forked from Mirrorlandia_minetest/irrlicht
Merge branch releases/1.8 revisions r6138 through r6166 into trunk
- Fix comment spelling git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6167 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1072,7 +1072,7 @@ const wchar_t* CNullDriver::getName() const
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//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
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//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
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//! this: Frist, draw all geometry. Then use this method, to draw the shadow
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//! this: First, draw all geometry. Then use this method, to draw the shadow
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//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
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//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
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void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
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void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
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{
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{
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@ -285,7 +285,7 @@ namespace video
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virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_;
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virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_;
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//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
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//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
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//! this: Frist, draw all geometry. Then use this method, to draw the shadow
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//! this: First, draw all geometry. Then use this method, to draw the shadow
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//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
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//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
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virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
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virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
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bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;
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bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;
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