forked from Mirrorlandia_minetest/irrlicht
Remove core::list and replace uses with std::list (#105)
This commit is contained in:
parent
3e81f38098
commit
128cf1696c
@ -6,7 +6,6 @@
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#define __I_GUI_ELEMENT_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "irrList.h"
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#include "rect.h"
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#include "irrString.h"
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#include "IEventReceiver.h"
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@ -14,6 +13,10 @@
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#include "EGUIAlignment.h"
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#include "IAttributes.h"
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#include "IGUIEnvironment.h"
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#include <cassert>
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#include <algorithm>
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#include <list>
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#include <vector>
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namespace irr
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{
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@ -50,12 +53,9 @@ public:
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//! Destructor
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virtual ~IGUIElement()
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{
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// delete all children
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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{
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(*it)->Parent = 0;
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(*it)->drop();
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for (auto child : Children) {
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child->Parent = nullptr;
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child->drop();
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}
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}
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@ -239,10 +239,9 @@ public:
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recalculateAbsolutePosition(false);
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// update all children
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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for (auto child : Children)
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{
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(*it)->updateAbsolutePosition();
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child->updateAbsolutePosition();
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}
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}
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@ -263,20 +262,19 @@ public:
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{
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IGUIElement* target = 0;
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// we have to search from back to front, because later children
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// might be drawn over the top of earlier ones.
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core::list<IGUIElement*>::ConstIterator it = Children.getLast();
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if (isVisible())
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{
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while(it != Children.end())
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// we have to search from back to front, because later children
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// might be drawn over the top of earlier ones.
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auto it = Children.rbegin();
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auto ie = Children.rend();
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while (it != ie)
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{
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target = (*it)->getElementFromPoint(point);
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if (target)
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return target;
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--it;
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++it;
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}
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}
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@ -308,17 +306,19 @@ public:
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//! Removes a child.
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virtual void removeChild(IGUIElement* child)
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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if ((*it) == child)
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{
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(*it)->Parent = 0;
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(*it)->drop();
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Children.erase(it);
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return;
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}
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assert(child->Parent == this);
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Children.erase(child->ParentPos);
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child->Parent = nullptr;
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child->drop();
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}
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//! Removes all children.
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virtual void removeAllChildren() {
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while (!Children.empty()) {
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auto child = Children.back();
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child->remove();
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}
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}
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//! Removes this element from its parent.
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virtual void remove()
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@ -333,9 +333,8 @@ public:
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{
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if ( isVisible() )
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->draw();
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for (auto child : Children)
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child->draw();
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}
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}
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@ -345,9 +344,8 @@ public:
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{
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if ( isVisible() )
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->OnPostRender( timeMs );
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for (auto child : Children)
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child->OnPostRender( timeMs );
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}
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}
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@ -555,20 +553,15 @@ public:
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//! Brings a child to front
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/** \return True if successful, false if not. */
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virtual bool bringToFront(IGUIElement* element)
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virtual bool bringToFront(IGUIElement* child)
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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{
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if (element == (*it))
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{
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Children.erase(it);
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Children.push_back(element);
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return true;
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}
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}
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return false;
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if (child->Parent != this)
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return false;
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if (std::next(child->ParentPos) == Children.end()) // already there
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return true;
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Children.erase(child->ParentPos);
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child->ParentPos = Children.insert(Children.end(), child);
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return true;
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}
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@ -576,24 +569,17 @@ public:
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/** \return True if successful, false if not. */
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virtual bool sendToBack(IGUIElement* child)
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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if (child == (*it)) // already there
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if (child->Parent != this)
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return false;
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if (child->ParentPos == Children.begin()) // already there
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return true;
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for (; it != Children.end(); ++it)
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{
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if (child == (*it))
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{
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Children.erase(it);
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Children.push_front(child);
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return true;
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}
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}
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return false;
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Children.erase(child->ParentPos);
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child->ParentPos = Children.insert(Children.begin(), child);
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return true;
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}
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//! Returns list with children of this element
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virtual const core::list<IGUIElement*>& getChildren() const
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virtual const std::list<IGUIElement*>& getChildren() const
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{
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return Children;
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}
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@ -610,14 +596,13 @@ public:
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{
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IGUIElement* e = 0;
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core::list<IGUIElement*>::ConstIterator it = Children.begin();
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for (; it != Children.end(); ++it)
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for (auto child : Children)
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{
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if ((*it)->getID() == id)
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return (*it);
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if (child->getID() == id)
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return child;
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if (searchchildren)
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e = (*it)->getElementFromId(id, true);
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e = child->getElementFromId(id, true);
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if (e)
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return e;
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@ -663,7 +648,7 @@ public:
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if (wanted==-2)
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wanted = 1073741824; // maximum s32
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core::list<IGUIElement*>::ConstIterator it = Children.begin();
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auto it = Children.begin();
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s32 closestOrder, currentOrder;
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@ -806,10 +791,40 @@ protected:
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child->remove(); // remove from old parent
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child->LastParentRect = getAbsolutePosition();
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child->Parent = this;
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Children.push_back(child);
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child->ParentPos = Children.insert(Children.end(), child);
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}
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}
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#ifndef NDEBUG
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template<typename Iterator>
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static size_t _fastSetChecksum(Iterator begin, Iterator end) {
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std::hash<typename Iterator::value_type> hasher;
