forked from Mirrorlandia_minetest/irrlicht
Drop XML implementation, related code and dependent features
This commit is contained in:
parent
ecb30e3d96
commit
729c214c00
@ -4,8 +4,7 @@ This tutorial show how to create a more complex application with the engine.
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We construct a simple mesh viewer using the user interface API and the
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scene management of Irrlicht. The tutorial show how to create and use Buttons,
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Windows, Toolbars, Menus, ComboBoxes, Tabcontrols, Editboxes, Images,
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MessageBoxes, SkyBoxes, and how to parse XML files with the integrated XML
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reader of the engine.
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MessageBoxes, SkyBoxes.
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We start like in most other tutorials: Include all necessary header files, add
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a comment to let the engine be linked with the correct .lib file in Visual
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@ -766,55 +765,6 @@ int main(int argc, char* argv[])
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// add our media directory as "search path"
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Device->getFileSystem()->addFileArchive(getExampleMediaPath());
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/*
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The next step is to read the configuration file. It is stored in the xml
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format and looks a little bit like this:
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@verbatim
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<?xml version="1.0"?>
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<config>
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<startUpModel file="some filename" />
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<messageText caption="Irrlicht Engine Mesh Viewer">
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Hello!
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</messageText>
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</config>
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@endverbatim
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We need the data stored in there to be written into the global variables
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StartUpModelFile, MessageText and Caption. This is now done using the
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Irrlicht Engine integrated XML parser:
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*/
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// read configuration from xml file
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io::IXMLReader* xml = Device->getFileSystem()->createXMLReader( L"config.xml");
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while(xml && xml->read())
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{
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switch(xml->getNodeType())
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{
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case io::EXN_TEXT:
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// in this xml file, the only text which occurs is the
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// messageText
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MessageText = xml->getNodeData();
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break;
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case io::EXN_ELEMENT:
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{
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if (core::stringw("startUpModel") == xml->getNodeName())
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StartUpModelFile = xml->getAttributeValue(L"file");
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else
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if (core::stringw("messageText") == xml->getNodeName())
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Caption = xml->getAttributeValue(L"caption");
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}
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break;
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default:
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break;
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}
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}
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if (xml)
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xml->drop(); // don't forget to delete the xml reader
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// We can pass a model to load per command line parameter
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if (argc > 1)
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StartUpModelFile = argv[1];
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@ -1,54 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Irrlicht Example 15 Load .irr File" />
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<Option pch_mode="0" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Windows">
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<Option platforms="Windows;" />
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<Option output="../../bin/Win32-gcc/LoadIrrFile" prefix_auto="0" extension_auto="1" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="../../lib/Win32-gcc" />
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</Linker>
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</Target>
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<Target title="Linux">
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<Option platforms="Unix;" />
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<Option output="../../bin/Linux/LoadIrrFile" prefix_auto="0" extension_auto="0" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="Xxf86vm" />
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<Add library="X11" />
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<Add library="GL" />
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<Add directory="../../lib/Linux" />
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</Linker>
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</Target>
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</Build>
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<VirtualTargets>
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<Add alias="All" targets="Windows;Linux;" />
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</VirtualTargets>
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<Compiler>
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<Add option="-g" />
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<Add directory="../../include" />
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</Compiler>
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<Linker>
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<Add library="Irrlicht" />
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</Linker>
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<Unit filename="main.cpp" />
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<Extensions>
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<code_completion />
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<debugger />
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<envvars />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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@ -1,162 +0,0 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="15.LoadIrrFile"
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ProjectGUID="{1AD3DB5E-D751-42D5-8F3E-7C3010539F5C}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/LoadIrrFile.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe"
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LinkIncremental="0"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/LoadIrrFile.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/LoadIrrFile.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="3079"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/LoadIrrFile.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe"
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LinkIncremental="0"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
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ProgramDatabaseFile=".\Release/LoadIrrFile.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/LoadIrrFile.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="3079"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="main.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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BasicRuntimeChecks="3"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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||||
AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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@ -1,324 +0,0 @@
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// !$*UTF8*$!
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{
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archiveVersion = 1;
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classes = {
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};
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objectVersion = 46;
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objects = {
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/* Begin PBXBuildFile section */
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5E34CC751B7F8EEF00F212E8 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5E34CC741B7F8EEF00F212E8 /* main.cpp */; };
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5E8570B61B7F9A3200B267D2 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B01B7F99F500B267D2 /* Cocoa.framework */; };
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5E8570B71B7F9A3200B267D2 /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B41B7F9A0700B267D2 /* IOKit.framework */; };
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||||
5E8570B81B7F9A3200B267D2 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B21B7F99FE00B267D2 /* OpenGL.framework */; };
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||||
5E8570BF1B7F9D3A00B267D2 /* media in Resources */ = {isa = PBXBuildFile; fileRef = 5E8570BE1B7F9D3A00B267D2 /* media */; };
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5E8571181B7FBE8D00B267D2 /* libIrrlicht.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E34CC781B7F90A000F212E8 /* libIrrlicht.a */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
5E34CC511B7F8E6E00F212E8 /* 15.LoadIrrFile.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = 15.LoadIrrFile.app; sourceTree = BUILT_PRODUCTS_DIR; };
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||||
5E34CC741B7F8EEF00F212E8 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = main.cpp; sourceTree = "<group>"; };
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||||
5E34CC781B7F90A000F212E8 /* libIrrlicht.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libIrrlicht.a; path = ../../lib/OSX/libIrrlicht.a; sourceTree = "<group>"; };
|
||||
5E8570B01B7F99F500B267D2 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
|
||||
5E8570B21B7F99FE00B267D2 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; };
|
||||
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|
||||
5E8570BE1B7F9D3A00B267D2 /* media */ = {isa = PBXFileReference; lastKnownFileType = folder; name = media; path = ../../media; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
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|
||||
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||||
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files = (
|
||||
5E8570B61B7F9A3200B267D2 /* Cocoa.framework in Frameworks */,
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||||
5E8570B71B7F9A3200B267D2 /* IOKit.framework in Frameworks */,
|
||||
5E8570B81B7F9A3200B267D2 /* OpenGL.framework in Frameworks */,
|
||||
5E8571181B7FBE8D00B267D2 /* libIrrlicht.a in Frameworks */,
|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
5E34C6D81B7F4A0C00F212E8 = {
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||||
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|
||||
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|
||||
5E34CC741B7F8EEF00F212E8 /* main.cpp */,
|
||||
5E34CC761B7F905600F212E8 /* Libraries */,
|
||||
5E34CC521B7F8E6E00F212E8 /* Products */,
|
||||
5E34CC771B7F906D00F212E8 /* Resources */,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
isa = PBXGroup;
|
||||
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|
||||
5E8570BE1B7F9D3A00B267D2 /* media */,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
5E34CC4D1B7F8E6E00F212E8 /* Sources */,
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||||
5E34CC4E1B7F8E6E00F212E8 /* Frameworks */,
|
||||
5E34CC4F1B7F8E6E00F212E8 /* Resources */,
|
||||
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|
||||
buildRules = (
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
projectRoot = "";
|
||||
targets = (
|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
5E8570BF1B7F9D3A00B267D2 /* media in Resources */,
|
||||
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|
||||
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|
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|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
5E34CC4D1B7F8E6E00F212E8 /* Sources */ = {
|
||||
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|
||||
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|
||||
5E34CC751B7F8EEF00F212E8 /* main.cpp in Sources */,
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|
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|
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|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin XCBuildConfiguration section */
|
||||
5E34C6DD1B7F4A0C00F212E8 /* Debug */ = {
|
||||
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|
||||
buildSettings = {
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
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</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Release/LoadIrrFile.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win64-VisualStudio\15.LoadIrrFile.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,56 +0,0 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
|
||||
|
||||
# Name of the executable created (.exe will be added automatically if necessary)
|
||||
Target := 15.LoadIrrFile
|
||||
# List of source files, separated by spaces
|
||||
Sources := main.cpp
|
||||
# Path to Irrlicht directory, should contain include/ and lib/
|
||||
IrrlichtHome := ../..
|
||||
# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
|
||||
BinPath = ../../bin/$(SYSTEM)
|
||||
|
||||
# general compiler settings (might need to be set when compiling the lib, too)
|
||||
CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
|
||||
ifndef NDEBUG
|
||||
CXXFLAGS += -g -Wall
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
|
||||
#default target is Linux
|
||||
all: all_linux
|
||||
|
||||
# target specific settings
|
||||
all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
|
||||
all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lEGL -lGLESv1_CM -lGLESv2 -lXxf86vm -lXext -lX11 -lXcursor
|
||||
all_linux clean_linux: SYSTEM=Linux
|
||||
all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
|
||||
all_win32 clean_win32 static_win32: SUF=.exe
|
||||
static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
|
||||
all_win32: LDFLAGS += -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 -lm
|
||||
static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32 -lEGL -lGLESv1_CM -lGLESv2
|
||||
# name of the binary - only valid for targets which set SYSTEM
|
||||
DESTPATH = $(BinPath)/$(Target)$(SUF)
|
||||
|
||||
all_linux all_win32 static_win32:
|
||||
$(warning Building...)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
|
||||
|
||||
clean: clean_linux clean_win32
|
||||
$(warning Cleaning...)
|
||||
|
||||
clean_linux clean_win32:
|
||||
@$(RM) $(DESTPATH)
|
||||
|
||||
.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
|
||||
|
||||
#multilib handling
|
||||
ifeq ($(HOSTTYPE), x86_64)
|
||||
LIBSELECT=64
|
||||
endif
|
||||
#solaris real-time features
|
||||
ifeq ($(HOSTTYPE), sun4)
|
||||
LDFLAGS += -lrt
|
||||
endif
|
@ -1,181 +0,0 @@
|
||||
/** Example 015 Loading Scenes from .irr Files
|
||||
|
||||
Since version 1.1, Irrlicht is able to save and load
|
||||
the full scene graph into an .irr file, an xml based
|
||||
format. There is an editor available to edit
|
||||
those files, named irrEdit (http://www.ambiera.com/irredit)
|
||||
which can also be used as world and particle editor.
|
||||
This tutorial shows how to use .irr files.
|
||||
|
||||
Lets start: Create an Irrlicht device and setup the window.
|
||||
*/
|
||||
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// ask user for driver
|
||||
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
return 1;
|
||||
|
||||
// create device and exit if creation failed
|
||||
|
||||
IrrlichtDevice* device =
|
||||
createDevice(driverType, core::dimension2d<u32>(640, 480));
|
||||
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
device->setWindowCaption(L"Load .irr file example");
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
||||
/*
|
||||
Now load our .irr file.
|
||||
.irr files can store the whole scene graph including animators,
|
||||
materials and particle systems. And there is also the possibility to
|
||||
store arbitrary user data for every scene node in that file. To keep
|
||||
this example simple, we are simply loading the scene here. See the
|
||||
documentation at ISceneManager::loadScene and ISceneManager::saveScene
|
||||
for more information. So to load and display a complicated huge scene,
|
||||
we only need a single call to loadScene().
|
||||
*/
|
||||
|
||||
// load the scene
|
||||
/* You might have to work around some minor problems in current .irr loader:
|
||||
- It can't load meshes relative to the .irr file, but only relative to the working directory.
|
||||
So you might have to change your working directory to the path where the .irr file is in.
|
||||
- When passing a custom parent node to loadScene then irr_scene attributes will be passed to that.
|
||||
Usually not a problem, but for example AmbientLight will not change that way unless you create a custom
|
||||
SceneNode type which can interpret those attributes.
|
||||
*/
|
||||
if (argc>1)
|
||||
smgr->loadScene(argv[1]);
|
||||
else
|
||||
smgr->loadScene(getExampleMediaPath() + "example.irr");
|
||||
|
||||
/*
|
||||
Now we'll create a camera, and give it a collision response animator
|
||||
that's built from the mesh nodes in the scene we just loaded.
|
||||
*/
|
||||
scene::ICameraSceneNode * camera = smgr->addCameraSceneNodeFPS(0, 50.f, 0.1f);
|
||||
|
||||
// Create a meta triangle selector to hold several triangle selectors.
|
||||
scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
|
||||
|
||||
/*
|
||||
Now we will find all the nodes in the scene and create triangle
|
||||
selectors for all suitable nodes. Typically, you would want to make a
|
||||
more informed decision about which nodes to performs collision checks
|
||||
on; you could capture that information in the node name or Id.
|
||||
*/
|
||||
core::array<scene::ISceneNode *> nodes;
|
||||
smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes); // Find all nodes
|
||||
|
||||
for (u32 i=0; i < nodes.size(); ++i)
|
||||
{
|
||||
scene::ISceneNode * node = nodes[i];
|
||||
scene::ITriangleSelector * selector = 0;
|
||||
|
||||
switch(node->getType())
|
||||
{
|
||||
case scene::ESNT_CUBE:
|
||||
case scene::ESNT_ANIMATED_MESH:
|
||||
// Because the selector won't animate with the mesh,
|
||||
// and is only being used for camera collision, we'll just use an approximate
|
||||
// bounding box instead of ((scene::IAnimatedMeshSceneNode*)node)->getMesh(0)
|
||||
selector = smgr->createTriangleSelectorFromBoundingBox(node);
|
||||
break;
|
||||
|
||||
case scene::ESNT_MESH:
|
||||
case scene::ESNT_SPHERE: // Derived from IMeshSceneNode
|
||||
selector = smgr->createTriangleSelector(((scene::IMeshSceneNode*)node)->getMesh(), node);
|
||||
break;
|
||||
|
||||
case scene::ESNT_TERRAIN:
|
||||
selector = smgr->createTerrainTriangleSelector((scene::ITerrainSceneNode*)node);
|
||||
break;
|
||||
|
||||
case scene::ESNT_OCTREE:
|
||||
selector = smgr->createOctreeTriangleSelector(((scene::IMeshSceneNode*)node)->getMesh(), node);
|
||||
break;
|
||||
|
||||
default:
|
||||
// Don't create a selector for this node type
|
||||
break;
|
||||
}
|
||||
|
||||
if(selector)
|
||||
{
|
||||
// Add it to the meta selector, which will take a reference to it
|
||||
meta->addTriangleSelector(selector);
|
||||
// And drop my reference to it, so that the meta selector owns it.
|
||||
selector->drop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Now that the mesh scene nodes have had triangle selectors created and added
|
||||
to the meta selector, create a collision response animator from that meta selector.
|
||||
*/
|
||||
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
|
||||
meta, camera, core::vector3df(5,5,5),
|
||||
core::vector3df(0,0,0));
|
||||
meta->drop(); // I'm done with the meta selector now
|
||||
|
||||
camera->addAnimator(anim);
|
||||
anim->drop(); // I'm done with the animator now
|
||||
|
||||
// And set the camera position so that it doesn't start off stuck in the geometry
|
||||
camera->setPosition(core::vector3df(0.f, 20.f, 0.f));
|
||||
|
||||
// Point the camera at the cube node, by finding the first node of type ESNT_CUBE
|
||||
scene::ISceneNode * cube = smgr->getSceneNodeFromType(scene::ESNT_CUBE);
|
||||
if(cube)
|
||||
camera->setTarget(cube->getAbsolutePosition());
|
||||
|
||||
/*
|
||||
That's it. Draw everything and finish as usual.
|
||||
*/
|
||||
|
||||
int lastFPS = -1;
|
||||
|
||||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,200,200,200));
|
||||
smgr->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
int fps = driver->getFPS();
|
||||
|
||||
if (lastFPS != fps)
|
||||
{
|
||||
core::stringw str = L"Load Irrlicht File example - Irrlicht Engine [";
|
||||
str += driver->getName();
|
||||
str += "] FPS:";
|
||||
str += fps;
|
||||
|
||||
device->setWindowCaption(str.c_str());
|
||||
lastFPS = fps;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
device->drop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
**/
|
@ -1,129 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Irrlicht Engine Tutorial</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
||||
</head>
|
||||
|
||||
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
|
||||
<br>
|
||||
<table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
|
||||
<tr>
|
||||
<td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
|
||||
<td bgcolor="#666699" width="100%"> <div align="center"><b><font color="#FFFFFF"></font></b></div>
|
||||
<b><font color="#FFFFFF">Tutorial 15. Load .irr File</font></b></td>
|
||||
</tr>
|
||||
<tr bgcolor="#eeeeff">
|
||||
<td height="90" colspan="2"> <div align="left">
|
||||
<p>Since version 1.1, Irrlicht is able to save and load the full scene
|
||||
graph into an .irr file, an xml based format. There is also an editor
|
||||
available to edit those files, named irrEdit on <a href="http://www.ambiera.com/irredit" target="_blank">http://www.ambiera.com/irredit</a>,
|
||||
which can also be used as world and particle editor. This tutorial shows
|
||||
how to use .irr files.</p>
|
||||
<p align="center"><img src="../../media/015shot.jpg" width="256" height="200"><br>
|
||||
</p>
|
||||
</div></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
|
||||
<tr>
|
||||
<td bgcolor="#666699"> <div align="center"><b><font color="#000000"></font></b></div>
|
||||
<font color="#FFFFFF"><b>Lets start!</b></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height="90" bgcolor="#eeeeff" valign="top"> <div align="left">
|
||||
<p>Lets start: Create an Irrlicht device and setup the window.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td> <pre>#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
using namespace irr;
|
||||
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
|
||||
int main()
|
||||
{
|
||||
// ask user for driver
|
||||
|
||||
video::E_DRIVER_TYPE driverType;
|
||||
|
||||
printf("Please select the driver you want for this example:\n"\
|
||||
" (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\
|
||||
" (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\
|
||||
" (f) NullDevice\n (otherKey) exit\n\n");
|
||||
|
||||
char i;
|
||||
std::cin >> i;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 'a': driverType = video::EDT_DIRECT3D9;break;
|
||||
case 'b': driverType = video::EDT_DIRECT3D8;break;
|
||||
case 'c': driverType = video::EDT_OPENGL; break;
|
||||
case 'd': driverType = video::EDT_SOFTWARE; break;
|
||||
case 'e': driverType = video::EDT_BURNINGSVIDEO;break;
|
||||
case 'f': driverType = video::EDT_NULL; break;
|
||||
default: return 1;
|
||||
}
|
||||
|
||||
// create device and exit if creation failed
|
||||
|
||||
IrrlichtDevice* device =
|
||||
createDevice(driverType, core::dimension2d<s32>(640, 480));
|
||||
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
device->setWindowCaption(L"Load .irr file example");
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
</pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>Now load our .irr file. .irr files can store the whole scene graph
|
||||
including animators, materials and particle systems. And there is also
|
||||
the possibility to store arbitrary user data for every scene node in
|
||||
that file. To keep this example simple, we are simply loading the scene
|
||||
here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene
|
||||
for more information. So to load and display a complicated huge scene,
|
||||
we only need a single call to loadScene().</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td><pre>// load the scene<br>smgr->loadScene("../../media/example.irr"); </pre></td>
|
||||
</tr>
|
||||
</table>
|
||||
<p>That was it already. Now add a camera and draw the scene.</p>
|
||||
<table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
|
||||
<tr>
|
||||
<td> <pre> // add a user controlled camera
|
||||
|
||||
smgr->addCameraSceneNodeFPS();
|
||||
|
||||
// and draw everything.
|
||||
|
||||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, video::SColor(0,200,200,200));
|
||||
smgr->drawAll();
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
device->drop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
</pre> </td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</div>
|
||||
<p> </p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
</body>
|
||||
</html>
|
@ -1,56 +0,0 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
|
||||
|
||||
# Name of the executable created (.exe will be added automatically if necessary)
|
||||
Target := 25.XmlHandling
|
||||
# List of source files, separated by spaces
|
||||
Sources := main.cpp
|
||||
# Path to Irrlicht directory, should contain include/ and lib/
|
||||
IrrlichtHome := ../..
|
||||
# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
|
||||
BinPath = ../../bin/$(SYSTEM)
|
||||
|
||||
# general compiler settings (might need to be set when compiling the lib, too)
|
||||
CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
|
||||
ifndef NDEBUG
|
||||
CXXFLAGS += -g -Wall
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
|
||||
#default target is Linux
|
||||
all: all_linux
|
||||
|
||||
# target specific settings
|
||||
all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
|
||||
all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lEGL -lGLESv1_CM -lGLESv2 -lXxf86vm -lXext -lX11 -lXcursor
|
||||
all_linux clean_linux: SYSTEM=Linux
|
||||
all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
|
||||
all_win32 clean_win32 static_win32: SUF=.exe
|
||||
static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
|
||||
all_win32: LDFLAGS += -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 -lm
|
||||
static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32 -lEGL -lGLESv1_CM -lGLESv2
|
||||
# name of the binary - only valid for targets which set SYSTEM
|
||||
DESTPATH = $(BinPath)/$(Target)$(SUF)
|
||||
|
||||
all_linux all_win32 static_win32:
|
||||
$(warning Building...)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
|
||||
|
||||
clean: clean_linux clean_win32
|
||||
$(warning Cleaning...)
|
||||
|
||||
clean_linux clean_win32:
|
||||
@$(RM) $(DESTPATH)
|
||||
|
||||
.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
|
||||
|
||||
#multilib handling
|
||||
ifeq ($(HOSTTYPE), x86_64)
|
||||
LIBSELECT=64
|
||||
endif
|
||||
#solaris real-time features
|
||||
ifeq ($(HOSTTYPE), sun4)
|
||||
LDFLAGS += -lrt
|
||||
endif
|
@ -1,55 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="Irrlicht Example 25 Xml handling" />
|
||||
<Option pch_mode="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Linux">
|
||||
<Option platforms="Unix;" />
|
||||
<Option output="../../bin/Linux/XmlHandling" prefix_auto="0" extension_auto="0" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
<Add option="-D_IRR_STATIC_LIB_" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="Xxf86vm" />
|
||||
<Add library="X11" />
|
||||
<Add library="GL" />
|
||||
<Add directory="../../lib/Linux" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Windows">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../../bin/Win32-gcc/XmlHandling" prefix_auto="0" extension_auto="1" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="../../lib/Win32-gcc" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<VirtualTargets>
|
||||
<Add alias="All" targets="Windows;Linux;" />
|
||||
</VirtualTargets>
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
<Add directory="../../include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="Irrlicht" />
|
||||
</Linker>
|
||||
<Unit filename="main.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<debugger />
|
||||
<envvars />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,195 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="25.XmlHandling"
|
||||
ProjectGUID="{8FDA260E-EF27-4f8c-8720-7AF707DD0D9E}"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="_IRR_STATIC_LIB_;WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\25.XmlHandling.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)/XmlHandling.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/QIfist /Oa"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="0"
|
||||
CallingConvention="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\25.XmlHandling.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="false"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath=".\main.cpp"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,324 +0,0 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
5E34CC751B7F8EEF00F212E8 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5E34CC741B7F8EEF00F212E8 /* main.cpp */; };
|
||||
5E8570B61B7F9A3200B267D2 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B01B7F99F500B267D2 /* Cocoa.framework */; };
|
||||
5E8570B71B7F9A3200B267D2 /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B41B7F9A0700B267D2 /* IOKit.framework */; };
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||||
5E8570B81B7F9A3200B267D2 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5E8570B21B7F99FE00B267D2 /* OpenGL.framework */; };
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||||
5E8570BF1B7F9D3A00B267D2 /* media in Resources */ = {isa = PBXBuildFile; fileRef = 5E8570BE1B7F9D3A00B267D2 /* media */; };
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||||
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|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
5E34CC511B7F8E6E00F212E8 /* 25.XmlHandling.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = 25.XmlHandling.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
5E34CC741B7F8EEF00F212E8 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = main.cpp; sourceTree = "<group>"; };
|
||||
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|
||||
5E8570B01B7F99F500B267D2 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
|
||||
5E8570B21B7F99FE00B267D2 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; };
|
||||
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|
||||
5E8570BE1B7F9D3A00B267D2 /* media */ = {isa = PBXFileReference; lastKnownFileType = folder; name = media; path = ../../media; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
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||||
5E34CC4E1B7F8E6E00F212E8 /* Frameworks */ = {
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||||
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||||
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||||
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||||
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||||
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||||
5E8570B81B7F9A3200B267D2 /* OpenGL.framework in Frameworks */,
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
/* End PBXNativeTarget section */
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||||
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||||
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||||
5E34C6D91B7F4A0C00F212E8 /* Project object */ = {
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||||
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||||
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||||
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||||
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|
||||
5E34CC501B7F8E6E00F212E8 = {
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
5E8570BF1B7F9D3A00B267D2 /* media in Resources */,
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||||
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||||
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||||
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||||
|
||||
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||||
5E34CC4D1B7F8E6E00F212E8 /* Sources */ = {
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
5E34C6DD1B7F4A0C00F212E8 /* Debug */ = {
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
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|
@ -1,510 +0,0 @@
|
||||
/** Example 025 Xml Handling
|
||||
|
||||
Demonstrates loading and saving of configurations via XML
|
||||
|
||||
@author Y.M. Bosman \<yoran.bosman@gmail.com\>
|
||||
|
||||
This demo features a fully usable system for configuration handling. The code
|
||||
can easily be integrated into own apps.
|
||||
|
||||
*/
|
||||
|
||||
#include <irrlicht.h>
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
using namespace core;
|
||||
using namespace scene;
|
||||
using namespace video;
|
||||
using namespace io;
|
||||
using namespace gui;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
|
||||
/* SettingManager class.
|
||||
|
||||
This class loads and writes the settings and manages the options.
|
||||
|
||||
The class makes use of irrMap which is a an associative arrays using a
|
||||
red-black tree it allows easy mapping of a key to a value, along the way there
|
||||
is some information on how to use it.
|
||||
*/
|
||||
|
||||
class SettingManager
|
||||
{
|
||||
public:
|
||||
|
||||
// Construct setting managers and set default settings
|
||||
SettingManager(const stringw& settings_file): SettingsFile(settings_file), NullDevice(0)
|
||||
{
|
||||
// Irrlicht null device, we want to load settings before we actually created our device, therefore, nulldevice
|
||||
NullDevice = irr::createDevice(irr::video::EDT_NULL);
|
||||
|
||||
//DriverOptions is an irrlicht map,
|
||||
//we can insert values in the map in two ways by calling insert(key,value) or by using the [key] operator
|
||||
//the [] operator overrides values if they already exist
|
||||
DriverOptions.insert(L"Software", EDT_SOFTWARE);
|
||||
DriverOptions.insert(L"OpenGL", EDT_OPENGL);
|
||||
DriverOptions.insert(L"Direct3D9", EDT_DIRECT3D9);
|
||||
|
||||
//some resolution options
|
||||
ResolutionOptions.insert(L"640x480", dimension2du(640,480));
|
||||
ResolutionOptions.insert(L"800x600", dimension2du(800,600));
|
||||
ResolutionOptions.insert(L"1024x768", dimension2du(1024,768));
|
||||
|
||||
//our preferred defaults
|
||||
SettingMap.insert(L"driver", L"Direct3D9");
|
||||
SettingMap.insert(L"resolution", L"640x480");
|
||||
SettingMap.insert(L"fullscreen", L"0"); //0 is false
|
||||
}
|
||||
|
||||
// Destructor, you could store settings automatically on exit of your
|
||||
// application if you wanted to in our case we simply drop the
|
||||
// nulldevice
|
||||
~SettingManager()
|
||||
{
|
||||
if (NullDevice)
|
||||
{
|
||||
NullDevice->closeDevice();
|
||||
NullDevice->drop();
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Load xml from disk, overwrite default settings
|
||||
The xml we are trying to load has the following structure
|
||||
settings nested in sections nested in the root node, like so
|
||||
<pre>
|
||||
<?xml version="1.0"?>
|
||||
<mygame>
|
||||
<video>
|
||||
<setting name="driver" value="Direct3D9" />
|
||||
<setting name="fullscreen" value="0" />
|
||||
<setting name="resolution" value="1024x768" />
|
||||
</video>
|
||||
</mygame>
|
||||
</pre>
|
||||
*/
|
||||
bool load()
|
||||
{
|
||||
//if not able to create device don't attempt to load
|
||||
if (!NullDevice)
|
||||
return false;
|
||||
|
||||
irr::io::IXMLReader* xml = NullDevice->getFileSystem()->createXMLReader(SettingsFile); //create xml reader
|
||||
if (!xml)
|
||||
return false;
|
||||
|
||||
const stringw settingTag(L"setting"); //we'll be looking for this tag in the xml
|
||||
stringw currentSection; //keep track of our current section
|
||||
const stringw videoTag(L"video"); //constant for videotag
|
||||
|
||||
//while there is more to read
|
||||
while (xml->read())
|
||||
{
|
||||
//check the node type
|
||||
switch (xml->getNodeType())
|
||||
{
|
||||
//we found a new element
|
||||
case irr::io::EXN_ELEMENT:
|
||||
{
|
||||
//we currently are in the empty or mygame section and find the video tag so we set our current section to video
|
||||
if (currentSection.empty() && videoTag.equals_ignore_case(xml->getNodeName()))
|
||||
{
|
||||
currentSection = videoTag;
|
||||
}
|
||||
//we are in the video section and we find a setting to parse
|
||||
else if (currentSection.equals_ignore_case(videoTag) && settingTag.equals_ignore_case(xml->getNodeName() ))
|
||||
{
|
||||
//read in the key
|
||||
stringw key = xml->getAttributeValueSafe(L"name");
|
||||
//if there actually is a key to set
|
||||
if (!key.empty())
|
||||
{
|
||||
//set the setting in the map to the value,
|
||||
//the [] operator overrides values if they already exist or inserts a new key value
|
||||
//pair into the settings map if it was not defined yet
|
||||
SettingMap[key] = xml->getAttributeValueSafe(L"value");
|
||||
}
|
||||
}
|
||||
|
||||
//..
|
||||
// You can add your own sections and tags to read in here
|
||||
//..
|
||||
}
|
||||
break;
|
||||
|
||||
//we found the end of an element
|
||||
case irr::io::EXN_ELEMENT_END:
|
||||
//we were at the end of the video section so we reset our tag
|
||||
currentSection=L"";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// don't forget to delete the xml reader
|
||||
xml->drop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Save the xml to disk. We use the nulldevice.
|
||||
bool save()
|
||||
{
|
||||
|
||||
//if not able to create device don't attempt to save
|
||||
if (!NullDevice)
|
||||
return false;
|
||||
|
||||
//create xml writer
|
||||
irr::io::IXMLWriter* xwriter = NullDevice->getFileSystem()->createXMLWriter( SettingsFile );
|
||||
if (!xwriter)
|
||||
return false;
|
||||
|
||||
//write out the obligatory xml header. Each xml-file needs to have exactly one of those.
|
||||
xwriter->writeXMLHeader();
|
||||
|
||||
//start element mygame, you replace the label "mygame" with anything you want
|
||||
xwriter->writeElement(L"mygame");
|
||||
xwriter->writeLineBreak(); //new line
|
||||
|
||||
//start section with video settings
|
||||
xwriter->writeElement(L"video");
|
||||
xwriter->writeLineBreak(); //new line
|
||||
|
||||
// getIterator gets us a pointer to the first node of the settings map
|
||||
// every iteration we increase the iterator which gives us the next map node
|
||||
// until we reach the end we write settings one by one by using the nodes key and value functions
|
||||
map<stringw, stringw>::Iterator i = SettingMap.getIterator();
|
||||
for(; !i.atEnd(); i++)
|
||||
{
|
||||
//write element as <setting name="key" value="x" />
|
||||
//the second parameter indicates this is an empty element with no children, just attributes
|
||||
xwriter->writeElement(L"setting",true, L"name", i->getKey().c_str(), L"value",i->getValue().c_str() );
|
||||
xwriter->writeLineBreak();
|
||||
}
|
||||
xwriter->writeLineBreak();
|
||||
|
||||
//close video section
|
||||
xwriter->writeClosingTag(L"video");
|
||||
xwriter->writeLineBreak();
|
||||
|
||||
//..
