forked from Mirrorlandia_minetest/irrlicht
Merging r6522 through r6546 from branch releases/1.8 to trunk
- Fixing buffer overflows in bmp and obj loaders - Fixed loading of rle4 encoded bmp images git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6547 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
cd70803500
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12
changes.txt
12
changes.txt
@ -402,6 +402,18 @@ Changes in 1.9 (not yet released)
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--------------------------
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--------------------------
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Changes in 1.8.6
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Changes in 1.8.6
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- COBJMeshFilerLoder: prevent buffer overruns from loading files passing negative indices. Thanks @sfan5 fore report and patch.
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Patch (commit 827710f to Minetest): https://github.com/minetest/irrlicht/commit/827710f74a615f53b2a1b0c539c58c2b6124f883
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- COBJMeshFilerLoder: fix buffer overruns when loading empty face lines. Thanks @sfan5 fore report and patch.
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Patch (commit 80e1609 to Minetest): https://github.com/minetest/irrlicht/commit/80e160935d3c2677344b0968c2690f63083a98dd (partially applied)
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- CObjMeshFileLoader: Backport fixes from trunk to avoid unnecessary memory allocations (speedup)
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- CObjMeshFileLoader: Backport fixes from trunk to avoid some buffer overruns
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- CImageLoaderBMP: Fix handling 4 bit RLE encoding. Thanks @sfan5 finding first bug and reporting (had some more)
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- CImageLoaderBMP: add bound checks to RLE decompression. Thanks @sfan5 for report and patch
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Patch (commit 4506d23 to Minetest): https://github.com/minetest/irrlicht/commit/4506d23dc3fa48332b5ca6c05633aebdbac673be
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- CImageLoaderBMP: check bitmap data against required size. Thanks @sfan5 for report and patch
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Report: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=307195
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Patch (commit 028cb8d to Minetest): https://github.com/minetest/irrlicht/commit/028cb8dbed8266264a5804108191f56e238db1bc
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- Fix OSX 10.9X build problem related to NSApplication setDelegate calls getting casted to wrong class (Bug #462 and also fixing older Bug #297)
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- Fix OSX 10.9X build problem related to NSApplication setDelegate calls getting casted to wrong class (Bug #462 and also fixing older Bug #297)
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Thanks @Ryan Schmidt for bug report and patch.
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Thanks @Ryan Schmidt for bug report and patch.
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- Backport: Fix compiling for Apple silicon (Bugs #452 and #461). Thanks @Ryan Schmidt for bug report and updated patch.
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- Backport: Fix compiling for Apple silicon (Bugs #452 and #461). Thanks @Ryan Schmidt for bug report and updated patch.
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@ -47,19 +47,35 @@ bool CImageLoaderBMP::isALoadableFileFormat(io::IReadFile* file) const
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}
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}
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// UB-safe overflow check
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static inline bool doesOverflow(const void *base, size_t numElements, const void *end)
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{
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// TODO: uintptr_t (as in original patch from sfan5) would be nicer than size_t, use once we allow c++11
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size_t baseI = reinterpret_cast<size_t>(base);
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size_t endI = reinterpret_cast<size_t>(end);
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return baseI > endI || numElements >= (endI - baseI);
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}
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// check whether &p[0] to &p[_off - 1] can be accessed
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#define EXIT_P_OVERFLOW(_off) if (doesOverflow(p, _off, pEnd)) goto exit
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// same for d
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#define EXIT_D_OVERFLOW(_off) if (doesOverflow(d, _off, destEnd)) goto exit
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void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
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void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
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{
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{
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u8* p = bmpData;
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u8* p = bmpData;
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const u8* pEnd = bmpData + size;
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u8* newBmp = new u8[(width+pitch)*height];
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u8* newBmp = new u8[(width+pitch)*height];
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u8* d = newBmp;
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u8* d = newBmp;
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u8* destEnd = newBmp + (width+pitch)*height;
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const u8* destEnd = newBmp + (width+pitch)*height;
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s32 line = 0;
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s32 line = 0;
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while (bmpData - p < size && d < destEnd)
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while (p < pEnd && d < destEnd)
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{
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{
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if (*p == 0)
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if (*p == 0)
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{
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{
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++p;
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++p;
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EXIT_P_OVERFLOW(1);
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switch(*p)
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switch(*p)
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{
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{
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@ -69,37 +85,43 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