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size_t checksum = 0;
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for (Iterator it = begin; it != end; ++it) {
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size_t h = hasher(*it);
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checksum ^= 966073049 + (h * 3432918353) + ((h >> 16) * 461845907);
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}
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return checksum;
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}
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#endif
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// Reorder children [from, to) to the order given by `neworder`
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void reorderChildren(
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std::list<IGUIElement*>::iterator from,
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std::list<IGUIElement*>::iterator to,
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const std::vector<IGUIElement*> &neworder)
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{
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assert(_fastSetChecksum(from, to) == _fastSetChecksum(neworder.begin(), neworder.end()));
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for (auto e : neworder)
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{
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*from = e;
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e->ParentPos = from;
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++from;
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}
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assert(from == to);
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}
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// not virtual because needed in constructor
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void recalculateAbsolutePosition(bool recursive)
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{
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@ -931,10 +946,9 @@ protected:
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if ( recursive )
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{
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// update all children
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core::list<IGUIElement*>::Iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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for (auto child : Children)
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{
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(*it)->recalculateAbsolutePosition(recursive);
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child->recalculateAbsolutePosition(recursive);
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}
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}
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}
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@ -942,11 +956,14 @@ protected:
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protected:
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//! List of all children of this element
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core::list<IGUIElement*> Children;
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std::list<IGUIElement*> Children;
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//! Pointer to the parent
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IGUIElement* Parent;
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//! Our position in the parent list. Only valid when Parent != nullptr
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std::list<IGUIElement*>::iterator ParentPos;
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//! relative rect of element
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core::rect<s32> RelativeRect;
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@ -13,8 +13,8 @@
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#include "irrString.h"
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#include "aabbox3d.h"
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#include "matrix4.h"
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#include "irrList.h"
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#include "IAttributes.h"
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#include <list>
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namespace irr
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{
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@ -24,7 +24,7 @@ namespace scene
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class ISceneManager;
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//! Typedef for list of scene nodes
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typedef core::list<ISceneNode*> ISceneNodeList;
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typedef std::list<ISceneNode*> ISceneNodeList;
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//! Scene node interface.
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/** A scene node is a node in the hierarchical scene graph. Every scene
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@ -81,7 +81,7 @@ namespace scene
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{
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if (IsVisible)
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{
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->OnRegisterSceneNode();
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}
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@ -103,7 +103,7 @@ namespace scene
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// perform the post render process on all children
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->OnAnimate(timeMs);
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}
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@ -289,7 +289,7 @@ namespace scene
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e.g. because it couldn't be found in the children list. */
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virtual bool removeChild(ISceneNode* child)
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{
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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if ((*it) == child)
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{
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@ -309,7 +309,7 @@ namespace scene
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*/
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virtual void removeAll()
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{
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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{
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(*it)->Parent = 0;
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@ -519,7 +519,7 @@ namespace scene
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//! Returns a const reference to the list of all children.
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/** \return The list of all children of this node. */
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const core::list<ISceneNode*>& getChildren() const
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const std::list<ISceneNode*>& getChildren() const
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{
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return Children;
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}
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@ -611,7 +611,7 @@ namespace scene
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// clone children
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ISceneNodeList::Iterator it = toCopyFrom->Children.begin();
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ISceneNodeList::iterator it = toCopyFrom->Children.begin();
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for (; it != toCopyFrom->Children.end(); ++it)
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(*it)->clone(this, newManager);
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}
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@ -622,7 +622,7 @@ namespace scene
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{
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SceneManager = newManager;
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->setSceneManager(newManager);
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}
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@ -646,7 +646,7 @@ namespace scene
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ISceneNode* Parent;
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//! List of all children of this node
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core::list<ISceneNode*> Children;
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std::list<ISceneNode*> Children;
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//! Pointer to the scene manager
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ISceneManager* SceneManager;
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@ -1,414 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_LIST_H_INCLUDED__
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#define __IRR_LIST_H_INCLUDED__
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#include "irrTypes.h"
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#include "irrAllocator.h"
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#include "irrMath.h"
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namespace irr
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{
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namespace core
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{
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//! Doubly linked list template.
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template <class T>
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class list
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{
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private:
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//! List element node with pointer to previous and next element in the list.
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struct SKListNode
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{
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SKListNode(const T& e) : Next(0), Prev(0), Element(e) {}
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SKListNode* Next;
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SKListNode* Prev;
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T Element;
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};
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public:
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class ConstIterator;
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//! List iterator.
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class Iterator
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{
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public:
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Iterator() : Current(0) {}
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Iterator& operator ++() { Current = Current->Next; return *this; }
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Iterator& operator --() { Current = Current->Prev; return *this; }
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Iterator operator ++(s32) { Iterator tmp = *this; Current = Current->Next; return tmp; }
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Iterator operator --(s32) { Iterator tmp = *this; Current = Current->Prev; return tmp; }
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Iterator& operator +=(s32 num)
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{
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if(num > 0)
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{
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while (num-- && this->Current != 0) ++(*this);
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}
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else
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{
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while(num++ && this->Current != 0) --(*this);
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}
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return *this;
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}
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Iterator operator + (s32 num) const { Iterator tmp = *this; return tmp += num; }
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Iterator& operator -=(s32 num) { return (*this)+=(-num); }
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Iterator operator - (s32 num) const { return (*this)+ (-num); }
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bool operator ==(const Iterator& other) const { return Current == other.Current; }
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bool operator !=(const Iterator& other) const { return Current != other.Current; }
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bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
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bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
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T & operator * () { return Current->Element; }
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T * operator ->() { return &Current->Element; }
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private:
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explicit Iterator(SKListNode* begin) : Current(begin) {}
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SKListNode* Current;
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friend class list<T>;
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friend class ConstIterator;
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};
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//! List iterator for const access.
