forked from Mirrorlandia_minetest/irrlicht
Remove primitive types not supported in OpenGL 3+
I removed old primitive types that do not work with modern OpenGL.
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c6b06533f3
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@ -36,20 +36,6 @@ namespace scene
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//! Explicitly set all vertices for each triangle.
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EPT_TRIANGLES,
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//! After the first two vertices each further two vertices create a quad with the preceding two.
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//! Not supported by Direct3D
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EPT_QUAD_STRIP,
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//! Every four vertices create a quad.
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//! Not supported by Direct3D
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//! Deprecated with newer OpenGL drivers
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EPT_QUADS,
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//! Just as LINE_LOOP, but filled.
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//! Not supported by Direct3D
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//! Deprecated with newer OpenGL drivers
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EPT_POLYGON,
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//! The single vertices are expanded to quad billboards on the GPU.
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EPT_POINT_SPRITES
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};
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@ -172,9 +172,6 @@ namespace scene
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case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
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case scene::EPT_TRIANGLE_FAN: return (indexCount-2);
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case scene::EPT_TRIANGLES: return indexCount/3;
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case scene::EPT_QUAD_STRIP: return (indexCount-2)/2;
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case scene::EPT_QUADS: return indexCount/4;
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case scene::EPT_POLYGON: return indexCount; // (not really primitives, that would be 1, works like line_strip)
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case scene::EPT_POINT_SPRITES: return indexCount;
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}
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return 0;
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@ -1034,15 +1034,6 @@ void COpenGLDriver::renderArray(const void* indexList, u32 primitiveCount,
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case scene::EPT_TRIANGLES:
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glDrawElements(GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
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break;
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case scene::EPT_QUAD_STRIP:
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glDrawElements(GL_QUAD_STRIP, primitiveCount*2+2, indexSize, indexList);
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break;
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case scene::EPT_QUADS:
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glDrawElements(GL_QUADS, primitiveCount*4, indexSize, indexList);
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break;
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case scene::EPT_POLYGON:
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glDrawElements(GL_POLYGON, primitiveCount, indexSize, indexList);
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break;
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}
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}
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@ -3893,12 +3884,6 @@ GLenum COpenGLDriver::primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const
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return GL_TRIANGLE_FAN;
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case scene::EPT_TRIANGLES:
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return GL_TRIANGLES;
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case scene::EPT_QUAD_STRIP:
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return GL_QUAD_STRIP;
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case scene::EPT_QUADS:
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return GL_QUADS;
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case scene::EPT_POLYGON:
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return GL_POLYGON;
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case scene::EPT_POINT_SPRITES:
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#ifdef GL_ARB_point_sprite
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return GL_POINT_SPRITE_ARB;
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