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d = newBmp + (line*(width+pitch));
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d = newBmp + (line*(width+pitch));
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break;
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break;
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case 1: // end of bmp
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case 1: // end of bmp
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delete [] bmpData;
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goto exit;
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bmpData = newBmp;
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return;
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case 2:
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case 2:
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++p; d +=(u8)*p; // delta
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++p;
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++p; d += ((u8)*p)*(width+pitch);
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EXIT_P_OVERFLOW(2);
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d += (u8)*p; // delta
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++p;
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d += ((u8)*p)*(width+pitch);
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++p;
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++p;
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break;
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break;
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default:
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default:
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{
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{
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// absolute mode
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// absolute mode
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s32 count = (u8)*p; ++p;
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const s32 count = (u8)*p;
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s32 readAdditional = ((2-(count%2))%2);
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++p;
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s32 i;
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for (i=0; i<count; ++i)
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EXIT_P_OVERFLOW(count);
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EXIT_D_OVERFLOW(count);
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for (s32 i=0; i<count; ++i)
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{
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{
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*d = *p;
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*d = *p;
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++p;
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++p;
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++d;
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++d;
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}
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}
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for (i=0; i<readAdditional; ++i)
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const s32 readAdditional = ((2-(count%2))%2);
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EXIT_P_OVERFLOW(readAdditional);
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for (s32 i=0; i<readAdditional; ++i)
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++p;
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++p;
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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s32 count = (u8)*p; ++p;
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const s32 count = (u8)*p; ++p;
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EXIT_P_OVERFLOW(1);
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u8 color = *p; ++p;
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u8 color = *p; ++p;
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EXIT_D_OVERFLOW(count);
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for (s32 i=0; i<count; ++i)
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for (s32 i=0; i<count; ++i)
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{
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{
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*d = color;
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*d = color;
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@ -108,63 +130,97 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
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}
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}
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}
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}
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exit:
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delete [] bmpData;
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delete [] bmpData;
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bmpData = newBmp;
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bmpData = newBmp;
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}
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}
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// how many new bytes will be touched given the current state of decompress4BitRLE
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static inline u32 shiftedCount(s32 count, s32 shift)
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{
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IRR_DEBUG_BREAK_IF(count <= 0)
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u32 ret = 0;
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if ( shift == 0 ) // using up half of an old byte
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{
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--count;
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}
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ret += (count / 2) + (count % 2);
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return ret;
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}
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// Ensure current row/line are inside width/height
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// Didn't find any documentation how BMP's are supposed to handle this
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// I think in general "good" bmp's are supposed to not go over line-ends
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#define KEEP_ROW_LINE_INSIDE \
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if ( row >= width ) \
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{ \
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line += row/width; \
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row %= width; \
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} \
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if ( line >= height ) \
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{ \
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line = 0; /* bug anyway, this way more visible maybe */ \
