Merging r6364 through r6379 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-05-04 21:38:12 +00:00
parent 993f990036
commit 67a488fc5c
227 changed files with 19006 additions and 5574 deletions

@ -10,6 +10,8 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
--------------------------
Changes in 1.9 (not yet released)
- COSOperator::getSystemMemory now returns some value on OSX (thought same for total and available).
Thanks @sfan5 for patch https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819 and https://github.com/minetest/irrlicht/commit/e469c54f76f6d24f92389b4e8a27b9cce7152888
- Fix CVertexBuffer::setType switching types for non-empty arrays. Before we had some bad casts which could result in random initializing of some vertex data.
- IVertexBuffer interface changes: pointer() now returns void*. Adding a const version of getData(). Some set functions have now overload for all vertex types.
- S3DVertex now always initializes color to 0xffffff. That was previously the only uninitialized variable in there. Also both derived classes have now a constructor taking a const S3DVertex&.

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@ -291,6 +291,7 @@ int main()
// disable mouse cursor
device->getCursorControl()->setVisible(false);
switchToMayaCamera(device);
s32 lastFPS = -1;

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@ -236,6 +236,12 @@ int main()
vsFileName = mediaPath + "opengl.vsh";
}
break;
case video::EDT_BURNINGSVIDEO:
UseHighLevelShaders = true;
psFileName = mediaPath + "opengl.frag";
vsFileName = mediaPath + "opengl.vert";
break;
default:
break;
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@ -212,6 +212,8 @@ int main()
// disable mouse cursor
device->getCursorControl()->setVisible(false);
switchToMayaCamera(device);
/*
Because we want the whole scene to look a little bit scarier, we add
some fog to it. This is done by a call to IVideoDriver::setFog(). There

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GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
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MACOSX_DEPLOYMENT_TARGET = 10.7;
};
name = Release;
};
@ -248,6 +209,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -291,6 +253,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx;

@ -1,6 +1,6 @@
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LastUpgradeVersion = "0830"
LastUpgradeVersion = "1240"
version = "1.3">
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parallelizeBuildables = "YES"
@ -27,8 +27,6 @@
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
ReferencedContainer = "container:MaterialViewer.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
@ -61,8 +59,6 @@
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</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"

@ -0,0 +1,234 @@
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<ProjectName>22.MaterialViewer</ProjectName>
<ProjectGuid>{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}</ProjectGuid>
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@ -450,6 +450,12 @@ void CMaterialControl::init(IrrlichtDevice * device, const core::position2d<s32>
TypicalColorsControl = new CTypicalColorsControl(guiEnv, core::position2d<s32>(pos.X, top), true, guiEnv->getRootGUIElement());
top += 300;
guiEnv->addStaticText(L"Shininess", core::rect<s32>(pos.X, top, pos.X + 150, top + 15), true, false, 0, -1, true);
top += 15;
ShininessControl = guiEnv->addScrollBar(true, core::rect<s32>(pos.X, top, pos.X + 150, top + 15));
ShininessControl->setMax(10000);
top += 20;
// Controls for selecting the material textures
guiEnv->addStaticText(L"Textures", core::rect<s32>(pos.X, top, pos.X+150, top+15), true, false, 0, -1, true);
top += 15;
@ -475,6 +481,9 @@ void CMaterialControl::setMaterial(const irr::video::SMaterial & material)
TypicalColorsControl->setColorsToMaterialColors(material);
for (irr::u32 i=0; i<TextureControls.size(); ++i)
TextureControls[i]->setDirty();
if (ShininessControl)
ShininessControl->setPos((int)(material.Shininess*100.f));
}
void CMaterialControl::update(scene::IMeshSceneNode* sceneNode, scene::IMeshSceneNode* sceneNode2T, scene::IMeshSceneNode* sceneNodeTangents)
@ -558,6 +567,7 @@ void CMaterialControl::updateMaterial(video::SMaterial & material)
material.TextureLayer[i].Texture = Driver->findTexture( io::path(TextureControls[i]->getSelectedTextureName()) );
}
}
material.Shininess = ShininessControl->getPos() * 0.01f;
}
/*
@ -765,6 +775,7 @@ bool CApp::init(int argc, char *argv[])
ComboMeshType->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT);
ComboMeshType->addItem(L"cube");
ComboMeshType->addItem(L"sphere");
ComboMeshType->addItem(L"sphere highres");
ControlVertexColors = new CColorControl( guiEnv, core::position2d<s32>(440, controlsTop+30), L"Vertex colors", guiEnv->getRootGUIElement());
ControlVertexColors->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT);
ControlVertexColors->setColor(irr::video::SColor(255,255,255,255));
@ -817,8 +828,8 @@ bool CApp::update()
GlobalAmbient->resetDirty();
}
const float zoomSpeed = 10.f * deltaTime;
const float rotationSpeed = 100.f * deltaTime;
const float zoomSpeed = (KeysPressed[KEY_LSHIFT] ? 40.f : 10.f) * deltaTime;
const float rotationSpeed = (KeysPressed[KEY_LSHIFT] ? 20.f : 100.f) * deltaTime;
// Let the user move the light around
irr::gui::IGUIElement* focus=guiEnv->getFocus(); // some checks to prevent interfering with UI input
@ -843,7 +854,7 @@ bool CApp::update()
}
// Let the user move the camera around
if (MousePressed)
if (MousePressed && !focus)
{
gui::ICursorControl* cursorControl = Device->getCursorControl();
const core::position2d<s32>& mousePos = cursorControl->getPosition ();
@ -1051,7 +1062,7 @@ void CApp::setActiveMeshNodeType(ENodeType nodeType)
// add the nodes which are used to show the materials
const irr::f32 size = 35.f;
if ( nodeType == ENT_CUBE)
if ( nodeType == ENT_CUBE )
{
SceneNode = smgr->addCubeSceneNode (size, 0, -1,
core::vector3df(0, 0, 0),
@ -1067,8 +1078,14 @@ void CApp::setActiveMeshNodeType(ENodeType nodeType)
}
else
{
SceneNode = smgr->addSphereSceneNode(size*0.5f);
SceneNode = smgr->addSphereSceneNode(size * 0.5f, nodeType == ENT_SPHERE_HIGHRES ? 128 : 16);
}
// off center to test shader
//SceneNode->setPosition(core::vector3df(20.f, -4.f, 10.f));
//SceneNode->setScale(core::vector3df(1.f, 0.2f, 1.5f));
//SceneNode->setRotation(core::vector3df(0.f, 30.f, -10.f));
//defaultMaterial.NormalizeNormals = true;
SceneNode->getMaterial(0) = defaultMaterial;
// SceneNode->setDebugDataVisible(scene::EDS_NORMALS); // showing normals can sometimes be useful to understand what's going on