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class ConstIterator
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{
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public:
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ConstIterator() : Current(0) {}
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ConstIterator(const Iterator& iter) : Current(iter.Current) {}
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ConstIterator& operator ++() { Current = Current->Next; return *this; }
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ConstIterator& operator --() { Current = Current->Prev; return *this; }
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ConstIterator operator ++(s32) { ConstIterator tmp = *this; Current = Current->Next; return tmp; }
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ConstIterator operator --(s32) { ConstIterator tmp = *this; Current = Current->Prev; return tmp; }
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ConstIterator& operator +=(s32 num)
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{
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if(num > 0)
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{
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while(num-- && this->Current != 0) ++(*this);
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}
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else
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{
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while(num++ && this->Current != 0) --(*this);
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}
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return *this;
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}
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ConstIterator operator + (s32 num) const { ConstIterator tmp = *this; return tmp += num; }
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ConstIterator& operator -=(s32 num) { return (*this)+=(-num); }
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ConstIterator operator - (s32 num) const { return (*this)+ (-num); }
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bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
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bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
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bool operator ==(const Iterator& other) const { return Current == other.Current; }
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bool operator !=(const Iterator& other) const { return Current != other.Current; }
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const T & operator * () { return Current->Element; }
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const T * operator ->() { return &Current->Element; }
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ConstIterator & operator =(const Iterator & iterator) { Current = iterator.Current; return *this; }
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private:
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explicit ConstIterator(SKListNode* begin) : Current(begin) {}
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SKListNode* Current;
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friend class Iterator;
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friend class list<T>;
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};
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//! Default constructor for empty list.
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list()
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: First(0), Last(0), Size(0) {}
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//! Copy constructor.
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list(const list<T>& other) : First(0), Last(0), Size(0)
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{
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*this = other;
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}
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//! Destructor
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~list()
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{
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
//! Assignment operator
|
||||
void operator=(const list<T>& other)
|
||||
{
|
||||
if(&other == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
SKListNode* node = other.First;
|
||||
while(node)
|
||||
{
|
||||
push_back(node->Element);
|
||||
node = node->Next;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Returns amount of elements in list.
|
||||
/** \return Amount of elements in the list. */
|
||||
u32 size() const
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
u32 getSize() const
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
|
||||
|
||||
//! Clears the list, deletes all elements in the list.
|
||||
/** All existing iterators of this list will be invalid. */
|
||||
void clear()
|
||||
{
|
||||
while(First)
|
||||
{
|
||||
SKListNode * next = First->Next;
|
||||
allocator.destruct(First);
|
||||
allocator.deallocate(First);
|
||||
First = next;
|
||||
}
|
||||
|
||||
//First = 0; handled by loop
|
||||
Last = 0;
|
||||
Size = 0;
|
||||
}
|
||||
|
||||
|
||||
//! Checks for empty list.
|
||||
/** \return True if the list is empty and false if not. */
|
||||
bool empty() const
|
||||
{
|
||||
return (First == 0);
|
||||
}
|
||||
|
||||
|
||||
//! Adds an element at the end of the list.
|
||||
/** \param element Element to add to the list. */
|
||||
void push_back(const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
++Size;
|
||||
|
||||
if (First == 0)
|
||||
First = node;
|
||||
|
||||
node->Prev = Last;
|
||||
|
||||
if (Last != 0)
|
||||
Last->Next = node;
|
||||
|
||||
Last = node;
|
||||
}
|
||||
|
||||
|
||||
//! Adds an element at the begin of the list.
|
||||
/** \param element: Element to add to the list. */
|
||||
void push_front(const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
++Size;
|
||||
|
||||
if (First == 0)
|
||||
{
|
||||
Last = node;
|
||||
First = node;
|
||||
}
|
||||
else
|
||||
{
|
||||
node->Next = First;
|
||||
First->Prev = node;
|
||||
First = node;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Gets first node.
|
||||
/** \return A list iterator pointing to the beginning of the list. */
|
||||
Iterator begin()
|
||||
{
|
||||
return Iterator(First);
|
||||
}
|
||||
|
||||
|
||||
//! Gets first node.
|
||||
/** \return A const list iterator pointing to the beginning of the list. */
|
||||
ConstIterator begin() const
|
||||
{
|
||||
return ConstIterator(First);
|
||||
}
|
||||
|
||||
|
||||
//! Gets end node.
|
||||
/** \return List iterator pointing to null. */
|
||||
Iterator end()
|
||||
{
|
||||
return Iterator(0);
|
||||
}
|
||||
|
||||
|
||||
//! Gets end node.
|
||||
/** \return Const list iterator pointing to null. */
|
||||
ConstIterator end() const
|
||||
{
|
||||
return ConstIterator(0);
|
||||
}
|
||||
|
||||
|
||||
//! Gets last element.
|
||||
/** \return List iterator pointing to the last element of the list. */
|
||||
Iterator getLast()
|
||||
{
|
||||
return Iterator(Last);
|
||||
}
|
||||
|
||||
|
||||
//! Gets last element.
