Compile fixed for COpenGLExtensionHandler compiled on older GL versions without extensions

Thanks @Maksym Hamarnyk for report and patch proposal.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6126 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2020-06-20 12:50:38 +00:00
parent 137c92779e
commit 6d4dec4054

@ -2876,7 +2876,7 @@ inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLen
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlTextureSubImage2DEXT)
pGlTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
#else
#elif defined(GL_EXT_direct_state_access)
glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset,width, height,format, type, pixels);
#endif // _IRR_OPENGL_USE_EXTPOINTER_
}
@ -2885,15 +2885,23 @@ inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLen
GLint bound;
switch (target)
{
#ifdef GL_VERSION_3_0
case GL_TEXTURE_1D_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
break;
#elif GL_EXT_texture_array
case GL_TEXTURE_1D_ARRAY_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
break;
#endif
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
break;
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
break;
#endif
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
@ -2930,7 +2938,7 @@ inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenu
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlTextureStorage2DEXT)
pGlTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
#else
#elif defined(GL_EXT_direct_state_access)
glTextureStorage2DEXT(texture,target,levels,internalformat,width,height);
#endif // _IRR_OPENGL_USE_EXTPOINTER_
}
@ -2944,9 +2952,15 @@ inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenu
GLint bound;
switch (target)
{
#ifdef GL_VERSION_3_0
case GL_TEXTURE_1D_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
break;
#elif GL_EXT_texture_array
case GL_TEXTURE_1D_ARRAY_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
break;
#endif
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
break;
@ -2986,7 +3000,7 @@ inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenu
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlTextureStorage3DEXT)
pGlTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
#else
#elif defined(GL_EXT_direct_state_access)
glTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth);
#endif // _IRR_OPENGL_USE_EXTPOINTER_
}
@ -2999,15 +3013,27 @@ inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenu
GLint bound;
switch (target)
{
#ifdef GL_VERSION_3_0
case GL_TEXTURE_2D_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
break;
#elif GL_EXT_texture_array
case GL_TEXTURE_2D_ARRAY_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
break;
#endif
case GL_TEXTURE_3D:
glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
break;
#ifdef GL_VERSION_4_0
case GL_TEXTURE_CUBE_MAP_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
break;
#elif defined(GL_ARB_texture_cube_map_array)
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
break;
#endif
default:
return;
}
@ -3029,7 +3055,7 @@ inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetTextureImage)
pGlGetTextureImage(texture,level,format,type,bufSize,pixels);
#else
#elif defined(GL_VERSION_4_5)
glGetTextureImage(texture,level,format,type,bufSize,pixels);
#endif // _IRR_OPENGL_USE_EXTPOINTER_
}
@ -3038,7 +3064,7 @@ inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetTextureImageEXT)
pGlGetTextureImageEXT(texture,target,level,format,type,pixels);
#else
#elif defined(GL_EXT_direct_state_access)
glGetTextureImageEXT(texture,target,level,format,type,pixels);
#endif // _IRR_OPENGL_USE_EXTPOINTER_
}
@ -3047,15 +3073,27 @@ inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum
GLint bound;
switch (target)
{
#ifdef GL_VERSION_3_0
case GL_TEXTURE_2D_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
break;
#elif GL_EXT_texture_array
case GL_TEXTURE_2D_ARRAY_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
break;
#endif
case GL_TEXTURE_3D:
glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
break;
#ifdef GL_VERSION_4_0
case GL_TEXTURE_CUBE_MAP_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
break;
#elif defined(GL_ARB_texture_cube_map_array)
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
break;
#endif
default:
return;
}
@ -3162,10 +3200,37 @@ inline void COpenGLExtensionHandler::extGlCreateFramebuffers(GLsizei n, GLuint*
inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets)
{
const GLenum supportedTargets[] = { GL_TEXTURE_1D,GL_TEXTURE_2D, // GL 1.x
GL_TEXTURE_3D,GL_TEXTURE_RECTANGLE,GL_TEXTURE_CUBE_MAP, // GL 2.x
GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY,GL_TEXTURE_BUFFER, // GL 3.x
GL_TEXTURE_CUBE_MAP_ARRAY,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY}; // GL 4.x
const GLenum supportedTargets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D // GL 1.x
,GL_TEXTURE_3D // GL 2.x
#ifdef GL_VERSION_3_1
,GL_TEXTURE_RECTANGLE
#elif defined(GL_ARB_texture_rectangle)
,GL_TEXTURE_RECTANGLE_ARB
#elif defined(GL_NV_texture_rectangle)
,GL_TEXTURE_RECTANGLE_NV
#endif
,GL_TEXTURE_CUBE_MAP
#ifdef GL_VERSION_3_0
,GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY // GL 3.x
#elif GL_EXT_texture_array
,GL_TEXTURE_1D_ARRAY_EXT,GL_TEXTURE_2D_ARRAY_EXT
#endif
#ifdef GL_VERSION_3_1
,GL_TEXTURE_BUFFER
#elif defined(GL_ARB_texture_buffer_object)
,GL_TEXTURE_BUFFER_ARB
#elif defined(GL_EXT_texture_buffer_object)
,GL_TEXTURE_BUFFER_EXT
#endif
#ifdef GL_VERSION_4_0
,GL_TEXTURE_CUBE_MAP_ARRAY // GL 4.x
#elif defined(GL_ARB_texture_cube_map_array)
,GL_TEXTURE_CUBE_MAP_ARRAY_ARB
#endif
#ifdef GL_VERSION_3_2
,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#endif
};
if (Version>=404||FeatureAvailable[IRR_ARB_multi_bind])
{
@ -3217,7 +3282,7 @@ inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture,
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenerateTextureMipmapEXT)
pGlGenerateTextureMipmapEXT(texture,target);
#else
#elif defined(GL_EXT_direct_state_access)
glGenerateTextureMipmapEXT(texture,target);
#endif // _IRR_OPENGL_USE_EXTPOINTER_
}
@ -3233,33 +3298,63 @@ inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture,
case GL_TEXTURE_1D:
glGetIntegerv(GL_TEXTURE_BINDING_1D, &bound);
break;
#ifdef GL_VERSION_3_0
case GL_TEXTURE_1D_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY, &bound);
break;
#elif GL_EXT_texture_array
case GL_TEXTURE_1D_ARRAY_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_1D_ARRAY_EXT, &bound);
break;
#endif
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound);
break;
#ifdef GL_VERSION_3_0
case GL_TEXTURE_2D_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
break;
#elif GL_EXT_texture_array
case GL_TEXTURE_2D_ARRAY_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &bound);
break;
#endif
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &bound);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, &bound);
break;
#endif
case GL_TEXTURE_3D:
glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
break;
#ifdef GL_VERSION_3_1
case GL_TEXTURE_BUFFER:
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &bound);
break;
#elif defined(GL_ARB_texture_buffer_object)
case GL_TEXTURE_BUFFER_ARB:
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_ARB, &bound);
break;
#elif defined(GL_EXT_texture_buffer_object)
case GL_TEXTURE_BUFFER_EXT:
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_EXT, &bound);
break;
#endif
case GL_TEXTURE_CUBE_MAP:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound);
break;
#ifdef GL_VERSION_4_0
case GL_TEXTURE_CUBE_MAP_ARRAY:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
break;
#elif defined(GL_ARB_texture_cube_map_array)
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, &bound);
break;
#endif
case GL_TEXTURE_RECTANGLE:
glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE, &bound);
break;