|
||||
// You can add writing sound settings, savegame information etc
|
||||
//..
|
||||
|
||||
//close mygame section
|
||||
xwriter->writeClosingTag(L"mygame");
|
||||
|
||||
//delete xml writer
|
||||
xwriter->drop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set setting in our manager
|
||||
void setSetting(const stringw& name, const stringw& value)
|
||||
{
|
||||
SettingMap[name]=value;
|
||||
}
|
||||
|
||||
// set setting overload to quickly assign integers to our setting map
|
||||
void setSetting(const stringw& name, s32 value)
|
||||
{
|
||||
SettingMap[name]=stringw(value);
|
||||
}
|
||||
|
||||
// Get setting as string
|
||||
stringw getSetting(const stringw& key) const
|
||||
{
|
||||
//the find function or irrmap returns a pointer to a map Node
|
||||
//if the key can be found, otherwise it returns null
|
||||
//the map node has the function getValue and getKey, as we already know the key, we return node->getValue()
|
||||
map<stringw, stringw>::Node* n = SettingMap.find(key);
|
||||
if (n)
|
||||
return n->getValue();
|
||||
else
|
||||
return L"";
|
||||
}
|
||||
|
||||
//
|
||||
bool getSettingAsBoolean(const stringw& key ) const
|
||||
{
|
||||
stringw s = getSetting(key);
|
||||
if (s.empty())
|
||||
return false;
|
||||
return s.equals_ignore_case(L"1");
|
||||
}
|
||||
|
||||
//
|
||||
s32 getSettingAsInteger(const stringw& key) const
|
||||
{
|
||||
//we implicitly cast to string instead of stringw because strtol10 does not accept wide strings
|
||||
const stringc s = getSetting(key);
|
||||
if (s.empty())
|
||||
return 0;
|
||||
|
||||
return strtol10(s.c_str());
|
||||
}
|
||||
|
||||
public:
|
||||
map<stringw, s32> DriverOptions; //available options for driver config
|
||||
map<stringw, dimension2du> ResolutionOptions; //available options for resolution config
|
||||
private:
|
||||
SettingManager(const SettingManager& other); // defined but not implemented
|
||||
SettingManager& operator=(const SettingManager& other); // defined but not implemented
|
||||
|
||||
map<stringw, stringw> SettingMap; //current config
|
||||
|
||||
stringw SettingsFile; // location of the xml, usually the
|
||||
irr::IrrlichtDevice* NullDevice;
|
||||
};
|
||||
|
||||
/*
|
||||
Application context for global variables
|
||||
*/
|
||||
struct SAppContext
|
||||
{
|
||||
SAppContext()
|
||||
: Device(0),Gui(0), Driver(0), Settings(0), ShouldQuit(false),
|
||||
ButtonSave(0), ButtonExit(0), ListboxDriver(0),
|
||||
ListboxResolution(0), CheckboxFullscreen(0)
|
||||
{
|
||||
}
|
||||
|
||||
~SAppContext()
|
||||
{
|
||||
if (Settings)
|
||||
delete Settings;
|
||||
|
||||
if (Device)
|
||||
{
|
||||
Device->closeDevice();
|
||||
Device->drop();
|
||||
}
|
||||
}
|
||||
|
||||
IrrlichtDevice* Device;
|
||||
IGUIEnvironment* Gui;
|
||||
IVideoDriver* Driver;
|
||||
SettingManager* Settings;
|
||||
bool ShouldQuit;
|
||||
|
||||
//settings dialog
|
||||
IGUIButton* ButtonSave;
|
||||
IGUIButton* ButtonExit;
|
||||
IGUIListBox* ListboxDriver;
|
||||
IGUIListBox* ListboxResolution;
|
||||
IGUICheckBox* CheckboxFullscreen;
|
||||
};
|
||||
|
||||
/*
|
||||
A typical event receiver.
|
||||
*/
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
MyEventReceiver(SAppContext & a) : App(a) { }
|
||||
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_GUI_EVENT )
|
||||
{
|
||||
switch ( event.GUIEvent.EventType )
|
||||
{
|
||||
//handle button click events
|
||||
case EGET_BUTTON_CLICKED:
|
||||
{
|
||||
//Our save button was called so we obtain the settings from our dialog and save them
|
||||
if ( event.GUIEvent.Caller == App.ButtonSave )
|
||||
{
|
||||
//if there is a selection write it
|
||||
if ( App.ListboxDriver->getSelected() != -1)
|
||||
App.Settings->setSetting(L"driver", App.ListboxDriver->getListItem(App.ListboxDriver->getSelected()));
|
||||
|
||||
//if there is a selection write it
|
||||
if ( App.ListboxResolution->getSelected() != -1)
|
||||
App.Settings->setSetting(L"resolution", App.ListboxResolution->getListItem(App.ListboxResolution->getSelected()));
|
||||
|
||||
App.Settings->setSetting(L"fullscreen", App.CheckboxFullscreen->isChecked());
|
||||
|
||||
|
||||
if (App.Settings->save())
|
||||
{
|
||||
App.Gui->addMessageBox(L"settings save",L"settings saved, please restart for settings to change effect","",true);
|
||||
}
|
||||
}
|
||||
// cancel/exit button clicked, tell the application to exit
|
||||
else if ( event.GUIEvent.Caller == App.ButtonExit)
|
||||
{
|
||||
App.ShouldQuit = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
SAppContext & App;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Function to create a video settings dialog
|
||||
This dialog shows the current settings from the configuration xml and allows them to be changed
|
||||
*/
|
||||
void createSettingsDialog(SAppContext& app)
|
||||
{
|
||||
// first get rid of alpha in gui
|
||||
for (irr::s32 i=0; i<irr::gui::EGDC_COUNT ; ++i)
|
||||
{
|
||||
irr::video::SColor col = app.Gui->getSkin()->getColor((irr::gui::EGUI_DEFAULT_COLOR)i);
|
||||
col.setAlpha(255);
|
||||
app.Gui->getSkin()->setColor((irr::gui::EGUI_DEFAULT_COLOR)i, col);
|
||||
}
|
||||
|
||||
//create video settings windows
|
||||
gui::IGUIWindow* windowSettings = app.Gui->addWindow(rect<s32>(10,10,400,400),true,L"Videosettings");
|
||||
app.Gui->addStaticText (L"Select your desired video settings", rect< s32 >(10,20, 200, 40), false, true, windowSettings);
|
||||
|
||||
// add listbox for driver choice
|
||||
app.Gui->addStaticText (L"Driver", rect< s32 >(10,50, 200, 60), false, true, windowSettings);
|
||||
app.ListboxDriver = app.Gui->addListBox(rect<s32>(10,60,220,120), windowSettings, 1,true);
|
||||
|
||||
//add all available options to the driver choice listbox
|
||||
map<stringw, s32>::Iterator i = app.Settings->DriverOptions.getIterator();
|
||||
for(; !i.atEnd(); i++)
|
||||
app.ListboxDriver->addItem(i->getKey().c_str());
|
||||
|
||||
//set currently selected driver
|
||||
app.ListboxDriver->setSelected(app.Settings->getSetting("driver").c_str());
|
||||
|
||||
// add listbox for resolution choice
|
||||
app.Gui->addStaticText (L"Resolution", rect< s32 >(10,130, 200, 140), false, true, windowSettings);
|
||||
app.ListboxResolution = app.Gui->addListBox(rect<s32>(10,140,220,200), windowSettings, 1,true);
|
||||
|
||||
//add all available options to the resolution listbox
|
||||
map<stringw, dimension2du>::Iterator ri = app.Settings->ResolutionOptions.getIterator();
|
||||
for(; !ri.atEnd(); ri++)
|
||||
app.ListboxResolution->addItem(ri->getKey().c_str());
|
||||
|
||||
//set currently selected resolution
|
||||
app.ListboxResolution->setSelected(app.Settings->getSetting("resolution").c_str());
|
||||
|
||||
//add checkbox to toggle fullscreen, initially set to loaded setting
|
||||
app.CheckboxFullscreen = app.Gui->addCheckBox(
|
||||
app.Settings->getSettingAsBoolean("fullscreen"),
|
||||
rect<s32>(10,220,220,240), windowSettings, -1,
|
||||
L"Fullscreen");
|
||||
|
||||
//last but not least add save button
|
||||
app.ButtonSave = app.Gui->addButton(
|
||||
rect<s32>(80,250,150,270), windowSettings, 2,
|
||||
L"Save video settings");
|
||||
|
||||
//exit/cancel button
|
||||
app.ButtonExit = app.Gui->addButton(
|
||||
rect<s32>(160,250,240,270), windowSettings, 2,
|
||||
L"Cancel and exit");
|
||||
}
|
||||
|
||||
/*
|
||||
The main function. Creates all objects and does the XML handling.
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
//create new application context
|
||||
SAppContext app;
|
||||
|
||||
//create device creation parameters that can get overwritten by our settings file
|
||||
SIrrlichtCreationParameters param;
|
||||
param.DriverType = EDT_SOFTWARE;
|
||||
param.WindowSize.set(640,480);
|
||||
|
||||
// Try to load config.
|
||||
// I leave it as an exercise of the reader to store the configuration in the local application data folder,
|
||||
// the only logical place to store config data for games. For all other operating systems I redirect to your manuals
|
||||
app.Settings = new SettingManager(getExampleMediaPath() + "settings.xml");
|
||||
if ( !app.Settings->load() )
|
||||
{
|
||||
// ...
|
||||
// Here add your own exception handling, for now we continue because there are defaults set in SettingManager constructor
|
||||
// ...
|
||||
}
|
||||
else
|
||||
{
|
||||
//settings xml loaded from disk,
|
||||
|
||||
//map driversetting to driver type and test if the setting is valid
|
||||
//the DriverOptions map contains string representations mapped to to irrlicht E_DRIVER_TYPE enum
|
||||
//e.g "direct3d9" will become 4
|
||||
//see DriverOptions in the settingmanager class for details
|
||||
map<stringw, s32>::Node* driver = app.Settings->DriverOptions.find( app.Settings->getSetting("driver") );
|
||||
|
||||
if (driver)
|
||||
{
|
||||
if ( irr::IrrlichtDevice::isDriverSupported( static_cast<E_DRIVER_TYPE>( driver->getValue() )))
|
||||
{
|
||||
// selected driver is supported, so we use it.
|
||||
param.DriverType = static_cast<E_DRIVER_TYPE>( driver->getValue());
|
||||
}
|
||||
}
|
||||
|
||||
//map resolution setting to dimension in a similar way as demonstrated above
|
||||
map<stringw, dimension2du>::Node* res = app.Settings->ResolutionOptions.find( app.Settings->getSetting("resolution") );
|
||||
if (res)
|
||||
{
|
||||
param.WindowSize = res->getValue();
|
||||
}
|
||||
|
||||
//get fullscreen setting from config
|
||||
param.Fullscreen = app.Settings->getSettingAsBoolean("fullscreen");
|
||||
}
|
||||
|
||||
//create the irrlicht device using the settings
|
||||
app.Device = createDeviceEx(param);
|
||||
if (app.Device == 0)
|
||||
{
|
||||
// You can add your own exception handling on driver failure
|
||||
exit(0);
|
||||
}
|
||||
|
||||
app.Device->setWindowCaption(L"Xmlhandling - Irrlicht engine tutorial");
|
||||
app.Driver = app.Device->getVideoDriver();
|
||||
app.Gui = app.Device->getGUIEnvironment();
|
||||
|
||||
createSettingsDialog(app);
|
||||
|
||||
//set event receiver so we can respond to gui events
|
||||
MyEventReceiver receiver(app);
|
||||
app.Device->setEventReceiver(&receiver);
|
||||
|
||||
//enter main loop
|
||||
while (!app.ShouldQuit && app.Device->run())
|
||||
{
|
||||
if (app.Device->isWindowActive())
|
||||
{
|
||||
app.Driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(0,200,200,200));
|
||||
app.Gui->drawAll();
|
||||
app.Driver->endScene();
|
||||
}
|
||||
app.Device->sleep(10);
|
||||
}
|
||||
|
||||
//app destroys device in destructor
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
**/
|
@ -13,7 +13,6 @@ set(IRREXAMPLES
|
||||
11.PerPixelLighting
|
||||
12.TerrainRendering
|
||||
13.RenderToTexture
|
||||
15.LoadIrrFile
|
||||
16.Quake3MapShader
|
||||
18.SplitScreen
|
||||
19.MouseAndJoystick
|
||||
@ -22,7 +21,6 @@ set(IRREXAMPLES
|
||||
22.MaterialViewer
|
||||
23.SMeshHandling
|
||||
24.CursorControl
|
||||
25.XmlHandling
|
||||
26.OcclusionQuery
|
||||
27.PostProcessing
|
||||
28.CubeMapping
|
||||
|
@ -23,8 +23,6 @@
|
||||
#include "line3d.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "EAttributes.h"
|
||||
#include "path.h"
|
||||
|
||||
@ -76,20 +74,6 @@ public:
|
||||
//! Removes all attributes
|
||||
virtual void clear() = 0;
|
||||
|
||||
//! Reads attributes from a xml file.
|
||||
//! \param reader The XML reader to read from
|
||||
//! \param readCurrentElementOnly If set to true, reading only works if current element has the name 'attributes' or
|
||||
//! the name specified using elementName.
|
||||
//! \param elementName The surrounding element name. If it is null, the default one, "attributes" will be taken.
|
||||
//! If set to false, the first appearing list of attributes are read.
|
||||
virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false, const wchar_t* elementName=0) = 0;
|
||||
|
||||
//! Write these attributes into a xml file
|
||||
//! \param writer: The XML writer to write to
|
||||
//! \param writeXMLHeader: Writes a header to the XML file, required if at the beginning of the file
|
||||
//! \param elementName: The surrounding element name. If it is null, the default one, "attributes" will be taken.
|
||||
virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* elementName=0) = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
|
@ -1,456 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_I_COLLADA_MESH_WRITER_H_INCLUDED__
|
||||
#define __IRR_I_COLLADA_MESH_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IMeshWriter.h"
|
||||
#include "ISceneNode.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
#include "SMaterial.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
class IWriteFile;
|
||||
} // end namespace io
|
||||
|
||||
namespace scene
|
||||
{
|
||||
//! Lighting models - more or less the way Collada categorizes materials
|
||||
enum E_COLLADA_TECHNIQUE_FX
|
||||
{
|
||||
//! Blinn-phong which is default for opengl and dx fixed function pipelines.
|
||||
//! But several well-known renderers don't support it and prefer phong.
|
||||
ECTF_BLINN,
|
||||
//! Phong shading, default in many external renderers.
|
||||
ECTF_PHONG,
|
||||
//! diffuse shaded surface that is independent of lighting.
|
||||
ECTF_LAMBERT,
|
||||
// constantly shaded surface that is independent of lighting.
|
||||
ECTF_CONSTANT
|
||||
};
|
||||
|
||||
//! How to interpret the opacity in collada
|
||||
enum E_COLLADA_TRANSPARENT_FX
|
||||
{
|
||||
//! default - only alpha channel of color or texture is used.
|
||||
ECOF_A_ONE = 0,
|
||||
|
||||
//! Alpha values for each RGB channel of color or texture are used.
|
||||
ECOF_RGB_ZERO = 1
|
||||
};
|
||||
|
||||
//! Color names collada uses in it's color samplers
|
||||
enum E_COLLADA_COLOR_SAMPLER
|
||||
{
|
||||
ECCS_DIFFUSE,
|
||||
ECCS_AMBIENT,
|
||||
ECCS_EMISSIVE,
|
||||
ECCS_SPECULAR,
|
||||
ECCS_TRANSPARENT,
|
||||
ECCS_REFLECTIVE
|
||||
};
|
||||
|
||||
//! Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values
|
||||
enum E_COLLADA_IRR_COLOR
|
||||
{
|
||||
//! Don't write this element at all
|
||||
ECIC_NONE,
|
||||
|
||||
//! Check IColladaMeshWriterProperties for custom color
|
||||
ECIC_CUSTOM,
|
||||
|
||||
//! Use SMaterial::DiffuseColor
|
||||
ECIC_DIFFUSE,
|
||||
|
||||
//! Use SMaterial::AmbientColor
|
||||
ECIC_AMBIENT,
|
||||
|
||||
//! Use SMaterial::EmissiveColor
|
||||
ECIC_EMISSIVE,
|
||||
|
||||
//! Use SMaterial::SpecularColor
|
||||
ECIC_SPECULAR
|
||||
};
|
||||
|
||||
//! Control when geometry elements are created
|
||||
enum E_COLLADA_GEOMETRY_WRITING
|
||||
{
|
||||
//! Default - write each mesh exactly once to collada. Optimal but will not work with many tools.
|
||||
ECGI_PER_MESH,
|
||||
|
||||
//! Write each mesh as often as it's used with different materials-names in the scene.
|
||||
//! Material names which are used here are created on export, so using the IColladaMeshWriterNames
|
||||
//! interface you have some control over how many geometries are written.
|
||||
ECGI_PER_MESH_AND_MATERIAL
|
||||
};
|
||||
|
||||
//! Callback interface for properties which can be used to influence collada writing
|
||||
class IColladaMeshWriterProperties : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
virtual ~IColladaMeshWriterProperties () {}
|
||||
|
||||
//! Which lighting model should be used in the technique (FX) section when exporting effects (materials)
|
||||
virtual E_COLLADA_TECHNIQUE_FX getTechniqueFx(const video::SMaterial& material) const = 0;
|
||||
|
||||
//! Which texture index should be used when writing the texture of the given sampler color.
|
||||
/** \return the index to the texture-layer or -1 if that texture should never be exported
|
||||
Note: for ECCS_TRANSPARENT by default the alpha channel is used, if you want to use RGB you have to set
|
||||
also the ECOF_RGB_ZERO flag in getTransparentFx. */
|
||||
virtual s32 getTextureIdx(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const = 0;
|
||||
|
||||
//! Return which color from Irrlicht should be used for the color requested by collada
|
||||
/** Note that collada allows exporting either texture or color, not both.
|
||||
So color mapping is only checked if we have no valid texture already.
|
||||
By default we try to return best fits when possible. For example ECCS_DIFFUSE is mapped to ECIC_DIFFUSE.
|
||||
When ECIC_CUSTOM is returned then the result of getCustomColor will be used. */
|
||||
virtual E_COLLADA_IRR_COLOR getColorMapping(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const = 0;
|
||||
|
||||
//! Return custom colors for certain color types requested by collada.
|
||||
/** Only used when getColorMapping returns ECIC_CUSTOM for the same parameters. */
|
||||
virtual video::SColor getCustomColor(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const = 0;
|
||||
|
||||
//! Return the transparence color interpretation.
|
||||
/** Not this is only about ECCS_TRANSPARENT and does not affect getTransparency. */
|
||||
virtual E_COLLADA_TRANSPARENT_FX getTransparentFx(const video::SMaterial& material) const = 0;
|
||||
|
||||
//! Transparency value for that material.
|
||||
/** This value is additional to transparent settings, if both are set they will be multiplicated.
|
||||
\return 1.0 for fully transparent, 0.0 for not transparent and not written at all when < 0.f */
|
||||
virtual f32 getTransparency(const video::SMaterial& material) const = 0;
|
||||
|
||||
//! Reflectivity value for that material
|
||||
/** The amount of perfect mirror reflection to be added to the reflected light
|
||||
\return 0.0 - 1.0 for reflectivity and element is not written at all when < 0.f */
|
||||
virtual f32 getReflectivity(const video::SMaterial& material) const = 0;
|
||||
|
||||
//! Return index of refraction for that material
|
||||
/** By default we don't write that.
|
||||
\return a value greater equal 0.f to write \<index_of_refraction\> when it is lesser than 0 nothing will be written */
|
||||
virtual f32 getIndexOfRefraction(const video::SMaterial& material) const = 0;
|
||||
|
||||
//! Should node be used in scene export? (only needed for scene-writing, ignored in mesh-writing)
|
||||
//! By default all visible nodes are exported.
|
||||
virtual bool isExportable(const irr::scene::ISceneNode * node) const = 0;
|
||||
|
||||
//! Return the mesh for the given node. If it has no mesh or shouldn't export it's mesh
|
||||
//! you can return 0 in which case only the transformation matrix of the node will be used.
|
||||
// TODO: Function is not const because there is no const getMesh() function for several Irrlicht nodes.
|
||||
virtual IMesh* getMesh(irr::scene::ISceneNode * node) = 0;
|
||||
|
||||
//! Return if the node has it's own material overwriting the mesh-materials
|
||||
/** Usually true except for mesh-nodes which have isReadOnlyMaterials set.
|
||||
This is mostly important for naming (as ISceneNode::getMaterial() already returns the correct material).
|
||||
You have to override it when exporting custom scenenodes with own materials.
|
||||
\return true => The node's own material is used, false => ignore node material and use the one from the mesh */
|
||||
virtual bool useNodeMaterial(const scene::ISceneNode* node) const = 0;
|
||||
|
||||
};
|
||||
|
||||
//! Callback interface to use custom names on collada writing.
|
||||
/** You can either modify names and id's written to collada or you can use
|
||||
this interface to just find out which names are used on writing.
|
||||
Names are often used later as xs:anyURI, so avoid whitespace, '#' and '%' in the names.
|
||||
*/
|
||||
class IColladaMeshWriterNames : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~IColladaMeshWriterNames () {}
|
||||
|
||||
//! Return a unique name for the given mesh
|
||||
/** Note that names really must be unique here per mesh-pointer, so
|
||||
mostly it's a good idea to return the nameForMesh from
|
||||
IColladaMeshWriter::getDefaultNameGenerator(). Also names must follow
|
||||
the xs:NCName standard to be valid, you can run them through
|
||||
IColladaMeshWriter::toNCName to ensure that.
|
||||
\param mesh Pointer to the mesh which needs a name
|
||||
\param instance When E_COLLADA_GEOMETRY_WRITING is not ECGI_PER_MESH then
|
||||
several instances of the same mesh can be written and this counts them.
|
||||
*/
|
||||
virtual irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) = 0;
|
||||
|
||||
//! Return a unique name for the given node
|
||||
/** Note that names really must be unique here per node-pointer, so
|
||||
mostly it's a good idea to return the nameForNode from
|
||||
IColladaMeshWriter::getDefaultNameGenerator(). Also names must follow
|
||||
the xs:NCName standard to be valid, you can run them through
|
||||
IColladaMeshWriter::toNCName to ensure that.
|
||||
*/
|
||||
virtual irr::core::stringc nameForNode(const scene::ISceneNode* node) = 0;
|
||||
|
||||
//! Return a name for the material
|
||||
/** There is one material created in the writer for each unique name.
|
||||
So you can use this to control the number of materials which get written.
|
||||
For example Irrlicht does by default write one material for each material
|
||||
instanced by a node. So if you know that in your application material
|
||||
instances per node are identical between different nodes you can reduce
|
||||
the number of exported materials using that knowledge by using identical
|
||||
names for such shared materials.
|
||||
Names must follow the xs:NCName standard to be valid, you can run them
|
||||
through IColladaMeshWriter::toNCName to ensure that.
|
||||
*/
|
||||
virtual irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) = 0;
|
||||
};
|
||||
|
||||
|
||||
//! Interface for writing meshes
|
||||
class IColladaMeshWriter : public IMeshWriter
|
||||
{
|
||||
public:
|
||||
|
||||
IColladaMeshWriter()
|
||||
: Properties(0), DefaultProperties(0), NameGenerator(0), DefaultNameGenerator(0)
|
||||
, WriteTextures(true), WriteDefaultScene(true), ExportSMaterialOnce(true)
|
||||
, AmbientLight(0.f, 0.f, 0.f, 1.f)
|
||||
, UnitMeter(1.f), UnitName("meter")
|
||||
, GeometryWriting(ECGI_PER_MESH)
|
||||
{
|
||||
ParamNamesUV[0] = "U";
|
||||
ParamNamesUV[1] = "V";
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
virtual ~IColladaMeshWriter()
|
||||
{
|
||||
if ( Properties )
|
||||
Properties->drop();
|
||||
if ( DefaultProperties )
|
||||
DefaultProperties->drop();
|
||||
if ( NameGenerator )
|
||||
NameGenerator->drop();
|
||||
if ( DefaultNameGenerator )
|
||||
DefaultNameGenerator->drop();
|
||||
}
|
||||
|
||||
//! writes a scene starting with the given node
|
||||
//\param writeRoot: 0 = no, 1=yes unless root is scenemanager, 2=yes
|
||||
virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root, int writeRoot=1) = 0;
|
||||
|
||||
|
||||
//! Set if texture information should be written
|
||||
virtual void setWriteTextures(bool write)
|
||||
{
|
||||
WriteTextures = write;
|
||||
}
|
||||
|
||||
//! Get if texture information should be written
|
||||
virtual bool getWriteTextures() const
|
||||
{
|
||||
return WriteTextures;
|
||||
}
|
||||
|
||||
//! Set if a default scene should be written when writing meshes.
|
||||
/** Many collada readers fail to read a mesh if the collada files doesn't contain a scene as well.
|
||||
The scene is doing an instantiation of the mesh.
|
||||
When using writeScene this flag is ignored (as we have scene there already)
|
||||
*/
|
||||
virtual void setWriteDefaultScene(bool write)
|
||||
{
|
||||
WriteDefaultScene = write;
|
||||
}
|
||||
|
||||
//! Get if a default scene should be written
|
||||
virtual bool getWriteDefaultScene() const
|
||||
{
|
||||
return WriteDefaultScene;
|
||||
}
|
||||
|
||||
//! Sets ambient color of the scene to write
|
||||
virtual void setAmbientLight(const video::SColorf &ambientColor)
|
||||
{
|
||||
AmbientLight = ambientColor;
|
||||
}
|
||||
|
||||
//! Return ambient light of the scene which is written
|
||||
virtual video::SColorf getAmbientLight() const
|
||||
{
|
||||
return AmbientLight;
|
||||
}
|
||||
|
||||
//! Set the unit distances for all elements and objects
|
||||
/**
|
||||
\param meter: Real-world meters to use per unit. Default 1 unit = 1 meter. For 1 unit = 1cm you would set to 0.01
|
||||
\param name: Name to use for distance unit. Default is "meter". */
|
||||
virtual void setUnit(irr::f32 meter, const irr::core::stringc& name)
|
||||
{
|
||||
UnitMeter = meter;
|
||||
UnitName = name;
|
||||
}
|
||||
|
||||
//! Return real world meters to use per unit for all elements and objects
|
||||
virtual irr::f32 getUnitMeter() const
|
||||
{
|
||||
return UnitMeter;
|
||||
}
|
||||
|
||||
//! Return name to use for distance units. Like p.E. "meter".
|
||||
virtual irr::core::stringc getUnitName() const
|
||||
{
|
||||
return UnitName;
|
||||
}
|
||||
|
||||
//! Control when and how often a mesh is written
|
||||
/** Optimally ECGI_PER_MESH would be always sufficient - writing geometry once per mesh.
|
||||
Unfortunately many tools (at the time of writing this nearly all of them) have trouble
|
||||
on import when different materials are used per node. So when you override materials
|
||||
per node and importing the resulting collada has materials problems in other tools try
|
||||
using other values here.
|
||||
\param writeStyle One of the E_COLLADA_GEOMETRY_WRITING settings.
|
||||
*/
|
||||
virtual void setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)
|
||||
{
|
||||
GeometryWriting = writeStyle;
|
||||
}
|
||||
|
||||
//! Get the current style of geometry writing.
|
||||
virtual E_COLLADA_GEOMETRY_WRITING getGeometryWriting() const
|
||||
{
|
||||
return GeometryWriting;
|
||||
}
|
||||
|
||||
//! Make certain there is only one collada material generated per Irrlicht material
|
||||
/** Checks before creating a collada material-name if an identical
|
||||
irr:::video::SMaterial has been exported already. If so don't export it with
|
||||
another name. This is set by default and leads to way smaller .dae files.
|
||||
Note that if you need to disable this flag for some reason you can still
|
||||
get a similar effect using the IColladaMeshWriterNames::nameForMaterial
|
||||
by returning identical names for identical materials there.
|
||||
*/
|
||||
virtual void setExportSMaterialsOnlyOnce(bool exportOnce)
|
||||
{
|
||||
ExportSMaterialOnce = exportOnce;
|
||||
}
|
||||
|
||||
virtual bool getExportSMaterialsOnlyOnce() const
|
||||
{
|
||||
return ExportSMaterialOnce;
|
||||
}
|
||||
|
||||
//! Set properties to use by the meshwriter instead of it's default properties.
|
||||
/** Overloading properties with an own class allows modifying the writing process in certain ways.
|
||||
By default properties are set to the DefaultProperties. */
|
||||
virtual void setProperties(IColladaMeshWriterProperties * p)
|
||||
{
|
||||
if ( p == Properties )
|
||||
return;
|
||||
if ( p )
|
||||
p->grab();
|
||||
if ( Properties )
|
||||
Properties->drop();
|
||||
Properties = p;
|
||||
}
|
||||
|
||||
//! Get properties which are currently used.
|
||||
virtual IColladaMeshWriterProperties * getProperties() const
|
||||
{
|
||||
return Properties;
|
||||
}
|
||||
|
||||
//! Return the original default properties of the writer.
|
||||
/** You can use this pointer in your own properties to access and return default values. */
|
||||
IColladaMeshWriterProperties * getDefaultProperties() const
|
||||
{
|
||||
return DefaultProperties;
|
||||
}
|
||||
|
||||
//! Install a generator to create custom names on export.
|
||||
virtual void setNameGenerator(IColladaMeshWriterNames * nameGenerator)
|
||||
{
|
||||
if ( nameGenerator == NameGenerator )
|
||||
return;
|
||||
if ( nameGenerator )
|
||||
nameGenerator->grab();
|
||||
if ( NameGenerator )
|
||||
NameGenerator->drop();
|
||||
NameGenerator = nameGenerator;
|
||||
}
|
||||
|
||||
//! Get currently used name generator
|
||||
virtual IColladaMeshWriterNames * getNameGenerator() const
|
||||
{
|
||||
return NameGenerator;
|
||||
}
|
||||
|
||||
//! Return the original default name generator of the writer.
|
||||
/** You can use this pointer in your own generator to access and return default values. */
|
||||
IColladaMeshWriterNames * getDefaultNameGenerator() const
|
||||
{
|
||||
return DefaultNameGenerator;
|
||||
}
|
||||
|
||||
//! Restrict the characters of oldString a set of allowed characters in xs:NCName and add the prefix.
|
||||
/** A tool function to help when using a custom name generator to generative valid names for collada names and id's. */
|
||||
virtual irr::core::stringc toNCName(const irr::core::stringc& oldString, const irr::core::stringc& prefix=irr::core::stringc("_NC_")) const = 0;
|
||||
|
||||
//! After export you can find out which name had been used for writing the geometry for this node.
|
||||
/** The name comes from IColladaMeshWriterNames::nameForMesh, but you can't access the node there.
|
||||
\return Either a pointer to the name or NULL */
|
||||
// TODO: Function is not const because there is no const getMesh() function for several Irrlicht nodes.
|
||||
virtual const irr::core::stringc* findGeometryNameForNode(ISceneNode* node) = 0;
|
||||
|
||||
//! Change param name used for UV's.
|
||||
/** Param names for UV's have a name. By default it's "U" and "V".
|
||||
Usually it doesn't matter as names are optional in Collada anyway.
|
||||
But unfortunately some tools insist on specific names.
|
||||
So if "U", "V" does not work then try to export by setting this to "S", "T".
|
||||
One tool which insists on "S", "T" is for example SketchUp.
