Merging r6364 through r6379 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-05-04 21:38:12 +00:00
parent 993f990036
commit 67a488fc5c
227 changed files with 19006 additions and 5574 deletions

@ -10,6 +10,8 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
-------------------------- --------------------------
Changes in 1.9 (not yet released) Changes in 1.9 (not yet released)
- COSOperator::getSystemMemory now returns some value on OSX (thought same for total and available).
Thanks @sfan5 for patch https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819 and https://github.com/minetest/irrlicht/commit/e469c54f76f6d24f92389b4e8a27b9cce7152888
- Fix CVertexBuffer::setType switching types for non-empty arrays. Before we had some bad casts which could result in random initializing of some vertex data. - Fix CVertexBuffer::setType switching types for non-empty arrays. Before we had some bad casts which could result in random initializing of some vertex data.
- IVertexBuffer interface changes: pointer() now returns void*. Adding a const version of getData(). Some set functions have now overload for all vertex types. - IVertexBuffer interface changes: pointer() now returns void*. Adding a const version of getData(). Some set functions have now overload for all vertex types.
- S3DVertex now always initializes color to 0xffffff. That was previously the only uninitialized variable in there. Also both derived classes have now a constructor taking a const S3DVertex&. - S3DVertex now always initializes color to 0xffffff. That was previously the only uninitialized variable in there. Also both derived classes have now a constructor taking a const S3DVertex&.

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@ -291,6 +291,7 @@ int main()
// disable mouse cursor // disable mouse cursor
device->getCursorControl()->setVisible(false); device->getCursorControl()->setVisible(false);
switchToMayaCamera(device);
s32 lastFPS = -1; s32 lastFPS = -1;

@ -103,7 +103,7 @@
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@ -203,7 +217,7 @@
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@ -211,6 +225,7 @@
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@ -27,8 +27,6 @@
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@ -61,8 +59,6 @@
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@ -236,6 +236,12 @@ int main()
vsFileName = mediaPath + "opengl.vsh"; vsFileName = mediaPath + "opengl.vsh";
} }
break; break;
case video::EDT_BURNINGSVIDEO:
UseHighLevelShaders = true;
psFileName = mediaPath + "opengl.frag";
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// disable mouse cursor // disable mouse cursor
device->getCursorControl()->setVisible(false); device->getCursorControl()->setVisible(false);
switchToMayaCamera(device);
/* /*
Because we want the whole scene to look a little bit scarier, we add Because we want the whole scene to look a little bit scarier, we add
some fog to it. This is done by a call to IVideoDriver::setFog(). There some fog to it. This is done by a call to IVideoDriver::setFog(). There

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GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
}; };
name = Release; name = Release;
}; };
@ -248,6 +209,7 @@
INSTALL_PATH = /; INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks"; LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX"; LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES; MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
@ -291,6 +253,7 @@
INSTALL_PATH = /; INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks"; LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX"; LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO; MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx; SDKROOT = macosx;

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Scheme <Scheme
LastUpgradeVersion = "0830" LastUpgradeVersion = "1240"
version = "1.3"> version = "1.3">
<BuildAction <BuildAction
parallelizeBuildables = "YES" parallelizeBuildables = "YES"
@ -27,8 +27,6 @@
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"> shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion> <MacroExpansion>
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
ReferencedContainer = "container:MaterialViewer.xcodeproj"> ReferencedContainer = "container:MaterialViewer.xcodeproj">
</BuildableReference> </BuildableReference>
</MacroExpansion> </MacroExpansion>
<AdditionalOptions> <Testables>
</AdditionalOptions> </Testables>
</TestAction> </TestAction>
<LaunchAction <LaunchAction
buildConfiguration = "Debug" buildConfiguration = "Debug"
@ -61,8 +59,6 @@
ReferencedContainer = "container:MaterialViewer.xcodeproj"> ReferencedContainer = "container:MaterialViewer.xcodeproj">
</BuildableReference> </BuildableReference>
</BuildableProductRunnable> </BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction> </LaunchAction>
<ProfileAction <ProfileAction
buildConfiguration = "Release" buildConfiguration = "Release"

