Actually fix Android build

This commit is contained in:
Gregor Parzefall 2023-06-06 15:45:12 +02:00 committed by sfan5
parent 2c6efbdf06
commit 09af5ac00d

@ -91,7 +91,7 @@ elseif(ANDROID)
if(USE_SDL2)
message(FATAL_ERROR "SDL2 device is not (yet) supported on Android")
endif()
set(DEVICE "Android")
set(DEVICE "ANDROID")
elseif(EMSCRIPTEN)
add_definitions(-D_IRR_EMSCRIPTEN_PLATFORM_ -D_IRR_COMPILE_WITH_EGL_MANAGER_)
set(LINUX_PLATFORM TRUE)
@ -201,14 +201,14 @@ if(ENABLE_GLES1)
message(FATAL_ERROR "OpenGL ES 1 is not supported with SDL2")
endif()
add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
if(DEVICE MATCHES "^(WINDOWS|X11|Android)$")
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$")
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES1_USE_EXTPOINTER_)
endif()
endif()
if(ENABLE_GLES2)
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
if(DEVICE MATCHES "^(WINDOWS|X11|Android)$" OR EMSCRIPTEN)
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN)
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
elseif(DEVICE STREQUAL "SDL")
set(USE_SDLGL ON)