|
||||
/** \return Const list iterator pointing to the last element of the list. */
|
||||
ConstIterator getLast() const
|
||||
{
|
||||
return ConstIterator(Last);
|
||||
}
|
||||
|
||||
|
||||
//! Inserts an element after an element.
|
||||
/** \param it Iterator pointing to element after which the new element
|
||||
should be inserted.
|
||||
\param element The new element to be inserted into the list.
|
||||
*/
|
||||
void insert_after(const Iterator& it, const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
node->Next = it.Current->Next;
|
||||
|
||||
if (it.Current->Next)
|
||||
it.Current->Next->Prev = node;
|
||||
|
||||
node->Prev = it.Current;
|
||||
it.Current->Next = node;
|
||||
++Size;
|
||||
|
||||
if (it.Current == Last)
|
||||
Last = node;
|
||||
}
|
||||
|
||||
|
||||
//! Inserts an element before an element.
|
||||
/** \param it Iterator pointing to element before which the new element
|
||||
should be inserted.
|
||||
\param element The new element to be inserted into the list.
|
||||
*/
|
||||
void insert_before(const Iterator& it, const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
node->Prev = it.Current->Prev;
|
||||
|
||||
if (it.Current->Prev)
|
||||
it.Current->Prev->Next = node;
|
||||
|
||||
node->Next = it.Current;
|
||||
it.Current->Prev = node;
|
||||
++Size;
|
||||
|
||||
if (it.Current == First)
|
||||
First = node;
|
||||
}
|
||||
|
||||
|
||||
//! Erases an element.
|
||||
/** \param it Iterator pointing to the element which shall be erased.
|
||||
\return Iterator pointing to next element. */
|
||||
Iterator erase(Iterator& it)
|
||||
{
|
||||
// suggest changing this to a const Iterator& and
|
||||
// working around line: it.Current = 0 (possibly with a mutable, or just let it be garbage?)
|
||||
|
||||
Iterator returnIterator(it);
|
||||
++returnIterator;
|
||||
|
||||
if(it.Current == First)
|
||||
{
|
||||
First = it.Current->Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
it.Current->Prev->Next = it.Current->Next;
|
||||
}
|
||||
|
||||
if(it.Current == Last)
|
||||
{
|
||||
Last = it.Current->Prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
it.Current->Next->Prev = it.Current->Prev;
|
||||
}
|
||||
|
||||
allocator.destruct(it.Current);
|
||||
allocator.deallocate(it.Current);
|
||||
it.Current = 0;
|
||||
--Size;
|
||||
|
||||
return returnIterator;
|
||||
}
|
||||
|
||||
//! Swap the content of this list container with the content of another list
|
||||
/** Afterward this object will contain the content of the other object and the other
|
||||
object will contain the content of this object. Iterators will afterward be valid for
|
||||
the swapped object.
|
||||
\param other Swap content with this object */
|
||||
void swap(list<T>& other)
|
||||
{
|
||||
core::swap(First, other.First);
|
||||
core::swap(Last, other.Last);
|
||||
core::swap(Size, other.Size);
|
||||
core::swap(allocator, other.allocator); // memory is still released by the same allocator used for allocation
|
||||
}
|
||||
|
||||
typedef T value_type;
|
||||
typedef u32 size_type;
|
||||
|
||||
private:
|
||||
|
||||
SKListNode* First;
|
||||
SKListNode* Last;
|
||||
u32 Size;
|
||||
irrAllocator<SKListNode> allocator;
|
||||
|
||||
};
|
||||
|
||||
|
||||
} // end namespace core
|
||||
}// end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -111,7 +111,6 @@
|
||||
#include "IRandomizer.h"
|
||||
#include "IRenderTarget.h"
|
||||
#include "IrrlichtDevice.h"
|
||||
#include "irrList.h"
|
||||
#include "irrMath.h"
|
||||
#include "irrString.h"
|
||||
#include "irrTypes.h"
|
||||
|
@ -71,7 +71,7 @@ void CBoneSceneNode::OnAnimate(u32 timeMs)
|
||||
//updateAbsolutePosition();
|
||||
|
||||
// perform the post render process on all children
|
||||
ISceneNodeList::Iterator it = Children.begin();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->OnAnimate(timeMs);
|
||||
}
|
||||
@ -82,7 +82,7 @@ void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node
|
||||
{
|
||||
Node->updateAbsolutePosition();
|
||||
|
||||
ISceneNodeList::ConstIterator it = Node->getChildren().begin();
|
||||
ISceneNodeList::const_iterator it = Node->getChildren().begin();
|
||||
for (; it != Node->getChildren().end(); ++it)
|
||||
{
|
||||
helper_updateAbsolutePositionOfAllChildren( (*it) );
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "CMemoryFile.h"
|
||||
#include "CLimitReadFile.h"
|
||||
#include "CWriteFile.h"
|
||||
#include "irrList.h"
|
||||
#include <list>
|
||||
|
||||
#if defined (__STRICT_ANSI__)
|
||||
#error Compiling with __STRICT_ANSI__ not supported. g++ does set this when compiling with -std=c++11 or -std=c++0x. Use instead -std=gnu++11 or -std=gnu++0x. Or use -U__STRICT_ANSI__ to disable strict ansi.