@ -146,6 +146,7 @@ public:
CMaterialControl()
: Initialized(false), Driver(0)
, TypicalColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0)
, ShininessControl(0)
{}
// Destructor
@ -183,6 +184,8 @@ protected:
irr::gui::IGUIStaticText* InfoLighting;
irr::gui::IGUIComboBox * ComboMaterial;
irr::core::array<CTextureControl*> TextureControls;
irr::gui::IGUIScrollBar* ShininessControl;
};
/*
@ -302,7 +305,8 @@ protected:
enum ENodeType
{
ENT_CUBE,
ENT_SPHERE
ENT_SPHERE,
ENT_SPHERE_HIGHRES,
};
void setActiveMeshNodeType(ENodeType nodeType);

@ -103,7 +103,7 @@
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@ -154,28 +155,8 @@
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@ -183,27 +164,7 @@
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
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@ -248,6 +209,7 @@
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ONLY_ACTIVE_ARCH = YES;
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@ -291,6 +253,7 @@
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
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MTL_ENABLE_DEBUG_INFO = NO;
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@ -27,8 +27,6 @@
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@ -38,8 +36,8 @@
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buildConfiguration = "Debug"
@ -61,8 +59,6 @@
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</BuildableReference>
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@ -356,6 +356,7 @@ int main(int argc, char* argv[])
// Add the mesh to the scene graph
IMeshSceneNode* meshnode = smgr -> addMeshSceneNode(mesh.Mesh);
meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
meshnode->getMaterial(0).Shininess = 80.f;
// light is just for nice effects
ILightSceneNode *node = smgr->addLightSceneNode(0, vector3df(0,100,0),
@ -378,6 +379,7 @@ int main(int argc, char* argv[])
camera->setTarget(vector3df(200.f, -80.f, 150.f));
camera->setFarValue(20000.0f);
}
switchToMayaCamera(device);
/*
Just a usual render loop with event handling. The custom mesh is

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@ -17,11 +17,10 @@ written in HLSL and GLSL.
We include all headers and define necessary variables as we have done before.
*/
#include <irrlicht.h>
#include "driverChoice.h"
#include "exampleHelper.h"
#include <irrlicht.h>
using namespace irr;
#ifdef _MSC_VER
@ -218,6 +217,7 @@ int main()
break;
case video::EDT_OPENGL:
case video::EDT_BURNINGSVIDEO:
psFileName = mediaPath + "pp_opengl.frag";
vsFileName = mediaPath + "pp_opengl.vert";
break;

@ -0,0 +1,234 @@
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@ -1,6 +1,6 @@
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@ -27,8 +27,6 @@
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{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.ActiveCfg = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|x64.ActiveCfg = Debug|x64
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{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.Build.0 = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|x64.ActiveCfg = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|x64.Build.0 = Release|x64
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{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|Win32.Build.0 = Release|Win32
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{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|x64.Build.0 = Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.Build.0 = Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.Build.0 = Static lib - Debug|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2722D524-E069-40BF-B51A-2BD81342E7D7}
EndGlobalSection
EndGlobal

