forked from Mirrorlandia_minetest/irrlicht
Add CMake as new build system
This commit is contained in:
parent
e3decfa3be
commit
6ce98dce77
13
.github/workflows/build.yml
vendored
13
.github/workflows/build.yml
vendored
@ -13,12 +13,12 @@ jobs:
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- uses: actions/checkout@v2
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- name: Install deps
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run: |
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sudo apt-get install g++ gcc libxxf86vm-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
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sudo apt-get install g++ cmake libxxf86vm-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
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- name: Build
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run: |
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cd source/Irrlicht
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make sharedlib
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cmake .
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make
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linux-gles:
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runs-on: ubuntu-18.04
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@ -26,12 +26,11 @@ jobs:
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- uses: actions/checkout@v2
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- name: Install deps
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run: |
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sudo apt-get install g++ gcc libxxf86vm-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
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sudo apt-get install g++ cmake libxxf86vm-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
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- name: Build
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run: |
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sed '/#define _IRR_COMPILE_WITH_OGLES2_/ s|^//||g' -i include/IrrCompileConfig.h
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sed '/#define _IRR_COMPILE_WITH_OPENGL_/ s|^|//|g' -i include/IrrCompileConfig.h
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cd source/Irrlicht
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sed '/^sharedlib: LDFLAGS/ s|-lGL\b|-lGLESv2|' -i Makefile
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make sharedlib
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cmake .
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make
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6
.gitignore
vendored
6
.gitignore
vendored
@ -1,4 +1,6 @@
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*.o
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*.d
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CMakeFiles
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CMakeCache.txt
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cmake_install.cmake
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Makefile
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*.so.*
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*.a
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27
CMakeLists.txt
Normal file
27
CMakeLists.txt
Normal file
@ -0,0 +1,27 @@
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cmake_minimum_required(VERSION 3.5)
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project(Irrlicht)
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set(IRRLICHT_VERSION_MAJOR 1)
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set(IRRLICHT_VERSION_MINOR 9)
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set(IRRLICHT_VERSION_RELEASE 0)
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set(VERSION "${IRRLICHT_VERSION_MAJOR}.${IRRLICHT_VERSION_MINOR}.${IRRLICHT_VERSION_RELEASE}")
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message(STATUS "*** Building Irrlicht ${VERSION} ***")
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if(APPLE)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/OSX)
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elseif(WIN32)
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# good enough
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Win32-gcc)
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else()
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Linux)
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endif()
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
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endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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add_subdirectory(source/Irrlicht)
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38
cmake/FindOpenGLES2.cmake
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38
cmake/FindOpenGLES2.cmake
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@ -0,0 +1,38 @@
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#-------------------------------------------------------------------
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# Try to find OpenGL ES 2 and EGL
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if(WIN32)
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find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
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find_library(OPENGLES2_LIBRARY libGLESv2)
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elseif(APPLE)
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find_library(OPENGLES2_LIBRARY OpenGLES REQUIRED) # framework
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else()
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# Unix
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find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
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PATHS /usr/X11R6/include /usr/include
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)
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find_library(OPENGLES2_LIBRARY
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NAMES GLESv2
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PATHS /usr/X11R6/lib /usr/lib
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
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find_path(EGL_INCLUDE_DIR EGL/egl.h
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PATHS /usr/X11R6/include /usr/include
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)
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find_library(EGL_LIBRARY
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NAMES EGL
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PATHS /usr/X11R6/lib /usr/lib
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(EGL REQUIRED_VARS EGL_LIBRARY EGL_INCLUDE_DIR NAME_MISMATCHED)
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endif()
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set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${EGL_LIBRARY})
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370
source/Irrlicht/CMakeLists.txt
Normal file
370
source/Irrlicht/CMakeLists.txt
Normal file
@ -0,0 +1,370 @@
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include_directories(${CMAKE_SOURCE_DIR}/include)
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add_definitions(-DIRRLICHT_EXPORTS=1)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_definitions(-D_DEBUG)
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endif()
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set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
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if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3")
