forked from Mirrorlandia_minetest/irrlicht
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
This commit is contained in:
parent
9e0189019e
commit
5ececc7d29
@ -37,11 +37,11 @@ namespace video
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//! Corresponds to SMaterial::FrontfaceCulling.
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EMF_FRONT_FACE_CULLING = 0x80,
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//! Corresponds to SMaterialLayer::BilinearFilter.
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EMF_BILINEAR_FILTER = 0x100,
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//! Corresponds to SMaterialLayer::MinFilter.
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EMF_MIN_FILTER = 0x100,
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//! Corresponds to SMaterialLayer::TrilinearFilter.
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EMF_TRILINEAR_FILTER = 0x200,
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//! Corresponds to SMaterialLayer::MagFilter.
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EMF_MAG_FILTER = 0x200,
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//! Corresponds to SMaterialLayer::AnisotropicFilter.
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EMF_ANISOTROPIC_FILTER = 0x400,
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@ -426,7 +426,6 @@ namespace video
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f32 PolygonOffsetSlopeScale;
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//! Draw as wireframe or filled triangles? Default: false
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/** The user can access a material flag using \code material.Wireframe = true; \endcode */
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bool Wireframe:1;
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//! Draw as point cloud or filled triangles? Default: false
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@ -43,6 +43,30 @@ namespace video
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"texture_clamp_mirror_clamp_to_edge",
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"texture_clamp_mirror_clamp_to_border", 0};
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//! Texture minification filter.
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/** Used when scaling textures down. */
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enum E_TEXTURE_MIN_FILTER {
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//! Nearest-neighbor interpolation.
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ETMINF_NEAREST = 0,
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//! Linear interpolation.
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ETMINF_BILINEAR,
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//! Linear interpolation across mipmaps.
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/** Is equivalent to ETMINF_BILINEAR if mipmaps are disabled.
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Only available as a minification filter since mipmaps are only used
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when scaling down. */
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ETMINF_TRILINEAR,
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};
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//! Texture magnification filter.
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/** Used when scaling textures up. */
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enum E_TEXTURE_MAG_FILTER {
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//! Nearest-neighbor interpolation.
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ETMAGF_NEAREST = 0,
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//! Linear interpolation.
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ETMAGF_BILINEAR,
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};
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//! Struct for holding material parameters which exist per texture layer
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// Note for implementors: Serialization is in CNullDriver
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class SMaterialLayer
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@ -50,7 +74,7 @@ namespace video
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public:
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//! Default constructor
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SMaterialLayer() : Texture(0), TextureWrapU(ETC_REPEAT), TextureWrapV(ETC_REPEAT), TextureWrapW(ETC_REPEAT),
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BilinearFilter(true), TrilinearFilter(false), AnisotropicFilter(0), LODBias(0), TextureMatrix(0)
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MinFilter(ETMINF_BILINEAR), MagFilter(ETMAGF_BILINEAR), AnisotropicFilter(0), LODBias(0), TextureMatrix(0)
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{
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}
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@ -104,8 +128,8 @@ namespace video
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TextureWrapU = other.TextureWrapU;
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TextureWrapV = other.TextureWrapV;
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TextureWrapW = other.TextureWrapW;
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BilinearFilter = other.BilinearFilter;
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TrilinearFilter = other.TrilinearFilter;
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MinFilter = other.MinFilter;
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MagFilter = other.MagFilter;
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AnisotropicFilter = other.AnisotropicFilter;
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LODBias = other.LODBias;
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@ -157,8 +181,8 @@ namespace video
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TextureWrapU != b.TextureWrapU ||
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TextureWrapV != b.TextureWrapV ||
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TextureWrapW != b.TextureWrapW ||
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BilinearFilter != b.BilinearFilter ||
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TrilinearFilter != b.TrilinearFilter ||
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MinFilter != b.MinFilter ||
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MagFilter != b.MagFilter ||
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AnisotropicFilter != b.AnisotropicFilter ||
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LODBias != b.LODBias;
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if (different)
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@ -184,13 +208,11 @@ namespace video
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u8 TextureWrapV:4;
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u8 TextureWrapW:4;
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//! Is bilinear filtering enabled? Default: true
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bool BilinearFilter:1;
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//! Minification (downscaling) filter
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E_TEXTURE_MIN_FILTER MinFilter;
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//! Is trilinear filtering enabled? Default: false
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/** If the trilinear filter flag is enabled,
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the bilinear filtering flag is ignored. */
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bool TrilinearFilter:1;
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//! Magnification (upscaling) filter
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E_TEXTURE_MAG_FILTER MagFilter;
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//! Is anisotropic filtering enabled? Default: 0, disabled
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/** In Irrlicht you can use anisotropic texture filtering
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@ -208,6 +230,16 @@ namespace video
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if the value is positive. */
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s8 LODBias;
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//! Sets the MinFilter, MagFilter and AnisotropicFilter properties according
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//! to the three relevant boolean values found in the Minetest settings.