|
||||
@ -714,11 +714,10 @@ path CFileSystem::getRelativeFilename(const path& filename, const path& director
|
||||
io::path path1, file, ext;
|
||||
core::splitFilename(getAbsolutePath(filename), &path1, &file, &ext);
|
||||
io::path path2(getAbsolutePath(directory));
|
||||
core::list<io::path> list1, list2;
|
||||
std::list<io::path> list1, list2;
|
||||
path1.split(list1, _IRR_TEXT("/\\"), 2);
|
||||
path2.split(list2, _IRR_TEXT("/\\"), 2);
|
||||
u32 i=0;
|
||||
core::list<io::path>::ConstIterator it1,it2;
|
||||
std::list<io::path>::const_iterator it1,it2;
|
||||
it1=list1.begin();
|
||||
it2=list2.begin();
|
||||
|
||||
@ -742,19 +741,19 @@ path CFileSystem::getRelativeFilename(const path& filename, const path& director
|
||||
#endif
|
||||
|
||||
|
||||
for (; i<list1.size() && i<list2.size()
|
||||
for (; it1 != list1.end() && it2 != list2.end()
|
||||
#if defined (_IRR_WINDOWS_API_)
|
||||
&& (io::path(*it1).make_lower()==io::path(*it2).make_lower())
|
||||
#else
|
||||
&& (*it1==*it2)
|
||||
#endif
|
||||
; ++i)
|
||||
;)
|
||||
{
|
||||
++it1;
|
||||
++it2;
|
||||
}
|
||||
path1=_IRR_TEXT("");
|
||||
for (; i<list2.size(); ++i)
|
||||
for (; it2 != list2.end(); ++it2)
|
||||
path1 += _IRR_TEXT("../");
|
||||
while (it1 != list1.end())
|
||||
{
|
||||
|
@ -387,11 +387,7 @@ void CGUIEnvironment::clear()
|
||||
HoveredNoSubelement = 0;
|
||||
}
|
||||
|
||||
// get the root's children in case the root changes in future
|
||||
const core::list<IGUIElement*>& children = getRootGUIElement()->getChildren();
|
||||
|
||||
while (!children.empty())
|
||||
(*children.getLast())->remove();
|
||||
getRootGUIElement()->removeAllChildren();
|
||||
}
|
||||
|
||||
|
||||
|
@ -57,17 +57,12 @@ bool CGUIModalScreen::isVisible() const
|
||||
}
|
||||
|
||||
// any child visible?
|
||||
bool visible = false;
|
||||
core::list<IGUIElement*>::ConstIterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
for (const auto& child : Children)
|
||||
{
|
||||
if ( (*it)->isVisible() )
|
||||
{
|
||||
visible = true;
|
||||
break;
|
||||
}
|
||||
if ( child->isVisible() )
|
||||
return true;
|
||||
}
|
||||
return visible;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CGUIModalScreen::isPointInside(const core::position2d<s32>& point) const
|
||||
@ -98,7 +93,7 @@ bool CGUIModalScreen::OnEvent(const SEvent& event)
|
||||
if ( !canTakeFocus(event.GUIEvent.Caller))
|
||||
{
|
||||
if ( !Children.empty() )
|
||||
Environment->setFocus(*(Children.begin()));
|
||||
Environment->setFocus(Children.front());
|
||||
else
|
||||
Environment->setFocus(this);
|
||||
}
|
||||
@ -110,7 +105,7 @@ bool CGUIModalScreen::OnEvent(const SEvent& event)
|
||||
if ( isMyChild(event.GUIEvent.Caller) )
|
||||
{
|
||||
if ( !Children.empty() )
|
||||
Environment->setFocus(*(Children.begin()));
|
||||
Environment->setFocus(Children.front());
|
||||
else
|
||||
Environment->setFocus(this);
|
||||
}
|
||||
@ -171,15 +166,14 @@ void CGUIModalScreen::draw()
|
||||
u32 now = os::Timer::getTime();
|
||||
if (BlinkMode && now - MouseDownTime < 300 && (now / 70)%2)
|
||||
{
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
core::rect<s32> r;
|
||||
video::SColor c = Environment->getSkin()->getColor(gui::EGDC_3D_HIGH_LIGHT);
|
||||
|
||||
for (; it != Children.end(); ++it)
|
||||
for (auto child : Children)
|
||||
{
|
||||
if ((*it)->isVisible())
|
||||
if (child->isVisible())
|
||||
{
|
||||
r = (*it)->getAbsolutePosition();
|
||||
r = child->getAbsolutePosition();
|
||||
r.LowerRightCorner.X += 1;
|
||||
r.LowerRightCorner.Y += 1;
|
||||
r.UpperLeftCorner.X -= 1;
|
||||
|
@ -34,11 +34,8 @@ CGUIToolBar::CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32
|
||||
parentwidth = Parent->getAbsolutePosition().getWidth();
|
||||
s32 parentheight = Parent->getAbsolutePosition().getHeight();
|
||||
|
||||
const core::list<IGUIElement*>& children = parent->getChildren();
|
||||
core::list<IGUIElement*>::ConstIterator it = children.begin();
|
||||
for (; it != children.end(); ++it)
|
||||
for (const auto& e : parent->getChildren())
|
||||
{
|
||||
const IGUIElement* e = *it;
|
||||
if ( e->hasType(EGUIET_CONTEXT_MENU)
|
||||
|| e->hasType(EGUIET_MENU)
|
||||
|| e->hasType(EGUIET_TOOL_BAR) )
|
||||
|
@ -66,11 +66,10 @@ void CGUITreeViewNode::setIcon( const wchar_t* icon )
|
||||
|
||||
