Remove all mentions of iOS

This commit is contained in:
numzero 2023-03-14 18:48:55 +03:00 committed by sfan5
parent df8881898d
commit 25a7074c9a
6 changed files with 8 additions and 43 deletions

@ -25,10 +25,6 @@ namespace irr
/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
EIDT_OSX,
//! A device native to the iOS
/** This device should be used with the OpenGL-ES driver. */
EIDT_IOS,
//! A device which uses Simple DirectMedia Layer
/** The SDL device works under all platforms supported by SDL but first must be compiled
in by setting the USE_SDL2 CMake option to ON */

@ -79,21 +79,6 @@ struct SExposedVideoData
void* Window;
};
struct SOpenGLiOS
{
//! The EAGLContext object.
void* Context;
//! The subview UIView object where the drawing happens.
void* View;
//! The UIViewController object.
void* ViewController;
//! The UIWindow object.
void* Window;
};
struct SOGLESAndroid
{
//! The ANativeWindow object.
@ -107,7 +92,6 @@ struct SExposedVideoData
SOpenGLLinux OpenGLLinux;
SOpenGLOSX OpenGLOSX;
SOpenGLFB OpenGLFB;
SOpenGLiOS OpenGLiOS;
SOGLESAndroid OGLESAndroid;
};
};

@ -235,7 +235,6 @@ namespace irr
/** If this is set to a value other than 0, the Irrlicht Engine
will be created in an already existing window.
For Windows, set this to the HWND of the window you want.
For iOS, assign UIView to this variable.
The windowSize and FullScreen options will be ignored when using
the WindowId parameter. Default this is set to 0.
To make Irrlicht run inside the custom window, you still will

@ -24,7 +24,7 @@
#include <direct.h> // for _chdir
#include <io.h> // for _access
#include <tchar.h>
#elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_) || defined(_IRR_IOS_PLATFORM_) || defined(_IRR_ANDROID_PLATFORM_))
#elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_) || defined(_IRR_ANDROID_PLATFORM_))
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

@ -77,23 +77,13 @@ add_definitions(
if(CMAKE_SYSTEM_NAME STREQUAL "SunOS")
set(SOLARIS TRUE)
endif()
if(APPLE AND NOT IOS)
set(OSX TRUE)
endif()
# Device
if(WIN32)
add_definitions(-D_IRR_WINDOWS_ -D_IRR_WINDOWS_API_)
set(DEVICE "WINDOWS")
elseif(IOS)
add_definitions(-D_IRR_IOS_PLATFORM_ -D_IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_)
if(USE_SDL2)
message(WARNING "SDL2 backend is not supported on iOS")
set(USE_SDL2 FALSE)
endif()
set(DEVICE "IOS")
elseif(OSX)
elseif(APPLE)
add_definitions(-D_IRR_OSX_PLATFORM_)
set(DEVICE "OSX")
elseif(ANDROID)
@ -150,26 +140,26 @@ endif()
# OpenGL
if(IOS OR ANDROID OR EMSCRIPTEN)
if(ANDROID OR EMSCRIPTEN)
set(ENABLE_OPENGL FALSE)
else()
option(ENABLE_OPENGL "Enable OpenGL" TRUE)
endif()
if(EMSCRIPTEN OR OSX)
if(EMSCRIPTEN OR APPLE)
set(ENABLE_GLES1 FALSE)
else()
if(ANDROID OR IOS)
if(ANDROID)
set(DEFAULT_GLES1 TRUE)
endif()
option(ENABLE_GLES1 "Enable OpenGL ES" ${DEFAULT_GLES1})
endif()
if(OSX)
if(APPLE)
set(ENABLE_GLES2 FALSE)
set(ENABLE_WEBGL1 FALSE)
else()
if(ANDROID OR IOS OR EMSCRIPTEN)
if(ANDROID OR EMSCRIPTEN)
set(DEFAULT_GLES2 TRUE)
endif()
if(EMSCRIPTEN)
@ -199,8 +189,6 @@ if(ENABLE_GLES1)
add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$")
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES1_USE_EXTPOINTER_)
elseif(DEVICE STREQUAL "IOS")
add_definitions(-D_IRR_COMPILE_WITH_EAGL_MANAGER_)
endif()
endif()
@ -208,8 +196,6 @@ if(ENABLE_GLES2)
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN)
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
elseif(DEVICE STREQUAL "IOS")
add_definitions(-D_IRR_COMPILE_WITH_EAGL_MANAGER_)
endif()
endif()

@ -17,7 +17,7 @@
#define bswap_32(X) _byteswap_ulong(X)
#define bswap_64(X) _byteswap_uint64(X)
#define localtime _localtime_s
#elif defined(_IRR_OSX_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
#elif defined(_IRR_OSX_PLATFORM_)
#include <libkern/OSByteOrder.h>
#define bswap_16(X) OSReadSwapInt16(&X,0)
#define bswap_32(X) OSReadSwapInt32(&X,0)