideoDriver interface. (Implementation for
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//! IMaterialRendererServices)
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virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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@ -370,6 +370,14 @@ bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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}
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bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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const u32* ints, int count)
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{
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os::Printer::log("Error DirectX 9 does not support unsigned integer constants in shaders.", ELL_ERROR);
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return false;
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}
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bool CD3D9HLSLMaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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{
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if (VSConstantsTable)
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@ -56,6 +56,9 @@ public:
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//! Int interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
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bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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protected:
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@ -89,6 +89,13 @@ public:
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return false;
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}
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count)
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{
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os::Printer::log("Invalid material to set variable in.");
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return false;
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}
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protected:
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IDirect3DDevice9* pID3DDevice;
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@ -2299,14 +2299,21 @@ COGLES2Driver::~COGLES2Driver()
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//! Sets a constant for the vertex shader based on an index.
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bool COGLES2Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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//pass this along, as in GLSL the same routine is used for both vertex and fragment shaders
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return setPixelShaderConstant(index, floats, count);
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
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return false;
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}
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//! Int interface for the above.
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bool COGLES2Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
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{
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return setPixelShaderConstant(index, ints, count);
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
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return false;
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}
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bool COGLES2Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
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return false;
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}
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//! Sets a constant for the pixel shader based on an index.
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@ -2323,6 +2330,11 @@ COGLES2Driver::~COGLES2Driver()
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return false;
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}
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bool COGLES2Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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@ -230,12 +230,18 @@ namespace video
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
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@ -384,6 +384,11 @@ bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints
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return setPixelShaderConstant(index, ints, count);
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}
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bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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return setPixelShaderConstant(index, ints, count);
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}
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bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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if(index < 0 || UniformInfo[index].location < 0)
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@ -471,6 +476,12 @@ bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints,
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return status;
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}
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bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
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return false;
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}
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IVideoDriver* COGLES2MaterialRenderer::getVideoDriver()
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{
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return Driver;
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@ -20,7 +20,7 @@
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namespace irr
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{
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namespace video
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namespace video
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{
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class COGLES2Driver;
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@ -30,8 +30,8 @@ class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRender
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public:
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COGLES2MaterialRenderer(
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COGLES2Driver* driver,
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s32& outMaterialTypeNr,
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COGLES2Driver* driver,
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s32& outMaterialTypeNr,
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const c8* vertexShaderProgram = 0,
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const c8* pixelShaderProgram = 0,
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IShaderConstantSetCallBack* callback = 0,
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@ -53,18 +53,20 @@ public:
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virtual s32 getRenderCapability() const;
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates);
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virtual s32 getVertexShaderConstantID(const c8* name);
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virtual s32 getPixelShaderConstantID(const c8* name);
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count);
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count);
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) _IRR_OVERRIDE_;
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virtual IVideoDriver* getVideoDriver();
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virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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protected:
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@ -77,7 +79,7 @@ protected:
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bool createShader(GLenum shaderType, const char* shader);
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bool linkProgram();
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COGLES2Driver* Driver;
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IShaderConstantSetCallBack* CallBack;
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@ -2602,6 +2602,11 @@ bool COGLES1Driver::setVertexShaderConstant(s32 index, const s32* ints, int coun
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return setPixelShaderConstant(index, ints, count);
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}
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bool COGLES1Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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return setPixelShaderConstant(index, ints, count);
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}
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//! Sets a constant for the pixel shader based on an index.
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bool COGLES1Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -2616,6 +2621,12 @@ bool COGLES1Driver::setPixelShaderConstant(s32 index, const s32* ints, int count
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return false;
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}
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bool COGLES1Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Sets a vertex shader constant.
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void COGLES1Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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@ -218,12 +218,18 @@ namespace video
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a vertex shader constant.
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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@ -3667,19 +3667,15 @@ s32 COpenGLDriver::getPixelShaderConstantID(const c8* name)
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//! Sets a vertex shader constant.
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void COpenGLDriver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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#ifdef GL_ARB_vertex_program
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, startRegister+i, &data[i*4]);
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#endif
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}
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//! Sets a pixel shader constant.
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void COpenGLDriver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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#ifdef GL_ARB_fragment_program
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for (s32 i=0; i<constantAmount; ++i)
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extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM_ARB, startRegister+i, &data[i*4]);
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#endif
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}
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//! Sets a constant for the vertex shader based on an index.
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@ -3695,6 +3691,12 @@ bool COpenGLDriver::setVertexShaderConstant(s32 index, const s32* ints, int coun
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return setPixelShaderConstant(index, ints, count);
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}
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//! Uint interface for the above.
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bool COpenGLDriver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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return setPixelShaderConstant(index, ints, count);
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}
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//! Sets a constant for the pixel shader based on an index.