@ -27,11 +27,7 @@ CMainMenu::CMainMenu()
bool CMainMenu::run()
{
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
if (!IrrlichtDevice::isDriverSupported(video::EDT_OPENGL))
driverType = video::EDT_BURNINGSVIDEO;
MenuDevice = createDevice(driverType,
MenuDevice = createDevice(video::EDT_BURNINGSVIDEO,
core::dimension2d<u32>(512, 384), 16, false, false, false, this);
const io::path mediaPath = getExampleMediaPath();
@ -72,14 +68,17 @@ bool CMainMenu::run()
// add list box
gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1);
for (u32 i=1; i<video::EDT_COUNT; ++i)
box->addItem(L"OpenGL 1.5");
box->addItem(L"Direct3D 9.0c");
box->addItem(L"Burning's Video 0.54");
box->addItem(L"Irrlicht Software Renderer 1.0");
switch (driverType )
{
if (IrrlichtDevice::isDriverSupported(video::E_DRIVER_TYPE(i)))
{
box->addItem(core::stringw(video::DRIVER_TYPE_NAMES[i]).c_str());
if ( driverType == video::E_DRIVER_TYPE(i) )
selected = box->getItemCount()-1;
}
case video::EDT_OPENGL: selected = 0; break;
case video::EDT_DIRECT3D9: selected = 1; break;
case video::EDT_BURNINGSVIDEO: selected = 2; break;
case video::EDT_SOFTWARE: selected = 3; break;
default: break;
}
box->setSelected(selected);
@ -261,17 +260,12 @@ bool CMainMenu::run()
MenuDevice->drop();
for (u32 i=1; i<video::EDT_COUNT; ++i)
switch(selected)
{
if (IrrlichtDevice::isDriverSupported(video::E_DRIVER_TYPE(i)))
{
if (!selected)
{
driverType=video::E_DRIVER_TYPE(i);
break;
}
--selected;
}
case 0: driverType = video::EDT_OPENGL; break;
case 1: driverType = video::EDT_DIRECT3D9; break;
case 2: driverType = video::EDT_BURNINGSVIDEO; break;
case 3: driverType = video::EDT_SOFTWARE; break;
}
return start;

@ -113,7 +113,7 @@
5E34C6D91B7F4A0C00F212E8 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0830;
LastUpgradeCheck = 0710;
TargetAttributes = {
5E34CC501B7F8E6E00F212E8 = {
CreatedOnToolsVersion = 6.1;
@ -125,6 +125,7 @@
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
English,
en,
Base,
);
@ -166,28 +167,8 @@
5E34C6DD1B7F4A0C00F212E8 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = c11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
MACOSX_DEPLOYMENT_TARGET = 10.7;
ONLY_ACTIVE_ARCH = YES;
};
name = Debug;
@ -195,27 +176,7 @@
5E34C6DE1B7F4A0C00F212E8 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = c11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
MACOSX_DEPLOYMENT_TARGET = 10.7;
};
name = Release;
};
@ -260,6 +221,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -303,6 +265,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx;

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0830"
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -27,8 +27,6 @@
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
ReferencedContainer = "container:Demo.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
@ -61,8 +59,6 @@
ReferencedContainer = "container:Demo.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"

@ -0,0 +1,282 @@
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<ItemGroup Label="ProjectConfigurations">
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6F076455-D955-45D4-9C68-4AD4E45F2D47}</ProjectGuid>
<ProjectName>Demo</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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@ -38,8 +38,8 @@ public:
virtual bool getProcessorSpeedMHz(u32* MHz) const = 0;
//! Get the total and available system RAM
/** \param totalBytes: will contain the total system memory in bytes
\param availableBytes: will contain the available memory in bytes
/** \param totalBytes: will contain the total system memory in Kilobytes (1024 B)
\param availableBytes: will contain the available memory in Kilobytes (1024 B)
\return True if successful, false if not */
virtual bool getSystemMemory(u32* totalBytes, u32* availableBytes) const = 0;

@ -616,7 +616,9 @@ namespace scene
virtual ICameraSceneNode* addCameraSceneNodeMaya(ISceneNode* parent=0,
f32 rotateSpeed=-1500.f, f32 zoomSpeed=200.f,
f32 translationSpeed=1500.f, s32 id=-1, f32 distance=70.f,
bool makeActive=true) =0;
bool makeActive=true
, f32 rotX = 0.f, f32 rotY = 0.f
) =0;
//! Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS).
/** This FPS camera is intended to provide a demonstration of a

@ -962,4 +962,11 @@ precision will be lower but speed higher. currently X86 only
#endif
#endif
//! Solve Camera errors - Debug Feature
/* - Allow Camera 90 degree up, Target==Position,buildCameraLookAtMatrixLH
- pre v1.9 CCameraSceneNode moved the up non-particular in the positive x-Direction. not compatible
- Enabled is not compatible with Irrlicht Collision and Response.
*/
//#define _IRR_COMPILE_WITH_90_DEGREE_CAMERA
#endif // IRR_COMPILE_CONFIG_H_INCLUDED