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/** The value of `trilinear` takes precedence over the value of `bilinear`. */
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void setFiltersMinetest(bool bilinear, bool trilinear, bool anisotropic) {
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MinFilter = trilinear ? ETMINF_TRILINEAR :
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(bilinear ? ETMINF_BILINEAR : ETMINF_NEAREST);
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MagFilter = (trilinear || bilinear) ? ETMAGF_BILINEAR : ETMAGF_NEAREST;
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AnisotropicFilter = anisotropic ? 0xFF : 0;
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}
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private:
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friend class SMaterial;
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@ -104,21 +104,21 @@ namespace video
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case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
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case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
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case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
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case EMF_BILINEAR_FILTER:
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case EMF_MIN_FILTER:
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for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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{
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if ( EnableLayerFlags[i] )
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{
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material.TextureLayer[i].BilinearFilter = Material.TextureLayer[i].BilinearFilter;
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material.TextureLayer[i].MinFilter = Material.TextureLayer[i].MinFilter;
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}
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}
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break;
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case EMF_TRILINEAR_FILTER:
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case EMF_MAG_FILTER:
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for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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{
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if ( EnableLayerFlags[i] )
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{
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material.TextureLayer[i].TrilinearFilter = Material.TextureLayer[i].TrilinearFilter;
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material.TextureLayer[i].MagFilter = Material.TextureLayer[i].MagFilter;
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}
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}
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break;
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@ -102,13 +102,13 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& scre
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InitMaterial2D.ZWriteEnable = video::EZW_OFF;
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InitMaterial2D.ZBuffer = video::ECFN_DISABLED;
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InitMaterial2D.UseMipMaps = false;
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for (u32 i=0; i<video::MATERIAL_MAX_TEXTURES; ++i)
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{
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InitMaterial2D.TextureLayer[i].BilinearFilter=false;
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InitMaterial2D.TextureLayer[i].TextureWrapU=video::ETC_REPEAT;
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InitMaterial2D.TextureLayer[i].TextureWrapV=video::ETC_REPEAT;
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InitMaterial2D.TextureLayer[i].TextureWrapW = video::ETC_REPEAT;
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}
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InitMaterial2D.forEachTexture([] (auto &tex) {
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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tex.TextureWrapU = video::ETC_REPEAT;
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tex.TextureWrapV = video::ETC_REPEAT;
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tex.TextureWrapW = video::ETC_REPEAT;
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});
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OverrideMaterial2D = InitMaterial2D;
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}
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@ -1696,41 +1696,40 @@ COGLES2Driver::~COGLES2Driver()
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if (resetAllRenderstates)
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tmpTexture->getStatesCache().IsCached = false;
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
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{
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
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tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
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tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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tmpTexture->getStatesCache().MagFilter = magFilter;
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}
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if (material.UseMipMaps && tmpTexture->hasMipMaps())
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{
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
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!tmpTexture->getStatesCache().MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
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material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
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minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
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minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
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GL_NEAREST_MIPMAP_NEAREST);
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tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
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tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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tmpTexture->getStatesCache().MinFilter = minFilter;
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tmpTexture->getStatesCache().MipMapStatus = true;
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}
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}
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else
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{
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
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tmpTexture->getStatesCache().MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
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tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
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tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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tmpTexture->getStatesCache().MinFilter = minFilter;
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tmpTexture->getStatesCache().MipMapStatus = false;
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}
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}
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@ -1914,41 +1914,40 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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}
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#endif
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if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter)
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if (!statesCache.IsCached || material.TextureLayer[i].MagFilter != statesCache.MagFilter)
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{
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
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statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
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statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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statesCache.MagFilter = magFilter;
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}
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if (material.UseMipMaps && tmpTexture->hasMipMaps())
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{
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if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || !statesCache.MipMapStatus)
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if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
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!statesCache.MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
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material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
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minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
