forked from Mirrorlandia_minetest/irrlicht
Drop unused and unportable "fast math" code
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22c3219ff0
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1d66c921c2
@ -779,17 +779,6 @@ ones. */
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#undef __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
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#endif
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//! Set FPU settings
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/** Irrlicht should use approximate float and integer fpu techniques
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precision will be lower but speed higher. currently X86 only
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*/
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#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_)
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//#define IRRLICHT_FAST_MATH
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#ifdef NO_IRRLICHT_FAST_MATH
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#undef IRRLICHT_FAST_MATH
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#endif
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#endif
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// Some cleanup and standard stuff
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#ifdef _IRR_WINDOWS_API_
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@ -12,29 +12,6 @@
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#include <stdlib.h> // for abs() etc.
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#include <limits.h> // For INT_MAX / UINT_MAX
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#if defined(_IRR_SOLARIS_PLATFORM_) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) || defined (_WIN32_WCE)
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#define sqrtf(X) (irr::f32)sqrt((irr::f64)(X))
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#define sinf(X) (irr::f32)sin((irr::f64)(X))
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#define cosf(X) (irr::f32)cos((irr::f64)(X))
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#define asinf(X) (irr::f32)asin((irr::f64)(X))
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#define acosf(X) (irr::f32)acos((irr::f64)(X))
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#define atan2f(X,Y) (irr::f32)atan2((irr::f64)(X),(irr::f64)(Y))
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#define ceilf(X) (irr::f32)ceil((irr::f64)(X))
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#define floorf(X) (irr::f32)floor((irr::f64)(X))
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#define powf(X,Y) (irr::f32)pow((irr::f64)(X),(irr::f64)(Y))
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#define fmodf(X,Y) (irr::f32)fmod((irr::f64)(X),(irr::f64)(Y))
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#define fabsf(X) (irr::f32)fabs((irr::f64)(X))
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#define logf(X) (irr::f32)log((irr::f64)(X))
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#endif
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#ifndef FLT_MAX
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#define FLT_MAX 3.402823466E+38F
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#endif
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#ifndef FLT_MIN
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#define FLT_MIN 1.17549435e-38F
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#endif
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namespace irr
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{
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namespace core
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@ -379,45 +356,14 @@ namespace core
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#define F32_VALUE_0 0x00000000
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#define F32_VALUE_1 0x3f800000
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#define F32_SIGN_BIT 0x80000000U
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#define F32_EXPON_MANTISSA 0x7FFFFFFFU
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//! code is taken from IceFPU
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//! Integer representation of a floating-point value.
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#ifdef IRRLICHT_FAST_MATH
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#define IR(x) ((u32&)(x))
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#else
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inline u32 IR(f32 x) {inttofloat tmp; tmp.f=x; return tmp.u;}
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#endif
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//! Absolute integer representation of a floating-point value
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#define AIR(x) (IR(x)&0x7fffffff)
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//! Floating-point representation of an integer value.
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#ifdef IRRLICHT_FAST_MATH
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#define FR(x) ((f32&)(x))
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#else
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inline f32 FR(u32 x) {inttofloat tmp; tmp.u=x; return tmp.f;}
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inline f32 FR(s32 x) {inttofloat tmp; tmp.s=x; return tmp.f;}
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#endif
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//! integer representation of 1.0
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#define IEEE_1_0 0x3f800000
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//! integer representation of 255.0
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#define IEEE_255_0 0x437f0000
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#ifdef IRRLICHT_FAST_MATH
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#define F32_LOWER_0(f) (F32_AS_U32(f) > F32_SIGN_BIT)
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#define F32_LOWER_EQUAL_0(f) (F32_AS_S32(f) <= F32_VALUE_0)
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#define F32_GREATER_0(f) (F32_AS_S32(f) > F32_VALUE_0)
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#define F32_GREATER_EQUAL_0(f) (F32_AS_U32(f) <= F32_SIGN_BIT)
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#define F32_EQUAL_1(f) (F32_AS_U32(f) == F32_VALUE_1)
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#define F32_EQUAL_0(f) ( (F32_AS_U32(f) & F32_EXPON_MANTISSA ) == F32_VALUE_0)
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// only same sign
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#define F32_A_GREATER_B(a,b) (F32_AS_S32((a)) > F32_AS_S32((b)))
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#else
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#define F32_LOWER_0(n) ((n) < 0.0f)
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#define F32_LOWER_EQUAL_0(n) ((n) <= 0.0f)
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@ -426,8 +372,6 @@ namespace core
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#define F32_EQUAL_1(n) ((n) == 1.0f)