@ -0,0 +1,234 @@
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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectName>22.MaterialViewer</ProjectName>
<ProjectGuid>{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}</ProjectGuid>
<RootNamespace>MaterialViewer</RootNamespace>
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@ -450,6 +450,12 @@ void CMaterialControl::init(IrrlichtDevice * device, const core::position2d<s32>
TypicalColorsControl = new CTypicalColorsControl(guiEnv, core::position2d<s32>(pos.X, top), true, guiEnv->getRootGUIElement()); TypicalColorsControl = new CTypicalColorsControl(guiEnv, core::position2d<s32>(pos.X, top), true, guiEnv->getRootGUIElement());
top += 300; top += 300;
guiEnv->addStaticText(L"Shininess", core::rect<s32>(pos.X, top, pos.X + 150, top + 15), true, false, 0, -1, true);
top += 15;
ShininessControl = guiEnv->addScrollBar(true, core::rect<s32>(pos.X, top, pos.X + 150, top + 15));
ShininessControl->setMax(10000);
top += 20;
// Controls for selecting the material textures // Controls for selecting the material textures
guiEnv->addStaticText(L"Textures", core::rect<s32>(pos.X, top, pos.X+150, top+15), true, false, 0, -1, true); guiEnv->addStaticText(L"Textures", core::rect<s32>(pos.X, top, pos.X+150, top+15), true, false, 0, -1, true);
top += 15; top += 15;
@ -475,6 +481,9 @@ void CMaterialControl::setMaterial(const irr::video::SMaterial & material)
TypicalColorsControl->setColorsToMaterialColors(material); TypicalColorsControl->setColorsToMaterialColors(material);
for (irr::u32 i=0; i<TextureControls.size(); ++i) for (irr::u32 i=0; i<TextureControls.size(); ++i)
TextureControls[i]->setDirty(); TextureControls[i]->setDirty();
if (ShininessControl)
ShininessControl->setPos((int)(material.Shininess*100.f));
} }
void CMaterialControl::update(scene::IMeshSceneNode* sceneNode, scene::IMeshSceneNode* sceneNode2T, scene::IMeshSceneNode* sceneNodeTangents) void CMaterialControl::update(scene::IMeshSceneNode* sceneNode, scene::IMeshSceneNode* sceneNode2T, scene::IMeshSceneNode* sceneNodeTangents)
@ -558,6 +567,7 @@ void CMaterialControl::updateMaterial(video::SMaterial & material)
material.TextureLayer[i].Texture = Driver->findTexture( io::path(TextureControls[i]->getSelectedTextureName()) ); material.TextureLayer[i].Texture = Driver->findTexture( io::path(TextureControls[i]->getSelectedTextureName()) );
} }
} }
material.Shininess = ShininessControl->getPos() * 0.01f;
} }
/* /*
@ -765,6 +775,7 @@ bool CApp::init(int argc, char *argv[])
ComboMeshType->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT); ComboMeshType->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT);
ComboMeshType->addItem(L"cube"); ComboMeshType->addItem(L"cube");
ComboMeshType->addItem(L"sphere"); ComboMeshType->addItem(L"sphere");
ComboMeshType->addItem(L"sphere highres");
ControlVertexColors = new CColorControl( guiEnv, core::position2d<s32>(440, controlsTop+30), L"Vertex colors", guiEnv->getRootGUIElement()); ControlVertexColors = new CColorControl( guiEnv, core::position2d<s32>(440, controlsTop+30), L"Vertex colors", guiEnv->getRootGUIElement());
ControlVertexColors->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT); ControlVertexColors->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT);
ControlVertexColors->setColor(irr::video::SColor(255,255,255,255)); ControlVertexColors->setColor(irr::video::SColor(255,255,255,255));
@ -817,8 +828,8 @@ bool CApp::update()
GlobalAmbient->resetDirty(); GlobalAmbient->resetDirty();
} }
const float zoomSpeed = 10.f * deltaTime; const float zoomSpeed = (KeysPressed[KEY_LSHIFT] ? 40.f : 10.f) * deltaTime;
const float rotationSpeed = 100.f * deltaTime; const float rotationSpeed = (KeysPressed[KEY_LSHIFT] ? 20.f : 100.f) * deltaTime;
// Let the user move the light around // Let the user move the light around
irr::gui::IGUIElement* focus=guiEnv->getFocus(); // some checks to prevent interfering with UI input irr::gui::IGUIElement* focus=guiEnv->getFocus(); // some checks to prevent interfering with UI input
@ -843,7 +854,7 @@ bool CApp::update()
} }
// Let the user move the camera around // Let the user move the camera around
if (MousePressed) if (MousePressed && !focus)
{ {
gui::ICursorControl* cursorControl = Device->getCursorControl(); gui::ICursorControl* cursorControl = Device->getCursorControl();
const core::position2d<s32>& mousePos = cursorControl->getPosition (); const core::position2d<s32>& mousePos = cursorControl->getPosition ();
@ -1051,7 +1062,7 @@ void CApp::setActiveMeshNodeType(ENodeType nodeType)
// add the nodes which are used to show the materials // add the nodes which are used to show the materials
const irr::f32 size = 35.f; const irr::f32 size = 35.f;
if ( nodeType == ENT_CUBE) if ( nodeType == ENT_CUBE )
{ {
SceneNode = smgr->addCubeSceneNode (size, 0, -1, SceneNode = smgr->addCubeSceneNode (size, 0, -1,
core::vector3df(0, 0, 0), core::vector3df(0, 0, 0),
@ -1067,8 +1078,14 @@ void CApp::setActiveMeshNodeType(ENodeType nodeType)
} }
else else
{ {
SceneNode = smgr->addSphereSceneNode(size*0.5f); SceneNode = smgr->addSphereSceneNode(size * 0.5f, nodeType == ENT_SPHERE_HIGHRES ? 128 : 16);
} }
// off center to test shader
//SceneNode->setPosition(core::vector3df(20.f, -4.f, 10.f));
//SceneNode->setScale(core::vector3df(1.f, 0.2f, 1.5f));
//SceneNode->setRotation(core::vector3df(0.f, 30.f, -10.f));
//defaultMaterial.NormalizeNormals = true;
SceneNode->getMaterial(0) = defaultMaterial; SceneNode->getMaterial(0) = defaultMaterial;
// SceneNode->setDebugDataVisible(scene::EDS_NORMALS); // showing normals can sometimes be useful to understand what's going on // SceneNode->setDebugDataVisible(scene::EDS_NORMALS); // showing normals can sometimes be useful to understand what's going on

@ -146,6 +146,7 @@ public:
CMaterialControl() CMaterialControl()
: Initialized(false), Driver(0) : Initialized(false), Driver(0)
, TypicalColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0) , TypicalColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0)
, ShininessControl(0)
{} {}
// Destructor // Destructor
@ -183,6 +184,8 @@ protected:
irr::gui::IGUIStaticText* InfoLighting; irr::gui::IGUIStaticText* InfoLighting;
irr::gui::IGUIComboBox * ComboMaterial; irr::gui::IGUIComboBox * ComboMaterial;
irr::core::array<CTextureControl*> TextureControls; irr::core::array<CTextureControl*> TextureControls;
irr::gui::IGUIScrollBar* ShininessControl;
}; };
/* /*
@ -302,7 +305,8 @@ protected:
enum ENodeType enum ENodeType
{ {
ENT_CUBE, ENT_CUBE,
ENT_SPHERE ENT_SPHERE,
ENT_SPHERE_HIGHRES,
}; };
void setActiveMeshNodeType(ENodeType nodeType); void setActiveMeshNodeType(ENodeType nodeType);

@ -103,7 +103,7 @@
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isa = PBXProject; isa = PBXProject;
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LastUpgradeCheck = 0830; LastUpgradeCheck = 0710;
TargetAttributes = { TargetAttributes = {
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@ -115,6 +115,7 @@
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hasScannedForEncodings = 0; hasScannedForEncodings = 0;
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English,
en, en,
Base, Base,
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@ -154,28 +155,8 @@
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CLANG_CXX_LIBRARY = "libc++";
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CLANG_WARN_ENUM_CONVERSION = YES;
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CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES; ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = c11; MACOSX_DEPLOYMENT_TARGET = 10.7;
GCC_NO_COMMON_BLOCKS = YES;
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name = Debug; name = Debug;
@ -183,27 +164,7 @@
5E34C6DE1B7F4A0C00F212E8 /* Release */ = { 5E34C6DE1B7F4A0C00F212E8 /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
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GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
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name = Release; name = Release;
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@ -248,6 +209,7 @@
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@ -356,6 +356,7 @@ int main(int argc, char* argv[])
// Add the mesh to the scene graph // Add the mesh to the scene graph
IMeshSceneNode* meshnode = smgr -> addMeshSceneNode(mesh.Mesh); IMeshSceneNode* meshnode = smgr -> addMeshSceneNode(mesh.Mesh);
meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false); meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
meshnode->getMaterial(0).Shininess = 80.f;
// light is just for nice effects // light is just for nice effects
ILightSceneNode *node = smgr->addLightSceneNode(0, vector3df(0,100,0), ILightSceneNode *node = smgr->addLightSceneNode(0, vector3df(0,100,0),
@ -378,6 +379,7 @@ int main(int argc, char* argv[])
camera->setTarget(vector3df(200.f, -80.f, 150.f)); camera->setTarget(vector3df(200.f, -80.f, 150.f));
camera->setFarValue(20000.0f); camera->setFarValue(20000.0f);
} }
switchToMayaCamera(device);
/* /*
Just a usual render loop with event handling. The custom mesh is Just a usual render loop with event handling. The custom mesh is