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}
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void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
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void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
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{
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{
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s32 lineWidth = (width+1)/2+pitch;
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const s32 lineWidth = (width+1)/2+pitch;
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u8* p = bmpData;
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u8* p = bmpData;
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const u8* pEnd = bmpData + size;
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u8* newBmp = new u8[lineWidth*height];
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u8* newBmp = new u8[lineWidth*height];
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u8* d = newBmp;
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memset(newBmp, 0, lineWidth*height); // Extra cost, but otherwise we have to code pixel skipping stuff
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u8* destEnd = newBmp + lineWidth*height;
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const u8* destEnd = newBmp + lineWidth*height;
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s32 line = 0;
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s32 line = 0;
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s32 shift = 4;
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s32 row = 0;
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while (bmpData - p < size && d < destEnd)
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while (p < pEnd)
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{
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{
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if (*p == 0)
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if (*p == 0)
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{
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{
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++p;
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++p;
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EXIT_P_OVERFLOW(1);
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switch(*p)
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switch(*p)
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{
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{
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case 0: // end of line
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case 0: // end of line
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++p;
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++p;
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++line;
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++line;
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d = newBmp + (line*lineWidth);
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row = 0;
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shift = 4;
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break;
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break;
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case 1: // end of bmp
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case 1: // end of bmp
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delete [] bmpData;
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goto exit;
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bmpData = newBmp;
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case 2: // delta
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return;
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case 2:
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{
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{
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++p;
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++p;
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EXIT_P_OVERFLOW(2);
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s32 x = (u8)*p; ++p;
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s32 x = (u8)*p; ++p;
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s32 y = (u8)*p; ++p;
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s32 y = (u8)*p; ++p;
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d += x/2 + y*lineWidth;
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row += x;
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shift = x%2==0 ? 4 : 0;
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line += y;
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}
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}
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break;
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break;
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default:
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default:
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{
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{
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// absolute mode
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// absolute mode
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s32 count = (u8)*p; ++p;
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const u32 count = (u8)*p; ++p;
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s32 readAdditional = ((2-((count)%2))%2);
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s32 readShift = 4;
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s32 readShift = 4;
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s32 i;
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for (i=0; i<count; ++i)
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KEEP_ROW_LINE_INSIDE;
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s32 shift = row%2 == 0 ? 4 : 0;
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u8* d = newBmp + (lineWidth*line + row/2);
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EXIT_P_OVERFLOW(shiftedCount(count, readShift));
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EXIT_D_OVERFLOW(shiftedCount(count, shift));
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for (u32 i=0; i<count; ++i)
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{
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{
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s32 color = (((u8)*p) >> readShift) & 0x0f;
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s32 color = (((u8)*p) >> readShift) & 0x0f;
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readShift -= 4;
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readShift -= 4;
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if (readShift < 0)
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if (readShift < 0)
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{
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{
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++*p;
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++p;
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readShift = 4;
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readShift = 4;