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bool COpenGLDriver::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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@ -3709,6 +3711,12 @@ bool COpenGLDriver::setPixelShaderConstant(s32 index, const s32* ints, int count
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return false;
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}
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bool COpenGLDriver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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@ -293,12 +293,18 @@ namespace video
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Uint interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
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//! Returns whether disabling was successful or not.
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bool disableTextures(u32 fromStage=0);
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@ -44,6 +44,7 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
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pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
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pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
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pGlUniform1uiv(0), pGlUniform2uiv(0), pGlUniform3uiv(0), pGlUniform4uiv(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix2x3fv(0), pGlUniformMatrix2x4fv(0),
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pGlUniformMatrix3x2fv(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix3x4fv(0),
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pGlUniformMatrix4x2fv(0), pGlUniformMatrix4x3fv(0), pGlUniformMatrix4fvARB(0),
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@ -87,7 +88,8 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
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// DSA
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
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pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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pGlTextureParameteri(0), pGlTextureParameterf(0), pGlTextureParameteriv(0), pGlTextureParameterfv(0),
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pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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||||
// DSA with EXT or functions to simulate it
|
||||
pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
|
||||
pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
|
||||
@ -466,6 +468,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
|
||||
pGlUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform2ivARB");
|
||||
pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
|
||||
pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
|
||||
pGlUniform1uiv = (PFNGLUNIFORM1UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform1uiv");
|
||||
pGlUniform2uiv = (PFNGLUNIFORM2UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform2uiv");
|
||||
pGlUniform3uiv = (PFNGLUNIFORM3UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform3uiv");
|
||||
pGlUniform4uiv = (PFNGLUNIFORM4UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform4uiv");
|
||||
pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
|
||||
pGlUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x3fv");
|
||||
pGlUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x4fv");
|
||||
@ -581,6 +587,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
|
||||
pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
|
||||
pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
|
||||
pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
|
||||
pGlTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterf");
|
||||
pGlTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameteriv");
|
||||
pGlTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterfv");
|
||||
|
||||
pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
|
||||
pGlCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glCreateFramebuffers");
|
||||
pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
|
||||
|
@ -1127,6 +1127,10 @@ class COpenGLExtensionHandler
|
||||
void extGlUniform2iv(GLint loc, GLsizei count, const GLint *v);
|
||||
void extGlUniform3iv(GLint loc, GLsizei count, const GLint *v);
|
||||
void extGlUniform4iv(GLint loc, GLsizei count, const GLint *v);
|
||||
void extGlUniform1uiv(GLint loc, GLsizei count, const GLuint *v);
|
||||
void extGlUniform2uiv(GLint loc, GLsizei count, const GLuint *v);
|
||||
void extGlUniform3uiv(GLint loc, GLsizei count, const GLuint *v);
|
||||
void extGlUniform4uiv(GLint loc, GLsizei count, const GLuint *v);
|
||||
void extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
||||
void extGlUniformMatrix2x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
||||
void extGlUniformMatrix2x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
|
||||
@ -1199,6 +1203,9 @@ class COpenGLExtensionHandler
|
||||
void extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
||||
void extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
||||
void extGlTextureParameteri(GLuint texture, GLenum pname, GLint param);
|
||||
void extGlTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
||||
void extGlTextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
|
||||
void extGlTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
|
||||
void extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures);
|
||||
void extGlCreateFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets);
|
||||
@ -1262,6 +1269,10 @@ class COpenGLExtensionHandler