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@ -203,7 +217,7 @@
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@ -211,6 +225,7 @@
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@ -248,6 +263,7 @@
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@ -259,6 +275,7 @@
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@ -291,6 +308,7 @@
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@ -17,11 +17,10 @@ written in HLSL and GLSL.
We include all headers and define necessary variables as we have done before. We include all headers and define necessary variables as we have done before.
*/ */
#include <irrlicht.h>
#include "driverChoice.h" #include "driverChoice.h"
#include "exampleHelper.h" #include "exampleHelper.h"
#include <irrlicht.h>
using namespace irr; using namespace irr;
#ifdef _MSC_VER #ifdef _MSC_VER
@ -218,6 +217,7 @@ int main()
break; break;
case video::EDT_OPENGL: case video::EDT_OPENGL:
case video::EDT_BURNINGSVIDEO:
psFileName = mediaPath + "pp_opengl.frag"; psFileName = mediaPath + "pp_opengl.frag";
vsFileName = mediaPath + "pp_opengl.vert"; vsFileName = mediaPath + "pp_opengl.vert";
break; break;

@ -0,0 +1,234 @@
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@ -1,7 +1,7 @@
 
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VisualStudioVersion = 14.0.25420.1 VisualStudioVersion = 16.0.32413.511
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01.HelloWorld", "01.HelloWorld\HelloWorld_vc14.vcxproj", "{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01.HelloWorld", "01.HelloWorld\HelloWorld_vc14.vcxproj", "{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2722D524-E069-40BF-B51A-2BD81342E7D7}
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EndGlobal

@ -27,11 +27,7 @@ CMainMenu::CMainMenu()
bool CMainMenu::run() bool CMainMenu::run()
{ {
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; MenuDevice = createDevice(video::EDT_BURNINGSVIDEO,
if (!IrrlichtDevice::isDriverSupported(video::EDT_OPENGL))
driverType = video::EDT_BURNINGSVIDEO;
MenuDevice = createDevice(driverType,
core::dimension2d<u32>(512, 384), 16, false, false, false, this); core::dimension2d<u32>(512, 384), 16, false, false, false, this);
const io::path mediaPath = getExampleMediaPath(); const io::path mediaPath = getExampleMediaPath();
@ -72,14 +68,17 @@ bool CMainMenu::run()
// add list box // add list box
gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1); gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1);
for (u32 i=1; i<video::EDT_COUNT; ++i) box->addItem(L"OpenGL 1.5");
box->addItem(L"Direct3D 9.0c");
box->addItem(L"Burning's Video 0.54");
box->addItem(L"Irrlicht Software Renderer 1.0");
switch (driverType )
{ {
if (IrrlichtDevice::isDriverSupported(video::E_DRIVER_TYPE(i))) case video::EDT_OPENGL: selected = 0; break;
{ case video::EDT_DIRECT3D9: selected = 1; break;
box->addItem(core::stringw(video::DRIVER_TYPE_NAMES[i]).c_str()); case video::EDT_BURNINGSVIDEO: selected = 2; break;
if ( driverType == video::E_DRIVER_TYPE(i) ) case video::EDT_SOFTWARE: selected = 3; break;
selected = box->getItemCount()-1; default: break;
}
} }
box->setSelected(selected); box->setSelected(selected);
@ -261,17 +260,12 @@ bool CMainMenu::run()
MenuDevice->drop(); MenuDevice->drop();
for (u32 i=1; i<video::EDT_COUNT; ++i) switch(selected)
{ {
if (IrrlichtDevice::isDriverSupported(video::E_DRIVER_TYPE(i))) case 0: driverType = video::EDT_OPENGL; break;
{ case 1: driverType = video::EDT_DIRECT3D9; break;
if (!selected) case 2: driverType = video::EDT_BURNINGSVIDEO; break;
{ case 3: driverType = video::EDT_SOFTWARE; break;
driverType=video::E_DRIVER_TYPE(i);
break;
}
--selected;
}
} }
return start; return start;

@ -113,7 +113,7 @@
5E34C6D91B7F4A0C00F212E8 /* Project object */ = { 5E34C6D91B7F4A0C00F212E8 /* Project object */ = {
isa = PBXProject; isa = PBXProject;
attributes = { attributes = {
LastUpgradeCheck = 0830; LastUpgradeCheck = 0710;
TargetAttributes = { TargetAttributes = {
5E34CC501B7F8E6E00F212E8 = { 5E34CC501B7F8E6E00F212E8 = {
CreatedOnToolsVersion = 6.1; CreatedOnToolsVersion = 6.1;
@ -125,6 +125,7 @@
developmentRegion = English; developmentRegion = English;
hasScannedForEncodings = 0; hasScannedForEncodings = 0;
knownRegions = ( knownRegions = (
English,
en, en,
Base, Base,
); );
@ -166,28 +167,8 @@
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CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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ENABLE_TESTABILITY = YES; ENABLE_TESTABILITY = YES;
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GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
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name = Debug; name = Debug;
@ -195,27 +176,7 @@
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isa = XCBuildConfiguration; isa = XCBuildConfiguration;
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CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = c11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
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name = Release; name = Release;
}; };
@ -260,6 +221,7 @@
INSTALL_PATH = /; INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks"; LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX"; LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES; MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
@ -303,6 +265,7 @@
INSTALL_PATH = /; INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks"; LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX"; LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO; MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx; SDKROOT = macosx;

@ -1,6 +1,6 @@
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<Scheme <Scheme
LastUpgradeVersion = "0830" LastUpgradeVersion = "1240"
version = "1.3"> version = "1.3">
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parallelizeBuildables = "YES" parallelizeBuildables = "YES"
@ -27,8 +27,6 @@
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"> shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion> <MacroExpansion>
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
ReferencedContainer = "container:Demo.xcodeproj"> ReferencedContainer = "container:Demo.xcodeproj">
</BuildableReference> </BuildableReference>
</MacroExpansion> </MacroExpansion>
<AdditionalOptions> <Testables>
</AdditionalOptions> </Testables>
</TestAction> </TestAction>
<LaunchAction <LaunchAction
buildConfiguration = "Debug" buildConfiguration = "Debug"
@ -61,8 +59,6 @@
ReferencedContainer = "container:Demo.xcodeproj"> ReferencedContainer = "container:Demo.xcodeproj">
</BuildableReference> </BuildableReference>
</BuildableProductRunnable> </BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction> </LaunchAction>
<ProfileAction <ProfileAction
buildConfiguration = "Release" buildConfiguration = "Release"