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}
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}
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@ -177,26 +233,37 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
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shift = 4;
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shift = 4;
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++d;
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++d;
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}
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}
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}
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}
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row += count;
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for (i=0; i<readAdditional; ++i)
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// pixels always come in 2-byte packages with unused half-bytes filled with zeroes
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const u32 modCount = (count%4);
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const u32 readAdditional = modCount == 1 ? 2 : (modCount==0?0:1); // jump 2,1,1,0 for count 1,2,3,4
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EXIT_P_OVERFLOW(readAdditional);
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for (u32 i=0; i<readAdditional; ++i)
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++p;
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++p;
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}
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}
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}
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}
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}
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}
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else
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else // encoded mode
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{
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{
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s32 count = (u8)*p; ++p;
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const s32 count = (u8)*p; // pixels to draw
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s32 color1 = (u8)*p; color1 = color1 & 0x0f;
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++p;
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s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f;
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EXIT_P_OVERFLOW(1);
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s32 color1 = (u8)*p; color1 = color1 & 0x0f; // lo bit (2nd,4th,... pixel)
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s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f; // hi bits (1st,3rd,... pixel)
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++p;
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++p;
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KEEP_ROW_LINE_INSIDE;
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s32 shift = row%2 == 0 ? 4 : 0;
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u8* d = newBmp + (lineWidth*line + row/2);
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EXIT_D_OVERFLOW(shiftedCount(count, shift));
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for (s32 i=0; i<count; ++i)
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for (s32 i=0; i<count; ++i)
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{
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{
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u8 mask = 0x0f << shift;
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u8 mask = 0x0f << shift;
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u8 toSet = (shift==0 ? color1 : color2) << shift;
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u8 toSet = ((i%2==0) ? color2 : color1) << shift;
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*d = (*d & (~mask)) | (toSet & mask);
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*d = (*d & (~mask)) | toSet;
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shift -= 4;
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shift -= 4;
|
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if (shift < 0)
|
if (shift < 0)
|
||||||
@ -205,14 +272,18 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
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++d;
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++d;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
row += count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
exit:
|
||||||
delete [] bmpData;
|
delete [] bmpData;
|
||||||
bmpData = newBmp;
|
bmpData = newBmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef EXIT_P_OVERFLOW
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||||||
|
#undef EXIT_D_OVERFLOW
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||||||
|
#undef KEEP_ROW_LINE_INSIDE
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||||||
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|
||||||
//! creates a surface from the file
|
//! creates a surface from the file
|
||||||
IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
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||||||
@ -281,14 +352,9 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
|||||||
|
|
||||||
file->seek(header.BitmapDataOffset);
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file->seek(header.BitmapDataOffset);
|
||||||
|
|
||||||
f32 t = (header.Width) * (header.BPP / 8.0f);
|
const s32 widthInBytes = core::ceil32(header.Width * (header.BPP / 8.0f));
|
||||||
s32 widthInBytes = (s32)t;
|
const s32 lineSize = widthInBytes + ((4-(widthInBytes%4)))%4;
|
||||||
t -= widthInBytes;
|
pitch = lineSize - widthInBytes;
|
||||||
if (t!=0.0f)
|
|
||||||
++widthInBytes;
|
|
||||||
|
|
||||||
s32 lineData = widthInBytes + ((4-(widthInBytes%4)))%4;
|
|
||||||
pitch = lineData - widthInBytes;
|
|
||||||
|
|
||||||
u8* bmpData = new u8[header.BitmapDataSize];
|
u8* bmpData = new u8[header.BitmapDataSize];
|
||||||
file->read(bmpData, header.BitmapDataSize);
|
file->read(bmpData, header.BitmapDataSize);
|
||||||
@ -296,14 +362,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
|
|||||||
// decompress data if needed
|
// decompress data if needed
|
||||||
switch(header.Compression)
|
switch(header.Compression)
|
||||||
{
|
{
|
||||||
case 1: // 8 bit rle
|
case 1: // 8 bit RLE
|
||||||
decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
||||||
|
header.BitmapDataSize = (header.Width + pitch) * header.Height;
|
||||||
break;
|
break;
|
||||||
case 2: // 4 bit rle
|
case 2: // 4 bit RLE
|
||||||
decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
||||||
|
header.BitmapDataSize = ((header.Width+1)/2 + pitch) * header.Height;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (header.BitmapDataSize < lineSize * header.Height)
|
||||||
|
{
|
||||||
|
os::Printer::log("Bitmap data is cut off.", ELL_ERROR);
|
||||||
|
|
||||||
|
delete [] paletteData;
|
||||||
|
delete [] bmpData;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
// create surface
|
// create surface
|
||||||
|
|
||||||
// no default constructor from packed area! ARM problem!
|
// no default constructor from packed area! ARM problem!