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set(CMAKE_C_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_DEBUG "-g")
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set(CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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add_compile_options(-Wall -pipe -fno-exceptions -fno-rtti)
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elseif(MSVC)
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# entirely untested
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set(CMAKE_CXX_FLAGS_RELEASE "/GL /MT /Ox")
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set(CMAKE_C_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_DEBUG "/MTd /RTC1 /Zi")
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set(CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS "/Gd /GF /GR- /GS /Gy /Zl")
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set(CMAKE_EXE_LINKER_FLAGS "/nologo")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /OPT:REF /LTCG")
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endif()
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find_package(ZLIB REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(PNG REQUIRED)
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include_directories(${ZLIB_INCLUDE_DIR} ${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR})
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link_libraries(${ZLIB_LIBRARY} ${JPEG_LIBRARY} ${PNG_LIBRARY})
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# To configure the features available in this Irrlicht build please edit
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# include/IrrCompileConfig.h and re-run CMake from a clean state
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include(CheckSymbolExists)
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set(CMAKE_REQUIRED_INCLUDES ${CMAKE_SOURCE_DIR}/include)
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#check_symbol_exists(_IRR_COMPILE_WITH_OGLES1_ "IrrCompileConfig.h" OGLES1_ENABLED)
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#if(OGLES1_ENABLED)
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#endif()
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check_symbol_exists(_IRR_COMPILE_WITH_OGLES2_ "IrrCompileConfig.h" OGLES2_ENABLED)
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if(OGLES2_ENABLED)
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find_package(OpenGLES2 REQUIRED)
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include_directories(${OPENGLES2_INCLUDE_DIR} ${EGL_INCLUDE_DIR})
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link_libraries(${OPENGLES2_LIBRARIES})
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endif()
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check_symbol_exists(_IRR_COMPILE_WITH_OPENGL_ "IrrCompileConfig.h" OGL_ENABLED)
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if(OGL_ENABLED)
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set(OpenGL_GL_PREFERENCE "LEGACY")
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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link_libraries(${OPENGL_LIBRARIES})
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endif()
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# Platform-specific libs
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if(ANDROID)
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# TODO
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elseif(APPLE)
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# TODO probably these:
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#find_library(COCOA_LIB Cocoa REQUIRED)
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#find_library(IOKIT_LIB IOKit REQUIRED)
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elseif(WIN32)
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# -lgdi32 -lwinmm?
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else()
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# Unix probably
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find_package(X11 REQUIRED)
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include_directories(${X11_INCLUDE_DIR})
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link_libraries(${X11_X11_LIB} ${X11_Xxf86vm_LIB})
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endif()
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# Source files
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set(IRRMESHLOADER
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CBSPMeshFileLoader.cpp
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CMD2MeshFileLoader.cpp
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CMD3MeshFileLoader.cpp
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CMS3DMeshFileLoader.cpp
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CB3DMeshFileLoader.cpp
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C3DSMeshFileLoader.cpp
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COgreMeshFileLoader.cpp
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COBJMeshFileLoader.cpp
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CColladaFileLoader.cpp
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CCSMLoader.cpp
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CDMFLoader.cpp
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CLMTSMeshFileLoader.cpp
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CMY3DMeshFileLoader.cpp
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COCTLoader.cpp
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CXMeshFileLoader.cpp
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CIrrMeshFileLoader.cpp
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CSTLMeshFileLoader.cpp
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CLWOMeshFileLoader.cpp
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CPLYMeshFileLoader.cpp
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CSMFMeshFileLoader.cpp
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CMeshTextureLoader.cpp
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)
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set(IRRMESHWRITER
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CColladaMeshWriter.cpp
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CIrrMeshWriter.cpp
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CSTLMeshWriter.cpp
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COBJMeshWriter.cpp
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CPLYMeshWriter.cpp
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CB3DMeshWriter.cpp
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)
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add_library(IRRMESHOBJ OBJECT
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CSkinnedMesh.cpp
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CBoneSceneNode.cpp
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CMeshSceneNode.cpp
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CAnimatedMeshSceneNode.cpp
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CAnimatedMeshMD2.cpp
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CAnimatedMeshMD3.cpp
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CQ3LevelMesh.cpp
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CQuake3ShaderSceneNode.cpp
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CAnimatedMeshHalfLife.cpp
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${IRRMESHLOADER}
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${IRRMESHWRITER}
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)
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add_library(IRROBJ OBJECT
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CBillboardSceneNode.cpp
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CCameraSceneNode.cpp