@ -0,0 +1,282 @@
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<PropertyGroup Label="Globals">
<ProjectGuid>{6F076455-D955-45D4-9C68-4AD4E45F2D47}</ProjectGuid>
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<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CDemo.h" />
<ClInclude Include="CMainMenu.h" />
</ItemGroup>
<ItemGroup>
<None Include="icon.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

@ -38,8 +38,8 @@ public:
virtual bool getProcessorSpeedMHz(u32* MHz) const = 0; virtual bool getProcessorSpeedMHz(u32* MHz) const = 0;
//! Get the total and available system RAM //! Get the total and available system RAM
/** \param totalBytes: will contain the total system memory in bytes /** \param totalBytes: will contain the total system memory in Kilobytes (1024 B)
\param availableBytes: will contain the available memory in bytes \param availableBytes: will contain the available memory in Kilobytes (1024 B)
\return True if successful, false if not */ \return True if successful, false if not */
virtual bool getSystemMemory(u32* totalBytes, u32* availableBytes) const = 0; virtual bool getSystemMemory(u32* totalBytes, u32* availableBytes) const = 0;

@ -616,7 +616,9 @@ namespace scene
virtual ICameraSceneNode* addCameraSceneNodeMaya(ISceneNode* parent=0, virtual ICameraSceneNode* addCameraSceneNodeMaya(ISceneNode* parent=0,
f32 rotateSpeed=-1500.f, f32 zoomSpeed=200.f, f32 rotateSpeed=-1500.f, f32 zoomSpeed=200.f,
f32 translationSpeed=1500.f, s32 id=-1, f32 distance=70.f, f32 translationSpeed=1500.f, s32 id=-1, f32 distance=70.f,
bool makeActive=true) =0; bool makeActive=true
, f32 rotX = 0.f, f32 rotY = 0.f
) =0;
//! Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). //! Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS).
/** This FPS camera is intended to provide a demonstration of a /** This FPS camera is intended to provide a demonstration of a

@ -962,4 +962,11 @@ precision will be lower but speed higher. currently X86 only
#endif #endif
#endif #endif
//! Solve Camera errors - Debug Feature
/* - Allow Camera 90 degree up, Target==Position,buildCameraLookAtMatrixLH
- pre v1.9 CCameraSceneNode moved the up non-particular in the positive x-Direction. not compatible
- Enabled is not compatible with Irrlicht Collision and Response.
*/
//#define _IRR_COMPILE_WITH_90_DEGREE_CAMERA
#endif // IRR_COMPILE_CONFIG_H_INCLUDED #endif // IRR_COMPILE_CONFIG_H_INCLUDED

@ -61,6 +61,7 @@ struct SExposedVideoData
void* X11Display; void* X11Display;
void* X11Context; void* X11Context;
unsigned long X11Window; unsigned long X11Window;
unsigned long GLXWindow;
}; };
struct SOpenGLOSX struct SOpenGLOSX

@ -50,6 +50,42 @@ namespace irr
#endif #endif
} }
/*
For using an alternative camera in the examples.
Try to translate the viewpoint (Maya internal CameraRotation)
*/
static inline void switchToMayaCamera(IrrlichtDevice* device)
{
#if 1
return;
#else
if (!device) return;
scene::ICameraSceneNode* camera = device->getSceneManager()->getActiveCamera();
if (!camera || camera->getID() == 54321) return;
core::vector3df target = camera->getTarget() - camera->getPosition();
core::vector3df relativeRotation = target.getHorizontalAngle();
scene::ICameraSceneNode* maya = device->getSceneManager()->addCameraSceneNodeMaya(
0, -1500, 1000, 1500,
54321,
target.getLength(),
true,
relativeRotation.X + 90, relativeRotation.Y
);
if (maya)
{
maya->setNearValue(camera->getNearValue());
maya->setFarValue(camera->getFarValue());
}
device->getCursorControl()->setVisible(true);
device->setResizable(true);
#endif
}
} // end namespace irr } // end namespace irr
#endif #endif

@ -1908,10 +1908,10 @@ namespace core
const vector3df& upVector) const vector3df& upVector)
{ {
vector3df zaxis = target - position; vector3df zaxis = target - position;
zaxis.normalize(); zaxis.normalize_z();
vector3df xaxis = upVector.crossProduct(zaxis); vector3df xaxis = normalize_y(upVector).crossProduct(zaxis);
xaxis.normalize(); xaxis.normalize_x();
vector3df yaxis = zaxis.crossProduct(xaxis); vector3df yaxis = zaxis.crossProduct(xaxis);

@ -195,6 +195,36 @@ namespace core
return (*this *= newlength); return (*this *= newlength);
} }
#if defined(_IRR_COMPILE_WITH_90_DEGREE_CAMERA)
vector3d<T>& normalize_camera_direction(const vector3d<T>& def)
{
f64 l = (f64)X * X + (f64)Y * Y + (f64)Z * Z;
if (::fabs(l) < 0.000000001)
{
X = def.X;
Y = def.Y;
Z = def.Z;
}
else
{
l = 1.0 / ::sqrt(l);
f64 v;
v = X * l; X = ::fabs(v) < 0.00000001 ? (T)0 : (T)v;
v = Y * l; Y = ::fabs(v) < 0.00000001 ? (T)0 : (T)v;
v = Z * l; Z = ::fabs(v) < 0.00000001 ? (T)0 : (T)v;
}
return *this;
}
#define normalize_x() normalize_camera_direction(core::vector3df(1.f, 0.f, 0.f))
#define normalize_z() normalize_camera_direction(core::vector3df(0.f, 0.f, 1.f))
#define normalize_y(v) core::vector3df(v).normalize_camera_direction(core::vector3df(0.f, 1.f, 0.f))
#else
#define normalize_x() normalize()
#define normalize_z() normalize()
#define normalize_y(v) v
#endif
//! Inverts the vector. //! Inverts the vector.
vector3d<T>& invert() vector3d<T>& invert()
{ {