void CGUITreeViewNode::clearChildren()
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator it;
|
||||
|
||||
for( it = Children.begin(); it != Children.end(); it++ )
|
||||
for (auto child : Children)
|
||||
{
|
||||
( *it )->drop();
|
||||
child->Parent = nullptr;
|
||||
child->drop();
|
||||
}
|
||||
Children.clear();
|
||||
}
|
||||
@ -83,9 +82,8 @@ IGUITreeViewNode* CGUITreeViewNode::addChildBack(
|
||||
void* data /*= 0*/,
|
||||
IReferenceCounted* data2 /*= 0*/ )
|
||||
{
|
||||
CGUITreeViewNode* newChild = new CGUITreeViewNode( Owner, this );
|
||||
|
||||
Children.push_back( newChild );
|
||||
auto newChild = new CGUITreeViewNode( Owner, this );
|
||||
newChild->ParentPos = Children.insert(Children.end(), newChild);
|
||||
newChild->Text = text;
|
||||
newChild->Icon = icon;
|
||||
newChild->ImageIndex = imageIndex;
|
||||
@ -107,9 +105,8 @@ IGUITreeViewNode* CGUITreeViewNode::addChildFront(
|
||||
void* data /*= 0*/,
|
||||
IReferenceCounted* data2 /*= 0*/ )
|
||||
{
|
||||
CGUITreeViewNode* newChild = new CGUITreeViewNode( Owner, this );
|
||||
|
||||
Children.push_front( newChild );
|
||||
auto newChild = new CGUITreeViewNode( Owner, this );
|
||||
newChild->ParentPos = Children.insert(Children.begin(), newChild);
|
||||
newChild->Text = text;
|
||||
newChild->Icon = icon;
|
||||
newChild->ImageIndex = imageIndex;
|
||||
@ -124,7 +121,7 @@ IGUITreeViewNode* CGUITreeViewNode::addChildFront(
|
||||
}
|
||||
|
||||
IGUITreeViewNode* CGUITreeViewNode::insertChildAfter(
|
||||
IGUITreeViewNode* other,
|
||||
IGUITreeViewNode* iother,
|
||||
const wchar_t* text,
|
||||
const wchar_t* icon /*= 0*/,
|
||||
s32 imageIndex /*= -1*/,
|
||||
@ -132,33 +129,27 @@ IGUITreeViewNode* CGUITreeViewNode::insertChildAfter(
|
||||
void* data /*= 0*/,
|
||||
IReferenceCounted* data2/* = 0*/ )
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itOther;
|
||||
CGUITreeViewNode* newChild = 0;
|
||||
|
||||
for( itOther = Children.begin(); itOther != Children.end(); itOther++ )
|
||||
{
|
||||
if( other == *itOther )
|
||||
{
|
||||
newChild = new CGUITreeViewNode( Owner, this );
|
||||
newChild->Text = text;
|
||||
newChild->Icon = icon;
|
||||
newChild->ImageIndex = imageIndex;
|
||||
newChild->SelectedImageIndex = selectedImageIndex;
|
||||
newChild->Data = data;
|
||||
newChild->Data2 = data2;
|
||||
if( data2 )
|
||||
{
|
||||
data2->grab();
|
||||
}
|
||||
Children.insert_after( itOther, newChild );
|
||||
break;
|
||||
}
|
||||
}
|
||||
// This cast is needed to access the ParentPos member of `other`.
|
||||
// The abstraction was already broken, because Children is a list of
|
||||
// CGUITreeViewNode, not IGUITreeViewNode. The existing code was
|
||||
// implicitly casting through pointer comparison.
|
||||
auto other = static_cast<CGUITreeViewNode*>(iother);
|
||||
assert(other->Parent == this);
|
||||
auto newChild = new CGUITreeViewNode( Owner, this );
|
||||
newChild->ParentPos = Children.insert(std::next(other->ParentPos), newChild);
|
||||
newChild->Text = text;
|
||||
newChild->Icon = icon;
|
||||
newChild->ImageIndex = imageIndex;
|
||||
newChild->SelectedImageIndex = selectedImageIndex;
|
||||
newChild->Data = data;
|
||||
newChild->Data2 = data2;
|
||||
if( data2 )
|
||||
data2->grab();
|
||||
return newChild;
|
||||
}
|
||||
|
||||
IGUITreeViewNode* CGUITreeViewNode::insertChildBefore(
|
||||
IGUITreeViewNode* other,
|
||||
IGUITreeViewNode* iother,
|
||||
const wchar_t* text,
|
||||
const wchar_t* icon /*= 0*/,
|
||||
s32 imageIndex /*= -1*/,
|
||||
@ -166,28 +157,18 @@ IGUITreeViewNode* CGUITreeViewNode::insertChildBefore(
|
||||
void* data /*= 0*/,
|
||||
IReferenceCounted* data2/* = 0*/ )
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itOther;
|
||||
CGUITreeViewNode* newChild = 0;
|
||||
|
||||
for( itOther = Children.begin(); itOther != Children.end(); itOther++ )
|
||||
{
|
||||
if( other == *itOther )
|
||||
{
|
||||
newChild = new CGUITreeViewNode( Owner, this );
|
||||
newChild->Text = text;
|
||||
newChild->Icon = icon;
|
||||
newChild->ImageIndex = imageIndex;
|
||||
newChild->SelectedImageIndex = selectedImageIndex;
|
||||
newChild->Data = data;
|
||||
newChild->Data2 = data2;
|
||||
if( data2 )
|
||||
{
|
||||
data2->grab();
|
||||
}
|
||||
Children.insert_before( itOther, newChild );
|
||||
break;
|
||||
}
|
||||
}
|
||||
