diff --git a/changes.txt b/changes.txt index 6ee7107..7da17ee 100644 --- a/changes.txt +++ b/changes.txt @@ -9,6 +9,8 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point) -------------------------- Changes in 1.9 (not yet released) +- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. + Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0). - Add equals and set_data functions to core::array for easier working with blocks of data. - SIrrlichtCreationParameters::IgnoreInput set to false works again on X11. Thanks @ Victor Gaydov for report + patch + very good test cases! (bug #401) diff --git a/include/vector3d.h b/include/vector3d.h index 95325ef..4dbc53b 100644 --- a/include/vector3d.h +++ b/include/vector3d.h @@ -50,8 +50,8 @@ namespace core vector3d operator/(const vector3d& other) const { return vector3d(X / other.X, Y / other.Y, Z / other.Z); } vector3d& operator/=(const vector3d& other) { X/=other.X; Y/=other.Y; Z/=other.Z; return *this; } - vector3d operator/(const T v) const { T i=(T)1.0/v; return vector3d(X * i, Y * i, Z * i); } - vector3d& operator/=(const T v) { T i=(T)1.0/v; X*=i; Y*=i; Z*=i; return *this; } + vector3d operator/(const T v) const { return vector3d(X/v, Y/v, Z/v); } + vector3d& operator/=(const T v) { X/=v; Y/=v; Z/=v; return *this; } T& operator [](u32 index) {