@ -612,6 +612,7 @@ bool C3DSMeshFileLoader::readTrackChunk(io::IReadFile* file, ChunkData& data,
vec-=pivot; vec-=pivot;
// apply transformation to mesh buffer // apply transformation to mesh buffer
#if 0
if (false)//mb) if (false)//mb)
{ {
video::S3DVertex *vertices=(video::S3DVertex*)mb->getVertices(); video::S3DVertex *vertices=(video::S3DVertex*)mb->getVertices();
@ -629,6 +630,7 @@ bool C3DSMeshFileLoader::readTrackChunk(io::IReadFile* file, ChunkData& data,
//TODO //TODO
} }
} }
#endif
// skip further frames // skip further frames
file->seek(data.header.length - data.read, true); file->seek(data.header.length - data.read, true);
data.read += data.header.length - data.read; data.read += data.header.length - data.read;

@ -1473,7 +1473,7 @@ static s32 StretchBlit(eBlitter operation,
// Methods for Software drivers // Methods for Software drivers
//! draws a rectangle //! draws a rectangle
static void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const video::SColor &color) static inline void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const video::SColor &color)
{ {
Blit(color.getAlpha() == 0xFF ? BLITTER_COLOR : BLITTER_COLOR_ALPHA, Blit(color.getAlpha() == 0xFF ? BLITTER_COLOR : BLITTER_COLOR_ALPHA,
img, 0, &rect.UpperLeftCorner, 0, &rect, color.color); img, 0, &rect.UpperLeftCorner, 0, &rect, color.color);
@ -1481,7 +1481,7 @@ static void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const
//! draws a line from to with color //! draws a line from to with color
static void drawLine(video::IImage* img, const core::position2d<s32>& from, static inline void drawLine(video::IImage* img, const core::position2d<s32>& from,
const core::position2d<s32>& to, const video::SColor &color) const core::position2d<s32>& to, const video::SColor &color)
{ {
AbsRectangle clip; AbsRectangle clip;

@ -265,6 +265,9 @@ void CCameraSceneNode::render()
//! update //! update
void CCameraSceneNode::updateMatrices() void CCameraSceneNode::updateMatrices()
{ {
#if defined(_IRR_COMPILE_WITH_90_DEGREE_CAMERA)
ViewArea.getTransform(video::ETS_VIEW).buildCameraLookAtMatrixLH(getAbsolutePosition(), Target, UpVector);
#else
core::vector3df pos = getAbsolutePosition(); core::vector3df pos = getAbsolutePosition();
core::vector3df tgtv = Target - pos; core::vector3df tgtv = Target - pos;
tgtv.normalize(); tgtv.normalize();
@ -282,6 +285,7 @@ void CCameraSceneNode::updateMatrices()
} }
ViewArea.getTransform(video::ETS_VIEW).buildCameraLookAtMatrixLH(pos, Target, up); ViewArea.getTransform(video::ETS_VIEW).buildCameraLookAtMatrixLH(pos, Target, up);
#endif
ViewArea.getTransform(video::ETS_VIEW) *= Affector; ViewArea.getTransform(video::ETS_VIEW) *= Affector;
recalculateViewArea(); recalculateViewArea();
} }

@ -40,7 +40,7 @@ CDepthBuffer::~CDepthBuffer()
//! clears the zbuffer //! clears the zbuffer
void CDepthBuffer::clear(f32 value, interlaced_control interlaced) void CDepthBuffer::clear(f32 value, const interlaced_control interlaced)
{ {
ieee754 zMaxValue; ieee754 zMaxValue;
@ -69,7 +69,7 @@ void CDepthBuffer::setSize(const core::dimension2d<u32>& size)
size_t TotalSize = Pitch * size.Height; size_t TotalSize = Pitch * size.Height;
Buffer = new u8[align_next(TotalSize,16)]; Buffer = new u8[align_next(TotalSize,16)];
clear( 1.f, interlace_disabled()); clear( 1.f, interlaced_disabled());
} }
@ -135,7 +135,7 @@ void CStencilBuffer::setSize(const core::dimension2d<u32>& size)
size_t TotalSize = Pitch * size.Height; size_t TotalSize = Pitch * size.Height;
Buffer = new u8[align_next(TotalSize,16)]; Buffer = new u8[align_next(TotalSize,16)];
clear(0, interlace_disabled()); clear(0, interlaced_disabled());
} }

@ -294,7 +294,11 @@ bool CGLXManager::generateSurface()
return false; return false;
} }
CurrentContext.OpenGLLinux.X11Window=GlxWin; CurrentContext.OpenGLLinux.GLXWindow=GlxWin;
}
else
{
CurrentContext.OpenGLLinux.GLXWindow=CurrentContext.OpenGLLinux.X11Window;
} }
return true; return true;
} }
@ -353,13 +357,14 @@ bool CGLXManager::activateContext(const SExposedVideoData& videoData, bool resto
{ {
if (videoData.OpenGLLinux.X11Display && videoData.OpenGLLinux.X11Context) if (videoData.OpenGLLinux.X11Display && videoData.OpenGLLinux.X11Context)
{ {
if (!glXMakeCurrent((Display*)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.X11Window, (GLXContext)videoData.OpenGLLinux.X11Context)) if (!glXMakeCurrent((Display*)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)videoData.OpenGLLinux.X11Context))
{ {
os::Printer::log("Context activation failed."); os::Printer::log("Context activation failed.");
return false; return false;
} }
else else
{ {
CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow;
CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window; CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window;
CurrentContext.OpenGLLinux.X11Display = videoData.OpenGLLinux.X11Display; CurrentContext.OpenGLLinux.X11Display = videoData.OpenGLLinux.X11Display;
} }
@ -367,13 +372,14 @@ bool CGLXManager::activateContext(const SExposedVideoData& videoData, bool resto
else else
{ {
// in case we only got a window ID, try with the existing values for display and context // in case we only got a window ID, try with the existing values for display and context
if (!glXMakeCurrent((Display*)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.X11Window, (GLXContext)PrimaryContext.OpenGLLinux.X11Context)) if (!glXMakeCurrent((Display*)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)PrimaryContext.OpenGLLinux.X11Context))
{ {
os::Printer::log("Context activation failed."); os::Printer::log("Context activation failed.");
return false; return false;
} }
else else
{ {
CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow;
CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window; CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window;
CurrentContext.OpenGLLinux.X11Display = PrimaryContext.OpenGLLinux.X11Display; CurrentContext.OpenGLLinux.X11Display = PrimaryContext.OpenGLLinux.X11Display;
} }
@ -425,7 +431,7 @@ void CGLXManager::destroyContext()
bool CGLXManager::swapBuffers() bool CGLXManager::swapBuffers()
{ {
glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.X11Window); glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.GLXWindow);
return true; return true;
} }