auto other = static_cast<CGUITreeViewNode*>(iother);
|
||||
assert(other->Parent == this);
|
||||
auto newChild = new CGUITreeViewNode( Owner, this );
|
||||
newChild->ParentPos = Children.insert(other->ParentPos, newChild);
|
||||
newChild->Text = text;
|
||||
newChild->Icon = icon;
|
||||
newChild->ImageIndex = imageIndex;
|
||||
newChild->SelectedImageIndex = selectedImageIndex;
|
||||
newChild->Data = data;
|
||||
newChild->Data2 = data2;
|
||||
if( data2 )
|
||||
data2->grab();
|
||||
return newChild;
|
||||
}
|
||||
|
||||
@ -199,7 +180,7 @@ IGUITreeViewNode* CGUITreeViewNode::getFirstChild() const
|
||||
}
|
||||
else
|
||||
{
|
||||
return *( Children.begin() );
|
||||
return Children.front();
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,54 +192,25 @@ IGUITreeViewNode* CGUITreeViewNode::getLastChild() const
|
||||
}
|
||||
else
|
||||
{
|
||||
return *( Children.getLast() );
|
||||
return Children.back();
|
||||
}
|
||||
}
|
||||
|
||||
IGUITreeViewNode* CGUITreeViewNode::getPrevSibling() const
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itThis;
|
||||
core::list<CGUITreeViewNode*>::Iterator itOther;
|
||||
CGUITreeViewNode* other = 0;
|
||||
|
||||
if( Parent )
|
||||
{
|
||||
for( itThis = Parent->Children.begin(); itThis != Parent->Children.end(); itThis++ )
|
||||
{
|
||||
if( this == *itThis )
|
||||
{
|
||||
if( itThis != Parent->Children.begin() )
|
||||
{
|
||||
other = *itOther;
|
||||
}
|
||||
break;
|
||||
}
|
||||
itOther = itThis;
|
||||
}
|
||||
}
|
||||
return other;
|
||||
if (!Parent || ParentPos == Parent->Children.begin())
|
||||
return nullptr;
|
||||
return *std::prev(ParentPos);
|
||||
}
|
||||
|
||||
IGUITreeViewNode* CGUITreeViewNode::getNextSibling() const
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itThis;
|
||||
CGUITreeViewNode* other = 0;
|
||||
|
||||
if( Parent )
|
||||
{
|
||||
for( itThis = Parent->Children.begin(); itThis != Parent->Children.end(); itThis++ )
|
||||
{
|
||||
if( this == *itThis )
|
||||
{
|
||||
if( itThis != Parent->Children.getLast() )
|
||||
{
|
||||
other = *( ++itThis );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return other;
|
||||
if (!Parent)
|
||||
return nullptr;
|
||||
auto nextIt = std::next(ParentPos);
|
||||
if (nextIt == Parent->Children.end())
|
||||
return nullptr;
|
||||
return *nextIt;
|
||||
}
|
||||
|
||||
IGUITreeViewNode* CGUITreeViewNode::getNextVisible() const
|
||||
@ -286,73 +238,40 @@ IGUITreeViewNode* CGUITreeViewNode::getNextVisible() const
|
||||
return next;
|
||||
}
|
||||
|
||||
bool CGUITreeViewNode::deleteChild( IGUITreeViewNode* child )
|
||||
bool CGUITreeViewNode::deleteChild( IGUITreeViewNode* ichild )
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itChild;
|
||||
bool deleted = false;
|
||||
|
||||
for( itChild = Children.begin(); itChild != Children.end(); itChild++ )
|
||||
{
|
||||
if( child == *itChild )
|
||||
{
|
||||
child->drop();
|
||||
Children.erase( itChild );
|
||||
deleted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return deleted;
|
||||
auto child = static_cast<CGUITreeViewNode*>(ichild);
|
||||
assert(child->Parent == this);
|
||||
Children.erase(child->ParentPos);
|
||||
child->Parent = nullptr;
|
||||
child->drop();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGUITreeViewNode::moveChildUp( IGUITreeViewNode* child )
|
||||
bool CGUITreeViewNode::moveChildUp( IGUITreeViewNode* ichild )
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itChild;
|
||||
core::list<CGUITreeViewNode*>::Iterator itOther;
|
||||
CGUITreeViewNode* nodeTmp;
|
||||
bool moved = false;
|
||||
|
||||
for( itChild = Children.begin(); itChild != Children.end(); itChild++ )
|
||||
{
|
||||
if( child == *itChild )
|
||||
{
|
||||
if( itChild != Children.begin() )
|
||||
{
|
||||
nodeTmp = *itChild;
|
||||
*itChild = *itOther;
|
||||
*itOther = nodeTmp;
|
||||
moved = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
itOther = itChild;
|
||||
}
|
||||
return moved;
|
||||
auto child = static_cast<CGUITreeViewNode*>(ichild);
|
||||
assert(child->Parent == this);
|
||||
if (child->ParentPos == Children.begin())
|
||||
return false;
|
||||
auto curPos = child->ParentPos;
|
||||
auto prevPos = std::prev(child->ParentPos);
|
||||
std::swap(*curPos, *prevPos);
|
||||