|
||||
*/
|
||||
void SetParamNamesUV(const core::stringc& u, const core::stringc& v)
|
||||
{
|
||||
ParamNamesUV[0] = u;
|
||||
ParamNamesUV[1] = v;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
// NOTE: You usually should also call setProperties with the same parameter when using setDefaultProperties
|
||||
virtual void setDefaultProperties(IColladaMeshWriterProperties * p)
|
||||
{
|
||||
if ( p == DefaultProperties )
|
||||
return;
|
||||
if ( p )
|
||||
p->grab();
|
||||
if ( DefaultProperties )
|
||||
DefaultProperties->drop();
|
||||
DefaultProperties = p;
|
||||
}
|
||||
|
||||
// NOTE: You usually should also call setNameGenerator with the same parameter when using setDefaultProperties
|
||||
virtual void setDefaultNameGenerator(IColladaMeshWriterNames * p)
|
||||
{
|
||||
if ( p == DefaultNameGenerator )
|
||||
return;
|
||||
if ( p )
|
||||
p->grab();
|
||||
if ( DefaultNameGenerator )
|
||||
DefaultNameGenerator->drop();
|
||||
DefaultNameGenerator = p;
|
||||
}
|
||||
|
||||
protected:
|
||||
irr::core::stringc ParamNamesUV[2];
|
||||
|
||||
private:
|
||||
IColladaMeshWriterProperties * Properties;
|
||||
IColladaMeshWriterProperties * DefaultProperties;
|
||||
IColladaMeshWriterNames * NameGenerator;
|
||||
IColladaMeshWriterNames * DefaultNameGenerator;
|
||||
bool WriteTextures;
|
||||
bool WriteDefaultScene;
|
||||
bool ExportSMaterialOnce;
|
||||
video::SColorf AmbientLight;
|
||||
irr::f32 UnitMeter;
|
||||
irr::core::stringc UnitName;
|
||||
E_COLLADA_GEOMETRY_WRITING GeometryWriting;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
@ -6,8 +6,6 @@
|
||||
#define __I_FILE_SYSTEM_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "IFileArchive.h"
|
||||
|
||||
namespace irr
|
||||
@ -318,70 +316,6 @@ public:
|
||||
\return True if file exists, and false if it does not exist or an error occurred. */
|
||||
virtual bool existFile(const path& filename) const =0;
|
||||
|
||||
//! Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*).
|
||||
/** Use createXMLReaderUTF8() if you prefer char* instead of wchar_t*. See IIrrXMLReader for
|
||||
more information on how to use the parser.
|
||||
\return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLReader is returned. After use, the reader
|
||||
has to be deleted using its IXMLReader::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLReader* createXMLReader(const path& filename) =0;
|
||||
|
||||
//! Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*).
|
||||
/** Use createXMLReaderUTF8() if you prefer char* instead of wchar_t*. See IIrrXMLReader for
|
||||
more information on how to use the parser.
|
||||
\return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLReader is returned. After use, the reader
|
||||
has to be deleted using its IXMLReader::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLReader* createXMLReader(IReadFile* file) =0;
|
||||
|
||||
//! Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*).
|
||||
/** Use createXMLReader() if you prefer wchar_t* instead of char*. See IIrrXMLReader for
|
||||
more information on how to use the parser.
|
||||
\return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLReader is returned. After use, the reader
|
||||
has to be deleted using its IXMLReaderUTF8::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(const path& filename) =0;
|
||||
|
||||
//! Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*).
|
||||
/** Use createXMLReader() if you prefer wchar_t* instead of char*. See IIrrXMLReader for
|
||||
more information on how to use the parser.
|
||||
\return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLReader is returned. After use, the reader
|
||||
has to be deleted using its IXMLReaderUTF8::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(IReadFile* file) =0;
|
||||
|
||||
//! Creates a XML Writer from a file which will write ASCII/UTF-8 characters (char*).
|
||||
/** \return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLWriter is returned. After use, the reader
|
||||
has to be deleted using its IXMLWriter::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(const path& filename) =0;
|
||||
|
||||
//! Creates a XML Writer from a file which will write ASCII/UTF-8 characters (char*).
|
||||
/** \return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLWriter is returned. After use, the reader
|
||||
has to be deleted using its IXMLWriter::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(IWriteFile* file) =0;
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
/** \return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLWriter is returned. After use, the reader
|
||||
has to be deleted using its IXMLWriter::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLWriter* createXMLWriter(const path& filename) =0;
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
/** \return 0, if file could not be opened, otherwise a pointer to the created
|
||||
IXMLWriter is returned. After use, the reader
|
||||
has to be deleted using its IXMLWriter::drop() method.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IXMLWriter* createXMLWriter(IWriteFile* file) =0;
|
||||
|
||||
//! Creates a new empty collection of attributes, usable for serialization and more.
|
||||
/** \param driver: Video driver to be used to load textures when specified as attribute values.
|
||||
Can be null to prevent automatic texture loading by attributes.
|
||||
|
@ -11,8 +11,6 @@
|
||||
#include "EMessageBoxFlags.h"
|
||||
#include "EFocusFlags.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
@ -622,12 +620,6 @@ public:
|
||||
//! Reads attributes of the gui environment
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)=0;
|
||||
|
||||
//! writes an element
|
||||
virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* element) =0;
|
||||
|
||||
//! reads an element
|
||||
virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* element) =0;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
/** If you set the focus for the result you can manually force focus-changes like they
|
||||
would happen otherwise by the tab-keys.
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include "SceneParameters.h"
|
||||
#include "IGeometryCreator.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "IXMLWriter.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -199,37 +198,6 @@ namespace scene
|
||||
* directly in Irrlicht.
|
||||
* </TR>
|
||||
* <TR>
|
||||
* <TD>COLLADA (.dae, .xml)</TD>
|
||||
* <TD>COLLADA is an open Digital Asset Exchange Schema for
|
||||
* the interactive 3D industry. There are exporters and
|
||||
* importers for this format available for most of the
|
||||
* big 3d packagesat http://collada.org. Irrlicht can
|
||||
* import COLLADA files by using the
|
||||
* ISceneManager::getMesh() method. COLLADA files need
|
||||
* not contain only one single mesh but multiple meshes
|
||||
* and a whole scene setup with lights, cameras and mesh
|
||||
* instances, this loader can set up a scene as
|
||||
* described by the COLLADA file instead of loading and
|
||||
* returning one single mesh. By default, this loader
|
||||
* behaves like the other loaders and does not create
|
||||
* instances, but it can be switched into this mode by
|
||||
* using
|
||||
* SceneManager->getParameters()->setAttribute(COLLADA_CREATE_SCENE_INSTANCES, true);
|
||||
* Created scene nodes will be named as the names of the
|
||||
* nodes in the COLLADA file. The returned mesh is just
|
||||
* a dummy object in this mode. Meshes included in the
|
||||
* scene will be added into the scene manager with the
|
||||
* following naming scheme:
|
||||
* "path/to/file/file.dea#meshname". The loading of such
|
||||
* meshes is logged. Currently, this loader is able to
|
||||
|
||||
|
||||
* create meshes (made of only polygons), lights, and
|
||||
* cameras. Materials and animations are currently not
|
||||
* supported but this will change with future releases.
|
||||
* </TD>
|
||||
* </TR>
|
||||
* <TR>
|
||||
* <TD>Delgine DeleD (.dmf)</TD>
|
||||
* <TD>DeleD (delgine.com) is a 3D editor and level-editor
|
||||
* combined into one and is specifically designed for 3D
|
||||
@ -266,13 +234,6 @@ namespace scene
|
||||
* by Fabio Concas and adapted by Thomas Alten.</TD>
|
||||
* </TR>
|
||||
* <TR>
|
||||
* <TD>Irrlicht Mesh (.irrMesh)</TD>
|
||||
* <TD>This is a static mesh format written in XML, native
|
||||
* to Irrlicht and written by the irr mesh writer.
|
||||
* This format is exported by the CopperCube engine's
|
||||
* lightmapper.</TD>
|
||||
* </TR>
|
||||
* <TR>
|
||||
* <TD>LightWave (.lwo)</TD>
|
||||
* <TD>Native to NewTek's LightWave 3D, the LWO format is well
|
||||
* known and supported by many exporters. This loader will
|
||||
@ -1586,26 +1547,6 @@ namespace scene
|
||||
\return True if successful. */
|
||||
virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) = 0;
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
/** Scene nodes with the option isDebugObject set to true are
|
||||
not being saved. The scene is usually written to an .irr file,
|
||||
an xml based format. .irr files can Be edited with the Irrlicht
|
||||
Engine Editor, irrEdit (http://www.ambiera.com/irredit/). To
|
||||
load .irr files again, see ISceneManager::loadScene().
|
||||
\param writer XMLWriter with which the scene is saved.
|
||||
\param currentPath Path which is used for relative file names.
|
||||
Usually the directory of the file written into.
|
||||
\param userDataSerializer If you want to save some user data
|
||||
for every scene node into the file, implement the
|
||||
ISceneUserDataSerializer interface and provide it as parameter
|
||||
here. Otherwise, simply specify 0 as this parameter.
|
||||
\param node Node which is taken as the top node of the scene.
|
||||
This node and all of its descendants are saved into the scene
|
||||
file. Pass 0 or the scene manager to save the full scene (which
|
||||
is also the default).
|
||||
\return True if successful. */
|
||||
virtual bool saveScene(io::IXMLWriter* writer, const io::path& currentPath, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) = 0;
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
/** The scene is usually loaded from an .irr file, an xml based
|
||||
format, but other scene formats can be added to the engine via
|
||||
|
@ -1,31 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_XML_READER_H_INCLUDED__
|
||||
#define __I_XML_READER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrXML.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
//! An xml reader for wide characters, derived from IReferenceCounted.
|
||||
/** This XML Parser can read any type of text files from any source
|
||||
Irrlicht can read. Just call IFileSystem::createXMLReader(). For more
|
||||
information on how to use the parser, see IIrrXMLReader */
|
||||
typedef IIrrXMLReader<wchar_t, IReferenceCounted> IXMLReader;
|
||||
|
||||
//! An xml reader for ASCII or UTF-8 characters, derived from IReferenceCounted.
|
||||
/** This XML Parser can read any type of text files from any source
|
||||
Irrlicht can read. Just call IFileSystem::createXMLReaderUTF8(). For
|
||||
more information on how to use the parser, see IIrrXMLReader */
|
||||
typedef IIrrXMLReader<c8, IReferenceCounted> IXMLReaderUTF8;
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,26 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_XML_WRITER_H_INCLUDED__
|
||||
#define __I_XML_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrXML.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
//! An xml writer for wide characters, derived from IReferenceCounted.
|
||||
/** Call IFileSystem::createXMLReader(). to create an IXMLWriter */
|
||||
typedef IIrrXMLWriter<wchar_t, IReferenceCounted> IXMLWriter;
|
||||
|
||||
//! An xml writer for ASCII or UTF-8 characters, derived from IReferenceCounted.
|
||||
/** Call IFileSystem::createXMLReaderUtf8(). to create an IXMLWriter */
|
||||
typedef IIrrXMLWriter<c8, IReferenceCounted> IXMLWriterUTF8;
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
@ -151,12 +151,6 @@
|
||||
//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
|
||||
#define _IRR_MATERIAL_MAX_TEXTURES_ 8
|
||||
|
||||
//! Whether to support XML and XML-based formats (irrmesh, collada...)
|
||||
#define _IRR_COMPILE_WITH_XML_
|
||||
#ifdef NO_IRR_COMPILE_WITH_XML_
|
||||
#undef _IRR_COMPILE_WITH_XML_
|
||||
#endif
|
||||
|
||||
//! Add a leak-hunter to Irrlicht which helps finding unreleased reference counted objects.
|
||||
//! NOTE: This is slow and should only be used for debugging
|
||||
//#define _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
@ -532,11 +526,6 @@ B3D, MS3D or X meshes */
|
||||
#endif
|
||||
#endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files
|
||||
#define _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files
|
||||
#define _IRR_COMPILE_WITH_HALFLIFE_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_HALFLIFE_LOADER_
|
||||
@ -557,11 +546,6 @@ B3D, MS3D or X meshes */
|
||||
#ifdef NO_IRR_COMPILE_WITH_3DS_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_3DS_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files
|
||||
#define _IRR_COMPILE_WITH_COLLADA_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_COLLADA_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_COLLADA_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files
|
||||
#define _IRR_COMPILE_WITH_CSM_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_CSM_LOADER_
|
||||
@ -618,16 +602,6 @@ B3D, MS3D or X meshes */
|
||||
#undef _IRR_COMPILE_WITH_SMF_LOADER_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irrMesh files
|
||||
#define _IRR_COMPILE_WITH_IRR_WRITER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_IRR_WRITER_
|
||||
#undef _IRR_COMPILE_WITH_IRR_WRITER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files
|
||||
#define _IRR_COMPILE_WITH_COLLADA_WRITER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_COLLADA_WRITER_
|
||||
#undef _IRR_COMPILE_WITH_COLLADA_WRITER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files
|
||||
#define _IRR_COMPILE_WITH_STL_WRITER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_STL_WRITER_
|
||||
@ -866,14 +840,6 @@ precision will be lower but speed higher. currently X86 only
|
||||
#undef __IRR_HAS_S64
|
||||
#endif
|
||||
|
||||
// These depend on XML
|
||||
#ifndef _IRR_COMPILE_WITH_XML_
|
||||
#undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_IRR_WRITER_
|
||||
#undef _IRR_COMPILE_WITH_COLLADA_WRITER_
|
||||
#undef _IRR_COMPILE_WITH_COLLADA_LOADER_
|
||||
#endif
|
||||
|
||||
#if defined(__BORLANDC__)
|
||||
#include <tchar.h>
|
||||
|
||||
|
645
include/irrXML.h
645
include/irrXML.h
@ -1,645 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
|
||||
|
||||
#ifndef __IRR_XML_H_INCLUDED__
|
||||
#define __IRR_XML_H_INCLUDED__
|
||||
|
||||
#include <stdio.h>
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "irrArray.h"
|
||||
#include "irrString.h"
|
||||
|
||||
/** \mainpage irrXML 1.2 API documentation
|
||||
<div align="center"><img src="logobig.png" ></div>
|
||||
|
||||
\section intro Introduction
|
||||
|
||||
Welcome to the irrXML API documentation.
|
||||
Here you'll find any information you'll need to develop applications with
|
||||
irrXML. If you look for a tutorial on how to start, take a look at the \ref irrxmlexample,
|
||||
at the homepage of irrXML at <A HREF="http://www.ambiera.com/irrxml/">www.ambiera.com/irrxml/</A>
|
||||
or into the SDK in the directory example.
|
||||
|
||||
irrXML is intended to be a high speed and easy-to-use XML Parser for C++, and
|
||||
this documentation is an important part of it. If you have any questions or
|
||||
suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
|
||||
(niko (at) irrlicht3d.org). For more information about this parser, see \ref history.
|
||||
|
||||
\section features Features
|
||||
|
||||
irrXML provides forward-only, read-only
|
||||
access to a stream of non validated XML data. It was fully implemented by
|
||||
Nikolaus Gebhardt. Its current features are:
|
||||
|
||||
- It it fast as lighting and has very low memory usage. It was
|
||||
developed with the intention of being used in 3D games, as it already has been.
|
||||
- irrXML is very small: It only consists of 60 KB of code and can be added easily
|
||||
to your existing project.
|
||||
- Of course, it is platform independent and works with lots of compilers.
|
||||
- It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text files, both in
|
||||
little and big endian format.
|
||||
- Independent of the input file format, the parser can return all strings in ASCII, UTF-8,
|
||||
UTF-16 and UTF-32 format.
|
||||
- With its optional file access abstraction it has the advantage that it can read not
|
||||
only from files but from any type of data (memory, network, ...). For example when
|
||||
used with the Irrlicht Engine, it directly reads from compressed .zip files.
|
||||
- Just like the Irrlicht Engine for which it was originally created, it is extremely easy
|
||||
to use.
|
||||
- It has no external dependencies, it does not even need the STL.
|
||||
|
||||
Although irrXML has some strengths, it currently also has the following limitations:
|
||||
|
||||
- The input xml file is not validated and assumed to be correct.
|
||||
|
||||
\section irrxmlexample Example
|
||||
|
||||
The following code demonstrates the basic usage of irrXML. A simple xml
|
||||
file like this is parsed:
|
||||
\code
|
||||
<?xml version="1.0"?>
|
||||
<config>
|
||||
<!-- This is a config file for the mesh viewer -->
|
||||
<model file="dwarf.dea" />
|
||||
<messageText caption="Irrlicht Engine Mesh Viewer">
|
||||
Welcome to the Mesh Viewer of the "Irrlicht Engine".
|
||||
</messageText>
|
||||
</config>
|
||||
\endcode
|
||||
|
||||
The code for parsing this file would look like this:
|
||||
\code
|
||||
#include <irrXML.h>
|
||||
using namespace irr; // irrXML is located in the namespace irr::io
|
||||
using namespace io;
|
||||
|
||||
#include <string> // we use STL strings to store data in this example
|
||||
|
||||
void main()
|
||||
{
|
||||
// create the reader using one of the factory functions
|
||||
|
||||
IrrXMLReader* xml = createIrrXMLReader("config.xml");
|
||||
|
||||
// strings for storing the data we want to get out of the file
|
||||
std::string modelFile;
|
||||
std::string messageText;
|
||||
std::string caption;
|
||||
|
||||
// parse the file until end reached
|
||||
|
||||
while(xml && xml->read())
|
||||
{
|
||||
switch(xml->getNodeType())
|
||||
{
|
||||
case EXN_TEXT:
|
||||
// in this xml file, the only text which occurs is the messageText
|
||||
messageText = xml->getNodeData();
|
||||
break;
|
||||
case EXN_ELEMENT:
|
||||
{
|
||||
if (!strcmp("model", xml->getNodeName()))
|
||||
modelFile = xml->getAttributeValue("file");
|
||||
else
|
||||
if (!strcmp("messageText", xml->getNodeName()))
|
||||
caption = xml->getAttributeValue("caption");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// delete the xml parser after usage
|
||||
delete xml;
|
||||
}
|
||||
\endcode
|
||||
|
||||
\section howto How to use
|
||||
|
||||
Simply add the source files in the /src directory of irrXML to your project. Done.
|
||||
|
||||
\section license License
|
||||
|
||||
The irrXML license is based on the zlib license. Basically, this means you can do with
|
||||
irrXML whatever you want:
|
||||
|
||||
Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
\section history History
|
||||
|
||||
As lots of references in this documentation and the source show, this xml
|
||||
parser has originally been a part of the
|
||||
<A HREF="http://irrlicht.sourceforge.net" >Irrlicht Engine</A>. But because
|
||||
the parser has become very useful with the latest release, people asked for a
|
||||
separate version of it, to be able to use it in non Irrlicht projects. With
|
||||
irrXML 1.0, this has now been done.
|
||||
*/
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
//! Enumeration of all supported source text file formats
|
||||
enum ETEXT_FORMAT
|
||||
{
|
||||
//! ASCII, file without byte order mark, or not a text file
|
||||
ETF_ASCII,
|
||||
|
||||
//! UTF-8 format
|
||||
ETF_UTF8,
|
||||
|
||||
//! UTF-16 format, big endian
|
||||
ETF_UTF16_BE,
|
||||
|
||||
//! UTF-16 format, little endian
|
||||
ETF_UTF16_LE,
|
||||
|
||||
//! UTF-32 format, big endian
|
||||
ETF_UTF32_BE,
|
||||
|
||||
//! UTF-32 format, little endian
|
||||
ETF_UTF32_LE
|
||||
};
|
||||
|
||||
|
||||
//! Enumeration for all xml nodes which are parsed by IrrXMLReader
|
||||
enum EXML_NODE
|
||||
{
|
||||
//! No xml node. This is usually the node if you did not read anything yet.
|
||||
EXN_NONE,
|
||||
|
||||
//! An xml element such as <foo>
|
||||
EXN_ELEMENT,
|
||||
|
||||
//! End of an xml element such as </foo>
|
||||
EXN_ELEMENT_END,
|
||||
|
||||
//! Text within an xml element: <foo> this is the text. </foo>
|
||||
//! Also text between 2 xml elements: </foo> this is the text. <foo>
|
||||
EXN_TEXT,
|
||||
|
||||
//! An xml comment like <!-- I am a comment --> or a DTD definition.
|
||||
EXN_COMMENT,
|
||||
|
||||
//! An xml cdata section like <![CDATA[ this is some CDATA ]]>
|
||||
EXN_CDATA,
|
||||
|
||||
//! Unknown element.
|
||||
EXN_UNKNOWN
|
||||
};
|
||||
|
||||
//! Callback class for file read abstraction.
|
||||
/** With this, it is possible to make the xml parser read in other
|
||||
things than just files. The Irrlicht engine is using this for example to
|
||||
read xml from compressed .zip files. To make the parser read in
|
||||
any other data, derive a class from this interface, implement the
|
||||
two methods to read your data and give a pointer to an instance of
|
||||
your implementation when calling createIrrXMLReader(),
|
||||
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
|
||||
class IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IFileReadCallBack() {}
|
||||
|
||||
//! Reads an amount of bytes from the file.
|
||||
/** \param buffer: Pointer to buffer where to read bytes will be written to.
|
||||
\param sizeToRead: Amount of bytes to read from the file.
|
||||
\return Returns how much bytes were read. */
|
||||
virtual int read(void* buffer, int sizeToRead) = 0;
|
||||
|
||||
//! Returns size of file in bytes on success or -1L on failure.
|
||||
virtual long getSize() const = 0;
|
||||
};
|
||||
|
||||
//! Empty class to be used as parent class for IrrXMLReader.
|
||||
/** If you need another class as base class for the xml reader, you can do this by creating
|
||||
the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback);
|
||||
The Irrlicht Engine for example needs IReferenceCounted as base class for every object to
|
||||
let it automatically reference counted, hence it replaces IXMLBase with IReferenceCounted.
|
||||
See irrXML.cpp on how this can be done in detail. */
|
||||
class IXMLBase
|
||||
{
|
||||
};
|
||||
|
||||
//! Interface providing easy read access to a XML file.
|
||||
/** You can create an instance of this reader using one of the factory functions
|
||||
createIrrXMLReader(), createIrrXMLReaderUTF16() and createIrrXMLReaderUTF32().
|
||||
If using the parser from the Irrlicht Engine, please use IFileSystem::createXMLReader()
|
||||
instead.
|
||||
For a detailed intro how to use the parser, see \ref irrxmlexample and \ref features.
|
||||
|
||||
The typical usage of this parser looks like this:
|
||||
\code
|
||||
#include <irrXML.h>
|
||||
using namespace irr; // irrXML is located in the namespace irr::io
|
||||
using namespace io;
|
||||
|
||||
void main()
|
||||
{
|
||||
// create the reader using one of the factory functions
|
||||
IrrXMLReader* xml = createIrrXMLReader("config.xml");
|
||||
|
||||
if (xml == 0)
|
||||
return; // file could not be opened
|
||||
|
||||
// parse the file until end reached
|
||||
while(xml->read())
|
||||
{
|
||||
// based on xml->getNodeType(), do something.
|
||||
}
|
||||
|
||||
// delete the xml parser after usage
|
||||
delete xml;
|
||||
}
|
||||
\endcode
|
||||
See \ref irrxmlexample for a more detailed example.
|
||||
*/
|
||||
template<class char_type, class super_class>
|
||||
class IIrrXMLReader : public super_class
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IIrrXMLReader() {}
|
||||
|
||||
//! Reads forward to the next xml node.
|
||||
/** \return Returns false, if there was no further node. */
|
||||
virtual bool read() = 0;
|
||||
|
||||
//! Returns the type of the current XML node.
|
||||
virtual EXML_NODE getNodeType() const = 0;
|
||||
|
||||
//! Returns attribute count of the current XML node.
|
||||
/** This is usually
|
||||
non null if the current node is EXN_ELEMENT, and the element has attributes.
|
||||
\return Returns amount of attributes of this xml node. */
|
||||
virtual unsigned int getAttributeCount() const = 0;
|
||||
|
||||
//! Returns name of an attribute.
|
||||
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
|
||||
\return Name of the attribute, 0 if an attribute with this index does not exist. */
|
||||
virtual const char_type* getAttributeName(int idx) const = 0;
|
||||
|
||||
//! Returns the value of an attribute.
|
||||
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
|
||||
\return Value of the attribute, 0 if an attribute with this index does not exist. */
|
||||
virtual const char_type* getAttributeValue(int idx) const = 0;
|
||||
|
||||
//! Returns the value of an attribute.
|
||||
/** \param name: Name of the attribute.
|
||||
\return Value of the attribute, 0 if an attribute with this name does not exist. */
|
||||
virtual const char_type* getAttributeValue(const char_type* name) const = 0;
|
||||
|
||||
//! Returns the value of an attribute in a safe way.
|
||||
/** Like getAttributeValue(), but does not
|
||||
return 0 if the attribute does not exist. An empty string ("") is returned then.
|
||||
\param name: Name of the attribute.
|
||||
\return Value of the attribute, and "" if an attribute with this name does not exist */
|
||||
virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0;
|
||||
|
||||
//! Returns the value of an attribute as integer.
|
||||
/** \param name Name of the attribute.
|
||||
\param defaultNotFound Value returned when name does not exist
|
||||
\return Value of the attribute as integer or value of defaultNotFound
|
||||
when name was not found or 0 when value could not be interpreted as integer */
|
||||
virtual int getAttributeValueAsInt(const char_type* name, int defaultNotFound=0) const = 0;
|
||||
|
||||
//! Returns the value of an attribute as integer.
|
||||
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
|
||||
\param defaultNotFound Value returned when index does not exist.
|
||||
\return Value of the attribute as integer or value of defaultNotFound parameter for invalid index
|
||||
or 0 when value could not be interpreted as integer */
|
||||
virtual int getAttributeValueAsInt(int idx, int defaultNotFound=0) const = 0;
|
||||
|
||||
//! Returns the value of an attribute as float.
|
||||
/** \param name: Name of the attribute.
|
||||
\param defaultNotFound Value returned when name does not exist.
|
||||
\return Value of the attribute as float or value of defaultNotFound parameter on failure
|
||||
or 0 when value could not be interpreted as float. */
|
||||
virtual float getAttributeValueAsFloat(const char_type* name, float defaultNotFound=0.f) const = 0;
|
||||
|
||||
//! Returns the value of an attribute as float.
|
||||
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
|
||||
\param defaultNotFound Value returned when index does not exist.
|
||||
\return Value of the attribute as float or value of defaultNotFound parameter on failure
|
||||
or 0 when value could not be interpreted as float. */
|
||||
virtual float getAttributeValueAsFloat(int idx, float defaultNotFound=0.f) const = 0;
|
||||
|
||||
//! Returns the name of the current node.
|
||||
/** Only valid, if the node type is EXN_ELEMENT.
|
||||
\return Name of the current node or 0 if the node has no name. */
|
||||
virtual const char_type* getNodeName() const = 0;
|
||||
|
||||
//! Returns data of the current node.
|
||||
/** Only valid if the node has some
|
||||
data and it is of type EXN_TEXT, EXN_COMMENT, EXN_CDATA or EXN_UNKNOWN. */
|
||||
virtual const char_type* getNodeData() const = 0;
|
||||
|
||||
//! Returns if an element is an empty element, like <foo />
|
||||
virtual bool isEmptyElement() const = 0;
|
||||
|
||||
//! Returns format of the source xml file.
|
||||
/** It is not necessary to use
|
||||
this method because the parser will convert the input file format
|
||||
to the format wanted by the user when creating the parser. This
|
||||
method is useful to get/display additional information. */
|
||||
virtual ETEXT_FORMAT getSourceFormat() const = 0;
|
||||
|
||||
//! Returns format of the strings returned by the parser.
|
||||
/** This will be UTF8 for example when you created a parser with
|
||||
IrrXMLReaderUTF8() and UTF32 when it has been created using
|
||||
IrrXMLReaderUTF32. It should not be necessary to call this
|
||||
method and only exists for informational purposes. */
|
||||
virtual ETEXT_FORMAT getParserFormat() const = 0;
|
||||
};
|
||||
|
||||
//! Interface providing methods for making it easier to write XML files.
|
||||
template<class char_type, class super_class>
|
||||
class IIrrXMLWriter : public super_class
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IIrrXMLWriter() {}
|
||||
|
||||
//! Writes an xml 1.0 header.
|
||||
/** Looks like <?xml version="1.0"?>. This should always
|
||||
be called before writing anything other, because also the text
|
||||
file header for Unicode texts is written out with this method. */
|
||||
virtual void writeXMLHeader() = 0;
|
||||
|
||||
//! Writes an xml element with maximal 5 attributes like "<foo />" or
|
||||
//! <foo optAttr="value" />.
|
||||
/** The element can be empty or not.
|
||||
\param name: Name of the element
|
||||
\param empty: Specifies if the element should be empty. Like
|
||||
"<foo />". If You set this to false, something like this is
|
||||
written instead: "<foo>".
|
||||
\param attr1Name: 1st attributes name
|
||||
\param attr1Value: 1st attributes value
|
||||
\param attr2Name: 2nd attributes name
|
||||
\param attr2Value: 2nd attributes value
|
||||
\param attr3Name: 3rd attributes name
|
||||
\param attr3Value: 3rd attributes value
|
||||
\param attr4Name: 4th attributes name
|
||||
\param attr4Value: 4th attributes value
|
||||
\param attr5Name: 5th attributes name
|
||||
\param attr5Value: 5th attributes value */
|
||||
virtual void writeElement(const char_type* name, bool empty=false,
|
||||
const char_type* attr1Name = 0, const char_type* attr1Value = 0,
|
||||
const char_type* attr2Name = 0, const char_type* attr2Value = 0,
|
||||
const char_type* attr3Name = 0, const char_type* attr3Value = 0,
|
||||
const char_type* attr4Name = 0, const char_type* attr4Value = 0,
|
||||
const char_type* attr5Name = 0, const char_type* attr5Value = 0) = 0;
|
||||
|
||||
//! Writes an xml element with any number of attributes
|
||||
virtual void writeElement(const char_type* name, bool empty,
|
||||
core::array<core::string<char_type> > &names, core::array<core::string<char_type> > &values) = 0;
|
||||
|
||||
//! Writes a comment into the xml file
|
||||
virtual void writeComment(const char_type* comment) = 0;
|
||||
|
||||
//! Writes the closing tag for an element. Like "</foo>"
|
||||
virtual void writeClosingTag(const char_type* name) = 0;
|
||||
|
||||
//! Writes a text into the file.
|
||||
/** All occurrences of special characters such as
|
||||
& (&), < (<), > (>), and " (") are automatically
|
||||
replaced. */
|
||||
virtual void writeText(const char_type* text) = 0;
|
||||
|
||||
//! Writes a line break
|
||||
virtual void writeLineBreak() = 0;
|
||||
};
|
||||
|
||||
|
||||
template <typename T>
|
||||
struct xmlChar
|
||||
{
|
||||
T c;
|
||||
xmlChar<T>() {}
|
||||
xmlChar<T>(char in) : c(static_cast<T>(in)) {}
|
||||
xmlChar<T>(wchar_t in) : c(static_cast<T>(in)) {}
|
||||
#if defined(__BORLANDC__)
|
||||
// Note - removing explicit for Borland was to get it to even compile.
|
||||
// There haven't been any kind of tests for that besides that.
|
||||
xmlChar<T>(unsigned char in) : c(static_cast<T>(in)) {}
|
||||
xmlChar<T>(unsigned short in) : c(static_cast<T>(in)) {}
|
||||
xmlChar<T>(unsigned int in) : c(static_cast<T>(in)) {}
|
||||
xmlChar<T>(unsigned long in) : c(static_cast<T>(in)) {}
|
||||
#else
|
||||
explicit xmlChar<T>(unsigned char in) : c(static_cast<T>(in)) {}
|
||||
|
||||
#if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED) // VS compiling without native wchar_t can't have it
|
||||
explicit xmlChar<T>(unsigned short in) : c(static_cast<T>(in)) {}
|
||||
#endif
|
||||
explicit xmlChar<T>(unsigned int in) : c(static_cast<T>(in)) {}
|
||||
explicit xmlChar<T>(unsigned long in) : c(static_cast<T>(in)) {}
|
||||
#endif
|
||||
operator T() const { return c; }
|
||||
void operator=(int t) { c=static_cast<T>(t); }
|
||||
};
|
||||
|
||||
//! defines the utf-16 type.