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minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
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GL_NEAREST_MIPMAP_NEAREST);
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statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
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statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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statesCache.MinFilter = minFilter;
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statesCache.MipMapStatus = true;
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}
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}
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else
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{
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if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || statesCache.MipMapStatus)
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if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
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statesCache.MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
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statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
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statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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statesCache.MinFilter = minFilter;
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statesCache.MipMapStatus = false;
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}
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}
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@ -31,8 +31,8 @@ public:
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struct SStatesCache
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{
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SStatesCache() : WrapU(ETC_REPEAT), WrapV(ETC_REPEAT), WrapW(ETC_REPEAT),
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LODBias(0), AnisotropicFilter(0), BilinearFilter(false), TrilinearFilter(false),
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MipMapStatus(false), IsCached(false)
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LODBias(0), AnisotropicFilter(0), MinFilter(video::ETMINF_NEAREST),
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MagFilter(video::ETMAGF_NEAREST), MipMapStatus(false), IsCached(false)
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{
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}
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@ -41,8 +41,8 @@ public:
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u8 WrapW;
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s8 LODBias;
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u8 AnisotropicFilter;
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bool BilinearFilter;
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bool TrilinearFilter;
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video::E_TEXTURE_MIN_FILTER MinFilter;
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video::E_TEXTURE_MAG_FILTER MagFilter;
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bool MipMapStatus;
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bool IsCached;
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};
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@ -2709,41 +2709,40 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
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}
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#endif
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if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter)
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if (!statesCache.IsCached || material.TextureLayer[i].MagFilter != statesCache.MagFilter)
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{
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
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glTexParameteri(tmpType, GL_TEXTURE_MAG_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
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statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
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statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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statesCache.MagFilter = magFilter;
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}
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if (material.UseMipMaps && tmpTexture->hasMipMaps())
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{
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if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || !statesCache.MipMapStatus)
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if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
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!statesCache.MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
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material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
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material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
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minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
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minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
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GL_NEAREST_MIPMAP_NEAREST);
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statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
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statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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statesCache.MinFilter = minFilter;
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statesCache.MipMapStatus = true;
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}
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}
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else
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{
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if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || statesCache.MipMapStatus)
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if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
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statesCache.MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
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statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
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statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
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statesCache.MinFilter = minFilter;
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statesCache.MipMapStatus = false;
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}
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}
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@ -1456,41 +1456,40 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
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if (resetAllRenderstates)
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tmpTexture->getStatesCache().IsCached = false;
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
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material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
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{
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
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(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
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magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
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|
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tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
||||
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
||||
tmpTexture->getStatesCache().MagFilter = magFilter;
|
||||
}
|
||||
|
||||
if (material.UseMipMaps && tmpTexture->hasMipMaps())
|
||||
{
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
|
||||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
!tmpTexture->getStatesCache().MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
||||
material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
|
||||
material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
|
||||
minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
|
||||
minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
|
||||
GL_NEAREST_MIPMAP_NEAREST);
|
||||
|
||||
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
||||
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
||||
tmpTexture->getStatesCache().MinFilter = minFilter;
|
||||
tmpTexture->getStatesCache().MipMapStatus = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
|
||||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
tmpTexture->getStatesCache().MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
||||
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
|
||||
(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
||||
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
||||
tmpTexture->getStatesCache().MinFilter = minFilter;
|
||||
tmpTexture->getStatesCache().MipMapStatus = false;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user