std::swap((*curPos)->ParentPos, (*prevPos)->ParentPos);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGUITreeViewNode::moveChildDown( IGUITreeViewNode* child )
|
||||
bool CGUITreeViewNode::moveChildDown( IGUITreeViewNode* ichild )
|
||||
{
|
||||
core::list<CGUITreeViewNode*>::Iterator itChild;
|
||||
core::list<CGUITreeViewNode*>::Iterator itOther;
|
||||
CGUITreeViewNode* nodeTmp;
|
||||
bool moved = false;
|
||||
|
||||
for( itChild = Children.begin(); itChild != Children.end(); itChild++ )
|
||||
{
|
||||
if( child == *itChild )
|
||||
{
|
||||
if( itChild != Children.getLast() )
|
||||
{
|
||||
itOther = itChild;
|
||||
++itOther;
|
||||
nodeTmp = *itChild;
|
||||
*itChild = *itOther;
|
||||
*itOther = nodeTmp;
|
||||
moved = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return moved;
|
||||
auto child = static_cast<CGUITreeViewNode*>(ichild);
|
||||
assert(child->Parent == this);
|
||||
auto nextPos = std::next(child->ParentPos);
|
||||
if (nextPos == Children.end())
|
||||
return false;
|
||||
auto curPos = child->ParentPos;
|
||||
std::swap(*curPos, *nextPos);
|
||||
std::swap((*curPos)->ParentPos, (*nextPos)->ParentPos);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGUITreeViewNode::setExpanded( bool expanded )
|
||||
|
@ -5,7 +5,6 @@
|
||||
#define __C_GUI_TREE_VIEW_H_INCLUDED__
|
||||
|
||||
#include "IGUITreeView.h"
|
||||
#include "irrList.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
@ -93,7 +92,7 @@ namespace gui
|
||||
|
||||
//! returns the child item count
|
||||
virtual u32 getChildCount() const _IRR_OVERRIDE_
|
||||
{ return Children.getSize(); }
|
||||
{ return Children.size(); }
|
||||
|
||||
//! removes all children (recursive) from this node
|
||||
virtual void clearChildren() _IRR_OVERRIDE_;
|
||||
@ -231,7 +230,10 @@ namespace gui
|
||||
void* Data;
|
||||
IReferenceCounted* Data2;
|
||||
bool Expanded;
|
||||
core::list<CGUITreeViewNode*> Children;
|
||||
std::list<CGUITreeViewNode*> Children;
|
||||
// Position of this node in Parent->Children.
|
||||
// Only valid when Parent != NULL
|
||||
std::list<CGUITreeViewNode*>::iterator ParentPos;
|
||||
};
|
||||
|
||||
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "CIrrDeviceOSX.h"
|
||||
|
||||
#include "IEventReceiver.h"
|
||||
#include "irrList.h"
|
||||
#include "os.h"
|
||||
#include "CTimer.h"
|
||||
#include "irrString.h"
|
||||
|
@ -8,7 +8,6 @@
|
||||
|
||||
#include "CIrrDeviceSDL.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "irrList.h"
|
||||
#include "os.h"
|
||||
#include "CTimer.h"
|
||||
#include "irrString.h"
|
||||
|
@ -12,7 +12,6 @@
|
||||
|
||||
#include "CIrrDeviceWin32.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "irrList.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "CTimer.h"
|
||||
|
@ -855,7 +855,7 @@ ISceneNode* CSceneManager::getSceneNodeFromName(const char* name, ISceneNode* st
|
||||
ISceneNode* node = 0;
|
||||
|
||||
const ISceneNodeList& list = start->getChildren();
|
||||
ISceneNodeList::ConstIterator it = list.begin();
|
||||
ISceneNodeList::const_iterator it = list.begin();
|
||||
for (; it!=list.end(); ++it)
|
||||
{
|
||||
node = getSceneNodeFromName(name, *it);
|
||||
@ -879,7 +879,7 @@ ISceneNode* CSceneManager::getSceneNodeFromId(s32 id, ISceneNode* start)
|
||||
ISceneNode* node = 0;
|
||||
|
||||
const ISceneNodeList& list = start->getChildren();
|
||||
ISceneNodeList::ConstIterator it = list.begin();
|
||||
ISceneNodeList::const_iterator it = list.begin();
|
||||
for (; it!=list.end(); ++it)
|
||||
{
|
||||
node = getSceneNodeFromId(id, *it);
|
||||
@ -903,7 +903,7 @@ ISceneNode* CSceneManager::getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, IS
|
||||
ISceneNode* node = 0;
|
||||
|
||||
const ISceneNodeList& list = start->getChildren();
|
||||
ISceneNodeList::ConstIterator it = list.begin();
|
||||
ISceneNodeList::const_iterator it = list.begin();
|
||||
for (; it!=list.end(); ++it)
|
||||
{
|
||||
node = getSceneNodeFromType(type, *it);
|
||||
@ -925,7 +925,7 @@ void CSceneManager::getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array<sce
|
||||
outNodes.push_back(start);
|
||||
|
||||
const ISceneNodeList& list = start->getChildren();
|
||||
ISceneNodeList::ConstIterator it = list.begin();
|
||||
ISceneNodeList::const_iterator it = list.begin();
|
||||
|
||||
for (; it!=list.end(); ++it)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user