@ -61,6 +61,7 @@ struct SExposedVideoData
void* X11Display;
void* X11Context;
unsigned long X11Window;
unsigned long GLXWindow;
};
struct SOpenGLOSX

@ -50,6 +50,42 @@ namespace irr
#endif
}
/*
For using an alternative camera in the examples.
Try to translate the viewpoint (Maya internal CameraRotation)
*/
static inline void switchToMayaCamera(IrrlichtDevice* device)
{
#if 1
return;
#else
if (!device) return;
scene::ICameraSceneNode* camera = device->getSceneManager()->getActiveCamera();
if (!camera || camera->getID() == 54321) return;
core::vector3df target = camera->getTarget() - camera->getPosition();
core::vector3df relativeRotation = target.getHorizontalAngle();
scene::ICameraSceneNode* maya = device->getSceneManager()->addCameraSceneNodeMaya(
0, -1500, 1000, 1500,
54321,
target.getLength(),
true,
relativeRotation.X + 90, relativeRotation.Y
);
if (maya)
{
maya->setNearValue(camera->getNearValue());
maya->setFarValue(camera->getFarValue());
}
device->getCursorControl()->setVisible(true);
device->setResizable(true);
#endif
}
} // end namespace irr
#endif

@ -1908,10 +1908,10 @@ namespace core
const vector3df& upVector)
{
vector3df zaxis = target - position;
zaxis.normalize();
zaxis.normalize_z();
vector3df xaxis = upVector.crossProduct(zaxis);
xaxis.normalize();
vector3df xaxis = normalize_y(upVector).crossProduct(zaxis);
xaxis.normalize_x();
vector3df yaxis = zaxis.crossProduct(xaxis);

@ -195,6 +195,36 @@ namespace core
return (*this *= newlength);
}
#if defined(_IRR_COMPILE_WITH_90_DEGREE_CAMERA)
vector3d<T>& normalize_camera_direction(const vector3d<T>& def)
{
f64 l = (f64)X * X + (f64)Y * Y + (f64)Z * Z;
if (::fabs(l) < 0.000000001)
{
X = def.X;
Y = def.Y;
Z = def.Z;
}
else
{
l = 1.0 / ::sqrt(l);
f64 v;
v = X * l; X = ::fabs(v) < 0.00000001 ? (T)0 : (T)v;
v = Y * l; Y = ::fabs(v) < 0.00000001 ? (T)0 : (T)v;
v = Z * l; Z = ::fabs(v) < 0.00000001 ? (T)0 : (T)v;
}
return *this;
}
#define normalize_x() normalize_camera_direction(core::vector3df(1.f, 0.f, 0.f))
#define normalize_z() normalize_camera_direction(core::vector3df(0.f, 0.f, 1.f))
#define normalize_y(v) core::vector3df(v).normalize_camera_direction(core::vector3df(0.f, 1.f, 0.f))
#else
#define normalize_x() normalize()
#define normalize_z() normalize()
#define normalize_y(v) v
#endif
//! Inverts the vector.
vector3d<T>& invert()
{

@ -612,6 +612,7 @@ bool C3DSMeshFileLoader::readTrackChunk(io::IReadFile* file, ChunkData& data,
vec-=pivot;
// apply transformation to mesh buffer
#if 0
if (false)//mb)
{
video::S3DVertex *vertices=(video::S3DVertex*)mb->getVertices();
@ -629,6 +630,7 @@ bool C3DSMeshFileLoader::readTrackChunk(io::IReadFile* file, ChunkData& data,
//TODO
}
}
#endif
// skip further frames
file->seek(data.header.length - data.read, true);
data.read += data.header.length - data.read;

@ -1473,7 +1473,7 @@ static s32 StretchBlit(eBlitter operation,
// Methods for Software drivers
//! draws a rectangle
static void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const video::SColor &color)
static inline void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const video::SColor &color)
{
Blit(color.getAlpha() == 0xFF ? BLITTER_COLOR : BLITTER_COLOR_ALPHA,
img, 0, &rect.UpperLeftCorner, 0, &rect, color.color);
@ -1481,7 +1481,7 @@ static void drawRectangle(video::IImage* img, const core::rect<s32>& rect, const
//! draws a line from to with color
static void drawLine(video::IImage* img, const core::position2d<s32>& from,
static inline void drawLine(video::IImage* img, const core::position2d<s32>& from,
const core::position2d<s32>& to, const video::SColor &color)
{
AbsRectangle clip;