@ -32,10 +32,7 @@ CGUISpriteBank::CGUISpriteBank(IGUIEnvironment* env) :
CGUISpriteBank::~CGUISpriteBank() CGUISpriteBank::~CGUISpriteBank()
{ {
// drop textures clear();
for (u32 i=0; i<Textures.size(); ++i)
if (Textures[i])
Textures[i]->drop();
// drop video driver // drop video driver
if (Driver) if (Driver)
@ -133,15 +130,38 @@ s32 CGUISpriteBank::addTextureAsSprite(video::ITexture* texture)
return Sprites.size() - 1; return Sprites.size() - 1;
} }
// get FrameNr for time. return true on exisiting frame
inline bool CGUISpriteBank::getFrameNr(u32& frame,u32 index, u32 time, bool loop) const
{
frame = 0;
if (index >= Sprites.size())
return false;
const SGUISprite& sprite = Sprites[index];
const u32 frameSize = sprite.Frames.size();
if (frameSize < 1)
return false;
if (sprite.frameTime)
{
u32 f = (time / sprite.frameTime);
if (loop)
frame = f % frameSize;
else
frame = (f >= frameSize) ? frameSize - 1 : f;
}
return true;
}
//! draws a sprite in 2d with scale and color //! draws a sprite in 2d with scale and color
void CGUISpriteBank::draw2DSprite(u32 index, const core::position2di& pos, void CGUISpriteBank::draw2DSprite(u32 index, const core::position2di& pos,
const core::rect<s32>* clip, const video::SColor& color, const core::rect<s32>* clip, const video::SColor& color,
u32 starttime, u32 currenttime, bool loop, bool center) u32 starttime, u32 currenttime, bool loop, bool center)
{ {
if (index >= Sprites.size() || Sprites[index].Frames.empty() ) u32 frame = 0;
if (!getFrameNr(frame, index, currenttime - starttime, loop))
return; return;
u32 frame = getFrameNr(index, currenttime - starttime, loop);
const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber); const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber);
if (!tex) if (!tex)
return; return;
@ -163,10 +183,10 @@ void CGUISpriteBank::draw2DSprite(u32 index, const core::rect<s32>& destRect,
const core::rect<s32>* clip, const video::SColor * const colors, const core::rect<s32>* clip, const video::SColor * const colors,
u32 timeTicks, bool loop) u32 timeTicks, bool loop)
{ {
if (index >= Sprites.size() || Sprites[index].Frames.empty() ) u32 frame = 0;
if (!getFrameNr(frame,index, timeTicks, loop))
return; return;
u32 frame = getFrameNr(index, timeTicks, loop);
const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber); const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber);
if (!tex) if (!tex)
return; return;
@ -201,21 +221,16 @@ void CGUISpriteBank::draw2DSpriteBatch( const core::array<u32>& indices,
{ {
const u32 index = indices[i]; const u32 index = indices[i];
if (index >= Sprites.size() || Sprites[index].Frames.empty() )
continue;
// work out frame number // work out frame number
u32 frame = 0; u32 frame = 0;
if (Sprites[index].frameTime) if (!getFrameNr(frame, index, currenttime - starttime, loop))
{ return;
u32 f = ((currenttime - starttime) / Sprites[index].frameTime);
if (loop)
frame = f % Sprites[index].Frames.size();
else
frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f;
}
const u32 texNum = Sprites[index].Frames[frame].textureNumber; const u32 texNum = Sprites[index].Frames[frame].textureNumber;
if (texNum >= drawBatches.size())
{
continue;
}
SDrawBatch& currentBatch = drawBatches[texNum]; SDrawBatch& currentBatch = drawBatches[texNum];
const u32 rn = Sprites[index].Frames[frame].rectNumber; const u32 rn = Sprites[index].Frames[frame].rectNumber;

@ -67,19 +67,7 @@ public:
protected: protected:
inline u32 getFrameNr(u32 index, u32 time, bool loop) const bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const;
{
u32 frame = 0;
if (Sprites[index].frameTime && Sprites[index].Frames.size() )
{
u32 f = (time / Sprites[index].frameTime);
if (loop)
frame = f % Sprites[index].Frames.size();
else
frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f;
}
return frame;
}
struct SDrawBatch struct SDrawBatch
{ {

@ -284,8 +284,8 @@ void CImage::copyToScalingBoxFilter(IImage* target, s32 bias, bool blend)
target->getData(); target->getData();
s32 fx = core::ceil32( sourceXStep ); const s32 fx = core::ceil32( sourceXStep );
s32 fy = core::ceil32( sourceYStep ); const s32 fy = core::ceil32( sourceYStep );
f32 sx; f32 sx;
f32 sy; f32 sy;
@ -403,14 +403,15 @@ void CImage::flip(bool topBottom, bool leftRight)
} }
//! get a filtered pixel //! get a filtered pixel
inline SColor CImage::getPixelBox( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const inline SColor CImage::getPixelBox( const s32 x, const s32 y, const s32 fx, const s32 fy, const s32 bias ) const
{ {
/*
if (IImage::isCompressedFormat(Format)) if (IImage::isCompressedFormat(Format))
{ {
os::Printer::log("IImage::getPixelBox method doesn't work with compressed images.", ELL_WARNING); os::Printer::log("IImage::getPixelBox method doesn't work with compressed images.", ELL_WARNING);
return SColor(0); return SColor(0);
} }
*/
SColor c; SColor c;
s32 a = 0, r = 0, g = 0, b = 0; s32 a = 0, r = 0, g = 0, b = 0;
@ -430,12 +431,12 @@ inline SColor CImage::getPixelBox( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) cons
} }
s32 sdiv = s32_log2_s32(fx * fy); const s32 sdiv = fx * fy; // s32_log2_s32(fx * fy);
a = core::s32_clamp( ( a >> sdiv ) + bias, 0, 255 ); a = core::s32_clamp( ( a / sdiv ) + bias, 0, 255 );
r = core::s32_clamp( ( r >> sdiv ) + bias, 0, 255 ); r = core::s32_clamp( ( r / sdiv ) + bias, 0, 255 );
g = core::s32_clamp( ( g >> sdiv ) + bias, 0, 255 ); g = core::s32_clamp( ( g / sdiv ) + bias, 0, 255 );
b = core::s32_clamp( ( b >> sdiv ) + bias, 0, 255 ); b = core::s32_clamp( ( b / sdiv ) + bias, 0, 255 );
c.set( a, r, g, b ); c.set( a, r, g, b );
return c; return c;

