Support Unicode characters properly in SDL2 (#114)

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ndren 2022-07-17 11:08:37 +01:00 committed by GitHub
parent 748e005794
commit 67c0cb5740
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2 changed files with 17 additions and 86 deletions

@ -105,74 +105,6 @@ EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEv
}
#endif
bool CIrrDeviceSDL::isNoUnicodeKey(EKEY_CODE key) const
{
switch ( key )
{
// keys which should not be mapped to a Unicode char
case KEY_UNKNOWN:
case KEY_SHIFT:
case KEY_CONTROL:
case KEY_MENU:
case KEY_PAUSE:
case KEY_CAPITAL:
case KEY_ESCAPE:
case KEY_PRIOR:
case KEY_NEXT:
case KEY_END:
case KEY_HOME:
case KEY_LEFT:
case KEY_UP:
case KEY_RIGHT:
case KEY_DOWN:
case KEY_PRINT:
case KEY_SNAPSHOT:
case KEY_INSERT:
case KEY_DELETE:
case KEY_HELP:
case KEY_LWIN:
case KEY_RWIN:
case KEY_APPS:
case KEY_SLEEP:
case KEY_F1:
case KEY_F2:
case KEY_F3:
case KEY_F4:
case KEY_F5:
case KEY_F6:
case KEY_F7:
case KEY_F8:
case KEY_F9:
case KEY_F10:
case KEY_F11:
case KEY_F12:
case KEY_F13:
case KEY_F14:
case KEY_F15:
case KEY_F16:
case KEY_F17:
case KEY_F18:
case KEY_F19:
case KEY_F20:
case KEY_F21:
case KEY_F22:
case KEY_F23:
case KEY_F24:
case KEY_NUMLOCK:
case KEY_SCROLL:
case KEY_LSHIFT:
case KEY_RSHIFT:
case KEY_LCONTROL:
case KEY_RCONTROL:
case KEY_LMENU:
case KEY_RMENU:
return true;
default:
return false;
}
}
//! constructor
CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)
: CIrrDeviceStub(param),
@ -648,6 +580,17 @@ bool CIrrDeviceSDL::run()
}
break;
case SDL_TEXTINPUT:
{
irrevent.EventType = irr::EET_STRING_INPUT_EVENT;
irrevent.StringInput.Str = new core::stringw();
irr::core::multibyteToWString(*irrevent.StringInput.Str, SDL_event.text.text);
postEventFromUser(irrevent);
delete irrevent.StringInput.Str;
irrevent.StringInput.Str = NULL;
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
{
@ -670,25 +613,16 @@ bool CIrrDeviceSDL::run()
}
#endif
irrevent.EventType = irr::EET_KEY_INPUT_EVENT;
if (isNoUnicodeKey(key))
irrevent.KeyInput.Char = 0;
else
irrevent.KeyInput.Char = SDL_event.key.keysym.sym;
irrevent.KeyInput.Key = key;
irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);
irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;
irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL ) != 0;
// SDL2 no longer provides unicode character in the key event so we ensure the character is in the correct case
// TODO: Unicode input doesn't work like this, should probably use SDL_TextInputEvent
bool convertCharToUppercase =
irrevent.KeyInput.Shift != !!(SDL_event.key.keysym.mod & KMOD_CAPS);
if (convertCharToUppercase)
irrevent.KeyInput.Char = irr::core::locale_upper(irrevent.KeyInput.Char);
// These keys are handled differently in CGUIEditBox.cpp (may become out of date!)
// Control key is used in special character combinations, so keep that too
// Pass through the keysym only then so no extra text gets input
irrevent.KeyInput.Char = 0;
if (mp.SDLKey == SDLK_DELETE || mp.SDLKey == SDLK_RETURN || mp.SDLKey == SDLK_BACKSPACE || irrevent.KeyInput.Control)
irrevent.KeyInput.Char = mp.SDLKey;
postEventFromUser(irrevent);
}
break;

@ -224,9 +224,6 @@ namespace irr
static EM_BOOL MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
#endif
// Check if it's a special key like left, right, up down and so on which shouldn't have a Unicode character.
bool isNoUnicodeKey(EKEY_CODE key) const;
//! create the driver
void createDriver();