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CDummyTransformationSceneNode.cpp
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CEmptySceneNode.cpp
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CGeometryCreator.cpp
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CLightSceneNode.cpp
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CMeshManipulator.cpp
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CMetaTriangleSelector.cpp
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COctreeSceneNode.cpp
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COctreeTriangleSelector.cpp
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CSceneCollisionManager.cpp
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CSceneManager.cpp
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CShadowVolumeSceneNode.cpp
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CSkyBoxSceneNode.cpp
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CSkyDomeSceneNode.cpp
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CTerrainSceneNode.cpp
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CTerrainTriangleSelector.cpp
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CVolumeLightSceneNode.cpp
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CCubeSceneNode.cpp
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CSphereSceneNode.cpp
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CTextSceneNode.cpp
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CTriangleBBSelector.cpp
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CTriangleSelector.cpp
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CWaterSurfaceSceneNode.cpp
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CMeshCache.cpp
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CDefaultSceneNodeAnimatorFactory.cpp
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CDefaultSceneNodeFactory.cpp
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CSceneLoaderIrr.cpp
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)
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add_library(IRRPARTICLEOBJ OBJECT
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CParticleAnimatedMeshSceneNodeEmitter.cpp
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CParticleBoxEmitter.cpp
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CParticleCylinderEmitter.cpp
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CParticleMeshEmitter.cpp
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CParticlePointEmitter.cpp
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CParticleRingEmitter.cpp
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CParticleSphereEmitter.cpp
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CParticleAttractionAffector.cpp
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CParticleFadeOutAffector.cpp
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CParticleGravityAffector.cpp
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CParticleRotationAffector.cpp
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CParticleSystemSceneNode.cpp
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CParticleScaleAffector.cpp
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)
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add_library(IRRANIMOBJ OBJECT
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CSceneNodeAnimatorCameraFPS.cpp
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CSceneNodeAnimatorCameraMaya.cpp
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CSceneNodeAnimatorCollisionResponse.cpp
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CSceneNodeAnimatorDelete.cpp
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CSceneNodeAnimatorFlyCircle.cpp
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CSceneNodeAnimatorFlyStraight.cpp
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CSceneNodeAnimatorFollowSpline.cpp
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CSceneNodeAnimatorRotation.cpp
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CSceneNodeAnimatorTexture.cpp
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)
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set(IRRDRVROBJ
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CNullDriver.cpp
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COpenGLCacheHandler.cpp
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COpenGLDriver.cpp
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COpenGLNormalMapRenderer.cpp
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COpenGLParallaxMapRenderer.cpp
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COpenGLShaderMaterialRenderer.cpp
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COpenGLSLMaterialRenderer.cpp
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COpenGLExtensionHandler.cpp
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CD3D9Driver.cpp
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CD3D9HLSLMaterialRenderer.cpp
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CD3D9NormalMapRenderer.cpp
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CD3D9ParallaxMapRenderer.cpp
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CD3D9ShaderMaterialRenderer.cpp
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CD3D9Texture.cpp
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COGLESDriver.cpp
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COGLESExtensionHandler.cpp
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COGLES2Driver.cpp
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COGLES2ExtensionHandler.cpp
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COGLES2FixedPipelineRenderer.cpp
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COGLES2MaterialRenderer.cpp
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COGLES2NormalMapRenderer.cpp
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COGLES2ParallaxMapRenderer.cpp
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COGLES2Renderer2D.cpp
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CWebGL1Driver.cpp
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CGLXManager.cpp
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CWGLManager.cpp
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CEGLManager.cpp
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)
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set(IRRIMAGEOBJ
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CColorConverter.cpp
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CImage.cpp
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CImageLoaderBMP.cpp
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CImageLoaderDDS.cpp
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CImageLoaderJPG.cpp
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CImageLoaderPCX.cpp
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CImageLoaderPNG.cpp
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CImageLoaderPSD.cpp
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CImageLoaderPVR.cpp
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CImageLoaderTGA.cpp
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CImageLoaderPPM.cpp
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CImageLoaderWAL.cpp
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CImageLoaderRGB.cpp
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CImageWriterBMP.cpp
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CImageWriterJPG.cpp
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CImageWriterPCX.cpp
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CImageWriterPNG.cpp
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CImageWriterPPM.cpp
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CImageWriterPSD.cpp
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CImageWriterTGA.cpp