|
||||
/** Not using wchar_t for this because
|
||||
wchar_t has 16 bit on windows and 32 bit on other operating systems. */
|
||||
typedef xmlChar<unsigned short> char16;
|
||||
|
||||
//! defines the utf-32 type.
|
||||
/** Not using wchar_t for this because
|
||||
wchar_t has 16 bit on windows and 32 bit on other operating systems. */
|
||||
typedef xmlChar<unsigned int> char32;
|
||||
|
||||
//! A UTF-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser.
|
||||
The file to read can be in any format, it will be converted to UTF-8 if it is not
|
||||
in this format.
|
||||
Create an instance of this with createIrrXMLReader();
|
||||
See IIrrXMLReader for description on how to use it. */
|
||||
typedef IIrrXMLReader<char, IXMLBase> IrrXMLReader;
|
||||
|
||||
//! A UTF-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16 by this parser.
|
||||
The file to read can be in any format, it will be converted to UTF-16 if it is not
|
||||
in this format.
|
||||
Create an instance of this with createIrrXMLReaderUTF16();
|
||||
See IIrrXMLReader for description on how to use it. */
|
||||
typedef IIrrXMLReader<char16, IXMLBase> IrrXMLReaderUTF16;
|
||||
|
||||
//! A UTF-32 xml parser.
|
||||
/** This means that all character data will be returned in UTF-32 by this parser.
|
||||
The file to read can be in any format, it will be converted to UTF-32 if it is not
|
||||
in this format.
|
||||
Create an instance of this with createIrrXMLReaderUTF32();
|
||||
See IIrrXMLReader for description on how to use it. */
|
||||
typedef IIrrXMLReader<char32, IXMLBase> IrrXMLReaderUTF32;
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8.
|
||||
The file to read can be in any format, it will be converted to UTF-8 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReaderUTF8() instead.
|
||||
\param filename: Name of file to be opened.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
|
||||
be in any format, it will be converted to UTF-8 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReaderUTF8() instead.
|
||||
\param file: Pointer to opened file, must have been opened in binary mode, e.g.
|
||||
using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
|
||||
be in any format, it will be converted to UTF-8 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReaderUTF8() instead.
|
||||
\param callback: Callback for file read abstraction. Implement your own
|
||||
callback to make the xml parser read in other things than just files. See
|
||||
IFileReadCallBack for more information about this.
|
||||
\param deleteCallback: if true, the callback will be deleted after the file
|
||||
has been read. Otherwise the caller is responsible for cleaning it up.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(IFileReadCallBack* callback,
|
||||
bool deleteCallback = false);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that
|
||||
all character data will be returned in UTF-16. The file to read can
|
||||
be in any format, it will be converted to UTF-16 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReader() instead.
|
||||
\param filename: Name of file to be opened.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16. The file to read can
|
||||
be in any format, it will be converted to UTF-16 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReader() instead.
|
||||
\param file: Pointer to opened file, must have been opened in binary mode, e.g.
|
||||
using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16. The file to read can
|
||||
be in any format, it will be converted to UTF-16 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReader() instead.
|
||||
\param callback: Callback for file read abstraction. Implement your own
|
||||
callback to make the xml parser read in other things than just files. See
|
||||
IFileReadCallBack for more information about this.
|
||||
\param deleteCallback: if true, the callback will be deleted after the file
|
||||
has been read. Otherwise the caller is responsible for cleaning it up.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(IFileReadCallBack* callback,
|
||||
bool deleteCallback = false);
|
||||
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that all character data will be returned in UTF-32. The file to read can
|
||||
be in any format, it will be converted to UTF-32 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReader() instead.
|
||||
\param filename: Name of file to be opened.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that all character data will be returned in UTF-32. The file to read can
|
||||
be in any format, it will be converted to UTF-32 if it is not in this format.
|
||||
if you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReader() instead.
|
||||
\param file: Pointer to opened file, must have been opened in binary mode, e.g.
|
||||
using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that
|
||||
all character data will be returned in UTF-32. The file to read can
|
||||
be in any format, it will be converted to UTF-32 if it is not in this format.
|
||||
If you are using the Irrlicht Engine, it is better not to use this function but
|
||||
IFileSystem::createXMLReader() instead.
|
||||
\param callback: Callback for file read abstraction. Implement your own
|
||||
callback to make the xml parser read in other things than just files. See
|
||||
IFileReadCallBack for more information about this.
|
||||
\param deleteCallback: if true, the callback will be deleted after the file
|
||||
has been read. Otherwise the caller is responsible for cleaning it up.
|
||||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occurred
|
||||
and the file could not be opened. */
|
||||
IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(IFileReadCallBack* callback,
|
||||
bool deleteCallback = false);
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_XML_
|
||||
|
||||
/*! \file irrXML.h
|
||||
\brief Header file of the irrXML, the Irrlicht XML parser.
|
||||
|
||||
This file includes everything needed for using irrXML,
|
||||
the XML parser of the Irrlicht Engine. To use irrXML,
|
||||
you only need to include this file in your project:
|
||||
|
||||
\code
|
||||
#include <irrXML.h>
|
||||
\endcode
|
||||
|
||||
It is also common to use the two namespaces in which irrXML is included,
|
||||
directly after including irrXML.h:
|
||||
|
||||
\code
|
||||
#include <irrXML.h>
|
||||
using namespace irr;
|
||||
using namespace io;
|
||||
\endcode
|
||||
*/
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __IRR_XML_H_INCLUDED__
|
||||
|
@ -116,7 +116,6 @@
|
||||
#include "IMeshSceneNode.h"
|
||||
#include "IMeshWriter.h"
|
||||
#include "IOctreeSceneNode.h"
|
||||
#include "IColladaMeshWriter.h"
|
||||
#include "IMetaTriangleSelector.h"
|
||||
#include "IOSOperator.h"
|
||||
#include "IParticleSystemSceneNode.h" // also includes all emitters and attractors
|
||||
@ -134,7 +133,6 @@
|
||||
#include "irrString.h"
|
||||
#include "irrTypes.h"
|
||||
#include "path.h"
|
||||
#include "irrXML.h"
|
||||
#include "ISceneCollisionManager.h"
|
||||
#include "ISceneLoader.h"
|
||||
#include "ISceneManager.h"
|
||||
@ -159,8 +157,6 @@
|
||||
#include "IVideoModeList.h"
|
||||
#include "IVolumeLightSceneNode.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "ILightManager.h"
|
||||
#include "Keycodes.h"
|
||||
#include "line2d.h"
|
||||
@ -375,7 +371,7 @@ namespace irr
|
||||
{
|
||||
}
|
||||
|
||||
//! This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
|
||||
//! This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, ...
|
||||
namespace io
|
||||
{
|
||||
}
|
||||
|
@ -5,13 +5,8 @@
|
||||
#include "CAttributes.h"
|
||||
#include "CAttributeImpl.h"
|
||||
#include "ITexture.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "IVideoDriver.h"
|
||||
|
||||
#ifndef _IRR_COMPILE_WITH_XML_
|
||||
#include "CXMLReader.h" // for noXML
|
||||
#endif
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
@ -1381,278 +1376,6 @@ void CAttributes::setAttribute(s32 index, void* userPointer)
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes from a xml file.
|
||||
//! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'.
|
||||
//! IF set to false, the first appearing list attributes are read.
|
||||
bool CAttributes::read(io::IXMLReader* reader, bool readCurrentElementOnly,
|
||||
const wchar_t* nonDefaultElementName)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
if (!reader)
|
||||
return false;
|
||||
|
||||
clear();
|
||||
|
||||
core::stringw elementName = L"attributes";
|
||||
if (nonDefaultElementName)
|
||||
elementName = nonDefaultElementName;
|
||||
|
||||
if (readCurrentElementOnly)
|
||||
{
|
||||
if (elementName != reader->getNodeName())
|
||||
return false;
|
||||
}
|
||||
|
||||
while(reader->read())
|
||||
{
|
||||
switch(reader->getNodeType())
|
||||
{
|
||||
case io::EXN_ELEMENT:
|
||||
readAttributeFromXML(reader);
|
||||
break;
|
||||
case io::EXN_ELEMENT_END:
|
||||
if (elementName == reader->getNodeName())
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
#else
|
||||
noXML();
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void CAttributes::readAttributeFromXML(const io::IXMLReader* reader)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
core::stringw element = reader->getNodeName();
|
||||
core::stringc name = reader->getAttributeValue(L"name");
|
||||
|
||||
if (element == L"enum")
|
||||
{
|
||||
addEnum(name.c_str(), 0, 0);
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"binary")
|
||||
{
|
||||
addBinary(name.c_str(), 0, 0);
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"color")
|
||||
{
|
||||
addColor(name.c_str(), video::SColor());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"colorf")
|
||||
{
|
||||
addColorf(name.c_str(), video::SColorf());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"float")
|
||||
{
|
||||
addFloat(name.c_str(), 0);
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"int")
|
||||
{
|
||||
addInt(name.c_str(), 0);
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"bool")
|
||||
{
|
||||
addBool(name.c_str(), 0);
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"string")
|
||||
{
|
||||
addString(name.c_str(), L"");
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"texture")
|
||||
{
|
||||
addTexture(name.c_str(), 0);
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"vector3d")
|
||||
{
|
||||
addVector3d(name.c_str(), core::vector3df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"vector2d")
|
||||
{
|
||||
addVector2d(name.c_str(), core::vector2df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"position")
|
||||
{
|
||||
addPosition2d(name.c_str(), core::position2di());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"rect")
|
||||
{
|
||||
addRect(name.c_str(), core::rect<s32>());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"matrix")
|
||||
{
|
||||
addMatrix(name.c_str(), core::matrix4());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"quaternion")
|
||||
{
|
||||
addQuaternion(name.c_str(), core::quaternion());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"box3d")
|
||||
{
|
||||
addBox3d(name.c_str(), core::aabbox3df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"plane")
|
||||
{
|
||||
addPlane3d(name.c_str(), core::plane3df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"triangle")
|
||||
{
|
||||
addTriangle3d(name.c_str(), core::triangle3df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"line2d")
|
||||
{
|
||||
addLine2d(name.c_str(), core::line2df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"line3d")
|
||||
{
|
||||
addLine3d(name.c_str(), core::line3df());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
else
|
||||
if (element == L"stringwarray")
|
||||
{
|
||||
core::array<core::stringw> tmpArray;
|
||||
|
||||
const s32 count = reader->getAttributeValueAsInt(L"count");
|
||||
s32 n=0;
|
||||
const core::stringw tmpName(L"value");
|
||||
for (; n<count; ++n)
|
||||
{
|
||||
tmpArray.push_back(reader->getAttributeValue((tmpName+core::stringw(n)).c_str()));
|
||||
}
|
||||
addArray(name.c_str(),tmpArray);
|
||||
}
|
||||
else
|
||||
if (element == L"userPointer")
|
||||
{
|
||||
// It's debatable if a pointer should be set or not, but it's more likely that adding it now would wreck user-applications.
|
||||
// Also it probably doesn't makes sense setting this to a value when it comes from file.
|
||||
}
|
||||
else
|
||||
if (element == L"dimension2d")
|
||||
{
|
||||
addDimension2d(name.c_str(), core::dimension2d<u32>());
|
||||
Attributes.getLast()->setString(reader->getAttributeValue(L"value"));
|
||||
}
|
||||
#else
|
||||
noXML();
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Write these attributes into a xml file
|
||||
bool CAttributes::write(io::IXMLWriter* writer, bool writeXMLHeader,
|
||||
const wchar_t* nonDefaultElementName)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
if (!writer)
|
||||
return false;
|
||||
|
||||
if (writeXMLHeader)
|
||||
writer->writeXMLHeader();
|
||||
|
||||
core::stringw elementName = L"attributes";
|
||||
if (nonDefaultElementName)
|
||||
elementName = nonDefaultElementName;
|
||||
|
||||
writer->writeElement(elementName.c_str(), false);
|
||||
writer->writeLineBreak();
|
||||
|
||||
s32 i=0;
|
||||
for (; i<(s32)Attributes.size(); ++i)
|
||||
{
|
||||
if ( Attributes[i]->getType() == EAT_STRINGWARRAY )
|
||||
{
|
||||
core::array<core::stringw> arraynames, arrayvalues;
|
||||
core::array<core::stringw> arrayinput = Attributes[i]->getArray();
|
||||
|
||||
// build arrays
|
||||
|
||||
// name
|
||||
arraynames.push_back(core::stringw(L"name"));
|
||||
arrayvalues.push_back(core::stringw(Attributes[i]->Name.c_str()) );
|
||||
|
||||
// count
|
||||
arraynames.push_back(core::stringw(L"count"));
|
||||
arrayvalues.push_back(core::stringw((s32)arrayinput.size()));
|
||||
|
||||
// array...
|
||||
u32 n=0;
|
||||
const core::stringw tmpName(L"value");
|
||||
for (; n < arrayinput.size(); ++n)
|
||||
{
|
||||
arraynames.push_back((tmpName+core::stringw(n)).c_str());
|
||||
arrayvalues.push_back(arrayinput[n]);
|
||||
}
|
||||
|
||||
// write them
|
||||
writer->writeElement( Attributes[i]->getTypeString(), true, arraynames, arrayvalues);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer->writeElement(
|
||||
Attributes[i]->getTypeString(), true,
|
||||
L"name", core::stringw(Attributes[i]->Name.c_str()).c_str(),
|
||||
L"value", Attributes[i]->getStringW().c_str() );
|
||||
}
|
||||
|
||||
writer->writeLineBreak();
|
||||
}
|
||||
|
||||
writer->writeClosingTag(elementName.c_str());
|
||||
writer->writeLineBreak();
|
||||
|
||||
return true;
|
||||
#else
|
||||
noXML();
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -62,15 +62,6 @@ public:
|
||||
//! Removes all attributes
|
||||
virtual void clear() _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes from a xml file.
|
||||
//! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'.
|
||||
//! IF set to false, the first appearing list attributes are read.
|
||||
virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false,
|
||||
const wchar_t* nonDefaultElementName = 0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Write these attributes into a xml file
|
||||
virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* nonDefaultElementName=0) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
@ -722,8 +713,6 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
void readAttributeFromXML(const io::IXMLReader* reader);
|
||||
|
||||
core::array<IAttribute*> Attributes;
|
||||
|
||||
IAttribute* getAttributeP(const c8* attributeName) const;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,410 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_COLLADA_MESH_FILE_LOADER_H_INCLUDED__
|
||||
#define __C_COLLADA_MESH_FILE_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrString.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "irrMap.h"
|
||||
#include "CAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
#ifdef _DEBUG
|
||||
//#define COLLADA_READER_DEBUG
|
||||
#endif
|
||||
|
||||
class IColladaPrefab;
|
||||
|
||||
enum ECOLLADA_PARAM_NAME
|
||||
{
|
||||
ECPN_COLOR = 0,
|
||||
ECPN_AMBIENT,
|
||||
ECPN_DIFFUSE,
|
||||
ECPN_SPECULAR,
|
||||
ECPN_SHININESS,
|
||||
ECPN_TRANSPARENCY,
|
||||
ECPN_YFOV,
|
||||
ECPN_ZNEAR,
|
||||
ECPN_ZFAR,
|
||||
|
||||
ECPN_COUNT
|
||||
};
|
||||
|
||||
enum ECOLLADA_PARAM_TYPE
|
||||
{
|
||||
ECPT_FLOAT = 0,
|
||||
ECPT_FLOAT2,
|
||||
ECPT_FLOAT3,
|
||||
ECPT_FLOAT4,
|
||||
|
||||
ECPT_COUNT
|
||||
};
|
||||
|
||||
//! Collada Parameter
|
||||
struct SColladaParam
|
||||
{
|
||||
SColladaParam()
|
||||
: Name(ECPN_COUNT), Type(ECPT_COUNT)
|
||||
{
|
||||
for (int i=0; i<4; ++i) Floats[i] = 0;
|
||||
}
|
||||
|
||||
ECOLLADA_PARAM_NAME Name;
|
||||
ECOLLADA_PARAM_TYPE Type;
|
||||
|
||||
f32 Floats[4];
|
||||
};
|
||||
|
||||
enum ECOLLADA_INPUT_SEMANTIC
|
||||
{
|
||||
ECIS_POSITION = 0,
|
||||
ECIS_VERTEX,
|
||||
ECIS_NORMAL,
|
||||
ECIS_TEXCOORD,
|
||||
ECIS_UV,
|
||||
ECIS_TANGENT,
|
||||
ECIS_IMAGE,
|
||||
ECIS_TEXTURE,
|
||||
ECIS_COLOR,
|
||||
|
||||
ECIS_COUNT
|
||||
};
|
||||
|
||||
//! Collada Input
|
||||
struct SColladaInput
|
||||
{
|
||||
SColladaInput()
|
||||
: Semantic(ECIS_COUNT), Data(0), Offset(0), Set(0), Stride(1)
|
||||
{
|
||||
}
|
||||
|
||||
ECOLLADA_INPUT_SEMANTIC Semantic;
|
||||
core::stringc Source;
|
||||
f32* Data;
|
||||
u32 Offset;
|
||||
u32 Set;
|
||||
u32 Stride;
|
||||
};
|
||||
|
||||
//! Collada images
|
||||
struct SColladaImage
|
||||
{
|
||||
core::stringc Id;
|
||||
core::stringc Source;
|
||||
core::dimension2du Dimension;
|
||||
bool SourceIsFilename;
|
||||
};
|
||||
|
||||
|
||||
//! Collada texture
|
||||
struct SColladaTexture
|
||||
{
|
||||
video::ITexture* Texture;
|
||||
core::stringc Id;
|
||||
};
|
||||
|
||||
|
||||
//! Collada material
|
||||
struct SColladaMaterial
|
||||
{
|
||||
video::SMaterial Mat;
|
||||
core::stringc Id;
|
||||
core::stringc InstanceEffectId;
|
||||
f32 Transparency;
|
||||
|
||||
inline bool operator< (const SColladaMaterial & other) const
|
||||
{
|
||||
return Id < other.Id;
|
||||
}
|
||||
};
|
||||
|
||||
//! Collada effect (materials, shaders, and programs)
|
||||
struct SColladaEffect
|
||||
{
|
||||
core::stringc Id;
|
||||
f32 Transparency;
|
||||
core::array<core::stringc> Textures;
|
||||
video::SMaterial Mat;
|
||||
// TODO: Parameters looks somewhat lazy workaround, I think we should really read all parameters correct.
|
||||
io::IAttributes * Parameters;
|
||||
|
||||
inline bool operator< (const SColladaEffect & other) const
|
||||
{
|
||||
return Id < other.Id;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct SNumberArray // for storing float and int arrays
|
||||
{
|
||||
core::stringc Name;
|
||||
core::array<f32> Data;
|
||||
};
|
||||
|
||||
struct SAccessor
|
||||
{
|
||||
SAccessor()
|
||||
: Count(0), Offset(0), Stride(1) {}
|
||||
// I don't store the source of the accessor here because I assume
|
||||
// it to use the array of the source this accessor is located in.
|
||||
|
||||
int Count;
|
||||
int Offset;
|
||||
int Stride;
|
||||
|
||||
core::array<SColladaParam> Parameters; // parameters defining the accessor
|
||||
};
|
||||
|
||||
struct SSource
|
||||
{
|
||||
core::stringc Id;
|
||||
SNumberArray Array;
|
||||
core::array<SAccessor> Accessors;
|
||||
};
|
||||
|
||||
class CScenePrefab;
|
||||
|
||||
//! Meshloader capable of loading COLLADA meshes and scene descriptions into Irrlicht.
|
||||
class CColladaFileLoader : public IMeshLoader
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CColladaFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
||||
|
||||
//! destructor
|
||||
virtual ~CColladaFileLoader();
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".cob")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
//! skips an (unknown) section in the collada document
|
||||
void skipSection(io::IXMLReaderUTF8* reader, bool reportSkipping);
|
||||
|
||||
//! reads the <COLLADA> section and its content
|
||||
void readColladaSection(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <library> section and its content
|
||||
void readLibrarySection(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <visual_scene> element and stores it as a prefab
|
||||
void readVisualScene(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <scene> section and its content
|
||||
void readSceneSection(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <asset> section and its content
|
||||
void readAssetSection(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <node> section and its content
|
||||
//! if a prefab pointer is passed the nodes are created as scene prefabs children of that prefab
|
||||
void readNodeSection(io::IXMLReaderUTF8* reader, scene::ISceneNode* parent, CScenePrefab* p=0);
|
||||
|
||||
//! reads a <lookat> element and its content and creates a matrix from it
|
||||
core::matrix4 readLookAtNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <matrix> element and its content and creates a matrix from it
|
||||
core::matrix4 readMatrixNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <perspective> element and its content and creates a matrix from it
|
||||
core::matrix4 readPerspectiveNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <rotate> element and its content and creates a matrix from it
|
||||
core::matrix4 readRotateNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <skew> element and its content and creates a matrix from it
|
||||
core::matrix4 readSkewNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <boundingbox> element and its content and stores it in bbox
|
||||
void readBboxNode(io::IXMLReaderUTF8* reader, core::aabbox3df& bbox);
|
||||
|
||||
//! reads a <scale> element and its content and creates a matrix from it
|
||||
core::matrix4 readScaleNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <translate> element and its content and creates a matrix from it
|
||||
core::matrix4 readTranslateNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <color> element
|
||||
video::SColorf readColorNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <float> element
|
||||
f32 readFloatNode(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <instance> node
|
||||
void readInstanceNode(io::IXMLReaderUTF8* reader,
|
||||
scene::ISceneNode* parent, scene::ISceneNode** outNode,
|
||||
CScenePrefab* p=0, const core::stringc& type=core::stringc());
|
||||
|
||||
//! creates a scene node from Prefabs (with name given in 'url')
|
||||
void instantiateNode(scene::ISceneNode* parent, scene::ISceneNode** outNode=0,
|
||||
CScenePrefab* p=0, const core::stringc& url="",
|
||||
const core::stringc& type=core::stringc());
|
||||
|
||||
//! reads a <light> element and stores it as prefab
|
||||
void readLightPrefab(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <camera> element and stores it as prefab
|
||||
void readCameraPrefab(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <image> element and stores it in the image section
|
||||
void readImage(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <texture> element and stores it in the texture section
|
||||
void readTexture(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <material> element and stores it in the material section
|
||||
void readMaterial(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! reads a <effect> element and stores it in the effects section
|
||||
void readEffect(io::IXMLReaderUTF8* reader, SColladaEffect * effect = 0);
|
||||
|
||||
//! reads a <geometry> element and stores it as mesh if possible
|
||||
void readGeometry(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! parses a float from a char pointer and moves the pointer to
|
||||
//! the end of the parsed float
|
||||
inline f32 readFloat(const c8** p);
|
||||
|
||||
//! parses an int from a char pointer and moves the pointer to
|
||||
//! the end of the parsed float
|
||||
inline s32 readInt(const c8** p);
|
||||
|
||||
//! places pointer to next begin of a token
|
||||
void findNextNoneWhiteSpace(const c8** p);
|
||||
|
||||
//! reads floats from inside of xml element until end of xml element
|
||||
void readFloatsInsideElement(io::IXMLReaderUTF8* reader, f32* floats, u32 count);
|
||||
|
||||
//! reads ints from inside of xml element until end of xml element
|
||||
void readIntsInsideElement(io::IXMLReaderUTF8* reader, s32* ints, u32 count);
|
||||
|
||||
//! clears all loaded data
|
||||
void clearData();
|
||||
|
||||
//! parses all collada parameters inside an element and stores them in ColladaParameters
|
||||
void readColladaParameters(io::IXMLReaderUTF8* reader, const core::stringc& parentName);
|
||||
|
||||
//! returns a collada parameter or none if not found
|
||||
SColladaParam* getColladaParameter(ECOLLADA_PARAM_NAME name);
|
||||
|
||||
//! parses all collada inputs inside an element and stores them in Inputs. Reads
|
||||
//! until first tag which is not an input tag or the end of the parent is reached
|
||||
void readColladaInputs(io::IXMLReaderUTF8* reader, const core::stringc& parentName);
|
||||
|
||||
//! reads a collada input tag and adds it to the input parameter
|
||||
void readColladaInput(io::IXMLReaderUTF8* reader, core::array<SColladaInput>& inputs);
|
||||
|
||||
//! returns a collada input or none if not found
|
||||
SColladaInput* getColladaInput(ECOLLADA_INPUT_SEMANTIC input);
|
||||
|
||||
//! read Collada Id, uses id or name if id is missing
|
||||
core::stringc readId(io::IXMLReaderUTF8* reader);
|
||||
|
||||
//! changes the XML URI into an internal id
|
||||
void uriToId(core::stringc& str);
|
||||
|
||||
//! reads a polygons section and creates a mesh from it
|
||||
void readPolygonSection(io::IXMLReaderUTF8* reader,
|
||||
core::array<SSource>& sources, scene::SMesh* mesh,
|
||||
const core::stringc& geometryId);
|
||||
|
||||
//! finds a material, possible instancing it
|
||||
const SColladaMaterial * findMaterial(const core::stringc & materialName);
|
||||
|
||||
//! reads and bind materials as given by the symbol->target bind mapping
|
||||
void readBindMaterialSection(io::IXMLReaderUTF8* reader, const core::stringc & id);
|
||||
|
||||
//! create an Irrlicht texture from the SColladaImage
|
||||
video::ITexture* getTextureFromImage(core::stringc uri, SColladaEffect * effect);
|
||||
|
||||
//! read a parameter and value
|
||||
void readParameter(io::IXMLReaderUTF8* reader, io::IAttributes* parameters);
|
||||
|
||||
//! Flip z axis in matrix around to convert between right-handed and left-handed coordinate system.
|
||||
//! Note that function is symmetric (no difference if called before or after a transpose).
|
||||
core::matrix4 flipZAxis(const core::matrix4& m);
|
||||
|
||||
//! replace escape characters with the unescaped ones
|
||||
void unescape(irr::core::stringc& uri);
|
||||
|
||||
scene::ISceneManager* SceneManager;
|
||||
io::IFileSystem* FileSystem;
|
||||
|
||||
scene::IAnimatedMesh* DummyMesh;
|
||||
core::stringc CurrentlyLoadingMesh;
|
||||
|
||||
scene::IAnimatedMesh* FirstLoadedMesh;
|
||||
io::path FirstLoadedMeshName;
|
||||
s32 LoadedMeshCount;
|
||||
u32 Version;
|
||||
bool FlipAxis;
|
||||
|
||||
core::array<IColladaPrefab*> Prefabs;
|
||||
core::array<SColladaParam> ColladaParameters;
|
||||
core::array<SColladaImage> Images;
|
||||
core::array<SColladaTexture> Textures;
|
||||
core::array<SColladaMaterial> Materials;
|
||||
core::array<SColladaInput> Inputs;
|
||||
core::array<SColladaEffect> Effects;
|
||||
//! meshbuffer reference ("geomid/matname") -> index into MeshesToBind
|
||||
core::map<core::stringc,u32> MaterialsToBind;
|
||||
//! Array of buffers for each material binding
|
||||
core::array< core::array<irr::scene::IMeshBuffer*> > MeshesToBind;
|
||||
|
||||
bool CreateInstances;
|
||||
|
||||
struct EscapeCharacterURL
|
||||
{
|
||||
EscapeCharacterURL(irr::c8 c, const irr::c8* e)
|
||||
: Character(c)
|
||||
{
|
||||
Escape = e;
|
||||
}
|
||||
|
||||
irr::c8 Character; // unescaped (like ' ')
|
||||
irr::core::stringc Escape; // escaped (like '%20')
|
||||
};
|
||||
irr::core::array<EscapeCharacterURL> EscapeCharsAnyURI;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! following class is for holding and createing instances of library objects,
|
||||
//! named prefabs in this loader.
|
||||
class IColladaPrefab : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! creates an instance of this prefab
|
||||
virtual scene::ISceneNode* addInstance(scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr) = 0;
|
||||
|
||||
//! returns id of this prefab
|
||||
virtual const core::stringc& getId() = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,282 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_C_COLLADA_MESH_WRITER_H_INCLUDED__
|
||||
#define __IRR_C_COLLADA_MESH_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IColladaMeshWriter.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "irrMap.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IXMLWriter.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
class IFileSystem;
|
||||
}
|
||||
|
||||
namespace scene
|
||||
{
|
||||
//! Callback interface for properties which can be used to influence collada writing
|
||||
// (Implementer note: keep namespace labels here to make it easier for users copying this one)
|
||||
class CColladaMeshWriterProperties : public virtual IColladaMeshWriterProperties
|
||||
{
|
||||
public:
|
||||
//! Which lighting model should be used in the technique (FX) section when exporting effects (materials)
|
||||
virtual irr::scene::E_COLLADA_TECHNIQUE_FX getTechniqueFx(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Which texture index should be used when writing the texture of the given sampler color.
|
||||
virtual irr::s32 getTextureIdx(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Return which color from Irrlicht should be used for the color requested by collada
|
||||
virtual irr::scene::E_COLLADA_IRR_COLOR getColorMapping(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Return custom colors for certain color types requested by collada.
|
||||
virtual irr::video::SColor getCustomColor(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Return the settings for transparence
|
||||
virtual irr::scene::E_COLLADA_TRANSPARENT_FX getTransparentFx(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Transparency value for that material.
|
||||
virtual irr::f32 getTransparency(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reflectivity value for that material
|
||||
virtual irr::f32 getReflectivity(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Return index of refraction for that material
|
||||
virtual irr::f32 getIndexOfRefraction(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Should node be used in scene export? By default all visible nodes are exported.
|
||||
virtual bool isExportable(const irr::scene::ISceneNode * node) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Return the mesh for the given nod. If it has no mesh or shouldn't export it's mesh return 0.
|
||||
virtual irr::scene::IMesh* getMesh(irr::scene::ISceneNode * node) _IRR_OVERRIDE_;
|
||||
|
||||
//! Return if the node has it's own material overwriting the mesh-materials
|
||||
virtual bool useNodeMaterial(const scene::ISceneNode* node) const _IRR_OVERRIDE_;
|
||||
};
|
||||
|
||||
class CColladaMeshWriterNames : public virtual IColladaMeshWriterNames
|
||||
{
|
||||
public:
|
||||
CColladaMeshWriterNames(IColladaMeshWriter * writer);
|
||||
virtual irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) _IRR_OVERRIDE_;
|
||||
virtual irr::core::stringc nameForNode(const scene::ISceneNode* node) _IRR_OVERRIDE_;
|
||||
virtual irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) _IRR_OVERRIDE_;
|
||||
protected:
|
||||
irr::core::stringc nameForPtr(const void* ptr) const;
|
||||
private:
|
||||
IColladaMeshWriter * ColladaMeshWriter;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! class to write meshes, implementing a COLLADA (.dae, .xml) writer
|
||||
/** This writer implementation has been originally developed for irrEdit and then
|
||||
merged out to the Irrlicht Engine */
|
||||
class CColladaMeshWriter : public IColladaMeshWriter
|
||||
{
|
||||
public:
|
||||
|
||||
CColladaMeshWriter(ISceneManager * smgr, video::IVideoDriver* driver, io::IFileSystem* fs);
|
||||
virtual ~CColladaMeshWriter();
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
|
||||
|
||||
//! writes a scene starting with the given node
|
||||
virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root, int writeRoot) _IRR_OVERRIDE_;
|
||||
|
||||
//! writes a mesh
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
|
||||
|
||||
// Restrict the characters of oldString a set of allowed characters in xs:NCName and add the prefix.