@ -62,7 +62,7 @@ public:
virtual void fill(const SColor &color) IRR_OVERRIDE; virtual void fill(const SColor &color) IRR_OVERRIDE;
private: private:
inline SColor getPixelBox ( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const; inline SColor getPixelBox ( const s32 x, const s32 y, const s32 fx, const s32 fy, s32 bias ) const;
}; };
} // end namespace video } // end namespace video

@ -559,9 +559,10 @@ namespace irr
//! constructor //! constructor
CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param) CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param)
: CIrrDeviceStub(param), Window(NULL), Display(NULL), : CIrrDeviceStub(param), Window(NULL), Display(NULL),
SoftwareDriverTarget(0), DeviceWidth(0), DeviceHeight(0), DeviceWidth(0), DeviceHeight(0),
ScreenWidth(0), ScreenHeight(0), MouseButtonStates(0), SoftwareRendererType(0), ScreenWidth(0), ScreenHeight(0), MouseButtonStates(0),
IsActive(true), IsFullscreen(false), IsShiftDown(false), IsControlDown(false), IsResizable(false) IsActive(true), IsFullscreen(false), IsShiftDown(false), IsControlDown(false), IsResizable(false),
SoftwareDriverTarget(nil),SoftwareRendererType(0)
{ {
struct utsname name; struct utsname name;
NSString *path; NSString *path;
@ -628,7 +629,6 @@ CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param)
CIrrDeviceMacOSX::~CIrrDeviceMacOSX() CIrrDeviceMacOSX::~CIrrDeviceMacOSX()
{ {
[SoftwareDriverTarget release];
#ifdef __MAC_10_6 #ifdef __MAC_10_6
[NSApp setPresentationOptions:(NSApplicationPresentationDefault)]; [NSApp setPresentationOptions:(NSApplicationPresentationDefault)];
#else #else
@ -646,6 +646,12 @@ CIrrDeviceMacOSX::~CIrrDeviceMacOSX()
void CIrrDeviceMacOSX::closeDevice() void CIrrDeviceMacOSX::closeDevice()
{ {
if ( SoftwareDriverTarget != nil )
{
[SoftwareDriverTarget release];
SoftwareDriverTarget = nil;
}
if (Window != nil) if (Window != nil)
{ {
[Window setIsVisible:FALSE]; [Window setIsVisible:FALSE];
@ -677,7 +683,12 @@ bool CIrrDeviceMacOSX::createWindow()
ScreenWidth = (int)CGDisplayPixelsWide(Display); ScreenWidth = (int)CGDisplayPixelsWide(Display);
ScreenHeight = (int)CGDisplayPixelsHigh(Display); ScreenHeight = (int)CGDisplayPixelsHigh(Display);
const NSBackingStoreType type = (CreationParams.DriverType == video::EDT_OPENGL) ? NSBackingStoreBuffered : NSBackingStoreNonretained; //NSBackingStoreNonretained not working since El Capitan (TA has)
#ifdef __MAC_10_6
const NSBackingStoreType backing_type = NSBackingStoreBuffered;
#else
const NSBackingStoreType backing_type = (CreationParams.DriverType == video::EDT_OPENGL) ? NSBackingStoreBuffered : NSBackingStoreNonretained;
#endif
if (!CreationParams.Fullscreen) if (!CreationParams.Fullscreen)
{ {
@ -692,7 +703,10 @@ bool CIrrDeviceMacOSX::createWindow()
y = screenHeight - y - CreationParams.WindowSize.Height; y = screenHeight - y - CreationParams.WindowSize.Height;
} }
Window = [[NSWindow alloc] initWithContentRect:NSMakeRect(x, y, CreationParams.WindowSize.Width,CreationParams.WindowSize.Height) styleMask:NSTitledWindowMask+NSClosableWindowMask+NSResizableWindowMask backing:type defer:FALSE]; Window = [[NSWindow alloc] initWithContentRect:NSMakeRect(x, y, CreationParams.WindowSize.Width,CreationParams.WindowSize.Height)
styleMask:NSTitledWindowMask+NSClosableWindowMask+NSResizableWindowMask
backing:backing_type
defer:NO];
if (CreationParams.WindowPosition.X == -1 && CreationParams.WindowPosition.Y == -1) if (CreationParams.WindowPosition.X == -1 && CreationParams.WindowPosition.Y == -1)
[Window center]; [Window center];
@ -757,7 +771,7 @@ bool CIrrDeviceMacOSX::createWindow()
if (error == CGDisplayNoErr) if (error == CGDisplayNoErr)
{ {
Window = [[NSWindow alloc] initWithContentRect:[[NSScreen mainScreen] frame] styleMask:NSBorderlessWindowMask backing:type defer:FALSE screen:[NSScreen mainScreen]]; Window = [[NSWindow alloc] initWithContentRect:[[NSScreen mainScreen] frame] styleMask:NSBorderlessWindowMask backing:backing_type defer:FALSE screen:[NSScreen mainScreen]];
[Window setLevel: CGShieldingWindowLevel()]; [Window setLevel: CGShieldingWindowLevel()];
[Window setBackgroundColor:[NSColor blackColor]]; [Window setBackgroundColor:[NSColor blackColor]];
@ -823,6 +837,20 @@ void CIrrDeviceMacOSX::setResize(int width, int height)
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)driverFrame.size.width, (s32)driverFrame.size.height)); getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)driverFrame.size.width, (s32)driverFrame.size.height));
DeviceWidth = (s32)driverFrame.size.width; DeviceWidth = (s32)driverFrame.size.width;
DeviceHeight = (s32)driverFrame.size.height; DeviceHeight = (s32)driverFrame.size.height;
//SceneManager ( Camera ) should react with reset, otherwise sticky mouse
irr::SEvent ievent;
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
MouseButtonStates &= ~irr::EMBSM_LEFT;
ievent.MouseInput.ButtonStates = MouseButtonStates;
ievent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;
ievent.MouseInput.Control = false;
ievent.MouseInput.Shift = false;
const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(false);
ievent.MouseInput.X = curr.X;
ievent.MouseInput.Y = curr.Y;
postEventFromUser(ievent);
} }
else else
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)width, (s32)height)); getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)width, (s32)height));
@ -837,6 +865,10 @@ void CIrrDeviceMacOSX::createDriver()
#ifdef _IRR_COMPILE_WITH_SOFTWARE_ #ifdef _IRR_COMPILE_WITH_SOFTWARE_
VideoDriver = video::createSoftwareDriver(CreationParams.WindowSize, CreationParams.Fullscreen, FileSystem, this); VideoDriver = video::createSoftwareDriver(CreationParams.WindowSize, CreationParams.Fullscreen, FileSystem, this);
SoftwareRendererType = 2; SoftwareRendererType = 2;
if (Window)
{
Window.contentView.wantsLayer = YES;
}
#else #else
os::Printer::log("No Software driver support compiled in.", ELL_ERROR); os::Printer::log("No Software driver support compiled in.", ELL_ERROR);
