forked from Mirrorlandia_minetest/irrlicht
Add warning about rotateXZBy using right handed rotation
Rest of Irrlicht is using left-handed rotatations. But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -207,7 +207,10 @@ namespace core
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}
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//! Rotates the vector by a specified number of degrees around the Y axis and the specified center.
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/** \param degrees Number of degrees to rotate around the Y axis.
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/** CAREFUL: For historical reasons rotateXZBy uses a right-handed rotation
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(maybe to make it more similar to the 2D vector rotations which are counterclockwise).
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To have this work the same way as rest of Irrlicht (nodes, matrices, other rotateBy functions) pass -1*degrees in here.
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\param degrees Number of degrees to rotate around the Y axis.
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\param center The center of the rotation. */
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void rotateXZBy(f64 degrees, const vector3d<T>& center=vector3d<T>())
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{
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