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#define F32_EQUAL_0(n) ((n) == 0.0f)
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#define F32_A_GREATER_B(a,b) ((a) > (b))
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#endif
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#ifndef REALINLINE
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#ifdef _MSC_VER
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@ -437,23 +381,6 @@ namespace core
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#endif
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#endif
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#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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// 8-bit bools in Borland builder
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//! conditional set based on mask and arithmetic shift
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REALINLINE u32 if_c_a_else_b ( const c8 condition, const u32 a, const u32 b )
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{
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return ( ( -condition >> 7 ) & ( a ^ b ) ) ^ b;
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}
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//! conditional set based on mask and arithmetic shift
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REALINLINE u32 if_c_a_else_0 ( const c8 condition, const u32 a )
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{
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return ( -condition >> 31 ) & a;
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}
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#else
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//! conditional set based on mask and arithmetic shift
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REALINLINE u32 if_c_a_else_b ( const s32 condition, const u32 a, const u32 b )
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{
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@ -471,7 +398,6 @@ namespace core
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{
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return ( -condition >> 31 ) & a;
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}
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#endif
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/*
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if (condition) state |= m; else state &= ~m;
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@ -526,30 +452,7 @@ namespace core
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// calculate: 1 / sqrtf ( x )
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REALINLINE f32 reciprocal_squareroot(const f32 f)
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{
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#if defined ( IRRLICHT_FAST_MATH )
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// NOTE: Unlike comment below says I found inaccuracies already at 4'th significant bit.
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// p.E: Input 1, expected 1, got 0.999755859
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#if defined(_MSC_VER) && !defined(_WIN64)
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// SSE reciprocal square root estimate, accurate to 12 significant
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// bits of the mantissa
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f32 recsqrt;
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__asm rsqrtss xmm0, f // xmm0 = rsqrtss(f)
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__asm movss recsqrt, xmm0 // return xmm0
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return recsqrt;
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/*
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// comes from Nvidia
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u32 tmp = (u32(IEEE_1_0 << 1) + IEEE_1_0 - *(u32*)&x) >> 1;
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f32 y = *(f32*)&tmp;
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return y * (1.47f - 0.47f * x * y * y);
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*/
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#else
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return 1.f / sqrtf(f);
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#endif
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#else // no fast math
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return 1.f / sqrtf(f);
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#endif
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}
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// calculate: 1 / sqrtf( x )
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@ -561,37 +464,7 @@ namespace core
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// calculate: 1 / x
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REALINLINE f32 reciprocal( const f32 f )
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{
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#if defined (IRRLICHT_FAST_MATH)
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// NOTE: Unlike with 1.f / f the values very close to 0 return -nan instead of inf
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// SSE Newton-Raphson reciprocal estimate, accurate to 23 significant
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// bi ts of the mantissa
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// One Newton-Raphson Iteration:
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// f(i+1) = 2 * rcpss(f) - f * rcpss(f) * rcpss(f)
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#if defined(_MSC_VER) && !defined(_WIN64)
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f32 rec;
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__asm rcpss xmm0, f // xmm0 = rcpss(f)
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__asm movss xmm1, f // xmm1 = f
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__asm mulss xmm1, xmm0 // xmm1 = f * rcpss(f)
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__asm mulss xmm1, xmm0 // xmm2 = f * rcpss(f) * rcpss(f)
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__asm addss xmm0, xmm0 // xmm0 = 2 * rcpss(f)
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__asm subss xmm0, xmm1 // xmm0 = 2 * rcpss(f)
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// - f * rcpss(f) * rcpss(f)
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__asm movss rec, xmm0 // return xmm0
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return rec;
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#else // no support yet for other compilers
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return 1.f / f;
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#endif
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//! i do not divide through 0.. (fpu expection)
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// instead set f to a high value to get a return value near zero..
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// -1000000000000.f.. is use minus to stay negative..