@ -265,6 +265,9 @@ void CCameraSceneNode::render()
//! update
void CCameraSceneNode::updateMatrices()
{
#if defined(_IRR_COMPILE_WITH_90_DEGREE_CAMERA)
ViewArea.getTransform(video::ETS_VIEW).buildCameraLookAtMatrixLH(getAbsolutePosition(), Target, UpVector);
#else
core::vector3df pos = getAbsolutePosition();
core::vector3df tgtv = Target - pos;
tgtv.normalize();
@ -282,6 +285,7 @@ void CCameraSceneNode::updateMatrices()
}
ViewArea.getTransform(video::ETS_VIEW).buildCameraLookAtMatrixLH(pos, Target, up);
#endif
ViewArea.getTransform(video::ETS_VIEW) *= Affector;
recalculateViewArea();
}

@ -40,7 +40,7 @@ CDepthBuffer::~CDepthBuffer()
//! clears the zbuffer
void CDepthBuffer::clear(f32 value, interlaced_control interlaced)
void CDepthBuffer::clear(f32 value, const interlaced_control interlaced)
{
ieee754 zMaxValue;
@ -69,7 +69,7 @@ void CDepthBuffer::setSize(const core::dimension2d<u32>& size)
size_t TotalSize = Pitch * size.Height;
Buffer = new u8[align_next(TotalSize,16)];
clear( 1.f, interlace_disabled());
clear( 1.f, interlaced_disabled());
}
@ -135,7 +135,7 @@ void CStencilBuffer::setSize(const core::dimension2d<u32>& size)
size_t TotalSize = Pitch * size.Height;
Buffer = new u8[align_next(TotalSize,16)];
clear(0, interlace_disabled());
clear(0, interlaced_disabled());
}

@ -294,7 +294,11 @@ bool CGLXManager::generateSurface()
return false;
}
CurrentContext.OpenGLLinux.X11Window=GlxWin;
CurrentContext.OpenGLLinux.GLXWindow=GlxWin;
}
else
{
CurrentContext.OpenGLLinux.GLXWindow=CurrentContext.OpenGLLinux.X11Window;
}
return true;
}
@ -353,13 +357,14 @@ bool CGLXManager::activateContext(const SExposedVideoData& videoData, bool resto
{
if (videoData.OpenGLLinux.X11Display && videoData.OpenGLLinux.X11Context)
{
if (!glXMakeCurrent((Display*)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.X11Window, (GLXContext)videoData.OpenGLLinux.X11Context))
if (!glXMakeCurrent((Display*)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)videoData.OpenGLLinux.X11Context))
{
os::Printer::log("Context activation failed.");
return false;
}
else
{
CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow;
CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window;
CurrentContext.OpenGLLinux.X11Display = videoData.OpenGLLinux.X11Display;
}
@ -367,13 +372,14 @@ bool CGLXManager::activateContext(const SExposedVideoData& videoData, bool resto
else
{
// in case we only got a window ID, try with the existing values for display and context
if (!glXMakeCurrent((Display*)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.X11Window, (GLXContext)PrimaryContext.OpenGLLinux.X11Context))
if (!glXMakeCurrent((Display*)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)PrimaryContext.OpenGLLinux.X11Context))
{
os::Printer::log("Context activation failed.");
return false;
}
else
{
CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow;
CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window;
CurrentContext.OpenGLLinux.X11Display = PrimaryContext.OpenGLLinux.X11Display;
}
@ -425,7 +431,7 @@ void CGLXManager::destroyContext()
bool CGLXManager::swapBuffers()
{
glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.X11Window);
glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.GLXWindow);
return true;
}

@ -32,10 +32,7 @@ CGUISpriteBank::CGUISpriteBank(IGUIEnvironment* env) :
CGUISpriteBank::~CGUISpriteBank()
{
// drop textures
for (u32 i=0; i<Textures.size(); ++i)
if (Textures[i])
Textures[i]->drop();
clear();
// drop video driver
if (Driver)
@ -133,15 +130,38 @@ s32 CGUISpriteBank::addTextureAsSprite(video::ITexture* texture)
return Sprites.size() - 1;
}
// get FrameNr for time. return true on exisiting frame
inline bool CGUISpriteBank::getFrameNr(u32& frame,u32 index, u32 time, bool loop) const
{
frame = 0;
if (index >= Sprites.size())
return false;
const SGUISprite& sprite = Sprites[index];
const u32 frameSize = sprite.Frames.size();
if (frameSize < 1)
return false;
if (sprite.frameTime)
{
u32 f = (time / sprite.frameTime);
if (loop)
frame = f % frameSize;
else
frame = (f >= frameSize) ? frameSize - 1 : f;
}
return true;
}
//! draws a sprite in 2d with scale and color
void CGUISpriteBank::draw2DSprite(u32 index, const core::position2di& pos,
const core::rect<s32>* clip, const video::SColor& color,
u32 starttime, u32 currenttime, bool loop, bool center)
{
if (index >= Sprites.size() || Sprites[index].Frames.empty() )
u32 frame = 0;
if (!getFrameNr(frame, index, currenttime - starttime, loop))
return;
u32 frame = getFrameNr(index, currenttime - starttime, loop);
const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber);
if (!tex)
return;
@ -163,10 +183,10 @@ void CGUISpriteBank::draw2DSprite(u32 index, const core::rect<s32>& destRect,
const core::rect<s32>* clip, const video::SColor * const colors,
u32 timeTicks, bool loop)
{
if (index >= Sprites.size() || Sprites[index].Frames.empty() )
u32 frame = 0;
if (!getFrameNr(frame,index, timeTicks, loop))
return;
u32 frame = getFrameNr(index, timeTicks, loop);
const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber);
if (!tex)
return;
@ -201,21 +221,16 @@ void CGUISpriteBank::draw2DSpriteBatch( const core::array<u32>& indices,
{
const u32 index = indices[i];
if (index >= Sprites.size() || Sprites[index].Frames.empty() )
continue;
// work out frame number
u32 frame = 0;
if (Sprites[index].frameTime)
{
u32 f = ((currenttime - starttime) / Sprites[index].frameTime);
if (loop)
frame = f % Sprites[index].Frames.size();
else
frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f;
}
if (!getFrameNr(frame, index, currenttime - starttime, loop))
return;
const u32 texNum = Sprites[index].Frames[frame].textureNumber;
if (texNum >= drawBatches.size())
{
continue;
}
SDrawBatch& currentBatch = drawBatches[texNum];
const u32 rn = Sprites[index].Frames[frame].rectNumber;