#endif #endif
@ -846,6 +878,12 @@ void CIrrDeviceMacOSX::createDriver()
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
VideoDriver = video::createBurningVideoDriver(CreationParams, FileSystem, this); VideoDriver = video::createBurningVideoDriver(CreationParams, FileSystem, this);
SoftwareRendererType = 1; SoftwareRendererType = 1;
if (Window)
{
Window.contentView.wantsLayer = YES;
[ Window setOpaque:YES];
}
#else #else
os::Printer::log("Burning's video driver was not compiled in.", ELL_ERROR); os::Printer::log("Burning's video driver was not compiled in.", ELL_ERROR);
#endif #endif
@ -967,7 +1005,7 @@ bool CIrrDeviceMacOSX::run()
case NSLeftMouseUp: case NSLeftMouseUp:
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT; ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
MouseButtonStates &= !irr::EMBSM_LEFT; MouseButtonStates &= ~irr::EMBSM_LEFT;
ievent.MouseInput.ButtonStates = MouseButtonStates; ievent.MouseInput.ButtonStates = MouseButtonStates;
ievent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP; ievent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;
postMouseEvent(event,ievent); postMouseEvent(event,ievent);
@ -983,7 +1021,7 @@ bool CIrrDeviceMacOSX::run()
case NSOtherMouseUp: case NSOtherMouseUp:
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT; ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
MouseButtonStates &= !irr::EMBSM_MIDDLE; MouseButtonStates &= ~irr::EMBSM_MIDDLE;
ievent.MouseInput.ButtonStates = MouseButtonStates; ievent.MouseInput.ButtonStates = MouseButtonStates;
ievent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP; ievent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP;
postMouseEvent(event,ievent); postMouseEvent(event,ievent);
@ -1010,7 +1048,7 @@ bool CIrrDeviceMacOSX::run()
case NSRightMouseUp: case NSRightMouseUp:
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT; ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
ievent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP; ievent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP;
MouseButtonStates &= !irr::EMBSM_RIGHT; MouseButtonStates &= ~irr::EMBSM_RIGHT;
ievent.MouseInput.ButtonStates = MouseButtonStates; ievent.MouseInput.ButtonStates = MouseButtonStates;
postMouseEvent(event,ievent); postMouseEvent(event,ievent);
break; break;
@ -1473,6 +1511,106 @@ core::position2di CIrrDeviceMacOSX::getWindowPosition()
bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rect<s32>* src ) bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rect<s32>* src )
{
if (SoftwareRendererType > 0 && surface)
{
int src_width = surface->getDimension().Width;
int src_height = surface->getDimension().Height;
const u32 src_pitch = surface->getPitch();
const u8* src = (u8*)surface->getData();
const video::ECOLOR_FORMAT src_format = surface->getColorFormat();
//little endian likely not in memory ARGB
//ECOLOR_FORMAT dstFormat = ECF_B8G8R8A8;
const u32 dst_colorsamples = SoftwareRendererType == 2 ? 3 : 3;
const u32 dst_pitch = src_width * dst_colorsamples;
@autoreleasepool {
NSBitmapImageRep *rep = [[
[NSBitmapImageRep alloc] initWithBitmapDataPlanes: nil
pixelsWide: src_width
pixelsHigh: src_height
bitsPerSample: 8
samplesPerPixel: dst_colorsamples
hasAlpha: dst_colorsamples == 4 ? YES : NO
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bitmapFormat: NSAlphaNonpremultipliedBitmapFormat
bytesPerRow: dst_pitch
bitsPerPixel: 8 * dst_colorsamples] autorelease
];
if ( rep == nil) return false;
// convert to BGR
u8* dst = (u8*) [rep bitmapData];
if ( 0 == dst ) return false;
int blitter = 0;
if ( src_format == video::ECF_A8R8G8B8 && dst_colorsamples == 3 ) blitter = 1;
else if ( src_format == video::ECF_A8R8G8B8 && dst_colorsamples == 4 ) blitter = 2;
else if ( src_format == video::ECF_A1R5G5B5 && dst_colorsamples == 3 ) blitter = 3;
for (s32 y=0; y < src_height; ++y)
{
switch(blitter)
{
// video::CColorConverter::convert_A8R8G8B8toB8G8R8(srcdata, minWidth, destData); // broken ?
case 1:
{
const u8* sB = src;
u8* dB = dst;
for (s32 x = 0; x < src_width; ++x)
{
dB[0] = sB[2];
dB[1] = sB[1];
dB[2] = sB[0];
//dB[3] = sB[3];
sB += 4;
dB += 3;
}
} break;
case 2:
{
const u32* sB = (const u32*)src;
u32 * dB = (u32*)dst;
for (s32 x = 0; x < src_width; ++x)
{
size_t v = *sB++;
*dB++ =
(( v & 0x00ff0000 ) >> 16 ) |
(( v & 0x0000ff00 ) ) |
(( v & 0x000000ff ) << 16 ) |
0xff000000;
}
} break;
case 3: video::CColorConverter::convert_A1R5G5B5toB8G8R8(src, src_width, dst); break;
default: video::CColorConverter::convert_viaFormat(src, src_format, src_width, dst, video::ECF_R8G8B8); break;
}
src += src_pitch;
dst += dst_pitch;
}
// add layer
NSSize imageSize = NSMakeSize(src_width, src_height);
NSImage *image = [[[NSImage alloc] initWithSize: imageSize] autorelease];
[image addRepresentation: rep];
Window.contentView.layer.contents = image;
}
return true;
}
return false;
}
#if 0
bool CIrrDeviceMacOSX::present_v0(video::IImage* surface, void* windowId, core::rect<s32>* src )
{ {
// todo: implement window ID and src rectangle // todo: implement window ID and src rectangle
@ -1550,6 +1688,7 @@ bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rec
return false; return false;
} }
#endif
#if defined (_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) #if defined (_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)

@ -49,7 +49,7 @@ namespace video
void destroyContext() IRR_OVERRIDE; void destroyContext() IRR_OVERRIDE;
//! Get current context //! Get current context
const SExposedVideoData& getContext() const; const SExposedVideoData& getContext() const IRR_OVERRIDE;
//! Change render context, disable old and activate new defined by videoData //! Change render context, disable old and activate new defined by videoData
bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) IRR_OVERRIDE; bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) IRR_OVERRIDE;

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