forked from Mirrorlandia_minetest/irrlicht
Fix Android build after #231
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@ -775,10 +775,6 @@ void COGLES1Driver::drawVertexPrimitiveList2d3d(const void* vertices, u32 vertex
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case scene::EPT_TRIANGLES:
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glDrawElements((LastMaterial.Wireframe)?GL_LINES:(LastMaterial.PointCloud)?GL_POINTS:GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
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break;
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case scene::EPT_QUAD_STRIP:
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case scene::EPT_QUADS:
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case scene::EPT_POLYGON:
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break;
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}
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if (Feature.MaxTextureUnits > 0)
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