@ -67,19 +67,7 @@ public:
protected:
inline u32 getFrameNr(u32 index, u32 time, bool loop) const
{
u32 frame = 0;
if (Sprites[index].frameTime && Sprites[index].Frames.size() )
{
u32 f = (time / Sprites[index].frameTime);
if (loop)
frame = f % Sprites[index].Frames.size();
else
frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f;
}
return frame;
}
bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const;
struct SDrawBatch
{

@ -284,8 +284,8 @@ void CImage::copyToScalingBoxFilter(IImage* target, s32 bias, bool blend)
target->getData();
s32 fx = core::ceil32( sourceXStep );
s32 fy = core::ceil32( sourceYStep );
const s32 fx = core::ceil32( sourceXStep );
const s32 fy = core::ceil32( sourceYStep );
f32 sx;
f32 sy;
@ -403,14 +403,15 @@ void CImage::flip(bool topBottom, bool leftRight)
}
//! get a filtered pixel
inline SColor CImage::getPixelBox( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const
inline SColor CImage::getPixelBox( const s32 x, const s32 y, const s32 fx, const s32 fy, const s32 bias ) const
{
/*
if (IImage::isCompressedFormat(Format))
{
os::Printer::log("IImage::getPixelBox method doesn't work with compressed images.", ELL_WARNING);
return SColor(0);
}
*/
SColor c;
s32 a = 0, r = 0, g = 0, b = 0;
@ -430,12 +431,12 @@ inline SColor CImage::getPixelBox( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) cons
}
s32 sdiv = s32_log2_s32(fx * fy);
const s32 sdiv = fx * fy; // s32_log2_s32(fx * fy);
a = core::s32_clamp( ( a >> sdiv ) + bias, 0, 255 );
r = core::s32_clamp( ( r >> sdiv ) + bias, 0, 255 );
g = core::s32_clamp( ( g >> sdiv ) + bias, 0, 255 );
b = core::s32_clamp( ( b >> sdiv ) + bias, 0, 255 );
a = core::s32_clamp( ( a / sdiv ) + bias, 0, 255 );
r = core::s32_clamp( ( r / sdiv ) + bias, 0, 255 );
g = core::s32_clamp( ( g / sdiv ) + bias, 0, 255 );
b = core::s32_clamp( ( b / sdiv ) + bias, 0, 255 );
c.set( a, r, g, b );
return c;

@ -62,7 +62,7 @@ public:
virtual void fill(const SColor &color) IRR_OVERRIDE;
private:
inline SColor getPixelBox ( s32 x, s32 y, s32 fx, s32 fy, s32 bias ) const;
inline SColor getPixelBox ( const s32 x, const s32 y, const s32 fx, const s32 fy, s32 bias ) const;
};
} // end namespace video

