Merge branch releases/1.8 revisions r6138 through r6166 into trunk

- Fix comment spelling


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6167 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2020-12-12 00:29:13 +00:00
parent c90238e87f
commit 4d13cab50e
2 changed files with 2 additions and 2 deletions

@ -1072,7 +1072,7 @@ const wchar_t* CNullDriver::getName() const
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: Frist, draw all geometry. Then use this method, to draw the shadow //! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow. //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
{ {

@ -285,7 +285,7 @@ namespace video
virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_; virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_;
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: Frist, draw all geometry. Then use this method, to draw the shadow //! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow. //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_; bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;