forked from Mirrorlandia_minetest/irrlicht
Add debug output to GL shader loading
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e56605d7ce
commit
2894d9ab03
@ -314,6 +314,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
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vsFile->read(*vertexShaderData, size);
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vsFile->read(*vertexShaderData, size);
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(*vertexShaderData)[size] = 0;
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(*vertexShaderData)[size] = 0;
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}
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}
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{
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auto tmp = std::string("Loaded ") + std::to_string(size) + " bytes for vertex shader " + vertexShaderName.c_str();
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os::Printer::log(tmp.c_str(), ELL_INFORMATION);
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}
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size = fsFile->getSize();
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size = fsFile->getSize();
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if (size)
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if (size)
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@ -326,6 +330,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
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fsFile->read(*fragmentShaderData, size);
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fsFile->read(*fragmentShaderData, size);
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(*fragmentShaderData)[size] = 0;
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(*fragmentShaderData)[size] = 0;
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}
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}
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{
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auto tmp = std::string("Loaded ") + std::to_string(size) + " bytes for fragment shader " + fragmentShaderName.c_str();
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os::Printer::log(tmp.c_str(), ELL_INFORMATION);
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}
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vsFile->drop();
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vsFile->drop();
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fsFile->drop();
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fsFile->drop();
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