@ -559,9 +559,10 @@ namespace irr
//! constructor
CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param)
: CIrrDeviceStub(param), Window(NULL), Display(NULL),
SoftwareDriverTarget(0), DeviceWidth(0), DeviceHeight(0),
ScreenWidth(0), ScreenHeight(0), MouseButtonStates(0), SoftwareRendererType(0),
IsActive(true), IsFullscreen(false), IsShiftDown(false), IsControlDown(false), IsResizable(false)
DeviceWidth(0), DeviceHeight(0),
ScreenWidth(0), ScreenHeight(0), MouseButtonStates(0),
IsActive(true), IsFullscreen(false), IsShiftDown(false), IsControlDown(false), IsResizable(false),
SoftwareDriverTarget(nil),SoftwareRendererType(0)
{
struct utsname name;
NSString *path;
@ -628,7 +629,6 @@ CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param)
CIrrDeviceMacOSX::~CIrrDeviceMacOSX()
{
[SoftwareDriverTarget release];
#ifdef __MAC_10_6
[NSApp setPresentationOptions:(NSApplicationPresentationDefault)];
#else
@ -646,6 +646,12 @@ CIrrDeviceMacOSX::~CIrrDeviceMacOSX()
void CIrrDeviceMacOSX::closeDevice()
{
if ( SoftwareDriverTarget != nil )
{
[SoftwareDriverTarget release];
SoftwareDriverTarget = nil;
}
if (Window != nil)
{
[Window setIsVisible:FALSE];
@ -677,7 +683,12 @@ bool CIrrDeviceMacOSX::createWindow()
ScreenWidth = (int)CGDisplayPixelsWide(Display);
ScreenHeight = (int)CGDisplayPixelsHigh(Display);
const NSBackingStoreType type = (CreationParams.DriverType == video::EDT_OPENGL) ? NSBackingStoreBuffered : NSBackingStoreNonretained;
//NSBackingStoreNonretained not working since El Capitan (TA has)
#ifdef __MAC_10_6
const NSBackingStoreType backing_type = NSBackingStoreBuffered;
#else
const NSBackingStoreType backing_type = (CreationParams.DriverType == video::EDT_OPENGL) ? NSBackingStoreBuffered : NSBackingStoreNonretained;
#endif
if (!CreationParams.Fullscreen)
{
@ -692,7 +703,10 @@ bool CIrrDeviceMacOSX::createWindow()
y = screenHeight - y - CreationParams.WindowSize.Height;
}
Window = [[NSWindow alloc] initWithContentRect:NSMakeRect(x, y, CreationParams.WindowSize.Width,CreationParams.WindowSize.Height) styleMask:NSTitledWindowMask+NSClosableWindowMask+NSResizableWindowMask backing:type defer:FALSE];
Window = [[NSWindow alloc] initWithContentRect:NSMakeRect(x, y, CreationParams.WindowSize.Width,CreationParams.WindowSize.Height)
styleMask:NSTitledWindowMask+NSClosableWindowMask+NSResizableWindowMask
backing:backing_type
defer:NO];
if (CreationParams.WindowPosition.X == -1 && CreationParams.WindowPosition.Y == -1)
[Window center];
@ -757,7 +771,7 @@ bool CIrrDeviceMacOSX::createWindow()
if (error == CGDisplayNoErr)
{
Window = [[NSWindow alloc] initWithContentRect:[[NSScreen mainScreen] frame] styleMask:NSBorderlessWindowMask backing:type defer:FALSE screen:[NSScreen mainScreen]];
Window = [[NSWindow alloc] initWithContentRect:[[NSScreen mainScreen] frame] styleMask:NSBorderlessWindowMask backing:backing_type defer:FALSE screen:[NSScreen mainScreen]];
[Window setLevel: CGShieldingWindowLevel()];
[Window setBackgroundColor:[NSColor blackColor]];
@ -823,6 +837,20 @@ void CIrrDeviceMacOSX::setResize(int width, int height)
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)driverFrame.size.width, (s32)driverFrame.size.height));
DeviceWidth = (s32)driverFrame.size.width;
DeviceHeight = (s32)driverFrame.size.height;
//SceneManager ( Camera ) should react with reset, otherwise sticky mouse
irr::SEvent ievent;
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
MouseButtonStates &= ~irr::EMBSM_LEFT;
ievent.MouseInput.ButtonStates = MouseButtonStates;
ievent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;
ievent.MouseInput.Control = false;
ievent.MouseInput.Shift = false;
const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(false);
ievent.MouseInput.X = curr.X;
ievent.MouseInput.Y = curr.Y;
postEventFromUser(ievent);
}
else
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)width, (s32)height));
@ -837,6 +865,10 @@ void CIrrDeviceMacOSX::createDriver()
#ifdef _IRR_COMPILE_WITH_SOFTWARE_
VideoDriver = video::createSoftwareDriver(CreationParams.WindowSize, CreationParams.Fullscreen, FileSystem, this);
SoftwareRendererType = 2;
if (Window)
{
Window.contentView.wantsLayer = YES;
}
#else
os::Printer::log("No Software driver support compiled in.", ELL_ERROR);
#endif
@ -846,6 +878,12 @@ void CIrrDeviceMacOSX::createDriver()
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
VideoDriver = video::createBurningVideoDriver(CreationParams, FileSystem, this);