|
||||
virtual irr::core::stringc toNCName(const irr::core::stringc& oldString, const irr::core::stringc& prefix=irr::core::stringc("_NC_")) const _IRR_OVERRIDE_;
|
||||
|
||||
//! After export you can find out which name had been used for writing the geometry for this node.
|
||||
virtual const irr::core::stringc* findGeometryNameForNode(ISceneNode* node) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
void reset();
|
||||
bool hasSecondTextureCoordinates(video::E_VERTEX_TYPE type) const;
|
||||
void writeUv(const irr::core::vector2df& vec);
|
||||
void writeVector(const irr::core::vector3df& vec);
|
||||
void writeColor(const irr::video::SColorf& colorf, bool writeAlpha=true);
|
||||
inline irr::core::stringc toString(const irr::video::ECOLOR_FORMAT format) const;
|
||||
inline irr::core::stringc toString(const irr::video::E_TEXTURE_CLAMP clamp) const;
|
||||
inline irr::core::stringc toString(const irr::scene::E_COLLADA_TRANSPARENT_FX opaque) const;
|
||||
inline irr::core::stringc toRef(const irr::core::stringc& source) const;
|
||||
bool isCamera(const scene::ISceneNode* node) const;
|
||||
irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) const;
|
||||
irr::core::stringc nameForNode(const scene::ISceneNode* node) const;
|
||||
irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node);
|
||||
irr::core::stringc nameForMaterialSymbol(const scene::IMesh* mesh, int materialId) const;
|
||||
irr::core::stringc findCachedMaterialName(const irr::video::SMaterial& material) const;
|
||||
irr::core::stringc minTexfilterToString(bool bilinear, bool trilinear) const;
|
||||
irr::core::stringc magTexfilterToString(bool bilinear, bool trilinear) const;
|
||||
irr::core::stringc pathToURI(const irr::io::path& path) const;
|
||||
inline bool isXmlNameStartChar(c8 c) const;
|
||||
inline bool isXmlNameChar(c8 c) const;
|
||||
s32 getCheckedTextureIdx(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs);
|
||||
video::SColor getColorMapping(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs, E_COLLADA_IRR_COLOR colType);
|
||||
void writeAsset();
|
||||
void makeMeshNames(irr::scene::ISceneNode * node);
|
||||
void writeNodeMaterials(irr::scene::ISceneNode * node);
|
||||
void writeNodeEffects(irr::scene::ISceneNode * node);
|
||||
void writeNodeLights(irr::scene::ISceneNode * node);
|
||||
void writeNodeCameras(irr::scene::ISceneNode * node);
|
||||
void writeAllMeshGeometries();
|
||||
void writeSceneNode(irr::scene::ISceneNode * node);
|
||||
void writeMeshMaterials(scene::IMesh* mesh, irr::core::array<irr::core::stringc> * materialNamesOut=0);
|
||||
void writeMeshEffects(scene::IMesh* mesh);
|
||||
void writeMaterialEffect(const irr::core::stringc& materialname, const video::SMaterial & material);
|
||||
void writeMeshGeometry(const irr::core::stringc& meshname, scene::IMesh* mesh);
|
||||
void writeMeshInstanceGeometry(const irr::core::stringc& meshname, scene::IMesh* mesh, scene::ISceneNode* node=0);
|
||||
void writeMaterial(const irr::core::stringc& materialname);
|
||||
void writeLightInstance(const irr::core::stringc& lightName);
|
||||
void writeCameraInstance(const irr::core::stringc& cameraName);
|
||||
void writeLibraryImages();
|
||||
void writeColorFx(const video::SMaterial & material, const c8 * colorname, E_COLLADA_COLOR_SAMPLER cs, const c8* attr1Name=0, const c8* attr1Value=0);
|
||||
void writeAmbientLightElement(const video::SColorf & col);
|
||||
void writeColorElement(const video::SColor & col, bool writeAlpha=true);
|
||||
void writeColorElement(const video::SColorf & col, bool writeAlpha=true);
|
||||
void writeTextureSampler(s32 textureIdx);
|
||||
void writeFxElement(const video::SMaterial & material, E_COLLADA_TECHNIQUE_FX techFx);
|
||||
void writeNode(const c8 * nodeName, const c8 * content);
|
||||
void writeFloatElement(irr::f32 value);
|
||||
void writeRotateElement(const irr::core::vector3df& axis, irr::f32 angle);
|
||||
void writeScaleElement(const irr::core::vector3df& scale);
|
||||
void writeTranslateElement(const irr::core::vector3df& translate);
|
||||
void writeLookAtElement(const irr::core::vector3df& eyePos, const irr::core::vector3df& targetPos, const irr::core::vector3df& upVector);
|
||||
void writeMatrixElement(const irr::core::matrix4& matrix);
|
||||
|
||||
struct SComponentGlobalStartPos
|
||||
{
|
||||
SComponentGlobalStartPos() : PosStartIndex(0),
|
||||
NormalStartIndex(0),
|
||||
TCoord0StartIndex(0),
|
||||
TCoord1StartIndex(0)
|
||||
{ }
|
||||
|
||||
u32 PosStartIndex;
|
||||
u32 NormalStartIndex;
|
||||
u32 TCoord0StartIndex;
|
||||
u32 TCoord1StartIndex;
|
||||
};
|
||||
|
||||
io::IFileSystem* FileSystem;
|
||||
video::IVideoDriver* VideoDriver;
|
||||
io::IXMLWriterUTF8* Writer;
|
||||
core::array<video::ITexture*> LibraryImages;
|
||||
io::path Directory;
|
||||
|
||||
// Helper struct for creating geometry copies for the ECGI_PER_MESH_AND_MATERIAL settings.
|
||||
struct SGeometryMeshMaterials
|
||||
{
|
||||
bool equals(const core::array<irr::core::stringc>& names) const
|
||||
{
|
||||
if ( names.size() != MaterialNames.size() )
|
||||
return false;
|
||||
for ( irr::u32 i=0; i<MaterialNames.size(); ++i )
|
||||
if ( names[i] != MaterialNames[i] )
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
irr::core::stringc GeometryName; // replacing the usual ColladaMesh::Name
|
||||
core::array<irr::core::stringc> MaterialNames; // Material names exported for this instance
|
||||
core::array<const ISceneNode*> MaterialOwners; // Nodes using this specific mesh-material combination
|
||||
};
|
||||
|
||||
// Check per mesh-ptr if stuff has been written for this mesh already
|
||||
struct SColladaMesh
|
||||
{
|
||||
SColladaMesh() : MaterialsWritten(false), EffectsWritten(false)
|
||||
{
|
||||
}
|
||||
|
||||
SGeometryMeshMaterials * findGeometryMeshMaterials(const irr::core::array<irr::core::stringc> materialNames)
|
||||
{
|
||||
for ( irr::u32 i=0; i<GeometryMeshMaterials.size(); ++i )
|
||||
{
|
||||
if ( GeometryMeshMaterials[i].equals(materialNames) )
|
||||
return &(GeometryMeshMaterials[i]);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const irr::core::stringc& findGeometryNameForNode(const ISceneNode* node) const
|
||||
{
|
||||
if ( GeometryMeshMaterials.size() < 2 )
|
||||
return Name;
|
||||
for ( irr::u32 i=0; i<GeometryMeshMaterials.size(); ++i )
|
||||
{
|
||||
if ( GeometryMeshMaterials[i].MaterialOwners.linear_search(node) >= 0 )
|
||||
return GeometryMeshMaterials[i].GeometryName;
|
||||
}
|
||||
return Name; // (shouldn't get here usually)
|
||||
}
|
||||
|
||||
irr::core::stringc Name;
|
||||
bool MaterialsWritten; // just an optimization doing that here in addition to the MaterialsWritten map
|
||||
bool EffectsWritten; // just an optimization doing that here in addition to the EffectsWritten map
|
||||
|
||||
core::array<SGeometryMeshMaterials> GeometryMeshMaterials;
|
||||
};
|
||||
typedef core::map<IMesh*, SColladaMesh>::Node MeshNode;
|
||||
core::map<IMesh*, SColladaMesh> Meshes;
|
||||
|
||||
// structure for the lights library
|
||||
struct SColladaLight
|
||||
{
|
||||
SColladaLight() {}
|
||||
irr::core::stringc Name;
|
||||
};
|
||||
typedef core::map<ISceneNode*, SColladaLight>::Node LightNode;
|
||||
core::map<ISceneNode*, SColladaLight> LightNodes;
|
||||
|
||||
// structure for the camera library
|
||||
typedef core::map<ISceneNode*, irr::core::stringc>::Node CameraNode;
|
||||
core::map<ISceneNode*, irr::core::stringc> CameraNodes;
|
||||
|
||||
// Check per name if stuff has been written already
|
||||
// TODO: second parameter not needed, we just don't have a core::set class yet in Irrlicht
|
||||
core::map<irr::core::stringc, bool> MaterialsWritten;
|
||||
core::map<irr::core::stringc, bool> EffectsWritten;
|
||||
|
||||
// Cache material names
|
||||
struct MaterialName
|
||||
{
|
||||
MaterialName(const irr::video::SMaterial & material, const irr::core::stringc& name)
|
||||
: Material(material), Name(name)
|
||||
{}
|
||||
irr::video::SMaterial Material;
|
||||
irr::core::stringc Name;
|
||||
};
|
||||
irr::core::array< MaterialName > MaterialNameCache;
|
||||
|
||||
irr::core::stringc WriteBuffer; // use for writing short strings to avoid regular memory allocations
|
||||
|
||||
struct EscapeCharacterURL
|
||||
{
|
||||
EscapeCharacterURL(irr::c8 c, const irr::c8* e)
|
||||
: Character(c)
|
||||
{
|
||||
Escape = e;
|
||||
}
|
||||
|
||||
irr::c8 Character; // unescaped (like ' ')
|
||||
irr::core::stringc Escape; // escaped (like '%20')
|
||||
};
|
||||
irr::core::array<EscapeCharacterURL> EscapeCharsAnyURI;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
@ -14,8 +14,6 @@
|
||||
#include "CTarReader.h"
|
||||
#include "CWADReader.h"
|
||||
#include "CFileList.h"
|
||||
#include "CXMLReader.h"
|
||||
#include "CXMLWriter.h"
|
||||
#include "stdio.h"
|
||||
#include "os.h"
|
||||
#include "CAttributes.h"
|
||||
@ -981,133 +979,6 @@ bool CFileSystem::existFile(const io::path& filename) const
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
IXMLReader* CFileSystem::createXMLReader(const io::path& filename)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
IReadFile* file = createAndOpenFile(filename);
|
||||
if (!file)
|
||||
return 0;
|
||||
|
||||
IXMLReader* reader = createXMLReader(file);
|
||||
file->drop();
|
||||
return reader;
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
IXMLReader* CFileSystem::createXMLReader(IReadFile* file)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
if (!file)
|
||||
return 0;
|
||||
|
||||
return createIXMLReader(file);
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
IXMLReaderUTF8* CFileSystem::createXMLReaderUTF8(const io::path& filename)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
IReadFile* file = createAndOpenFile(filename);
|
||||
if (!file)
|
||||
return 0;
|
||||
|
||||
IXMLReaderUTF8* reader = createIXMLReaderUTF8(file);
|
||||
file->drop();
|
||||
return reader;
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
IXMLReaderUTF8* CFileSystem::createXMLReaderUTF8(IReadFile* file)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
if (!file)
|
||||
return 0;
|
||||
|
||||
return createIXMLReaderUTF8(file);
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
IXMLWriter* CFileSystem::createXMLWriter(const io::path& filename)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
IWriteFile* file = createAndWriteFile(filename);
|
||||
IXMLWriter* writer = 0;
|
||||
if (file)
|
||||
{
|
||||
writer = createXMLWriter(file);
|
||||
file->drop();
|
||||
}
|
||||
return writer;
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
IXMLWriter* CFileSystem::createXMLWriter(IWriteFile* file)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
return createIXMLWriter(file);
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
IXMLWriterUTF8* CFileSystem::createXMLWriterUTF8(const io::path& filename)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
IWriteFile* file = createAndWriteFile(filename);
|
||||
IXMLWriterUTF8* writer = 0;
|
||||
if (file)
|
||||
{
|
||||
writer = createXMLWriterUTF8(file);
|
||||
file->drop();
|
||||
}
|
||||
return writer;
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
IXMLWriterUTF8* CFileSystem::createXMLWriterUTF8(IWriteFile* file)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
return createIXMLWriterUTF8(file);
|
||||
#else
|
||||
noXML();
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! creates a filesystem which is able to open files from the ordinary file system,
|
||||
//! and out of zipfiles, which are able to be added to the filesystem.
|
||||
IFileSystem* createFileSystem()
|
||||
|
@ -127,30 +127,6 @@ public:
|
||||
//! determines if a file exists and would be able to be opened.
|
||||
virtual bool existFile(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReader* createXMLReader(const io::path& filename) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReader* createXMLReader(IReadFile* file) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(const io::path& filename) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(IReadFile* file) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
virtual IXMLWriter* createXMLWriter(const io::path& filename) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
virtual IXMLWriter* createXMLWriter(IWriteFile* file) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Writer from a file which will write ASCII/UTF-8 characters (char*).
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(const path& filename) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a XML Writer from a file which will write ASCII/UTF-8 characters (char*).
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(IWriteFile* file) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a new empty collection of attributes, usable for serialization and more.
|
||||
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver) _IRR_OVERRIDE_;
|
||||
|
||||
|
@ -39,7 +39,6 @@
|
||||
|
||||
#include "CDefaultGUIElementFactory.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "IXMLWriter.h"
|
||||
|
||||
#include "BuiltInFont.h"
|
||||
#include "os.h"
|
||||
@ -49,10 +48,6 @@ namespace irr
|
||||
namespace gui
|
||||
{
|
||||
|
||||
const wchar_t IRR_XML_FORMAT_GUI_ENV[] = L"irr_gui";
|
||||
const wchar_t IRR_XML_FORMAT_GUI_ELEMENT[] = L"element";
|
||||
const wchar_t IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE[] = L"type";
|
||||
|
||||
const io::path CGUIEnvironment::DefaultFontName = "#DefaultFont";
|
||||
|
||||
//! constructor
|
||||
@ -788,22 +783,7 @@ bool CGUIEnvironment::saveGUI(const io::path& filename, IGUIElement* start)
|
||||
//! Saves the current gui into a file.
|
||||
bool CGUIEnvironment::saveGUI(io::IWriteFile* file, IGUIElement* start)
|
||||
{
|
||||
if (!file)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
io::IXMLWriter* writer = FileSystem->createXMLWriter(file);
|
||||
if (!writer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
writer->writeXMLHeader();
|
||||
writeGUIElement(writer, start ? start : this);
|
||||
writer->drop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -828,170 +808,7 @@ bool CGUIEnvironment::loadGUI(const io::path& filename, IGUIElement* parent)
|
||||
//! Loads the gui. Note that the current gui is not cleared before.
|
||||
bool CGUIEnvironment::loadGUI(io::IReadFile* file, IGUIElement* parent)
|
||||
{
|
||||
if (!file)
|
||||
{
|
||||
os::Printer::log("Unable to open GUI file", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
io::IXMLReader* reader = FileSystem->createXMLReader(file);
|
||||
if (!reader)
|
||||
{
|
||||
os::Printer::log("GUI is not a valid XML file", file->getFileName(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
// read file
|
||||
while(reader->read())
|
||||
{
|
||||
readGUIElement(reader, parent);
|
||||
}
|
||||
|
||||
// finish up
|
||||
|
||||
reader->drop();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//! reads an element
|
||||
void CGUIEnvironment::readGUIElement(io::IXMLReader* reader, IGUIElement* node)
|
||||
{
|
||||
if (!reader)
|
||||
return;
|
||||
|
||||
io::EXML_NODE nodeType = reader->getNodeType();
|
||||
|
||||
if (nodeType == io::EXN_NONE || nodeType == io::EXN_UNKNOWN || nodeType == io::EXN_ELEMENT_END)
|
||||
return;
|
||||
|
||||
IGUIElement* deferedNode = 0;
|
||||
if (!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
||||
{
|
||||
// GuiEnvironment always must be this as it would serialize into a wrong element otherwise.
|
||||
// So we use the given node next time
|
||||
if ( node && node != this )
|
||||
deferedNode = node;
|
||||
node = this; // root
|
||||
}
|
||||
else if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()))
|
||||
{
|
||||
// find node type and create it
|
||||
const core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE);
|
||||
|
||||
node = addGUIElement(attrName.c_str(), node);
|
||||
|
||||
if (!node)
|
||||
os::Printer::log("Could not create GUI element of unknown type", attrName.c_str());
|
||||
}
|
||||
|
||||
// read attributes
|
||||
|
||||
while(reader->read())
|
||||
{
|
||||
bool endreached = false;
|
||||
|
||||
switch (reader->getNodeType())
|
||||
{
|
||||
case io::EXN_ELEMENT_END:
|
||||
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
||||
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
||||
{
|
||||
endreached = true;
|
||||
}
|
||||
break;
|
||||
case io::EXN_ELEMENT:
|
||||
if (!wcscmp(L"attributes", reader->getNodeName()))
|
||||
{
|
||||
// read attributes
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes(Driver);
|
||||
attr->read(reader, true);
|
||||
|
||||
if (node)
|
||||
node->deserializeAttributes(attr);
|
||||
|
||||
attr->drop();
|
||||
}
|
||||
else
|
||||
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
||||
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
||||
{
|
||||
if ( deferedNode )
|
||||
readGUIElement(reader, deferedNode);
|
||||
else
|
||||
readGUIElement(reader, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
os::Printer::log("Found unknown element in irrlicht GUI file",
|
||||
core::stringc(reader->getNodeName()).c_str());
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (endreached)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! writes an element
|
||||
void CGUIEnvironment::writeGUIElement(io::IXMLWriter* writer, IGUIElement* node)
|
||||
{
|
||||
if (!writer || !node )
|
||||
return;
|
||||
|
||||
const wchar_t* name = 0;
|
||||
|
||||
// write properties
|
||||
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes();
|
||||
node->serializeAttributes(attr);
|
||||
|
||||
// all gui elements must have at least one attribute
|
||||
// if they have nothing then we ignore them.
|
||||
if (attr->getAttributeCount() != 0)
|
||||
{
|
||||
if (node == this)
|
||||
{
|
||||
name = IRR_XML_FORMAT_GUI_ENV;
|
||||
writer->writeElement(name, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
name = IRR_XML_FORMAT_GUI_ELEMENT;
|
||||
writer->writeElement(name, false, IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE,
|
||||
core::stringw(node->getTypeName()).c_str());
|
||||
}
|
||||
|
||||
writer->writeLineBreak();
|
||||
|
||||
attr->write(writer);
|
||||
}
|
||||
|
||||
// write children
|
||||
|
||||
core::list<IGUIElement*>::ConstIterator it = node->getChildren().begin();
|
||||
for (; it != node->getChildren().end(); ++it)
|
||||
{
|
||||
if (!(*it)->isSubElement())
|
||||
{
|
||||
writer->writeLineBreak();
|
||||
writeGUIElement(writer, (*it));
|
||||
}
|
||||
}
|
||||
|
||||
// write closing brace if required
|
||||
if (attr->getAttributeCount() != 0)
|
||||
{
|
||||
writer->writeClosingTag(name);
|
||||
writer->writeLineBreak();
|
||||
}
|
||||
|
||||
attr->drop();
|
||||
}
|
||||
|
||||
|
||||
@ -1460,35 +1277,7 @@ IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
|
||||
}
|
||||
|
||||
IGUIFont* ifont=0;
|
||||
io::IXMLReader *xml = FileSystem->createXMLReader(filename );
|
||||
if (xml)
|
||||
{
|
||||
// this is an XML font, but we need to know what type
|
||||
EGUI_FONT_TYPE t = EGFT_CUSTOM;
|
||||
|
||||
bool found=false;
|
||||
while(!found && xml->read())
|
||||
{
|
||||
if (xml->getNodeType() == io::EXN_ELEMENT)
|
||||
{
|
||||
if (core::stringw(L"font") == xml->getNodeName())
|
||||
{
|
||||
if (core::stringw(L"vector") == xml->getAttributeValue(L"type"))
|
||||
{
|
||||
t = EGFT_VECTOR;
|
||||
found=true;
|
||||
}
|
||||
else if (core::stringw(L"bitmap") == xml->getAttributeValue(L"type"))
|
||||
{
|
||||
t = EGFT_BITMAP;
|
||||
found=true;
|
||||
}
|
||||
else found=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (t==EGFT_BITMAP)
|
||||
#if 0
|
||||
{
|
||||
CGUIFont* font = new CGUIFont(this, filename);
|
||||
ifont = (IGUIFont*)font;
|
||||
@ -1503,17 +1292,7 @@ IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
|
||||
ifont = 0;
|
||||
}
|
||||
}
|
||||
else if (t==EGFT_VECTOR)
|
||||
{
|
||||
// todo: vector fonts
|
||||
os::Printer::log("Unable to load font, XML vector fonts are not supported yet", f.NamedPath, ELL_ERROR);
|
||||
|
||||
//CGUIFontVector* font = new CGUIFontVector(Driver);
|
||||
//ifont = (IGUIFont*)font;
|
||||
//if (!font->load(xml))
|
||||
}
|
||||
xml->drop();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
if (!ifont)
|
||||
|
@ -254,12 +254,6 @@ public:
|
||||
//! Reads attributes of the environment.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! writes an element
|
||||
virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* node) _IRR_OVERRIDE_;
|
||||
|
||||
//! reads an element
|
||||
virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* node) _IRR_OVERRIDE_;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) _IRR_OVERRIDE_;
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "os.h"
|
||||
#include "coreutil.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IGUISpriteBank.h"
|
||||
@ -63,6 +62,7 @@ CGUIFont::~CGUIFont()
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
//! loads a font file from xml
|
||||
bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
|
||||
{
|
||||
@ -195,6 +195,7 @@ bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void CGUIFont::setMaxHeight()
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "IGUIFontBitmap.h"
|
||||
#include "irrString.h"
|
||||
#include "irrMap.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "IReadFile.h"
|
||||
#include "irrArray.h"
|
||||
|
||||
@ -45,10 +44,6 @@ public:
|
||||
//! loads a font from a texture file
|
||||
bool load(io::IReadFile* file);
|
||||
|
||||
//! loads a font from an XML file
|
||||
//\param directory Directory in which the bitmaps can be found
|
||||
bool load(io::IXMLReader* xml, const io::path& directory);
|
||||
|
||||
//! draws an text and clips it to the specified rectangle if wanted
|
||||
virtual void draw(const core::stringw& text, const core::rect<s32>& position,
|
||||
video::SColor color, bool hcenter=false,
|
||||
|
@ -1,556 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
|
||||
#include "CIrrMeshFileLoader.h"
|
||||
#include "os.h"
|
||||
#include "IXMLReader.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "fast_atof.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IMeshSceneNode.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "SMeshBufferLightMap.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
|
||||
//! Constructor
|
||||
CIrrMeshFileLoader::CIrrMeshFileLoader(scene::ISceneManager* smgr,
|
||||
io::IFileSystem* fs)
|
||||
: SceneManager(smgr), FileSystem(fs)
|
||||
{
|
||||
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CIrrMeshFileLoader");
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if the file maybe is able to be loaded by this class.
|
||||
/** This decision should be based only on the file extension (e.g. ".cob") */
|
||||
bool CIrrMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
|
||||
{
|
||||
return core::hasFileExtension ( filename, "xml", "irrmesh" );
|
||||
}
|
||||
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
IAnimatedMesh* CIrrMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
{
|
||||
io::IXMLReader* reader = FileSystem->createXMLReader(file);
|
||||
if (!reader)
|
||||
return 0;
|
||||
|
||||
// read until mesh section, skip other parts
|
||||
|
||||
const core::stringc meshTagName = "mesh";
|
||||
IAnimatedMesh* mesh = 0;
|
||||
|
||||
while(reader->read())
|
||||
{
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT)
|
||||
{
|
||||
if (meshTagName == reader->getNodeName())
|
||||
{
|
||||
mesh = readMesh(reader);
|
||||
break;
|
||||
}
|
||||
else
|
||||
skipSection(reader, true); // unknown section
|
||||
}
|
||||
}
|
||||
|
||||
reader->drop();
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
||||
//! reads a mesh sections and creates a mesh from it
|
||||
IAnimatedMesh* CIrrMeshFileLoader::readMesh(io::IXMLReader* reader)
|
||||
{
|
||||
SAnimatedMesh* animatedmesh = new SAnimatedMesh();
|
||||
SMesh* mesh = new SMesh();
|
||||
|
||||
animatedmesh->addMesh(mesh);
|
||||
mesh->drop();
|
||||
|
||||
core::stringc bbSectionName = "boundingBox";
|
||||
core::stringc bufferSectionName = "buffer";
|
||||
core::stringc meshSectionName = "mesh";
|
||||
|
||||
if (!reader->isEmptyElement())
|
||||
while(reader->read())
|
||||
{
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT)
|
||||
{
|
||||
const wchar_t* nodeName = reader->getNodeName();
|
||||
if (bbSectionName == nodeName)
|
||||
{
|
||||
// inside a bounding box, ignore it for now because
|
||||
// we are calculating this anyway ourselves later.
|
||||
}
|
||||
else
|
||||
if (bufferSectionName == nodeName)
|
||||
{
|
||||
// we've got a mesh buffer
|
||||
|
||||
IMeshBuffer* buffer = readMeshBuffer(reader);
|
||||
if (buffer)
|
||||
{
|
||||
mesh->addMeshBuffer(buffer);
|
||||
buffer->drop();
|
||||
}
|
||||
}
|
||||
else
|
||||
skipSection(reader, true); // unknown section
|
||||
|
||||
} // end if node type is element
|
||||
else
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT_END)
|
||||
{
|
||||
if (meshSectionName == reader->getNodeName())
|
||||
{
|
||||
// end of mesh section reached, cancel out
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // end while reader->read();
|
||||
|
||||
mesh->recalculateBoundingBox();
|
||||
animatedmesh->recalculateBoundingBox();
|
||||
|
||||
return animatedmesh;
|
||||
}
|
||||
|
||||
|
||||
//! reads a mesh sections and creates a mesh buffer from it
|
||||
IMeshBuffer* CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader)
|
||||
{
|
||||
CDynamicMeshBuffer* buffer = 0;
|
||||
|
||||
core::stringc verticesSectionName = "vertices";
|
||||
core::stringc bbSectionName = "boundingBox";
|
||||
core::stringc materialSectionName = "material";
|
||||
core::stringc indicesSectionName = "indices";
|
||||
core::stringc bufferSectionName = "buffer";
|
||||
|
||||
bool insideVertexSection = false;
|
||||
bool insideIndexSection = false;
|
||||
|
||||
int vertexCount = 0;
|
||||
int indexCount = 0;
|
||||
|
||||
video::SMaterial material;
|
||||
|
||||
if (!reader->isEmptyElement())
|
||||
while(reader->read())
|
||||
{
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT)
|
||||
{
|
||||
const wchar_t* nodeName = reader->getNodeName();
|
||||
if (bbSectionName == nodeName)
|
||||
{
|
||||
// inside a bounding box, ignore it for now because
|
||||
// we are calculating this anyway ourselves later.
|
||||
}
|
||||
else
|
||||
if (materialSectionName == nodeName)
|
||||
{
|
||||
//we've got a material
|
||||
|
||||
material = video::SMaterial(); // reset
|
||||
|
||||
io::IAttributes* attributes = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
|
||||
attributes->read(reader, true, L"material");
|
||||
|
||||
SceneManager->getVideoDriver()->fillMaterialStructureFromAttributes(material, attributes);
|
||||
attributes->drop();
|
||||
}
|
||||
else
|
||||
if (verticesSectionName == nodeName)
|
||||
{
|
||||
// vertices section
|
||||
|
||||
const core::stringc vertexTypeName1 = "standard";
|
||||
const core::stringc vertexTypeName2 = "2tcoords";
|
||||
const core::stringc vertexTypeName3 = "tangents";
|
||||
|
||||
const wchar_t* vertexType = reader->getAttributeValue(L"type");
|
||||
vertexCount = reader->getAttributeValueAsInt(L"vertexCount");
|
||||
|
||||
insideVertexSection = true;
|
||||
|
||||
video::E_INDEX_TYPE itype = (vertexCount > 65536)?irr::video::EIT_32BIT:irr::video::EIT_16BIT;
|
||||
if (vertexTypeName1 == vertexType)
|
||||
{
|
||||
buffer = new CDynamicMeshBuffer(irr::video::EVT_STANDARD, itype);
|
||||
|
||||
}
|
||||
else
|
||||
if (vertexTypeName2 == vertexType)
|
||||
{
|
||||
buffer = new CDynamicMeshBuffer(irr::video::EVT_2TCOORDS, itype);
|
||||
}
|
||||
else
|
||||
if (vertexTypeName3 == vertexType)
|
||||
{
|
||||
buffer = new CDynamicMeshBuffer(irr::video::EVT_TANGENTS, itype);
|
||||
}
|
||||
buffer->getVertexBuffer().reallocate(vertexCount);
|
||||
buffer->Material = material;
|
||||
}
|
||||
else
|
||||
if (indicesSectionName == nodeName)
|
||||
{
|
||||
// indices section
|
||||
|
||||
indexCount = reader->getAttributeValueAsInt(L"indexCount");
|
||||
insideIndexSection = true;
|
||||
}
|
||||
|
||||
} // end if node type is element
|
||||
else
|
||||
if (reader->getNodeType() == io::EXN_TEXT)
|
||||
{
|
||||
// read vertex data
|
||||
if (insideVertexSection)
|
||||
{
|
||||
readMeshBuffer(reader, vertexCount, buffer);
|
||||
insideVertexSection = false;
|
||||
|
||||
} // end reading vertex array
|
||||
else
|
||||
if (insideIndexSection)
|
||||
{
|
||||
readIndices(reader, indexCount, buffer->getIndexBuffer());
|
||||
insideIndexSection = false;
|
||||
}
|
||||
|
||||
} // end if node type is text
|
||||
else
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT_END)
|
||||
{
|
||||
if (bufferSectionName == reader->getNodeName())
|
||||
{
|
||||
// end of buffer section reached, cancel out
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // end while reader->read();
|
||||
|
||||
if (buffer)
|
||||
buffer->recalculateBoundingBox();
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
//! read indices
|
||||
void CIrrMeshFileLoader::readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices)
|
||||
{
|
||||
indices.reallocate(indexCount);
|
||||
|
||||
core::stringc data = reader->getNodeData();
|
||||
const c8* p = &data[0];
|
||||
|
||||
for (int i=0; i<indexCount && *p; ++i)
|
||||
{
|
||||
findNextNoneWhiteSpace(&p);
|
||||
indices.push_back(readInt(&p));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer)
|
||||
{
|
||||
core::stringc data = reader->getNodeData();
|
||||
const c8* p = &data[0];
|
||||
scene::IVertexBuffer& Vertices = sbuffer->getVertexBuffer();
|
||||
video::E_VERTEX_TYPE vType = Vertices.getType();
|
||||
|
||||
if (sbuffer)
|
||||
{
|
||||
for (int i=0; i<vertexCount && *p; ++i)
|
||||
{
|
||||
switch(vType)
|
||||
{
|
||||
case video::EVT_STANDARD:
|
||||
{
|
||||
video::S3DVertex vtx;
|
||||
// position
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.Z = readFloat(&p);
|
||||
|
||||
// normal
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.Z = readFloat(&p);
|
||||
|
||||
// color
|
||||
|
||||
u32 col;
|
||||
findNextNoneWhiteSpace(&p);
|
||||
sscanf(p, "%08x", &col);
|
||||
vtx.Color.set(col);
|
||||
skipCurrentNoneWhiteSpace(&p);
|
||||
|
||||
// tcoord1
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords.Y = readFloat(&p);
|
||||
|
||||
Vertices.push_back(vtx);
|
||||
}
|
||||
break;
|
||||
case video::EVT_2TCOORDS:
|
||||
{
|
||||
video::S3DVertex2TCoords vtx;
|
||||
// position
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.Z = readFloat(&p);
|
||||
|
||||
// normal
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.Z = readFloat(&p);
|
||||
|
||||
// color
|
||||
|
||||
u32 col;
|
||||
findNextNoneWhiteSpace(&p);
|
||||
sscanf(p, "%08x", &col);
|
||||
vtx.Color.set(col);
|
||||
skipCurrentNoneWhiteSpace(&p);
|
||||
|
||||
// tcoord1
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords.Y = readFloat(&p);
|
||||
|
||||
// tcoord2
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords2.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords2.Y = readFloat(&p);
|
||||
|
||||
Vertices.push_back(vtx);
|
||||
}
|
||||
break;
|
||||
|
||||
case video::EVT_TANGENTS:
|
||||
{
|
||||
video::S3DVertexTangents vtx;
|
||||
// position
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Pos.Z = readFloat(&p);
|
||||
|
||||
// normal
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Normal.Z = readFloat(&p);
|
||||
|
||||
// color
|
||||
|
||||
u32 col;
|
||||
findNextNoneWhiteSpace(&p);
|
||||
sscanf(p, "%08x", &col);
|
||||
vtx.Color.set(col);
|
||||
skipCurrentNoneWhiteSpace(&p);
|
||||
|
||||
// tcoord1
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.TCoords.Y = readFloat(&p);
|
||||
|
||||
// tangent
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Tangent.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Tangent.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Tangent.Z = readFloat(&p);
|
||||
|
||||
// binormal
|
||||
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Binormal.X = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Binormal.Y = readFloat(&p);
|
||||
findNextNoneWhiteSpace(&p);
|
||||
vtx.Binormal.Z = readFloat(&p);
|
||||
|
||||
Vertices.push_back(vtx);
|
||||
}
|
||||
break;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! skips an (unknown) section in the irrmesh document
|
||||
void CIrrMeshFileLoader::skipSection(io::IXMLReader* reader, bool reportSkipping)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
os::Printer::log("irrMesh skipping section", core::stringc(reader->getNodeName()).c_str());
|
||||
#endif
|
||||
|
||||
// skip if this element is empty anyway.