|
||||
PFNGLUNIFORM2IVARBPROC pGlUniform2ivARB;
|
||||
PFNGLUNIFORM3IVARBPROC pGlUniform3ivARB;
|
||||
PFNGLUNIFORM4IVARBPROC pGlUniform4ivARB;
|
||||
PFNGLUNIFORM1UIVPROC pGlUniform1uiv;
|
||||
PFNGLUNIFORM2UIVPROC pGlUniform2uiv;
|
||||
PFNGLUNIFORM3UIVPROC pGlUniform3uiv;
|
||||
PFNGLUNIFORM4UIVPROC pGlUniform4uiv;
|
||||
PFNGLUNIFORMMATRIX2FVARBPROC pGlUniformMatrix2fvARB;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC pGlUniformMatrix2x3fv;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC pGlUniformMatrix2x4fv;
|
||||
@ -1365,6 +1376,10 @@ class COpenGLExtensionHandler
|
||||
PFNGLGETTEXTUREIMAGEPROC pGlGetTextureImage;
|
||||
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC pGlNamedFramebufferTexture;
|
||||
PFNGLTEXTUREPARAMETERIPROC pGlTextureParameteri;
|
||||
PFNGLTEXTUREPARAMETERFPROC pGlTextureParameterf;
|
||||
PFNGLTEXTUREPARAMETERIVPROC pGlTextureParameteriv;
|
||||
PFNGLTEXTUREPARAMETERFVPROC pGlTextureParameterfv;
|
||||
|
||||
PFNGLCREATETEXTURESPROC pGlCreateTextures;
|
||||
PFNGLCREATEFRAMEBUFFERSPROC pGlCreateFramebuffers;
|
||||
PFNGLBINDTEXTURESPROC pGlBindTextures;
|
||||
@ -1895,6 +1910,46 @@ inline void COpenGLExtensionHandler::extGlUniform4fv(GLint loc, GLsizei count, c
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlUniform1uiv(GLint loc, GLsizei count, const GLuint *v)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlUniform1uiv)
|
||||
pGlUniform1uiv(loc, count, v);
|
||||
#else
|
||||
glUniform1uiv(loc, count, v);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlUniform2uiv(GLint loc, GLsizei count, const GLuint *v)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlUniform2uiv)
|
||||
pGlUniform2uiv(loc, count, v);
|
||||
#else
|
||||
glUniform2uiv(loc, count, v);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlUniform3uiv(GLint loc, GLsizei count, const GLuint *v)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlUniform3uiv)
|
||||
pGlUniform3uiv(loc, count, v);
|
||||
#else
|
||||
glUniform3uiv(loc, count, v);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlUniform4uiv(GLint loc, GLsizei count, const GLuint *v)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlUniform4uiv)
|
||||
pGlUniform4uiv(loc, count, v);
|
||||
#else
|
||||
glUniform4uiv(loc, count, v);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlUniform1iv(GLint loc, GLsizei count, const GLint *v)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
@ -3038,8 +3093,30 @@ inline void COpenGLExtensionHandler::extGlTextureParameteri(GLuint texture, GLen
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlTextureParameteri)
|
||||
pGlTextureParameteri(texture, pname, param);
|
||||
#else
|
||||
// TODO
|
||||
#endif//_IRR_OPENGL_USE_EXTPOINTER_
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlTextureParameterf)
|
||||
pGlTextureParameterf(texture, pname, param);
|
||||
#endif//_IRR_OPENGL_USE_EXTPOINTER_
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlTextureParameteriv(GLuint texture, GLenum pname, const GLint* params)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlTextureParameteriv)
|
||||
pGlTextureParameteriv(texture, pname, params);
|
||||
#endif//_IRR_OPENGL_USE_EXTPOINTER_
|
||||
}
|
||||
|
||||
inline void COpenGLExtensionHandler::extGlTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params)
|
||||
{
|
||||
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
|
||||
if (pGlTextureParameterfv)
|
||||
pGlTextureParameterfv(texture, pname, params);
|
||||
#endif//_IRR_OPENGL_USE_EXTPOINTER_
|
||||
}
|
||||
|
||||
|
@ -608,9 +608,13 @@ bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const s32* in
|
||||
return setPixelShaderConstant(index, ints, count);
|
||||
}
|
||||
|
||||
bool COpenGLSLMaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, ints, count);
|
||||
}
|
||||
|
||||
bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
#ifdef GL_ARB_shader_objects
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
@ -678,14 +682,10 @@ bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* flo
|
||||
break;
|
||||
}
|
||||
return status;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
#ifdef GL_ARB_shader_objects
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
@ -722,9 +722,34 @@ bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* int
|
||||
break;
|
||||
}
|
||||
return status;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
bool status = true;
|
||||
|
||||
switch (UniformInfo[index].type)
|
||||
{
|
||||
case GL_UNSIGNED_INT:
|
||||
Driver->extGlUniform1uiv(UniformInfo[index].location, count, reinterpret_cast<const GLuint*>(ints));
|
||||
break;
|
||||
case GL_UNSIGNED_INT_VEC2:
|
||||
Driver->extGlUniform2uiv(UniformInfo[index].location, count/2, reinterpret_cast<const GLuint*>(ints));
|
||||
break;
|
||||
case GL_UNSIGNED_INT_VEC3:
|
||||
Driver->extGlUniform3uiv(UniformInfo[index].location, count/3, reinterpret_cast<const GLuint*>(ints));
|
||||
break;
|
||||
case GL_UNSIGNED_INT_VEC4:
|
||||
Driver->extGlUniform4uiv(UniformInfo[index].location, count/4, reinterpret_cast<const GLuint*>(ints));
|
||||
break;
|
||||
default:
|
||||
status = false;
|
||||
break;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
IVideoDriver* COpenGLSLMaterialRenderer::getVideoDriver()
|
||||
|
@ -79,8 +79,10 @@ public:
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
@ -1,4 +1,4 @@
|
||||
Tests finished. 72 tests of 72 passed.
|
||||
Compiled as DEBUG
|
||||
Test suite pass at GMT Fri Jan 3 17:05:41 2020
|
||||
|
||||
Tests finished. 72 tests of 72 passed.
|
||||
Compiled as DEBUG
|
||||
Test suite pass at GMT Mon Feb 10 14:59:56 2020
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user