SoftwareRendererType = 1;
if (Window)
{
Window.contentView.wantsLayer = YES;
[ Window setOpaque:YES];
}
#else
os::Printer::log("Burning's video driver was not compiled in.", ELL_ERROR);
#endif
@ -967,7 +1005,7 @@ bool CIrrDeviceMacOSX::run()
case NSLeftMouseUp:
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
MouseButtonStates &= !irr::EMBSM_LEFT;
MouseButtonStates &= ~irr::EMBSM_LEFT;
ievent.MouseInput.ButtonStates = MouseButtonStates;
ievent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;
postMouseEvent(event,ievent);
@ -983,7 +1021,7 @@ bool CIrrDeviceMacOSX::run()
case NSOtherMouseUp:
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
MouseButtonStates &= !irr::EMBSM_MIDDLE;
MouseButtonStates &= ~irr::EMBSM_MIDDLE;
ievent.MouseInput.ButtonStates = MouseButtonStates;
ievent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP;
postMouseEvent(event,ievent);
@ -1010,7 +1048,7 @@ bool CIrrDeviceMacOSX::run()
case NSRightMouseUp:
ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
ievent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP;
MouseButtonStates &= !irr::EMBSM_RIGHT;
MouseButtonStates &= ~irr::EMBSM_RIGHT;
ievent.MouseInput.ButtonStates = MouseButtonStates;
postMouseEvent(event,ievent);
break;
@ -1473,6 +1511,106 @@ core::position2di CIrrDeviceMacOSX::getWindowPosition()
bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rect<s32>* src )
{
if (SoftwareRendererType > 0 && surface)
{
int src_width = surface->getDimension().Width;
int src_height = surface->getDimension().Height;
const u32 src_pitch = surface->getPitch();
const u8* src = (u8*)surface->getData();
const video::ECOLOR_FORMAT src_format = surface->getColorFormat();
//little endian likely not in memory ARGB
//ECOLOR_FORMAT dstFormat = ECF_B8G8R8A8;
const u32 dst_colorsamples = SoftwareRendererType == 2 ? 3 : 3;
const u32 dst_pitch = src_width * dst_colorsamples;
@autoreleasepool {
NSBitmapImageRep *rep = [[
[NSBitmapImageRep alloc] initWithBitmapDataPlanes: nil
pixelsWide: src_width
pixelsHigh: src_height
bitsPerSample: 8
samplesPerPixel: dst_colorsamples
hasAlpha: dst_colorsamples == 4 ? YES : NO
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bitmapFormat: NSAlphaNonpremultipliedBitmapFormat
bytesPerRow: dst_pitch
bitsPerPixel: 8 * dst_colorsamples] autorelease
];
if ( rep == nil) return false;
// convert to BGR
u8* dst = (u8*) [rep bitmapData];
if ( 0 == dst ) return false;
int blitter = 0;
if ( src_format == video::ECF_A8R8G8B8 && dst_colorsamples == 3 ) blitter = 1;
else if ( src_format == video::ECF_A8R8G8B8 && dst_colorsamples == 4 ) blitter = 2;
else if ( src_format == video::ECF_A1R5G5B5 && dst_colorsamples == 3 ) blitter = 3;
for (s32 y=0; y < src_height; ++y)
{
switch(blitter)
{
// video::CColorConverter::convert_A8R8G8B8toB8G8R8(srcdata, minWidth, destData); // broken ?
case 1:
{
const u8* sB = src;
u8* dB = dst;
for (s32 x = 0; x < src_width; ++x)
{
dB[0] = sB[2];
dB[1] = sB[1];
dB[2] = sB[0];
//dB[3] = sB[3];
sB += 4;
dB += 3;
}
} break;
case 2:
{
const u32* sB = (const u32*)src;
u32 * dB = (u32*)dst;
for (s32 x = 0; x < src_width; ++x)
{
size_t v = *sB++;
*dB++ =
(( v & 0x00ff0000 ) >> 16 ) |
(( v & 0x0000ff00 ) ) |
(( v & 0x000000ff ) << 16 ) |
0xff000000;
}
} break;
case 3: video::CColorConverter::convert_A1R5G5B5toB8G8R8(src, src_width, dst); break;
default: video::CColorConverter::convert_viaFormat(src, src_format, src_width, dst, video::ECF_R8G8B8); break;
}
src += src_pitch;
dst += dst_pitch;
}
// add layer
NSSize imageSize = NSMakeSize(src_width, src_height);
NSImage *image = [[[NSImage alloc] initWithSize: imageSize] autorelease];
[image addRepresentation: rep];
Window.contentView.layer.contents = image;
}
return true;
}
return false;
}
#if 0
bool CIrrDeviceMacOSX::present_v0(video::IImage* surface, void* windowId, core::rect<s32>* src )
{
// todo: implement window ID and src rectangle
@ -1550,6 +1688,7 @@ bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rec
return false;
}
#endif
#if defined (_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)

@ -49,7 +49,7 @@ namespace video
void destroyContext() IRR_OVERRIDE;
//! Get current context
const SExposedVideoData& getContext() const;
const SExposedVideoData& getContext() const IRR_OVERRIDE;
//! Change render context, disable old and activate new defined by videoData
bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) IRR_OVERRIDE;

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