|
||||
if (reader->isEmptyElement())
|
||||
return;
|
||||
|
||||
// read until we've reached the last element in this section
|
||||
u32 tagCounter = 1;
|
||||
|
||||
while(tagCounter && reader->read())
|
||||
{
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT &&
|
||||
!reader->isEmptyElement())
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if (reportSkipping)
|
||||
os::Printer::log("irrMesh unknown element:", core::stringc(reader->getNodeName()).c_str());
|
||||
#endif
|
||||
|
||||
++tagCounter;
|
||||
}
|
||||
else
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT_END)
|
||||
--tagCounter;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! parses a float from a char pointer and moves the pointer
|
||||
//! to the end of the parsed float
|
||||
inline f32 CIrrMeshFileLoader::readFloat(const c8** p)
|
||||
{
|
||||
f32 ftmp;
|
||||
*p = core::fast_atof_move(*p, ftmp);
|
||||
return ftmp;
|
||||
}
|
||||
|
||||
|
||||
//! parses an int from a char pointer and moves the pointer to
|
||||
//! the end of the parsed float
|
||||
inline s32 CIrrMeshFileLoader::readInt(const c8** p)
|
||||
{
|
||||
return (s32)readFloat(p);
|
||||
}
|
||||
|
||||
|
||||
//! places pointer to next begin of a token
|
||||
void CIrrMeshFileLoader::skipCurrentNoneWhiteSpace(const c8** start)
|
||||
{
|
||||
const c8* p = *start;
|
||||
|
||||
while(*p && !(*p==' ' || *p=='\n' || *p=='\r' || *p=='\t'))
|
||||
++p;
|
||||
|
||||
// TODO: skip comments <!-- -->
|
||||
|
||||
*start = p;
|
||||
}
|
||||
|
||||
//! places pointer to next begin of a token
|
||||
void CIrrMeshFileLoader::findNextNoneWhiteSpace(const c8** start)
|
||||
{
|
||||
const c8* p = *start;
|
||||
|
||||
while(*p && (*p==' ' || *p=='\n' || *p=='\r' || *p=='\t'))
|
||||
++p;
|
||||
|
||||
// TODO: skip comments <!-- -->
|
||||
|
||||
*start = p;
|
||||
}
|
||||
|
||||
|
||||
//! reads floats from inside of xml element until end of xml element
|
||||
void CIrrMeshFileLoader::readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count)
|
||||
{
|
||||
if (reader->isEmptyElement())
|
||||
return;
|
||||
|
||||
while(reader->read())
|
||||
{
|
||||
// TODO: check for comments inside the element
|
||||
// and ignore them.
|
||||
|
||||
if (reader->getNodeType() == io::EXN_TEXT)
|
||||
{
|
||||
// parse float data
|
||||
core::stringc data = reader->getNodeData();
|
||||
const c8* p = &data[0];
|
||||
|
||||
for (u32 i=0; i<count; ++i)
|
||||
{
|
||||
findNextNoneWhiteSpace(&p);
|
||||
if (*p)
|
||||
floats[i] = readFloat(&p);
|
||||
else
|
||||
floats[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (reader->getNodeType() == io::EXN_ELEMENT_END)
|
||||
break; // end parsing text
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
@ -1,90 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_IRR_MESH_FILE_LOADER_H_INCLUDED__
|
||||
#define __C_IRR_MESH_FILE_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrString.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "CDynamicMeshBuffer.h"
|
||||
#include "ISceneManager.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
|
||||
//! Meshloader capable of loading .irrmesh meshes, the Irrlicht Engine mesh format for static meshes
|
||||
class CIrrMeshFileLoader : public IMeshLoader
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CIrrMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".cob")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
//! reads a mesh sections and creates a mesh from it
|
||||
IAnimatedMesh* readMesh(io::IXMLReader* reader);
|
||||
|
||||
//! reads a mesh sections and creates a mesh buffer from it
|
||||
IMeshBuffer* readMeshBuffer(io::IXMLReader* reader);
|
||||
|
||||
//! skips an (unknown) section in the irrmesh file
|
||||
void skipSection(io::IXMLReader* reader, bool reportSkipping);
|
||||
|
||||
//! reads a <material> element and stores it in the material section
|
||||
void readMaterial(io::IXMLReader* reader);
|
||||
|
||||
//! parses a float from a char pointer and moves the pointer to
|
||||
//! the end of the parsed float
|
||||
inline f32 readFloat(const c8** p);
|
||||
|
||||
//! parses an int from a char pointer and moves the pointer to
|
||||
//! the end of the parsed float
|
||||
inline s32 readInt(const c8** p);
|
||||
|
||||
//! places pointer to next begin of a token
|
||||
void findNextNoneWhiteSpace(const c8** p);
|
||||
|
||||
//! places pointer to next begin of a token
|
||||
void skipCurrentNoneWhiteSpace(const c8** p);
|
||||
|
||||
//! reads floats from inside of xml element until end of xml element
|
||||
void readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count);
|
||||
|
||||
//! read the mesh buffers
|
||||
void readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer);
|
||||
|
||||
//! read indices
|
||||
void readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices);
|
||||
|
||||
|
||||
// member variables
|
||||
|
||||
scene::ISceneManager* SceneManager;
|
||||
io::IFileSystem* FileSystem;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,312 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_WRITER_
|
||||
|
||||
#include "CIrrMeshWriter.h"
|
||||
#include "os.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "IMesh.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
|
||||
CIrrMeshWriter::CIrrMeshWriter(video::IVideoDriver* driver,
|
||||
io::IFileSystem* fs)
|
||||
: FileSystem(fs), VideoDriver(driver), Writer(0)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CIrrMeshWriter");
|
||||
#endif
|
||||
|
||||
if (VideoDriver)
|
||||
VideoDriver->grab();
|
||||
|
||||
if (FileSystem)
|
||||
FileSystem->grab();
|
||||
}
|
||||
|
||||
|
||||
CIrrMeshWriter::~CIrrMeshWriter()
|
||||
{
|
||||
if (VideoDriver)
|
||||
VideoDriver->drop();
|
||||
|
||||
if (FileSystem)
|
||||
FileSystem->drop();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
EMESH_WRITER_TYPE CIrrMeshWriter::getType() const
|
||||
{
|
||||
return EMWT_IRR_MESH;
|
||||
}
|
||||
|
||||
|
||||
//! writes a mesh
|
||||
bool CIrrMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
|
||||
{
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
Writer = FileSystem->createXMLWriter(file);
|
||||
|
||||
if (!Writer)
|
||||
{
|
||||
os::Printer::log("Could not write file", file->getFileName());
|
||||
return false;
|
||||
}
|
||||
|
||||
os::Printer::log("Writing mesh", file->getFileName());
|
||||
|
||||
// write IRR MESH header
|
||||
|
||||
Writer->writeXMLHeader();
|
||||
|
||||
Writer->writeElement(L"mesh", false,
|
||||
L"xmlns", L"http://irrlicht.sourceforge.net/IRRMESH_09_2007",
|
||||
L"version", L"1.0");
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// add some informational comment. Add a space after and before the comment
|
||||
// tags so that some braindead xml parsers (AS anyone?) are able to parse this too.
|
||||
|
||||
core::stringw infoComment = L" This file contains a static mesh in the Irrlicht Engine format with ";
|
||||
infoComment += core::stringw(mesh->getMeshBufferCount());
|
||||
infoComment += L" materials.";
|
||||
|
||||
Writer->writeComment(infoComment.c_str());
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// write mesh bounding box
|
||||
|
||||
writeBoundingBox(mesh->getBoundingBox());
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// write mesh buffers
|
||||
|
||||
for (int i=0; i<(int)mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
||||
if (buffer)
|
||||
{
|
||||
writeMeshBuffer(buffer);
|
||||
Writer->writeLineBreak();
|
||||
}
|
||||
}
|
||||
|
||||
Writer->writeClosingTag(L"mesh");
|
||||
|
||||
Writer->drop();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void CIrrMeshWriter::writeBoundingBox(const core::aabbox3df& box)
|
||||
{
|
||||
Writer->writeElement(L"boundingBox", true,
|
||||
L"minEdge", getVectorAsStringLine(box.MinEdge).c_str(),
|
||||
L"maxEdge", getVectorAsStringLine(box.MaxEdge).c_str());
|
||||
}
|
||||
|
||||
|
||||
core::stringw CIrrMeshWriter::getVectorAsStringLine(const core::vector3df& v) const
|
||||
{
|
||||
core::stringw str;
|
||||
|
||||
str = core::stringw(v.X);
|
||||
str += L" ";
|
||||
str += core::stringw(v.Y);
|
||||
str += L" ";
|
||||
str += core::stringw(v.Z);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
core::stringw CIrrMeshWriter::getVectorAsStringLine(const core::vector2df& v) const
|
||||
{
|
||||
core::stringw str;
|
||||
|
||||
str = core::stringw(v.X);
|
||||
str += L" ";
|
||||
str += core::stringw(v.Y);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
void CIrrMeshWriter::writeMeshBuffer(const scene::IMeshBuffer* buffer)
|
||||
{
|
||||
Writer->writeElement(L"buffer", false);
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// write bounding box
|
||||
|
||||
writeBoundingBox(buffer->getBoundingBox());
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// write material
|
||||
|
||||
writeMaterial(buffer->getMaterial());
|
||||
|
||||
// write vertices
|
||||
|
||||
const core::stringw vertexTypeStr = video::sBuiltInVertexTypeNames[buffer->getVertexType()];
|
||||
|
||||
Writer->writeElement(L"vertices", false,
|
||||
L"type", vertexTypeStr.c_str(),
|
||||
L"vertexCount", core::stringw(buffer->getVertexCount()).c_str());
|
||||
|
||||
Writer->writeLineBreak();
|
||||
|
||||
u32 vertexCount = buffer->getVertexCount();
|
||||
|
||||
switch(buffer->getVertexType())
|
||||
{
|
||||
case video::EVT_STANDARD:
|
||||
{
|
||||
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
|
||||
for (u32 j=0; j<vertexCount; ++j)
|
||||
{
|
||||
core::stringw str = getVectorAsStringLine(vtx[j].Pos);
|
||||
str += L" ";
|
||||
str += getVectorAsStringLine(vtx[j].Normal);
|
||||
|
||||
char tmp[12];
|
||||
sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
|
||||
str += tmp;
|
||||
|
||||
str += getVectorAsStringLine(vtx[j].TCoords);
|
||||
|
||||
Writer->writeText(str.c_str());
|
||||
Writer->writeLineBreak();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case video::EVT_2TCOORDS:
|
||||
{
|
||||
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
|
||||
for (u32 j=0; j<vertexCount; ++j)
|
||||
{
|
||||
core::stringw str = getVectorAsStringLine(vtx[j].Pos);
|
||||
str += L" ";
|
||||
str += getVectorAsStringLine(vtx[j].Normal);
|
||||
|
||||
char tmp[12];
|
||||
sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
|
||||
str += tmp;
|
||||
|
||||
str += getVectorAsStringLine(vtx[j].TCoords);
|
||||
str += L" ";
|
||||
str += getVectorAsStringLine(vtx[j].TCoords2);
|
||||
|
||||
Writer->writeText(str.c_str());
|
||||
Writer->writeLineBreak();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case video::EVT_TANGENTS:
|
||||
{
|
||||
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
|
||||
for (u32 j=0; j<vertexCount; ++j)
|
||||
{
|
||||
core::stringw str = getVectorAsStringLine(vtx[j].Pos);
|
||||
str += L" ";
|
||||
str += getVectorAsStringLine(vtx[j].Normal);
|
||||
|
||||
char tmp[12];
|
||||
sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
|
||||
str += tmp;
|
||||
|
||||
str += getVectorAsStringLine(vtx[j].TCoords);
|
||||
str += L" ";
|
||||
str += getVectorAsStringLine(vtx[j].Tangent);
|
||||
str += L" ";
|
||||
str += getVectorAsStringLine(vtx[j].Binormal);
|
||||
|
||||
Writer->writeText(str.c_str());
|
||||
Writer->writeLineBreak();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Writer->writeClosingTag(L"vertices");
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// write indices
|
||||
|
||||
Writer->writeElement(L"indices", false,
|
||||
L"indexCount", core::stringw(buffer->getIndexCount()).c_str());
|
||||
|
||||
Writer->writeLineBreak();
|
||||
|
||||
int indexCount = (int)buffer->getIndexCount();
|
||||
|
||||
video::E_INDEX_TYPE iType = buffer->getIndexType();
|
||||
|
||||
const u16* idx16 = buffer->getIndices();
|
||||
const u32* idx32 = (u32*) buffer->getIndices();
|
||||
const int maxIndicesPerLine = 25;
|
||||
|
||||
for (int i=0; i<indexCount; ++i)
|
||||
{
|
||||
if(iType == video::EIT_16BIT)
|
||||
{
|
||||
core::stringw str((int)idx16[i]);
|
||||
Writer->writeText(str.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
core::stringw str((int)idx32[i]);
|
||||
Writer->writeText(str.c_str());
|
||||
}
|
||||
|
||||
if (i % maxIndicesPerLine == maxIndicesPerLine-1)
|
||||
Writer->writeLineBreak();
|
||||
else
|
||||
Writer->writeText(L" ");
|
||||
}
|
||||
|
||||
if ((indexCount-1) % maxIndicesPerLine != maxIndicesPerLine-1)
|
||||
Writer->writeLineBreak();
|
||||
|
||||
Writer->writeClosingTag(L"indices");
|
||||
Writer->writeLineBreak();
|
||||
|
||||
// close buffer tag
|
||||
|
||||
Writer->writeClosingTag(L"buffer");
|
||||
}
|
||||
|
||||
|
||||
void CIrrMeshWriter::writeMaterial(const video::SMaterial& material)
|
||||
{
|
||||
// simply use irrlichts built-in attribute serialization capabilities here:
|
||||
|
||||
io::IAttributes* attributes =
|
||||
VideoDriver->createAttributesFromMaterial(material);
|
||||
|
||||
if (attributes)
|
||||
{
|
||||
attributes->write(Writer, false, L"material");
|
||||
attributes->drop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
@ -1,61 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_IRR_MESH_WRITER_H_INCLUDED__
|
||||
#define __IRR_IRR_MESH_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IMeshWriter.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IXMLWriter.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace scene
|
||||
{
|
||||
class IMeshBuffer;
|
||||
|
||||
|
||||
//! class to write meshes, implementing a IrrMesh (.irrmesh, .xml) writer
|
||||
/** This writer implementation has been originally developed for irrEdit and then
|
||||
merged out to the Irrlicht Engine */
|
||||
class CIrrMeshWriter : public IMeshWriter
|
||||
{
|
||||
public:
|
||||
|
||||
CIrrMeshWriter(video::IVideoDriver* driver, io::IFileSystem* fs);
|
||||
virtual ~CIrrMeshWriter();
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
|
||||
|
||||
//! writes a mesh
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
void writeBoundingBox(const core::aabbox3df& box);
|
||||
|
||||
void writeMeshBuffer(const scene::IMeshBuffer* buffer);
|
||||
|
||||
void writeMaterial(const video::SMaterial& material);
|
||||
|
||||
core::stringw getVectorAsStringLine(const core::vector3df& v) const;
|
||||
|
||||
core::stringw getVectorAsStringLine(const core::vector2df& v) const;
|
||||
|
||||
// member variables:
|
||||
|
||||
io::IFileSystem* FileSystem;
|
||||
video::IVideoDriver* VideoDriver;
|
||||
io::IXMLWriter* Writer;
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
@ -110,14 +110,12 @@ set(IRRMESHLOADER
|
||||
C3DSMeshFileLoader.cpp
|
||||
COgreMeshFileLoader.cpp
|
||||
COBJMeshFileLoader.cpp
|
||||
CColladaFileLoader.cpp
|
||||
CCSMLoader.cpp
|
||||
CDMFLoader.cpp
|
||||
CLMTSMeshFileLoader.cpp
|
||||
CMY3DMeshFileLoader.cpp
|
||||
COCTLoader.cpp
|
||||
CXMeshFileLoader.cpp
|
||||
CIrrMeshFileLoader.cpp
|
||||
CSTLMeshFileLoader.cpp
|
||||
CLWOMeshFileLoader.cpp
|
||||
CPLYMeshFileLoader.cpp
|
||||
@ -126,8 +124,6 @@ set(IRRMESHLOADER
|
||||
)
|
||||
|
||||
set(IRRMESHWRITER
|
||||
CColladaMeshWriter.cpp
|
||||
CIrrMeshWriter.cpp
|
||||
CSTLMeshWriter.cpp
|
||||
COBJMeshWriter.cpp
|
||||
CPLYMeshWriter.cpp
|
||||
@ -176,7 +172,6 @@ add_library(IRROBJ OBJECT
|
||||
CMeshCache.cpp
|
||||
CDefaultSceneNodeAnimatorFactory.cpp
|
||||
CDefaultSceneNodeFactory.cpp
|
||||
CSceneLoaderIrr.cpp
|
||||
)
|
||||
|
||||
add_library(IRRPARTICLEOBJ OBJECT
|
||||
@ -318,15 +313,12 @@ add_library(IRRIOOBJ OBJECT
|
||||
CMemoryFile.cpp
|
||||
CReadFile.cpp
|
||||
CWriteFile.cpp
|
||||
CXMLReader.cpp
|
||||
CXMLWriter.cpp
|
||||
CWADReader.cpp
|
||||
CZipReader.cpp
|
||||
CPakReader.cpp
|
||||
CNPKReader.cpp
|
||||
CTarReader.cpp
|
||||
CMountPointReader.cpp
|
||||
irrXML.cpp
|
||||
CAttributes.cpp
|
||||
)
|
||||
|
||||
|
@ -1,284 +0,0 @@
|
||||
// Copyright (C) 2010-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CSceneLoaderIrr.h"
|
||||
#include "ISceneNodeAnimatorFactory.h"
|
||||
#include "ISceneUserDataSerializer.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "os.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
//! Constructor
|
||||
CSceneLoaderIrr::CSceneLoaderIrr(ISceneManager *smgr, io::IFileSystem* fs)
|
||||
: SceneManager(smgr), FileSystem(fs),
|
||||
IRR_XML_FORMAT_SCENE(L"irr_scene"), IRR_XML_FORMAT_NODE(L"node"), IRR_XML_FORMAT_NODE_ATTR_TYPE(L"type"),
|
||||
IRR_XML_FORMAT_ATTRIBUTES(L"attributes"), IRR_XML_FORMAT_MATERIALS(L"materials"),
|
||||
IRR_XML_FORMAT_ANIMATORS(L"animators"), IRR_XML_FORMAT_USERDATA(L"userData")
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CSceneLoaderIrr::~CSceneLoaderIrr()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//! Returns true if the class might be able to load this file.
|
||||
bool CSceneLoaderIrr::isALoadableFileExtension(const io::path& filename) const
|
||||
{
|
||||
return core::hasFileExtension(filename, "irr");
|
||||
}
|
||||
|
||||
//! Returns true if the class might be able to load this file.
|
||||
bool CSceneLoaderIrr::isALoadableFileFormat(io::IReadFile *file) const
|
||||
{
|
||||
// todo: check inside the file
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Loads the scene into the scene manager.
|
||||
bool CSceneLoaderIrr::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer,
|
||||
ISceneNode* rootNode)
|
||||
{
|
||||
if (!file)
|
||||
{
|
||||
os::Printer::log("Unable to open scene file", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
io::IXMLReader* reader = FileSystem->createXMLReader(file);
|
||||
if (!reader)
|
||||
{
|
||||
os::Printer::log("Scene is not a valid XML file", file->getFileName().c_str(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: COLLADA_CREATE_SCENE_INSTANCES can be removed when the COLLADA loader is a scene loader
|
||||
bool oldColladaSingleMesh = SceneManager->getParameters()->getAttributeAsBool(COLLADA_CREATE_SCENE_INSTANCES);
|
||||
SceneManager->getParameters()->setAttribute(COLLADA_CREATE_SCENE_INSTANCES, false);
|
||||
|
||||
// read file
|
||||
while (reader->read())
|
||||
{
|
||||
readSceneNode(reader, rootNode, userDataSerializer);
|
||||
}
|
||||
|
||||
// restore old collada parameters
|
||||
SceneManager->getParameters()->setAttribute(COLLADA_CREATE_SCENE_INSTANCES, oldColladaSingleMesh);
|
||||
|
||||
// clean up
|
||||
reader->drop();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//! Reads the next node
|
||||
void CSceneLoaderIrr::readSceneNode(io::IXMLReader* reader, ISceneNode* parent,
|
||||
ISceneUserDataSerializer* userDataSerializer)
|
||||
{
|
||||
if (!reader)
|
||||
return;
|
||||
|
||||
scene::ISceneNode* node = 0;
|
||||
|
||||
if (!parent && IRR_XML_FORMAT_SCENE==reader->getNodeName())
|
||||
node = SceneManager->getRootSceneNode();
|
||||
else if (parent && IRR_XML_FORMAT_NODE==reader->getNodeName())
|
||||
{
|
||||
// find node type and create it
|
||||
core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_NODE_ATTR_TYPE.c_str());
|
||||
|
||||
node = SceneManager->addSceneNode(attrName.c_str(), parent);
|
||||
|
||||
if (!node)
|
||||
os::Printer::log("Could not create scene node of unknown type", attrName.c_str());
|
||||
}
|
||||
else
|
||||
node=parent;
|
||||
|
||||
// read attributes
|
||||
while(reader->read())
|
||||
{
|
||||
bool endreached = false;
|
||||
|
||||
const wchar_t* name = reader->getNodeName();
|
||||
|
||||
switch (reader->getNodeType())
|
||||
{
|
||||
case io::EXN_ELEMENT_END:
|
||||
if ((IRR_XML_FORMAT_NODE == name) ||
|
||||
(IRR_XML_FORMAT_SCENE == name))
|
||||
{
|
||||
endreached = true;
|
||||
}
|
||||
break;
|
||||
case io::EXN_ELEMENT:
|
||||
if (IRR_XML_FORMAT_ATTRIBUTES == name)
|
||||
{
|
||||
// read attributes
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
|
||||
attr->read(reader, true);
|
||||
|
||||
if (node)
|
||||
node->deserializeAttributes(attr);
|
||||
|
||||
attr->drop();
|
||||
}
|
||||
else
|
||||
if (IRR_XML_FORMAT_MATERIALS == name)
|
||||
readMaterials(reader, node);
|
||||
else
|
||||
if (IRR_XML_FORMAT_ANIMATORS == name)
|
||||
readAnimators(reader, node);
|
||||
else
|
||||
if (IRR_XML_FORMAT_USERDATA == name)
|
||||
readUserData(reader, node, userDataSerializer);
|
||||
else
|
||||
if ((IRR_XML_FORMAT_NODE == name) ||
|
||||
(IRR_XML_FORMAT_SCENE == name))
|
||||
{
|
||||
readSceneNode(reader, node, userDataSerializer);
|
||||
}
|
||||
else
|
||||
{
|
||||
os::Printer::log("Found unknown element in irrlicht scene file",
|
||||
core::stringc(name).c_str());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (endreached)
|
||||
break;
|
||||
}
|
||||
if (node && userDataSerializer)
|
||||
userDataSerializer->OnCreateNode(node);
|
||||
}
|
||||
|
||||
//! reads materials of a node
|
||||
void CSceneLoaderIrr::readMaterials(io::IXMLReader* reader, ISceneNode* node)
|
||||
{
|
||||
u32 nr = 0;
|
||||
|
||||
while(reader->read())
|
||||
{
|
||||
const wchar_t* name = reader->getNodeName();
|
||||
|
||||
switch(reader->getNodeType())
|
||||
{
|
||||
case io::EXN_ELEMENT_END:
|
||||
if (IRR_XML_FORMAT_MATERIALS == name)
|
||||
return;
|
||||
break;
|
||||
case io::EXN_ELEMENT:
|
||||
if (IRR_XML_FORMAT_ATTRIBUTES == name)
|
||||
{
|
||||
// read materials from attribute list
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
|
||||
attr->read(reader);
|
||||
|
||||
if (node && node->getMaterialCount() > nr)
|
||||
{
|
||||
SceneManager->getVideoDriver()->fillMaterialStructureFromAttributes(
|
||||
node->getMaterial(nr), attr);
|
||||
}
|
||||
|
||||
attr->drop();
|
||||
++nr;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! reads animators of a node
|
||||
void CSceneLoaderIrr::readAnimators(io::IXMLReader* reader, ISceneNode* node)
|
||||
{
|
||||
while(reader->read())
|
||||
{
|
||||
const wchar_t* name = reader->getNodeName();
|
||||
|
||||
switch(reader->getNodeType())
|
||||
{
|
||||
case io::EXN_ELEMENT_END:
|
||||
if (IRR_XML_FORMAT_ANIMATORS == name)
|
||||
return;
|
||||
break;
|
||||
case io::EXN_ELEMENT:
|
||||
if (IRR_XML_FORMAT_ATTRIBUTES == name)
|
||||
{
|
||||
// read animator data from attribute list
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
|
||||
attr->read(reader);
|
||||
|
||||
if (node)
|
||||
{
|
||||
core::stringc typeName = attr->getAttributeAsString("Type");
|
||||
ISceneNodeAnimator* anim = SceneManager->createSceneNodeAnimator(typeName.c_str(), node);
|
||||
|
||||
if (anim)
|
||||
{
|
||||
anim->deserializeAttributes(attr);
|
||||
anim->drop();
|
||||
}
|
||||
}
|
||||
|
||||
attr->drop();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! reads user data of a node
|
||||
void CSceneLoaderIrr::readUserData(io::IXMLReader* reader, ISceneNode* node, ISceneUserDataSerializer* userDataSerializer)
|
||||
{
|
||||
while(reader->read())
|
||||
{
|
||||
const wchar_t* name = reader->getNodeName();
|
||||
|
||||
switch(reader->getNodeType())
|
||||
{
|
||||
case io::EXN_ELEMENT_END:
|
||||
if (IRR_XML_FORMAT_USERDATA == name)
|
||||
return;
|
||||
break;
|
||||
case io::EXN_ELEMENT:
|
||||
if (IRR_XML_FORMAT_ATTRIBUTES == name)
|
||||
{
|
||||
// read user data from attribute list
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
|
||||
attr->read(reader);
|
||||
|
||||
if (node && userDataSerializer)
|
||||
{
|
||||
userDataSerializer->OnReadUserData(node, attr);
|
||||
}
|
||||
|
||||
attr->drop();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // scene
|
||||
} // irr
|
||||
|
@ -1,83 +0,0 @@
|
||||
// Copyright (C) 2010-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_SCENE_LOADER_IRR_H_INCLUDED__
|
||||
#define __C_SCENE_LOADER_IRR_H_INCLUDED__
|
||||
|
||||
#include "ISceneLoader.h"
|
||||
|
||||
#include "IXMLReader.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace io
|
||||
{
|
||||
class IFileSystem;
|
||||
}
|
||||
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class ISceneManager;
|
||||
|
||||
//! Class which can load a scene into the scene manager.
|
||||
class CSceneLoaderIrr : public virtual ISceneLoader
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CSceneLoaderIrr(ISceneManager *smgr, io::IFileSystem* fs);
|
||||
|
||||
//! Destructor
|
||||
virtual ~CSceneLoaderIrr();
|
||||
|
||||
//! Returns true if the class might be able to load this file.