|
||||||
|
@ -67,13 +67,25 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
|||||||
{
|
{
|
||||||
if (!file)
|
if (!file)
|
||||||
return 0;
|
return 0;
|
||||||
|
long filesize = file->getSize();
|
||||||
|
if (!filesize)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
const io::path fullName = file->getFileName();
|
||||||
|
const io::path relPath = FileSystem->getFileDir(fullName)+"/";
|
||||||
|
|
||||||
|
c8* buf = new c8[filesize];
|
||||||
|
filesize = file->read((void*)buf, filesize);
|
||||||
|
if ( filesize <= 0 )
|
||||||
|
{
|
||||||
|
delete[] buf;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
if ( getMeshTextureLoader() )
|
if ( getMeshTextureLoader() )
|
||||||
getMeshTextureLoader()->setMeshFile(file);
|
getMeshTextureLoader()->setMeshFile(file);
|
||||||
|
|
||||||
const long filesize = file->getSize();
|
const c8* const bufEnd = buf+filesize;
|
||||||
if (!filesize)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
const u32 WORD_BUFFER_LENGTH = 512;
|
const u32 WORD_BUFFER_LENGTH = 512;
|
||||||
|
|
||||||
@ -85,14 +97,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
|||||||
Materials.push_back(currMtl);
|
Materials.push_back(currMtl);
|
||||||
u32 smoothingGroup=0;
|
u32 smoothingGroup=0;
|
||||||
|
|
||||||
const io::path fullName = file->getFileName();
|
|
||||||
const io::path relPath = FileSystem->getFileDir(fullName)+"/";
|
|
||||||
|
|
||||||
c8* buf = new c8[filesize];
|
|
||||||
memset(buf, 0, filesize);
|
|
||||||
file->read((void*)buf, filesize);
|
|
||||||
const c8* const bufEnd = buf+filesize;
|
|
||||||
|
|
||||||
// Process obj information
|
// Process obj information
|
||||||
const c8* bufPtr = buf;
|
const c8* bufPtr = buf;
|
||||||
core::stringc grpName, mtlName;
|
core::stringc grpName, mtlName;
|
||||||
@ -245,7 +249,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
|||||||
u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
|
u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
|
||||||
// this function will also convert obj's 1-based index to c++'s 0-based index
|
// this function will also convert obj's 1-based index to c++'s 0-based index
|
||||||
retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
|
retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
|
||||||
if ( -1 != Idx[0] && Idx[0] < (irr::s32)vertexBuffer.size() )
|
if ( Idx[0] >= 0 && Idx[0] < (irr::s32)vertexBuffer.size() )
|
||||||
v.Pos = vertexBuffer[Idx[0]];
|
v.Pos = vertexBuffer[Idx[0]];
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -253,11 +257,11 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
|||||||
delete [] buf;
|
delete [] buf;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if ( -1 != Idx[1] && Idx[1] < (irr::s32)textureCoordBuffer.size() )
|
if ( Idx[1] >= 0 && Idx[1] < (irr::s32)textureCoordBuffer.size() )
|
||||||
v.TCoords = textureCoordBuffer[Idx[1]];
|
v.TCoords = textureCoordBuffer[Idx[1]];
|
||||||
else
|
else
|
||||||
v.TCoords.set(0.0f,0.0f);
|
v.TCoords.set(0.0f,0.0f);
|
||||||
if ( -1 != Idx[2] && Idx[2] < (irr::s32)normalsBuffer.size() )
|
if ( Idx[2] >= 0 && Idx[2] < (irr::s32)normalsBuffer.size() )
|
||||||
v.Normal = normalsBuffer[Idx[2]];
|
v.Normal = normalsBuffer[Idx[2]];
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -285,23 +289,30 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// triangulate the face
|
// triangulate the face
|
||||||
const int c = faceCorners[0];
|
if ( faceCorners.size() >= 3)
|
||||||
for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
|
|
||||||
{
|
{
|
||||||
// Add a triangle
|
const int c = faceCorners[0];
|
||||||
const int a = faceCorners[i + 1];
|
for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
|
||||||
const int b = faceCorners[i];
|
|
||||||
if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
|
|
||||||
{
|
{
|
||||||
mbIndexBuffer.push_back(a);
|
// Add a triangle
|
||||||
mbIndexBuffer.push_back(b);
|
const int a = faceCorners[i + 1];
|
||||||
mbIndexBuffer.push_back(c);
|
const int b = faceCorners[i];
|
||||||
}
|
if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
|
||||||
else
|
{
|
||||||
{
|
mbIndexBuffer.push_back(a);
|
||||||
++degeneratedFaces;
|
mbIndexBuffer.push_back(b);
|
||||||
|
mbIndexBuffer.push_back(c);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
++degeneratedFaces;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
os::Printer::log("Too few vertices in this line", wordBuffer.c_str());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user