forked from Mirrorlandia_minetest/irrlicht
Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
e1f41edd29
commit
774d3d6d2b
@ -65,7 +65,7 @@ namespace scene
|
||||
|
||||
//! This method is called just before the rendering process of the whole scene.
|
||||
/** Nodes may register themselves in the render pipeline during this call,
|
||||
precalculate the geometry which should be renderered, and prevent their
|
||||
precalculate the geometry which should be rendered, and prevent their
|
||||
children from being able to register themselves if they are clipped by simply
|
||||
not calling their OnRegisterSceneNode method.
|
||||
If you are implementing your own scene node, you should overwrite this method
|
||||
|
@ -2057,7 +2057,7 @@ namespace core
|
||||
core::vector3df v(vs);
|
||||
v.normalize();
|
||||
|
||||
// cosinus angle
|
||||
// cosine angle
|
||||
T ca = f.dotProduct(t);
|
||||
|
||||
core::vector3df vt(v * (1 - ca));
|
||||
@ -2118,7 +2118,7 @@ namespace core
|
||||
// axis multiplication by sin
|
||||
const core::vector3df vs = look.crossProduct(from);
|
||||
|
||||
// cosinus angle
|
||||
// cosine angle
|
||||
const f32 ca = from.dotProduct(look);
|
||||
|
||||
core::vector3df vt(up * (1.f - ca));
|
||||
|
@ -155,7 +155,7 @@ namespace core
|
||||
|
||||
//! Calculates the cross product with another vector.
|
||||
/** \param p Vector to multiply with.
|
||||
\return Crossproduct of this vector with p. */
|
||||
\return Cross product of this vector with p. */
|
||||
vector3d<T> crossProduct(const vector3d<T>& p) const
|
||||
{
|
||||
return vector3d<T>(Y * p.Z - Z * p.Y, Z * p.X - X * p.Z, X * p.Y - Y * p.X);
|
||||
|
@ -420,7 +420,7 @@ COBJMeshFileLoader::SObjMtl* COBJMeshFileLoader::findMtl(const core::stringc& mt
|
||||
Materials.getLast()->Group = grpName;
|
||||
return Materials.getLast();
|
||||
}
|
||||
// we found a new group for a non-existant material
|
||||
// we found a new group for a non-existent material
|
||||
else if (grpName.size())
|
||||
{
|
||||
Materials.push_back(new SObjMtl(*Materials[0]));
|
||||
|
@ -443,7 +443,7 @@ namespace video
|
||||
core::matrix4 Matrices[ETS_COUNT];
|
||||
core::array<u8> ColorBuffer;
|
||||
|
||||
//! enumeration for rendering modes such as 2d and 3d for minizing the switching of renderStates.
|
||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
|
Loading…
Reference in New Issue
Block a user