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)
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add_library(IRRVIDEOOBJ OBJECT
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CVideoModeList.cpp
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CFPSCounter.cpp
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${IRRDRVROBJ}
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${IRRIMAGEOBJ}
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)
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add_library(IRRSWRENDEROBJ OBJECT
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CSoftwareDriver.cpp
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CSoftwareTexture.cpp
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CTRFlat.cpp
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CTRFlatWire.cpp
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CTRGouraud.cpp
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CTRGouraudWire.cpp
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CTRNormalMap.cpp
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CTRStencilShadow.cpp
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CTRTextureFlat.cpp
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CTRTextureFlatWire.cpp
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CTRTextureGouraud.cpp
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CTRTextureGouraudAdd.cpp
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||||
CTRTextureGouraudNoZ.cpp
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||||
CTRTextureGouraudWire.cpp
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||||
CZBuffer.cpp
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||||
CTRTextureGouraudVertexAlpha2.cpp
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CTRTextureGouraudNoZ2.cpp
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||||
CTRTextureLightMap2_M2.cpp
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CTRTextureLightMap2_M4.cpp
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||||
CTRTextureLightMap2_M1.cpp
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||||
CSoftwareDriver2.cpp
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CSoftwareTexture2.cpp
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||||
CTRTextureGouraud2.cpp
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CTRGouraud2.cpp
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||||
CTRGouraudAlpha2.cpp
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||||
CTRGouraudAlphaNoZ2.cpp
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||||
CTRTextureDetailMap2.cpp
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||||
CTRTextureGouraudAdd2.cpp
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||||
CTRTextureGouraudAddNoZ2.cpp
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||||
CTRTextureWire2.cpp
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||||
CTRTextureLightMap2_Add.cpp
|
||||
CTRTextureLightMapGouraud2_M4.cpp
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||||
IBurningShader.cpp
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||||
CTRTextureBlend.cpp
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||||
CTRTextureGouraudAlpha.cpp
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||||
CTRTextureGouraudAlphaNoZ.cpp
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||||
CDepthBuffer.cpp
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||||
CBurningShader_Raster_Reference.cpp
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CTR_transparent_reflection_2_layer.cpp
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||||
CTRGouraudNoZ2.cpp
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||||
burning_shader_color.cpp
|
||||
)
|
||||
|
||||
add_library(IRRIOOBJ OBJECT
|
||||
CFileList.cpp
|
||||
CFileSystem.cpp
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||||
CLimitReadFile.cpp
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||||
CMemoryFile.cpp
|
||||
CReadFile.cpp
|
||||
CWriteFile.cpp
|
||||
CXMLReader.cpp
|
||||
CXMLWriter.cpp
|
||||
CWADReader.cpp
|
||||
CZipReader.cpp
|
||||
CPakReader.cpp
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||||
CNPKReader.cpp
|
||||
CTarReader.cpp
|
||||
CMountPointReader.cpp
|
||||
irrXML.cpp
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||||
CAttributes.cpp
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||||
)
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||||
|
||||
add_library(IRROTHEROBJ OBJECT
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||||
CIrrDeviceSDL.cpp
|
||||
CIrrDeviceLinux.cpp
|
||||
CIrrDeviceConsole.cpp
|
||||
CIrrDeviceStub.cpp
|
||||
CIrrDeviceWin32.cpp
|
||||
CIrrDeviceFB.cpp
|
||||
CLogger.cpp
|
||||
COSOperator.cpp
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||||
Irrlicht.cpp
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||||
os.cpp
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||||
leakHunter.cpp
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||||
CProfiler.cpp
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||||
utf8.cpp
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||||
)
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||||
|
||||
add_library(IRRGUIOBJ OBJECT
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||||
CGUIButton.cpp
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||||
CGUICheckBox.cpp
|
||||
CGUIComboBox.cpp
|
||||
CGUIContextMenu.cpp
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||||
CGUIEditBox.cpp
|
||||
CGUIEnvironment.cpp
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||||
CGUIFileOpenDialog.cpp
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||||
CGUIFont.cpp
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||||
CGUIImage.cpp
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||||
CGUIInOutFader.cpp
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||||
CGUIListBox.cpp
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||||
CGUIMenu.cpp
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||||
CGUIMeshViewer.cpp
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||||
CGUIMessageBox.cpp
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||||
CGUIModalScreen.cpp
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||||
CGUIScrollBar.cpp
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||||
CGUISpinBox.cpp
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||||
CGUISkin.cpp
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||||
CGUIStaticText.cpp
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||||
CGUITabControl.cpp
|
||||
CGUITable.cpp
|
||||
CGUIToolBar.cpp
|
||||
CGUIWindow.cpp
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||||
CGUIColorSelectDialog.cpp
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||||
CDefaultGUIElementFactory.cpp
|
||||
CGUISpriteBank.cpp
|
||||
CGUIImageList.cpp
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||||
CGUITreeView.cpp
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||||
CGUIProfiler.cpp
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)
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# Library
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared library" TRUE)
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||||
|
||||
add_library(Irrlicht
|
||||
$<TARGET_OBJECTS:IRRMESHOBJ>
|
||||
$<TARGET_OBJECTS:IRROBJ>
|
||||
$<TARGET_OBJECTS:IRRPARTICLEOBJ>
|
||||
$<TARGET_OBJECTS:IRRANIMOBJ>
|
||||
$<TARGET_OBJECTS:IRRVIDEOOBJ>
|
||||
$<TARGET_OBJECTS:IRRSWRENDEROBJ>
|
||||
$<TARGET_OBJECTS:IRRIOOBJ>
|
||||
$<TARGET_OBJECTS:IRROTHEROBJ>
|
||||
$<TARGET_OBJECTS:IRRGUIOBJ>
|
||||
)
|
||||
|
||||
set_target_properties(Irrlicht PROPERTIES
|
||||
VERSION ${VERSION}
|
||||
SOVERSION ${IRRLICHT_VERSION_MAJOR}.${IRRLICHT_VERSION_MINOR}
|
||||
)
|
Loading…
Reference in New Issue
Block a user