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns true if the class might be able to load this file.
|
||||
virtual bool isALoadableFileFormat(io::IReadFile *file) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Loads the scene into the scene manager.
|
||||
virtual bool loadScene(io::IReadFile* file,
|
||||
ISceneUserDataSerializer* userDataSerializer=0,
|
||||
ISceneNode* rootNode=0) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
//! Recursively reads nodes from the xml file
|
||||
void readSceneNode(io::IXMLReader* reader, ISceneNode* parent,
|
||||
ISceneUserDataSerializer* userDataSerializer);
|
||||
|
||||
//! read a node's materials
|
||||
void readMaterials(io::IXMLReader* reader, ISceneNode* node);
|
||||
|
||||
//! read a node's animators
|
||||
void readAnimators(io::IXMLReader* reader, ISceneNode* node);
|
||||
|
||||
//! read any other data into the user serializer
|
||||
void readUserData(io::IXMLReader* reader, ISceneNode* node,
|
||||
ISceneUserDataSerializer* userDataSerializer);
|
||||
|
||||
ISceneManager *SceneManager;
|
||||
io::IFileSystem *FileSystem;
|
||||
|
||||
//! constants for reading and writing XML.
|
||||
//! Not made static due to portability problems.
|
||||
// TODO: move to own header
|
||||
const core::stringw IRR_XML_FORMAT_SCENE;
|
||||
const core::stringw IRR_XML_FORMAT_NODE;
|
||||
const core::stringw IRR_XML_FORMAT_NODE_ATTR_TYPE;
|
||||
const core::stringw IRR_XML_FORMAT_ATTRIBUTES;
|
||||
const core::stringw IRR_XML_FORMAT_MATERIALS;
|
||||
const core::stringw IRR_XML_FORMAT_ANIMATORS;
|
||||
const core::stringw IRR_XML_FORMAT_USERDATA;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "IFileSystem.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "CMeshCache.h"
|
||||
#include "IXMLWriter.h"
|
||||
#include "ISceneUserDataSerializer.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IMaterialRenderer.h"
|
||||
@ -26,10 +25,6 @@
|
||||
#include "CSkinnedMesh.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
#include "CIrrMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_BSP_LOADER_
|
||||
#include "CBSPMeshFileLoader.h"
|
||||
#endif
|
||||
@ -70,10 +65,6 @@
|
||||
#include "CMY3DMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_COLLADA_LOADER_
|
||||
#include "CColladaFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_DMF_LOADER_
|
||||
#include "CDMFLoader.h"
|
||||
#endif
|
||||
@ -110,18 +101,6 @@
|
||||
#include "CSMFMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_SCENE_LOADER_
|
||||
#include "CSceneLoaderIrr.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_COLLADA_WRITER_
|
||||
#include "CColladaMeshWriter.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_WRITER_
|
||||
#include "CIrrMeshWriter.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_STL_WRITER_
|
||||
#include "CSTLMeshWriter.h"
|
||||
#endif
|
||||
@ -219,8 +198,7 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
: ISceneNode(0, 0), Driver(driver), FileSystem(fs), GUIEnvironment(gui),
|
||||
CursorControl(cursorControl), CollisionManager(0),
|
||||
ActiveCamera(0), ShadowColor(150,0,0,0), AmbientLight(0,0,0,0), Parameters(0),
|
||||
MeshCache(cache), CurrentRenderPass(ESNRP_NONE), LightManager(0),
|
||||
IRR_XML_FORMAT_SCENE(L"irr_scene"), IRR_XML_FORMAT_NODE(L"node"), IRR_XML_FORMAT_NODE_ATTR_TYPE(L"type")
|
||||
MeshCache(cache), CurrentRenderPass(ESNRP_NONE), LightManager(0)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
ISceneManager::setDebugName("CSceneManager ISceneManager");
|
||||
@ -304,15 +282,9 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
#ifdef _IRR_COMPILE_WITH_MD2_LOADER_
|
||||
MeshLoaderList.push_back(new CMD2MeshFileLoader());
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
|
||||
MeshLoaderList.push_back(new CIrrMeshFileLoader(this, FileSystem));
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_BSP_LOADER_
|
||||
MeshLoaderList.push_back(new CBSPMeshFileLoader(this, FileSystem));
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_COLLADA_LOADER_
|
||||
MeshLoaderList.push_back(new CColladaFileLoader(this, FileSystem));
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_3DS_LOADER_
|
||||
MeshLoaderList.push_back(new C3DSMeshFileLoader(this, FileSystem));
|
||||
#endif
|
||||
@ -329,11 +301,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
|
||||
#endif
|
||||
|
||||
// scene loaders
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_SCENE_LOADER_
|
||||
SceneLoaderList.push_back(new CSceneLoaderIrr(this, FileSystem));
|
||||
#endif
|
||||
|
||||
// factories
|
||||
ISceneNodeFactory* factory = new CDefaultSceneNodeFactory(this);
|
||||
registerSceneNodeFactory(factory);
|
||||
@ -2298,44 +2265,7 @@ bool CSceneManager::saveScene(const io::path& filename, ISceneUserDataSerializer
|
||||
//! Saves the current scene into a file.
|
||||
bool CSceneManager::saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer, ISceneNode* node)
|
||||
{
|
||||
if (!file)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result=false;
|
||||
io::IXMLWriter* writer = FileSystem->createXMLWriter(file);
|
||||
if (!writer)
|
||||
{
|
||||
os::Printer::log("Unable to create XML writer", file->getFileName(), ELL_ERROR);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = saveScene(writer, FileSystem->getFileDir(FileSystem->getAbsolutePath(file->getFileName())), userDataSerializer, node);
|
||||
writer->drop();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
bool CSceneManager::saveScene(io::IXMLWriter* writer, const io::path& currentPath, ISceneUserDataSerializer* userDataSerializer, ISceneNode* node)
|
||||
{
|
||||
if (!writer)
|
||||
return false;
|
||||
|
||||
if (!node)
|
||||
node=this;
|
||||
|
||||
char* oldLocale = setlocale(LC_NUMERIC, NULL);
|
||||
setlocale(LC_NUMERIC, "C"); // float number should to be saved with dots in this format independent of current locale settings.
|
||||
|
||||
writer->writeXMLHeader();
|
||||
writeSceneNode(writer, node, userDataSerializer, currentPath.c_str(), true);
|
||||
|
||||
setlocale(LC_NUMERIC, oldLocale);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -2380,139 +2310,6 @@ bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* use
|
||||
}
|
||||
|
||||
|
||||
//! writes a scene node
|
||||
void CSceneManager::writeSceneNode(io::IXMLWriter* writer, ISceneNode* node, ISceneUserDataSerializer* userDataSerializer,
|
||||
const fschar_t* currentPath, bool init)
|
||||
{
|
||||
if (!writer || !node || node->isDebugObject())
|
||||
return;
|
||||
|
||||
const wchar_t* name;
|
||||
ISceneNode* tmpNode=node;
|
||||
|
||||
if (init)
|
||||
{
|
||||
name = IRR_XML_FORMAT_SCENE.c_str();
|
||||
writer->writeElement(name, false);
|
||||
node=this;
|
||||
}
|
||||
else
|
||||
{
|
||||
name = IRR_XML_FORMAT_NODE.c_str();
|
||||
writer->writeElement(name, false, IRR_XML_FORMAT_NODE_ATTR_TYPE.c_str(),
|
||||
core::stringw(getSceneNodeTypeName(node->getType())).c_str());
|
||||
}
|
||||
|
||||
writer->writeLineBreak();
|
||||
|
||||
// write properties
|
||||
|
||||
io::IAttributes* attr = FileSystem->createEmptyAttributes(Driver);
|
||||
io::SAttributeReadWriteOptions options;
|
||||
if (currentPath)
|
||||
{
|
||||
options.Filename=currentPath;
|
||||
options.Flags|=io::EARWF_USE_RELATIVE_PATHS;
|
||||
}
|
||||
node->serializeAttributes(attr, &options);
|
||||
|
||||
if (attr->getAttributeCount() != 0)
|
||||
{
|
||||
attr->write(writer);
|
||||
writer->writeLineBreak();
|
||||
}
|
||||
|
||||
// write materials
|
||||
|
||||
if (node->getMaterialCount() && Driver)
|
||||
{
|
||||
const wchar_t* materialElement = L"materials";
|
||||
|
||||
writer->writeElement(materialElement);
|
||||
writer->writeLineBreak();
|
||||
|
||||
for (u32 i=0; i < node->getMaterialCount(); ++i)
|
||||
{
|
||||
io::IAttributes* tmp_attr =
|
||||
Driver->createAttributesFromMaterial(node->getMaterial(i), &options);
|
||||
tmp_attr->write(writer);
|
||||
tmp_attr->drop();
|
||||
}
|
||||
|
||||
writer->writeClosingTag(materialElement);
|
||||
writer->writeLineBreak();
|
||||
}
|
||||
|
||||
// write animators
|
||||
|
||||
if (!node->getAnimators().empty())
|
||||
{
|
||||
const wchar_t* animatorElement = L"animators";
|
||||
writer->writeElement(animatorElement);
|
||||
writer->writeLineBreak();
|
||||
|
||||
ISceneNodeAnimatorList::ConstIterator it = node->getAnimators().begin();
|
||||
for (; it != node->getAnimators().end(); ++it)
|
||||
{
|
||||
attr->clear();
|
||||
attr->addString("Type", getAnimatorTypeName((*it)->getType()));
|
||||
|
||||
(*it)->serializeAttributes(attr);
|
||||
|
||||
attr->write(writer);
|
||||
}
|
||||
|
||||
writer->writeClosingTag(animatorElement);
|
||||
writer->writeLineBreak();
|
||||
}
|
||||
|
||||
// write possible user data
|
||||
|
||||
if (userDataSerializer)
|
||||
{
|
||||
io::IAttributes* userData = userDataSerializer->createUserData(node);
|
||||
if (userData)
|
||||
{
|
||||
const wchar_t* userDataElement = L"userData";
|
||||
|
||||
writer->writeLineBreak();
|
||||
writer->writeElement(userDataElement);
|
||||
writer->writeLineBreak();
|
||||
|
||||
userData->write(writer);
|
||||
|
||||
writer->writeClosingTag(userDataElement);
|
||||
writer->writeLineBreak();
|
||||
writer->writeLineBreak();
|
||||
|
||||
userData->drop();
|
||||
}
|
||||
}
|
||||
// reset to actual root node
|
||||
if (init)
|
||||
node=tmpNode;
|
||||
|
||||
// write children once root node is written
|
||||
// if parent is not scene manager, we need to write out node first
|
||||
if (init && (node != this))
|
||||
{
|
||||
writeSceneNode(writer, node, userDataSerializer, currentPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
ISceneNodeList::ConstIterator it = node->getChildren().begin();
|
||||
for (; it != node->getChildren().end(); ++it)
|
||||
writeSceneNode(writer, (*it), userDataSerializer, currentPath);
|
||||
}
|
||||
|
||||
attr->drop();
|
||||
|
||||
writer->writeClosingTag(name);
|
||||
writer->writeLineBreak();
|
||||
writer->writeLineBreak();
|
||||
}
|
||||
|
||||
|
||||
//! Returns a typename from a scene node type or null if not found
|
||||
const c8* CSceneManager::getSceneNodeTypeName(ESCENE_NODE_TYPE type)
|
||||
{
|
||||
@ -2648,17 +2445,8 @@ IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
|
||||
switch(type)
|
||||
{
|
||||
case EMWT_IRR_MESH:
|
||||
#ifdef _IRR_COMPILE_WITH_IRR_WRITER_
|
||||
return new CIrrMeshWriter(Driver, FileSystem);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
case EMWT_COLLADA:
|
||||
#ifdef _IRR_COMPILE_WITH_COLLADA_WRITER_
|
||||
return new CColladaMeshWriter(this, Driver, FileSystem);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
case EMWT_STL:
|
||||
#ifdef _IRR_COMPILE_WITH_STL_WRITER_
|
||||
return new CSTLMeshWriter(this);
|
||||
|
@ -492,9 +492,6 @@ namespace scene
|
||||
//! Saves the current scene into a file.
|
||||
virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
virtual bool saveScene(io::IXMLWriter* writer, const io::path& currentPath, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
|
||||
|
||||
@ -542,9 +539,6 @@ namespace scene
|
||||
//! clears the deletion list
|
||||
void clearDeletionList();
|
||||
|
||||
//! writes a scene node
|
||||
void writeSceneNode(io::IXMLWriter* writer, ISceneNode* node, ISceneUserDataSerializer* userDataSerializer, const fschar_t* currentPath=0, bool init=false);
|
||||
|
||||
struct DefaultNodeEntry
|
||||
{
|
||||
DefaultNodeEntry(ISceneNode* n) :
|
||||
@ -660,12 +654,6 @@ namespace scene
|
||||
//! over the scene lighting and rendering.
|
||||
ILightManager* LightManager;
|
||||
|
||||
//! constants for reading and writing XML.
|
||||
//! Not made static due to portability problems.
|
||||
const core::stringw IRR_XML_FORMAT_SCENE;
|
||||
const core::stringw IRR_XML_FORMAT_NODE;
|
||||
const core::stringw IRR_XML_FORMAT_NODE_ATTR_TYPE;
|
||||
|
||||
IGeometryCreator* GeometryCreator;
|
||||
};
|
||||
|
||||
|
@ -1,84 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CXMLReader.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
#include "CXMLReaderImpl.h"
|
||||
#include "IReadFile.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
//! Irrlicht implementation of the file read callback for the xml parser
|
||||
class CIrrXMLFileReadCallBack : public IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
//! construct from FILE pointer
|
||||
CIrrXMLFileReadCallBack(IReadFile* file)
|
||||
: ReadFile(file)
|
||||
{
|
||||
ReadFile->grab();
|
||||
}
|
||||
|
||||
//! destructor
|
||||
virtual ~CIrrXMLFileReadCallBack()
|
||||
{
|
||||
ReadFile->drop();
|
||||
}
|
||||
|
||||
//! Reads an amount of bytes from the file.
|
||||
virtual int read(void* buffer, int sizeToRead) _IRR_OVERRIDE_
|
||||
{
|
||||
return (int)ReadFile->read(buffer, sizeToRead);
|
||||
}
|
||||
|
||||
//! Returns size of file in bytes
|
||||
virtual long getSize() const _IRR_OVERRIDE_
|
||||
{
|
||||
return ReadFile->getSize();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
IReadFile* ReadFile;
|
||||
}; // end class CMyXMLFileReadCallBack
|
||||
|
||||
|
||||
// now create an implementation for IXMLReader using irrXML.
|
||||
|
||||
//! Creates an instance of a wide character xml parser.
|
||||
IXMLReader* createIXMLReader(IReadFile* file)
|
||||
{
|
||||
if (!file)
|
||||
return 0;
|
||||
|
||||
return new CXMLReaderImpl<wchar_t, IReferenceCounted>(new CIrrXMLFileReadCallBack(file));
|
||||
}
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
IXMLReaderUTF8* createIXMLReaderUTF8(IReadFile* file)
|
||||
{
|
||||
if (!file)
|
||||
return 0;
|
||||
|
||||
return new CXMLReaderImpl<char, IReferenceCounted>(new CIrrXMLFileReadCallBack(file));
|
||||
}
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
#else // not _IRR_COMPILE_WITH_XML_
|
||||
#include "os.h"
|
||||
namespace irr
|
||||
{
|
||||
|
||||
void noXML()
|
||||
{
|
||||
irr::os::Printer::log("XML support disabled in IrrCompileConfig.", irr::ELL_ERROR);
|
||||
}
|
||||
|
||||
} // end namespace
|
||||
#endif // _IRR_COMPILE_WITH_XML_
|
@ -1,30 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_XML_READER_H_INCLUDED__
|
||||
#define __C_XML_READER_H_INCLUDED__
|
||||
|
||||
#include "IXMLReader.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
namespace io
|
||||
{
|
||||
class IReadFile;
|
||||
|
||||
//! creates an IXMLReader
|
||||
IXMLReader* createIXMLReader(IReadFile* file);
|
||||
|
||||
//! creates an IXMLReader
|
||||
IXMLReaderUTF8* createIXMLReaderUTF8(IReadFile* file);
|
||||
} // end namespace irr
|
||||
#else // _IRR_COMPILE_WITH_XML_
|
||||
//! print a message that Irrlicht is compiled without _IRR_COMPILE_WITH_XML_
|
||||
void noXML();
|
||||
#endif // _IRR_COMPILE_WITH_XML_
|
||||
} // end namespace io
|
||||
|
||||
#endif
|
||||
|
@ -1,821 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
|
||||
|
||||
#ifndef __ICXML_READER_IMPL_H_INCLUDED__
|
||||
#define __ICXML_READER_IMPL_H_INCLUDED__
|
||||
|
||||
#include "irrXML.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "fast_atof.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define IRR_DEBUGPRINT(x) printf((x));
|
||||
#else // _DEBUG
|
||||
#define IRR_DEBUGPRINT(x)
|
||||
#endif // _DEBUG
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
|
||||
//! implementation of the IrrXMLReader
|
||||
template<class char_type, class superclass>
|
||||
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
|
||||
: IgnoreWhitespaceText(true), TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
|
||||
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII), IsEmptyElement(false)
|
||||
{
|
||||
if (!callback)
|
||||
return;
|
||||
|
||||
storeTargetFormat();
|
||||
|
||||
// read whole xml file
|
||||
|
||||
readFile(callback);
|
||||
|
||||
// clean up
|
||||
|
||||
if (deleteCallBack)
|
||||
delete callback;
|
||||
|
||||
// create list with special characters
|
||||
|
||||
createSpecialCharacterList();
|
||||
|
||||
// set pointer to text begin
|
||||
P = TextBegin;
|
||||
}
|
||||
|
||||
|
||||
//! Destructor
|
||||
virtual ~CXMLReaderImpl()
|
||||
{
|
||||
delete [] TextData;
|
||||
}
|
||||
|
||||
|
||||
//! Reads forward to the next xml node.
|
||||
//! \return Returns false, if there was no further node.
|
||||
virtual bool read() _IRR_OVERRIDE_
|
||||
{
|
||||
// if not end reached, parse the node
|
||||
if (P && ((unsigned int)(P - TextBegin) < TextSize - 1) && (*P != 0))
|
||||
{
|
||||
return parseCurrentNode();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the type of the current XML node.
|
||||
virtual EXML_NODE getNodeType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return CurrentNodeType;
|
||||
}
|
||||
|
||||
|
||||
//! Returns attribute count of the current XML node.
|
||||
virtual unsigned int getAttributeCount() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Attributes.size();
|
||||
}
|
||||
|
||||
|
||||
//! Returns name of an attribute.
|
||||
virtual const char_type* getAttributeName(int idx) const _IRR_OVERRIDE_
|
||||
{
|
||||
if ((u32)idx >= Attributes.size())
|
||||
return 0;
|
||||
|
||||
return Attributes[idx].Name.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the value of an attribute.
|
||||
virtual const char_type* getAttributeValue(int idx) const _IRR_OVERRIDE_
|
||||
{
|
||||
if ((unsigned int)idx >= Attributes.size())
|
||||
return 0;
|
||||
|
||||
return Attributes[idx].Value.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the value of an attribute.
|
||||
virtual const char_type* getAttributeValue(const char_type* name) const _IRR_OVERRIDE_
|
||||
{
|
||||
const SAttribute* attr = getAttributeByName(name);
|
||||
if (!attr)
|
||||
return 0;
|
||||
|
||||
return attr->Value.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the value of an attribute
|
||||
virtual const char_type* getAttributeValueSafe(const char_type* name) const _IRR_OVERRIDE_
|
||||
{
|
||||
const SAttribute* attr = getAttributeByName(name);
|
||||
if (!attr)
|
||||
return EmptyString.c_str();
|
||||
|
||||
return attr->Value.c_str();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Returns the value of an attribute as integer.
|
||||
virtual int getAttributeValueAsInt(const char_type* name, int defaultNotFound) const _IRR_OVERRIDE_
|
||||
{
|
||||
const SAttribute* attr = getAttributeByName(name);
|
||||
if (!attr)
|
||||
return defaultNotFound;
|
||||
|
||||
core::stringc c(attr->Value.c_str());
|
||||
return core::strtol10(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
//! Returns the value of an attribute as integer.
|
||||
virtual int getAttributeValueAsInt(int idx, int defaultNotFound) const _IRR_OVERRIDE_
|
||||
{
|
||||
const char_type* attrvalue = getAttributeValue(idx);
|
||||
if (!attrvalue)
|
||||
return defaultNotFound;
|
||||
|
||||
core::stringc c(attrvalue);
|
||||
return core::strtol10(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
//! Returns the value of an attribute as float.
|
||||
virtual float getAttributeValueAsFloat(const char_type* name, float defaultNotFound) const _IRR_OVERRIDE_
|
||||
{
|
||||
const SAttribute* attr = getAttributeByName(name);
|
||||
if (!attr)
|
||||
return defaultNotFound;
|
||||
|
||||
core::stringc c = attr->Value.c_str();
|
||||
return core::fast_atof(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
//! Returns the value of an attribute as float.
|
||||
virtual float getAttributeValueAsFloat(int idx, float defaultNotFound) const _IRR_OVERRIDE_
|
||||
{
|
||||
const char_type* attrvalue = getAttributeValue(idx);
|
||||
if (!attrvalue)
|
||||
return defaultNotFound;
|
||||
|
||||
core::stringc c = attrvalue;
|
||||
return core::fast_atof(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
//! Returns the name of the current node.
|
||||
virtual const char_type* getNodeName() const _IRR_OVERRIDE_
|
||||
{
|
||||
return NodeName.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Returns data of the current node.
|
||||
virtual const char_type* getNodeData() const _IRR_OVERRIDE_
|
||||
{
|
||||
return NodeName.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Returns if an element is an empty element, like <foo />
|
||||
virtual bool isEmptyElement() const _IRR_OVERRIDE_
|
||||
{
|
||||
return IsEmptyElement;
|
||||
}
|
||||
|
||||
//! Returns format of the source xml file.
|
||||
virtual ETEXT_FORMAT getSourceFormat() const _IRR_OVERRIDE_
|
||||
{
|
||||
return SourceFormat;
|
||||
}
|
||||
|
||||
//! Returns format of the strings returned by the parser.
|
||||
virtual ETEXT_FORMAT getParserFormat() const _IRR_OVERRIDE_
|
||||
{
|
||||
return TargetFormat;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// Reads the current xml node
|
||||
// return false if no further node is found
|
||||
bool parseCurrentNode()
|
||||
{
|
||||
char_type* start = P;
|
||||
|
||||
// more forward until '<' found
|
||||
while(*P != L'<' && *P)
|
||||
++P;
|
||||
|
||||
// not a node, so return false
|
||||
if (!*P)
|
||||
return false;
|
||||
|
||||
if (P - start > 0)
|
||||
{
|
||||
// we found some text, store it
|
||||
if (setText(start, P))
|
||||
return true;
|
||||
}
|
||||
|
||||
++P;
|
||||
|
||||
// based on current token, parse and report next element
|
||||
switch(*P)
|
||||
{
|
||||
case L'/':
|
||||
parseClosingXMLElement();
|
||||
break;
|
||||
case L'?':
|
||||
ignoreDefinition();
|
||||
break;
|
||||
case L'!':
|
||||
if (!parseCDATA())
|
||||
parseComment();
|
||||
break;
|
||||
default:
|
||||
parseOpeningXMLElement();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//! sets the state that text was found. Returns true if set should be set
|
||||
bool setText(char_type* start, char_type* end)
|
||||
{
|
||||
// By default xml preserves all whitespace. But Irrlicht dropped some whitespace by default
|
||||
// in the past which did lead to OS dependent behavior. We just ignore all whitespace for now
|
||||
// as it's the closest to fixing behavior without breaking downward compatibility too much.
|
||||
if ( IgnoreWhitespaceText )
|
||||
{
|
||||
char_type* p = start;
|
||||
for(; p != end; ++p)
|
||||
if (!isWhiteSpace(*p))
|
||||
break;
|
||||
|
||||
if (p == end)
|
||||
return false;
|
||||
}
|
||||
|
||||
// set current text to the parsed text, and replace xml special characters
|
||||
core::string<char_type> s(start, (int)(end - start));
|
||||
NodeName = replaceSpecialCharacters(s);
|
||||
|
||||
// current XML node type is text
|
||||
CurrentNodeType = EXN_TEXT;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! ignores an xml definition like <?xml something />
|
||||
void ignoreDefinition()
|
||||
{
|
||||
CurrentNodeType = EXN_UNKNOWN;
|
||||
|
||||
// move until end marked with '>' reached
|
||||
while(*P != L'>')
|
||||
++P;
|
||||
|
||||
++P;
|
||||
}
|
||||
|
||||
|
||||
//! parses a comment
|
||||
void parseComment()
|
||||
{
|
||||
CurrentNodeType = EXN_COMMENT;
|
||||
P += 1;
|
||||
|
||||
char_type *pCommentBegin = P;
|
||||
|
||||
int count = 1;
|
||||
|
||||
// move until end of comment reached
|
||||
while(count)
|
||||
{
|
||||
if (*P == L'>')
|
||||
--count;
|
||||
else
|
||||
if (*P == L'<')
|
||||
++count;
|
||||
|
||||
++P;
|
||||
}
|
||||
|
||||
P -= 3;
|
||||
NodeName = core::string<char_type>(pCommentBegin+2, (int)(P - pCommentBegin-2));
|
||||
P += 3;
|
||||
}
|
||||
|
||||
|
||||
//! parses an opening xml element and reads attributes
|
||||
void parseOpeningXMLElement()
|
||||
{
|
||||
CurrentNodeType = EXN_ELEMENT;
|
||||
IsEmptyElement = false;
|
||||
Attributes.clear();
|
||||
|
||||
// find name
|
||||
const char_type* startName = P;
|
||||
|
||||
// find end of element
|
||||
while(*P != L'>' && !isWhiteSpace(*P))
|
||||
++P;
|
||||
|
||||
const char_type* endName = P;
|
||||
|
||||
// find Attributes
|
||||
while(*P != L'>')
|
||||
{
|
||||
if (isWhiteSpace(*P))
|
||||
++P;
|
||||
else
|
||||
{
|
||||
if (*P != L'/')
|
||||
{
|
||||
// we've got an attribute
|
||||
|
||||
// read the attribute names
|
||||
const char_type* attributeNameBegin = P;
|
||||
|
||||
while(!isWhiteSpace(*P) && *P != L'=')
|
||||
++P;
|
||||
|
||||
const char_type* attributeNameEnd = P;
|
||||
++P;
|
||||
|
||||
// read the attribute value
|
||||
// check for quotes and single quotes, thx to murphy
|
||||
while( (*P != L'\"') && (*P != L'\'') && *P)
|
||||
++P;
|
||||
|
||||
if (!*P) // malformatted xml file
|
||||
return;
|
||||
|
||||
const char_type attributeQuoteChar = *P;
|
||||
|
||||
++P;
|
||||
const char_type* attributeValueBegin = P;
|
||||
|
||||
while(*P != attributeQuoteChar && *P)
|
||||
++P;
|
||||
|
||||
if (!*P) // malformatted xml file
|
||||
return;
|
||||
|
||||
const char_type* attributeValueEnd = P;
|
||||
++P;
|
||||
|
||||
SAttribute attr;
|
||||
attr.Name = core::string<char_type>(attributeNameBegin,
|
||||
(int)(attributeNameEnd - attributeNameBegin));
|
||||
|
||||
core::string<char_type> s(attributeValueBegin,
|
||||
(int)(attributeValueEnd - attributeValueBegin));
|
||||
|
||||
attr.Value = replaceSpecialCharacters(s);
|
||||
Attributes.push_back(attr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// tag is closed directly
|
||||
++P;
|
||||
IsEmptyElement = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check if this tag is closing directly
|
||||
if (endName > startName && *(endName-1) == L'/')
|
||||
{
|
||||
// directly closing tag
|
||||
IsEmptyElement = true;
|
||||
endName--;
|
||||
}
|
||||
|
||||
NodeName = core::string<char_type>(startName, (int)(endName - startName));
|
||||
|
||||
++P;
|
||||
}
|
||||
|
||||
|
||||
//! parses an closing xml tag
|
||||
void parseClosingXMLElement()
|
||||
{
|
||||
CurrentNodeType = EXN_ELEMENT_END;
|
||||
IsEmptyElement = false;
|
||||
Attributes.clear();
|
||||
|
||||
++P;
|
||||
const char_type* pBeginClose = P;
|
||||
|
||||
while(*P != L'>')
|
||||
++P;
|
||||
|
||||
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
|
||||
++P;
|
||||
}
|
||||
|
||||
//! parses a possible CDATA section, returns false if begin was not a CDATA section
|
||||
bool parseCDATA()
|
||||
{
|
||||
if (*(P+1) != L'[')
|
||||
return false;
|
||||
|
||||
CurrentNodeType = EXN_CDATA;
|
||||
|
||||
// skip '<![CDATA['
|
||||
int count=0;
|
||||
while( *P && count<8 )
|
||||
{
|
||||
++P;
|
||||
++count;
|
||||
}
|
||||
|
||||
if (!*P)
|
||||
return true;
|
||||
|
||||
char_type *cDataBegin = P;
|
||||
char_type *cDataEnd = 0;
|
||||
|
||||
// find end of CDATA
|
||||
while(*P && !cDataEnd)
|
||||
{
|
||||
if (*P == L'>' &&
|
||||
(*(P-1) == L']') &&
|
||||
(*(P-2) == L']'))
|
||||
{
|
||||
cDataEnd = P - 2;
|
||||
}
|
||||
|
||||
++P;
|
||||
}
|
||||
|
||||
if ( cDataEnd )
|
||||
NodeName = core::string<char_type>(cDataBegin, (int)(cDataEnd - cDataBegin));
|
||||
else
|
||||
NodeName = "";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// structure for storing attribute-name pairs
|
||||
struct SAttribute
|
||||
{
|
||||
core::string<char_type> Name;
|
||||
core::string<char_type> Value;
|
||||
};
|
||||
|
||||
// finds a current attribute by name, returns 0 if not found
|
||||
const SAttribute* getAttributeByName(const char_type* name) const
|
||||
{
|
||||
if (!name)
|
||||
return 0;
|
||||
|
||||
core::string<char_type> n = name;
|
||||
|
||||
for (int i=0; i<(int)Attributes.size(); ++i)
|
||||
if (Attributes[i].Name == n)
|
||||
return &Attributes[i];
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// replaces xml special characters in a string and creates a new one
|
||||
core::string<char_type> replaceSpecialCharacters(
|
||||
const core::string<char_type>& origstr)
|
||||
{
|
||||
int pos = origstr.findFirst(L'&');
|
||||
int oldPos = 0;
|
||||
|
||||
if (pos == -1)
|
||||
return origstr;
|
||||
|
||||
core::string<char_type> newstr;
|
||||
|
||||
while(pos != -1 && pos < (int)origstr.size()-2)
|
||||
{
|
||||
// check if it is one of the special characters
|
||||
|
||||
int specialChar = -1;
|
||||
for (int i=0; i<(int)SpecialCharacters.size(); ++i)
|
||||
{
|
||||
const char_type* p = &origstr.c_str()[pos]+1;
|
||||
|
||||
if (equalsn(&SpecialCharacters[i][1], p, SpecialCharacters[i].size()-1))
|
||||
{
|
||||
specialChar = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (specialChar != -1)
|
||||
{
|
||||
newstr.append(origstr.subString(oldPos, pos - oldPos));
|
||||
newstr.append(SpecialCharacters[specialChar][0]);
|
||||
pos += SpecialCharacters[specialChar].size();
|
||||
}
|
||||
else
|
||||
{
|
||||
newstr.append(origstr.subString(oldPos, pos - oldPos + 1));
|
||||
pos += 1;
|
||||
}
|
||||
|
||||
// find next &
|
||||
oldPos = pos;
|
||||
pos = origstr.findNext(L'&', pos);
|
||||
}
|
||||
|
||||
if (oldPos < (int)origstr.size()-1)
|
||||
newstr.append(origstr.subString(oldPos, origstr.size()-oldPos));
|
||||
|
||||
return newstr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! reads the xml file and converts it into the wanted character format.
|
||||
bool readFile(IFileReadCallBack* callback)
|
||||
{
|
||||
long size = callback->getSize();
|
||||
if (size<0)
|
||||
return false;
|
||||
// We need four terminating 0's at the end.
|
||||
// For ASCII we need 1 0's, for UTF-16 2, for UTF-32 4.
|
||||
size += 4;
|
||||
|
||||
char* data8 = new char[size];
|
||||
|
||||
if (!callback->read(data8, size-4))
|
||||
{
|
||||
delete [] data8;
|
||||
return false;
|
||||
}
|
||||
|
||||
// add zeros at end
|
||||
|
||||
memset(data8+size-4, 0, 4);
|
||||
|
||||
char16* data16 = reinterpret_cast<char16*>(data8);
|
||||
char32* data32 = reinterpret_cast<char32*>(data8);
|
||||
|
||||
// now we need to convert the data to the desired target format
|
||||
// based on the byte order mark.