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// must test's here (plane.normal dot anything ) checks on <= 0.f
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//u32 x = (-(AIR(f) != 0 ) >> 31 ) & ( IR(f) ^ 0xd368d4a5 ) ^ 0xd368d4a5;
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//return 1.f / FR ( x );
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#else // no fast math
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return 1.f / f;
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#endif
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}
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// calculate: 1 / x
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@ -604,45 +477,9 @@ namespace core
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// calculate: 1 / x, low precision allowed
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REALINLINE f32 reciprocal_approxim ( const f32 f )
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{
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#if defined( IRRLICHT_FAST_MATH)
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// SSE Newton-Raphson reciprocal estimate, accurate to 23 significant
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// bi ts of the mantissa
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// One Newton-Raphson Iteration:
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// f(i+1) = 2 * rcpss(f) - f * rcpss(f) * rcpss(f)
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#if defined(_MSC_VER) && !defined(_WIN64)
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f32 rec;
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__asm rcpss xmm0, f // xmm0 = rcpss(f)
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__asm movss xmm1, f // xmm1 = f
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__asm mulss xmm1, xmm0 // xmm1 = f * rcpss(f)
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__asm mulss xmm1, xmm0 // xmm2 = f * rcpss(f) * rcpss(f)
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__asm addss xmm0, xmm0 // xmm0 = 2 * rcpss(f)
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__asm subss xmm0, xmm1 // xmm0 = 2 * rcpss(f)
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// - f * rcpss(f) * rcpss(f)
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__asm movss rec, xmm0 // return xmm0
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return rec;
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#else // no support yet for other compilers
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return 1.f / f;
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#endif
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/*
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// SSE reciprocal estimate, accurate to 12 significant bits of
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f32 rec;
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__asm rcpss xmm0, f // xmm0 = rcpss(f)
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__asm movss rec , xmm0 // return xmm0
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return rec;
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*/
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/*
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u32 x = 0x7F000000 - IR ( p );
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const f32 r = FR ( x );
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return r * (2.0f - p * r);
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*/
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#else // no fast math
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return 1.f / f;
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#endif
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}
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REALINLINE s32 floor32(f32 x)
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{
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return (s32) floorf ( x );
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@ -677,9 +514,7 @@ namespace core
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} // end namespace core
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} // end namespace irr
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#ifndef IRRLICHT_FAST_MATH
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using irr::core::IR;
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using irr::core::FR;
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#endif
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using irr::core::IR;
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using irr::core::FR;
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#endif
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// Input -1.40129846e-45, expected -1, got 0
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REALINLINE s32 floor32_fast(f32 x)
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{
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#ifdef IRRLICHT_FAST_MATH
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const f32 h = 0.5f;
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s32 t;
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#if defined(_MSC_VER) && !defined(_WIN64)
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__asm
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{
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fld x
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fsub h
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fistp t
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}
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#elif defined(__GNUC__)
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__asm__ __volatile__ (
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"fsub %2 \n\t"
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"fistpl %0"
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: "=m" (t)
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: "t" (x), "f" (h)
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: "st"
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);
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#else
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return (s32) floorf ( x );
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#endif
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return t;
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#else // no fast math
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return (s32) floorf ( x );
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#endif
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}
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// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
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@ -59,33 +33,7 @@ namespace core
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// Input -3, expected -3, got -2
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REALINLINE s32 ceil32_fast ( f32 x )
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{
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#ifdef IRRLICHT_FAST_MATH
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const f32 h = 0.5f;
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s32 t;
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#if defined(_MSC_VER) && !defined(_WIN64)
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__asm
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{
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fld x
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fadd h
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fistp t
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}
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#elif defined(__GNUC__)
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__asm__ __volatile__ (
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"fadd %2 \n\t"
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"fistpl %0 \n\t"
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: "=m"(t)
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: "t"(x), "f"(h)
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: "st"
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);
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#else
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return (s32) ceilf ( x );
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#endif
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return t;
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#else // not fast math
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return (s32) ceilf ( x );
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#endif
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}
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// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
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@ -95,29 +43,7 @@ namespace core
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// Input -2.80259693e-45, expected -nan(ind), got -inf
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REALINLINE s32 round32_fast(f32 x)
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{
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#if defined(IRRLICHT_FAST_MATH)
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s32 t;
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#if defined(_MSC_VER) && !defined(_WIN64)
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__asm
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{
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fld x
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fistp t
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}
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#elif defined(__GNUC__)
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__asm__ __volatile__ (
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"fistpl %0 \n\t"
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: "=m"(t)
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: "t"(x)
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: "st"
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);
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#else
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return (s32) round_(x);
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#endif
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return t;
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#else // no fast math
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return (s32) round_(x);
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#endif
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}
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} // end namespace core
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