|
||||
|
||||
const unsigned char UTF8[] = {0xEF, 0xBB, 0xBF}; // 0xEFBBBF;
|
||||
const u16 UTF16_BE = 0xFFFE;
|
||||
const u16 UTF16_LE = 0xFEFF;
|
||||
const u32 UTF32_BE = 0xFFFE0000;
|
||||
const u32 UTF32_LE = 0x0000FEFF;
|
||||
|
||||
// check source for all utf versions and convert to target data format
|
||||
|
||||
if (size >= 4 && data32[0]
|
||||
== static_cast<char32>(UTF32_BE))
|
||||
{
|
||||
// UTF-32, big endian
|
||||
SourceFormat = ETF_UTF32_BE;
|
||||
convertTextData(data32+1, data8, (size/4)-1); // data32+1 because we need to skip the header
|
||||
}
|
||||
else
|
||||
if (size >= 4 && data32[0] == static_cast<char32>(UTF32_LE))
|
||||
{
|
||||
// UTF-32, little endian
|
||||
SourceFormat = ETF_UTF32_LE;
|
||||
convertTextData(data32+1, data8, (size/4)-1); // data32+1 because we need to skip the header
|
||||
}
|
||||
else
|
||||
if (size >= 2 && data16[0] == UTF16_BE)
|
||||
{
|
||||
// UTF-16, big endian
|
||||
SourceFormat = ETF_UTF16_BE;
|
||||
convertTextData(data16+1, data8, (size/2)-1); // data16+1 because we need to skip the header
|
||||
}
|
||||
else
|
||||
if (size >= 2 && data16[0] == UTF16_LE)
|
||||
{
|
||||
// UTF-16, little endian
|
||||
SourceFormat = ETF_UTF16_LE;
|
||||
convertTextData(data16+1, data8, (size/2)-1); // data16+1 because we need to skip the header
|
||||
}
|
||||
else
|
||||
if (size >= 3 && memcmp(data8,UTF8,3)==0)
|
||||
{
|
||||
// UTF-8
|
||||
SourceFormat = ETF_UTF8;
|
||||
convertTextData(data8+3, data8, size-3); // data8+3 because we need to skip the header
|
||||
}
|
||||
else
|
||||
{
|
||||
// ASCII
|
||||
SourceFormat = ETF_ASCII;
|
||||
convertTextData(data8, data8, size);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//! converts the text file into the desired format.
|
||||
/** \param source: begin of the text (without byte order mark)
|
||||
\param pointerToStore: pointer to text data block which can be
|
||||
stored or deleted based on the nesessary conversion.
|
||||
\param sizeWithoutHeader: Text size in characters without header
|
||||
*/
|
||||
template<class src_char_type>
|
||||
void convertTextData(src_char_type* source, char* pointerToStore, int sizeWithoutHeader)
|
||||
{
|
||||
// convert little to big endian if necessary
|
||||
if (sizeof(src_char_type) > 1 &&
|
||||
isLittleEndian(TargetFormat) != isLittleEndian(SourceFormat))
|
||||
convertToLittleEndian(source);
|
||||
|
||||
// check if conversion is necessary:
|
||||
if (sizeof(src_char_type) == sizeof(char_type))
|
||||
{
|
||||
// no need to convert
|
||||
TextBegin = (char_type*)source;
|
||||
TextData = (char_type*)pointerToStore;
|
||||
TextSize = sizeWithoutHeader;
|
||||
}
|
||||
else
|
||||
{
|
||||
// convert source into target data format.
|
||||
// TODO: implement a real conversion. This one just
|
||||
// copies bytes. This is a problem when there are
|
||||
// unicode symbols using more than one character.
|
||||
|
||||
TextData = new char_type[sizeWithoutHeader];
|
||||
|
||||
if ( sizeof(src_char_type) == 1 )
|
||||
{
|
||||
// we have to cast away negative numbers or results might add the sign instead of just doing a copy
|
||||
for (int i=0; i<sizeWithoutHeader; ++i)
|
||||
{
|
||||
TextData[i] = static_cast<char_type>(static_cast<unsigned char>(source[i]));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i=0; i<sizeWithoutHeader; ++i)
|
||||
TextData[i] = static_cast<char_type>(source[i]);
|
||||
}
|
||||
TextBegin = TextData;
|
||||
TextSize = sizeWithoutHeader;
|
||||
|
||||
// delete original data because no longer needed
|
||||
delete [] pointerToStore;
|
||||
}
|
||||
}
|
||||
|
||||
//! converts whole text buffer to little endian
|
||||
template<class src_char_type>
|
||||
void convertToLittleEndian(src_char_type* t)
|
||||
{
|
||||
if (sizeof(src_char_type) == 4)
|
||||
{
|
||||
// 32 bit
|
||||
|
||||
while(*t)
|
||||
{
|
||||
*t = ((*t & 0xff000000) >> 24) |
|
||||
((*t & 0x00ff0000) >> 8) |
|
||||
((*t & 0x0000ff00) << 8) |
|
||||
((*t & 0x000000ff) << 24);
|
||||
++t;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 16 bit
|
||||
|
||||
while(*t)
|
||||
{
|
||||
*t = (*t >> 8) | (*t << 8);
|
||||
++t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! returns if a format is little endian
|
||||
inline bool isLittleEndian(ETEXT_FORMAT f)
|
||||
{
|
||||
return f == ETF_ASCII ||
|
||||
f == ETF_UTF8 ||
|
||||
f == ETF_UTF16_LE ||
|
||||
f == ETF_UTF32_LE;
|
||||
}
|
||||
|
||||
|
||||
//! returns true if a character is whitespace
|
||||
inline bool isWhiteSpace(char_type c)
|
||||
{
|
||||
return (c==' ' || c=='\t' || c=='\n' || c=='\r');
|
||||
}
|
||||
|
||||
|
||||
//! generates a list with xml special characters
|
||||
void createSpecialCharacterList()
|
||||
{
|
||||
// list of strings containing special symbols,
|
||||
// the first character is the special character,
|
||||
// the following is the symbol string without trailing &.
|
||||
|
||||
SpecialCharacters.push_back("&");
|
||||
SpecialCharacters.push_back("<lt;");
|
||||
SpecialCharacters.push_back(">gt;");
|
||||
SpecialCharacters.push_back("\"quot;");
|
||||
SpecialCharacters.push_back("'apos;");
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! compares the first n characters of the strings
|
||||
bool equalsn(const char_type* str1, const char_type* str2, int len)
|
||||
{
|
||||
int i;
|
||||
for(i=0; str1[i] && str2[i] && i < len; ++i)
|
||||
if (str1[i] != str2[i])
|
||||
return false;
|
||||
|
||||
// if one (or both) of the strings was smaller then they
|
||||
// are only equal if they have the same length
|
||||
return (i == len) || (str1[i] == 0 && str2[i] == 0);
|
||||
}
|
||||
|
||||
|
||||
//! stores the target text format
|
||||
void storeTargetFormat()
|
||||
{
|
||||
// get target format. We could have done this using template specialization,
|
||||
// but VisualStudio 6 don't like it and we want to support it.
|
||||
|
||||
switch(sizeof(char_type))
|
||||
{
|
||||
case 1:
|
||||
TargetFormat = ETF_UTF8;
|
||||
break;
|
||||
case 2:
|
||||
TargetFormat = ETF_UTF16_LE;
|
||||
break;
|
||||
case 4:
|
||||
TargetFormat = ETF_UTF32_LE;
|
||||
break;
|
||||
default:
|
||||
TargetFormat = ETF_ASCII; // should never happen.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// instance variables:
|
||||
bool IgnoreWhitespaceText; // do not return EXN_TEXT nodes for pure whitespace
|
||||
char_type* TextData; // data block of the text file
|
||||
char_type* P; // current point in text to parse
|
||||
char_type* TextBegin; // start of text to parse
|
||||
unsigned int TextSize; // size of text to parse in characters, not bytes
|
||||
|
||||
EXML_NODE CurrentNodeType; // type of the currently parsed node
|
||||
ETEXT_FORMAT SourceFormat; // source format of the xml file
|
||||
ETEXT_FORMAT TargetFormat; // output format of this parser
|
||||
|
||||
core::string<char_type> NodeName; // name of the node currently in - also used for text
|
||||
core::string<char_type> EmptyString; // empty string to be returned by getSafe() methods
|
||||
|
||||
bool IsEmptyElement; // is the currently parsed node empty?
|
||||
|
||||
core::array< core::string<char_type> > SpecialCharacters; // see createSpecialCharacterList()
|
||||
|
||||
core::array<SAttribute> Attributes; // attributes of current element
|
||||
|
||||
}; // end CXMLReaderImpl
|
||||
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
@ -1,472 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CXMLWriter.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
|
||||
#include <wchar.h>
|
||||
#include "irrString.h"
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
//! creates an IXMLReader
|
||||
IXMLWriter* createIXMLWriter(IWriteFile* file)
|
||||
{
|
||||
return new CXMLWriter(file);
|
||||
}
|
||||
|
||||
//! creates an IXMLReader
|
||||
IXMLWriterUTF8* createIXMLWriterUTF8(IWriteFile* file)
|
||||
{
|
||||
return new CXMLWriterUTF8(file);
|
||||
}
|
||||
|
||||
//! Constructor
|
||||
CXMLWriter::CXMLWriter(IWriteFile* file)
|
||||
: CXMLWriterCommon(file)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CXMLWriter");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Writes a xml 1.0 header like <?xml version="1.0"?>
|
||||
void CXMLWriter::writeXMLHeader()
|
||||
{
|
||||
if (!File)
|
||||
return;
|
||||
|
||||
if (sizeof(wchar_t)==2)
|
||||
{
|
||||
const u16 h = 0xFEFF;
|
||||
File->write(&h, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
const u32 h = 0x0000FEFF;
|
||||
File->write(&h, sizeof(wchar_t));
|
||||
}
|
||||
|
||||
const wchar_t* const p = L"<?xml version=\"1.0\"?>";
|
||||
File->write(p, wcslen(p)*sizeof(wchar_t));
|
||||
|
||||
writeLineBreak();
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Writes an xml element with maximal 5 attributes
|
||||
void CXMLWriter::writeElement(const wchar_t* name, bool empty,
|
||||
const wchar_t* attr1Name, const wchar_t* attr1Value,
|
||||
const wchar_t* attr2Name, const wchar_t* attr2Value,
|
||||
const wchar_t* attr3Name, const wchar_t* attr3Value,
|
||||
const wchar_t* attr4Name, const wchar_t* attr4Value,
|
||||
const wchar_t* attr5Name, const wchar_t* attr5Value)
|
||||
{
|
||||
if (!File || !name)
|
||||
return;
|
||||
|
||||
if (Tabs > 0)
|
||||
{
|
||||
for (int i=0; i<Tabs; ++i)
|
||||
File->write(L"\t", sizeof(wchar_t));
|
||||
}
|
||||
|
||||
// write name
|
||||
|
||||
File->write(L"<", sizeof(wchar_t));
|
||||
File->write(name, wcslen(name)*sizeof(wchar_t));
|
||||
|
||||
// write attributes
|
||||
|
||||
writeAttribute(attr1Name, attr1Value);
|
||||
writeAttribute(attr2Name, attr2Value);
|
||||
writeAttribute(attr3Name, attr3Value);
|
||||
writeAttribute(attr4Name, attr4Value);
|
||||
writeAttribute(attr5Name, attr5Value);
|
||||
|
||||
// write closing tag
|
||||
if (empty)
|
||||
File->write(L" />", 3*sizeof(wchar_t));
|
||||
else
|
||||
{
|
||||
File->write(L">", sizeof(wchar_t));
|
||||
++Tabs;
|
||||
}
|
||||
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
//! Writes an xml element with any number of attributes
|
||||
void CXMLWriter::writeElement(const wchar_t* name, bool empty,
|
||||
core::array<core::stringw> &names,
|
||||
core::array<core::stringw> &values)
|
||||
{
|
||||
if (!File || !name)
|
||||
return;
|
||||
|
||||
if (Tabs > 0)
|
||||
{
|
||||
for (int i=0; i<Tabs; ++i)
|
||||
File->write(L"\t", sizeof(wchar_t));
|
||||
}
|
||||
|
||||
// write name
|
||||
|
||||
File->write(L"<", sizeof(wchar_t));
|
||||
File->write(name, wcslen(name)*sizeof(wchar_t));
|
||||
|
||||
// write attributes
|
||||
u32 i=0;
|
||||
for (; i < names.size() && i < values.size(); ++i)
|
||||
writeAttribute(names[i].c_str(), values[i].c_str());
|
||||
|
||||
// write closing tag
|
||||
if (empty)
|
||||
File->write(L" />", 3*sizeof(wchar_t));
|
||||
else
|
||||
{
|
||||
File->write(L">", sizeof(wchar_t));
|
||||
++Tabs;
|
||||
}
|
||||
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
|
||||
void CXMLWriter::writeAttribute(const wchar_t* name, const wchar_t* value)
|
||||
{
|
||||
if (!name || !value)
|
||||
return;
|
||||
|
||||
File->write(L" ", sizeof(wchar_t));
|
||||
File->write(name, wcslen(name)*sizeof(wchar_t));
|
||||
File->write(L"=\"", 2*sizeof(wchar_t));
|
||||
writeText(value);
|
||||
File->write(L"\"", sizeof(wchar_t));
|
||||
}
|
||||
|
||||
|
||||
//! Writes a comment into the xml file
|
||||
void CXMLWriter::writeComment(const wchar_t* comment)
|
||||
{
|
||||
if (!File || !comment)
|
||||
return;
|
||||
|
||||
File->write(L"<!--", 4*sizeof(wchar_t));
|
||||
writeText(comment);
|
||||
File->write(L"-->", 3*sizeof(wchar_t));
|
||||
}
|
||||
|
||||
|
||||
//! Writes the closing tag for an element. Like </foo>
|
||||
void CXMLWriter::writeClosingTag(const wchar_t* name)
|
||||
{
|
||||
if (!File || !name)
|
||||
return;
|
||||
|
||||
--Tabs;
|
||||
|
||||
if (Tabs > 0 && !TextWrittenLast)
|
||||
{
|
||||
for (int i=0; i<Tabs; ++i)
|
||||
File->write(L"\t", sizeof(wchar_t));
|
||||
}
|
||||
|
||||
File->write(L"</", 2*sizeof(wchar_t));
|
||||
File->write(name, wcslen(name)*sizeof(wchar_t));
|
||||
File->write(L">", sizeof(wchar_t));
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
//! Writes a text into the file. All occurrences of special characters like
|
||||
//! & (&), < (<), > (>), and " (") are automatically replaced.
|
||||
void CXMLWriter::writeText(const wchar_t* text)
|
||||
{
|
||||
if (!File || !text)
|
||||
return;
|
||||
|
||||
static const CXMLWriter::XMLSpecialCharacters XMLWSChar[] =
|
||||
{
|
||||
{ L'&', L"&" },
|
||||
{ L'<', L"<" },
|
||||
{ L'>', L">" },
|
||||
{ L'"', L""" },
|
||||
{ L'\0', 0 }
|
||||
};
|
||||
|
||||
// TODO: we have to get rid of that reserve call as well as it slows down xml-writing seriously.
|
||||
// Making a member-variable would work, but a lot of memory would stay around after writing.
|
||||
// So the correct solution is probably using fixed block here and always write when that is full.
|
||||
core::stringw s;
|
||||
s.reserve(wcslen(text)+1);
|
||||
const wchar_t* p = text;
|
||||
|
||||
while(*p)
|
||||
{
|
||||
// check if it is matching
|
||||
bool found = false;
|
||||
for (s32 i=0; XMLWSChar[i].Character != '\0'; ++i)
|
||||
if (*p == XMLWSChar[i].Character)
|
||||
{
|
||||
s.append(XMLWSChar[i].Symbol);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
s.append(*p);
|
||||
++p;
|
||||
}
|
||||
|
||||
// write new string
|
||||
File->write(s.c_str(), s.size()*sizeof(wchar_t));
|
||||
TextWrittenLast = true;
|
||||
}
|
||||
|
||||
|
||||
//! Writes a line break
|
||||
void CXMLWriter::writeLineBreak()
|
||||
{
|
||||
if (!File)
|
||||
return;
|
||||
|
||||
#if defined(_IRR_OSX_PLATFORM_)
|
||||
File->write(L"\r", sizeof(wchar_t));
|
||||
#elif defined(_IRR_WINDOWS_API_)
|
||||
File->write(L"\r\n", 2*sizeof(wchar_t));
|
||||
#else
|
||||
File->write(L"\n", sizeof(wchar_t));
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Constructor
|
||||
CXMLWriterUTF8::CXMLWriterUTF8(IWriteFile* file)
|
||||
: CXMLWriterCommon(file)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CXMLWriter");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Writes a xml 1.0 header like <?xml version="1.0"?>
|
||||
void CXMLWriterUTF8::writeXMLHeader()
|
||||
{
|
||||
if (!File)
|
||||
return;
|
||||
|
||||
// No BOM as it's not necessarily utf8
|
||||
|
||||
const c8* const p = "<?xml version=\"1.0\"?>";
|
||||
File->write(p, strlen(p) * sizeof(c8));
|
||||
|
||||
writeLineBreak();
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Writes an xml element with maximal 5 attributes
|
||||
void CXMLWriterUTF8::writeElement(const c8* name, bool empty,
|
||||
const c8* attr1Name, const c8* attr1Value,
|
||||
const c8* attr2Name, const c8* attr2Value,
|
||||
const c8* attr3Name, const c8* attr3Value,
|
||||
const c8* attr4Name, const c8* attr4Value,
|
||||
const c8* attr5Name, const c8* attr5Value)
|
||||
{
|
||||
if (!File || !name)
|
||||
return;
|
||||
|
||||
if (Tabs > 0)
|
||||
{
|
||||
for (int i=0; i<Tabs; ++i)
|
||||
File->write("\t", sizeof(c8));
|
||||
}
|
||||
|
||||
// write name
|
||||
|
||||
File->write("<", sizeof(c8));
|
||||
File->write(name, strlen(name)*sizeof(c8));
|
||||
|
||||
// write attributes
|
||||
|
||||
writeAttribute(attr1Name, attr1Value);
|
||||
writeAttribute(attr2Name, attr2Value);
|
||||
writeAttribute(attr3Name, attr3Value);
|
||||
writeAttribute(attr4Name, attr4Value);
|
||||
writeAttribute(attr5Name, attr5Value);
|
||||
|
||||
// write closing tag
|
||||
if (empty)
|
||||
File->write(" />", 3*sizeof(c8));
|
||||
else
|
||||
{
|
||||
File->write(">", sizeof(c8));
|
||||
++Tabs;
|
||||
}
|
||||
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
//! Writes an xml element with any number of attributes
|
||||
void CXMLWriterUTF8::writeElement(const c8* name, bool empty,
|
||||
core::array<core::stringc> &names,
|
||||
core::array<core::stringc> &values)
|
||||
{
|
||||
if (!File || !name)
|
||||
return;
|
||||
|
||||
if (Tabs > 0)
|
||||
{
|
||||
for (int i=0; i<Tabs; ++i)
|
||||
File->write("\t", sizeof(c8));
|
||||
}
|
||||
|
||||
// write name
|
||||
|
||||
File->write("<", sizeof(c8));
|
||||
File->write(name, strlen(name)*sizeof(c8));
|
||||
|
||||
// write attributes
|
||||
u32 i=0;
|
||||
for (; i < names.size() && i < values.size(); ++i)
|
||||
writeAttribute(names[i].c_str(), values[i].c_str());
|
||||
|
||||
// write closing tag
|
||||
if (empty)
|
||||
File->write(" />", 3*sizeof(c8));
|
||||
else
|
||||
{
|
||||
File->write(">", sizeof(c8));
|
||||
++Tabs;
|
||||
}
|
||||
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
|
||||
void CXMLWriterUTF8::writeAttribute(const c8* name, const c8* value)
|
||||
{
|
||||
if (!name || !value)
|
||||
return;
|
||||
|
||||
File->write(" ", sizeof(c8));
|
||||
File->write(name, strlen(name)*sizeof(c8));
|
||||
File->write("=\"", 2*sizeof(c8));
|
||||
writeText(value);
|
||||
File->write("\"", sizeof(c8));
|
||||
}
|
||||
|
||||
|
||||
//! Writes a comment into the xml file
|
||||
void CXMLWriterUTF8::writeComment(const c8* comment)
|
||||
{
|
||||
if (!File || !comment)
|
||||
return;
|
||||
|
||||
File->write("<!--", 4*sizeof(c8));
|
||||
writeText(comment);
|
||||
File->write("-->", 3*sizeof(c8));
|
||||
}
|
||||
|
||||
|
||||
//! Writes the closing tag for an element. Like </foo>
|
||||
void CXMLWriterUTF8::writeClosingTag(const c8* name)
|
||||
{
|
||||
if (!File || !name)
|
||||
return;
|
||||
|
||||
--Tabs;
|
||||
|
||||
if (Tabs > 0 && !TextWrittenLast)
|
||||
{
|
||||
for (int i=0; i<Tabs; ++i)
|
||||
File->write("\t", sizeof(c8));
|
||||
}
|
||||
|
||||
File->write("</", 2*sizeof(c8));
|
||||
File->write(name, strlen(name)*sizeof(c8));
|
||||
File->write(">", sizeof(c8));
|
||||
TextWrittenLast = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Writes a text into the file. All occurrences of special characters like
|
||||
//! & (&), < (<), > (>), and " (") are automatically replaced.
|
||||
void CXMLWriterUTF8::writeText(const c8* text)
|
||||
{
|
||||
if (!File || !text)
|
||||
return;
|
||||
|
||||
static const CXMLWriterUTF8::XMLSpecialCharacters XMLWSChar[] =
|
||||
{
|
||||
{ '&', "&" },
|
||||
{ '<', "<" },
|
||||
{ '>', ">" },
|
||||
{ '"', """ },
|
||||
{ '\0', 0 }
|
||||
};
|
||||
|
||||
// TODO: we have to get rid of that reserve call as well as it slows down xml-writing seriously.
|
||||
// Making a member-variable would work, but a lot of memory would stay around after writing.
|
||||
// So the correct solution is probably using fixed block here and always write when that is full.
|
||||
core::stringc s;
|
||||
s.reserve(strlen(text)+1);
|
||||
const c8* p = text;
|
||||
|
||||
while(*p)
|
||||
{
|
||||
// check if it is matching
|
||||
bool found = false;
|
||||
for (s32 i=0; XMLWSChar[i].Character != '\0'; ++i)
|
||||
if (*p == XMLWSChar[i].Character)
|
||||
{
|
||||
s.append(XMLWSChar[i].Symbol);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
s.append(*p);
|
||||
++p;
|
||||
}
|
||||
|
||||
// write new string
|
||||
File->write(s.c_str(), s.size()*sizeof(c8));
|
||||
TextWrittenLast = true;
|
||||
}
|
||||
|
||||
|
||||
//! Writes a line break
|
||||
void CXMLWriterUTF8::writeLineBreak()
|
||||
{
|
||||
if (!File)
|
||||
return;
|
||||
|
||||
#if defined(_IRR_OSX_PLATFORM_)
|
||||
File->write("\r", sizeof(c8));
|
||||
#elif defined(_IRR_WINDOWS_API_)
|
||||
File->write("\r\n", 2*sizeof(c8));
|
||||
#else
|
||||
File->write("\n", sizeof(c8));
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace io
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_XML_
|
@ -1,156 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_XML_WRITER_H_INCLUDED__
|
||||
#define __C_XML_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IXMLWriter.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
|
||||
#include <wchar.h>
|
||||
#include "IWriteFile.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
//! creates an IXMLReader
|
||||
IXMLWriter* createIXMLWriter(IWriteFile* file);
|
||||
|
||||
//! creates an IXMLReader
|
||||
IXMLWriterUTF8* createIXMLWriterUTF8(IWriteFile* file);
|
||||
|
||||
// Stuff needed by implementations for all character types
|
||||
// TODO: With some more work it could maybe become a pure template based thing like CXMLReaderImpl
|
||||
// and replace the type based writer implementations. Sorry, too lazy for now :-/
|
||||
template<class char_type>
|
||||
class CXMLWriterCommon
|
||||
{
|
||||
public:
|
||||
//! Constructor
|
||||
CXMLWriterCommon(IWriteFile* file): File(file), Tabs(0), TextWrittenLast(false)
|
||||
{
|
||||
if (File)
|
||||
File->grab();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
virtual ~CXMLWriterCommon()
|
||||
{
|
||||
if (File)
|
||||
File->drop();
|
||||
}
|
||||
|
||||
struct XMLSpecialCharacters
|
||||
{
|
||||
char_type Character;
|
||||
const char_type* Symbol;
|
||||
};
|
||||
|
||||
protected:
|
||||
IWriteFile* File;
|
||||
s32 Tabs;
|
||||
|
||||
bool TextWrittenLast;
|
||||
};
|
||||
|
||||
|
||||
//! Implementation providing methods for making it easier to write XML files.
|
||||
class CXMLWriter : public IXMLWriter, public CXMLWriterCommon<wchar_t>
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CXMLWriter(IWriteFile* file);
|
||||
|
||||
//! Destructor
|
||||
virtual ~CXMLWriter() {}
|
||||
|
||||
//! Writes a xml 1.0 header like <?xml version="1.0"?>
|
||||
virtual void writeXMLHeader() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes an xml element with maximal 5 attributes
|
||||
virtual void writeElement(const wchar_t* name, bool empty=false,
|
||||
const wchar_t* attr1Name = 0, const wchar_t* attr1Value = 0,
|
||||
const wchar_t* attr2Name = 0, const wchar_t* attr2Value = 0,
|
||||
const wchar_t* attr3Name = 0, const wchar_t* attr3Value = 0,
|
||||
const wchar_t* attr4Name = 0, const wchar_t* attr4Value = 0,
|
||||
const wchar_t* attr5Name = 0, const wchar_t* attr5Value = 0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes an xml element with any number of attributes
|
||||
virtual void writeElement(const wchar_t* name, bool empty,
|
||||
core::array<core::stringw> &names, core::array<core::stringw> &values) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes a comment into the xml file
|
||||
virtual void writeComment(const wchar_t* comment) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes the closing tag for an element. Like </foo>
|
||||
virtual void writeClosingTag(const wchar_t* name) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes a text into the file. All occurrences of special characters like
|
||||
//! & (&), < (<), > (>), and " (") are automatically replaced.
|
||||
virtual void writeText(const wchar_t* text) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes a line break
|
||||
virtual void writeLineBreak() _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
void writeAttribute(const wchar_t* att, const wchar_t* name);
|
||||
};
|
||||
|
||||
//! Implementation providing methods for making it easier to write XML files.
|
||||
class CXMLWriterUTF8 : public IXMLWriterUTF8, public CXMLWriterCommon<c8>
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CXMLWriterUTF8(IWriteFile* file);
|
||||
|
||||
//! Destructor
|
||||
virtual ~CXMLWriterUTF8() {}
|
||||
|
||||
//! Writes a xml 1.0 header like <?xml version="1.0"?>
|
||||
virtual void writeXMLHeader() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes an xml element with maximal 5 attributes
|
||||
virtual void writeElement(const c8* name, bool empty=false,
|
||||
const c8* attr1Name = 0, const c8* attr1Value = 0,
|
||||
const c8* attr2Name = 0, const c8* attr2Value = 0,
|
||||
const c8* attr3Name = 0, const c8* attr3Value = 0,
|
||||
const c8* attr4Name = 0, const c8* attr4Value = 0,
|
||||
const c8* attr5Name = 0, const c8* attr5Value = 0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes an xml element with any number of attributes
|
||||
virtual void writeElement(const c8* name, bool empty,
|
||||
core::array<core::stringc> &names, core::array<core::stringc> &values) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes a comment into the xml file
|
||||
virtual void writeComment(const c8* comment) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes the closing tag for an element. Like </foo>
|
||||
virtual void writeClosingTag(const c8* name) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes a text into the file. All occurrences of special characters like
|
||||
//! & (&), < (<), > (>), and " (") are automatically replaced.
|
||||
virtual void writeText(const c8* text) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes a line break
|
||||
virtual void writeLineBreak() _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
void writeAttribute(const c8* att, const c8* name);
|
||||
};
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace io
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_XML_
|
||||
|
||||
#endif
|
||||
|
@ -1,185 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
|
||||
|
||||
#include "irrXML.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_XML_
|
||||
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "fast_atof.h"
|
||||
#include "CXMLReaderImpl.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
//! Implementation of the file read callback for ordinary files
|
||||
class CFileReadCallBack : public IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
//! construct from filename
|
||||
CFileReadCallBack(const char* filename)
|
||||
: File(0), Size(-1), Close(true)
|
||||
{
|
||||
// open file
|
||||
File = fopen(filename, "rb");
|
||||
|
||||
if (File)
|
||||
getFileSize();
|
||||
}
|
||||
|
||||
//! construct from FILE pointer
|
||||
CFileReadCallBack(FILE* file)
|
||||
: File(file), Size(-1), Close(false)
|
||||
{
|
||||
if (File)
|
||||
getFileSize();
|
||||
}
|
||||
|
||||
//! destructor
|
||||
virtual ~CFileReadCallBack()
|
||||
{
|
||||
if (Close && File)
|
||||
fclose(File);
|
||||
}
|
||||
|
||||
//! Reads an amount of bytes from the file.
|
||||
virtual int read(void* buffer, int sizeToRead) _IRR_OVERRIDE_
|
||||
{
|
||||
if (!File)
|
||||
return 0;
|
||||
|
||||
return (int)fread(buffer, 1, sizeToRead, File);
|
||||
}
|
||||
|
||||
//! Returns size of file in bytes
|
||||
virtual long getSize() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! retrieves the file size of the open file
|
||||
void getFileSize()
|
||||
{
|
||||
fseek(File, 0, SEEK_END);
|
||||
Size = ftell(File);
|
||||
fseek(File, 0, SEEK_SET);
|
||||
}
|
||||
|
||||
FILE* File;
|
||||
long Size;
|
||||
bool Close;
|
||||
|
||||
}; // end class CFileReadCallBack
|
||||
|
||||
|
||||
|
||||
// FACTORY FUNCTIONS:
|
||||
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(const char* filename)
|
||||
{
|
||||
return createIrrXMLReader(new CFileReadCallBack(filename), true);
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(FILE* file)
|
||||
{
|
||||
return createIrrXMLReader(new CFileReadCallBack(file), true);
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
IRRLICHT_API IrrXMLReader* IRRCALLCONV createIrrXMLReader(IFileReadCallBack* callback,
|
||||
bool deleteCallback)
|
||||
{
|
||||
if (callback && (callback->getSize() >= 0))
|
||||
{
|
||||
return new CXMLReaderImpl<char, IXMLBase>(callback, deleteCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(callback && deleteCallback)
|
||||
delete callback;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UTF-16 xml parser.
|
||||
IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(const char* filename)
|
||||
{
|
||||
return createIrrXMLReaderUTF16(new CFileReadCallBack(filename), true);
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UTF-16 xml parser.
|
||||
IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(FILE* file)
|
||||
{
|
||||
return createIrrXMLReaderUTF16(new CFileReadCallBack(file), true);
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UTF-16 xml parser.
|
||||
IRRLICHT_API IrrXMLReaderUTF16* IRRCALLCONV createIrrXMLReaderUTF16(IFileReadCallBack* callback,
|
||||
bool deleteCallback)
|
||||
{
|
||||
if (callback && (callback->getSize() >= 0))
|
||||
{
|
||||
return new CXMLReaderImpl<char16, IXMLBase>(callback, deleteCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(callback && deleteCallback)
|
||||
delete callback;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UTF-32 xml parser.
|
||||
IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(const char* filename)
|
||||
{
|
||||
return createIrrXMLReaderUTF32(new CFileReadCallBack(filename), true);
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UTF-32 xml parser.
|
||||
IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(FILE* file)
|
||||
{
|
||||
return createIrrXMLReaderUTF32(new CFileReadCallBack(file), true);
|
||||
}
|
||||
|
||||
|
||||
//! Creates an instance of an UTF-32 xml parser.
|
||||
IRRLICHT_API IrrXMLReaderUTF32* IRRCALLCONV createIrrXMLReaderUTF32(
|
||||
IFileReadCallBack* callback, bool deleteCallback)
|
||||
{
|
||||
if (callback && (callback->getSize() >= 0))
|
||||
{
|
||||
return new CXMLReaderImpl<char32, IXMLBase>(callback, deleteCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(callback && deleteCallback)
|
||||
delete callback;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_XML_
|
Loading…
Reference in New Issue
Block a user